I’ve been patrolling the skies and taking pictures down hostile plane in flight sims for the reason that Eighties, all the way in which again to blazing away at single inexperienced pixels within the authentic Sublogic Flight Simulator for Apple II. Since then, I’ve whipped the Kilrathi aboard the Tiger Claw, crushed the Revolt in TIE Fighter, gunned down the Purple Baron in, effectively, The Purple Baron, and buzzed my very own condo in Microsoft Flight Simulator. So I used to be fairly tickled by the chance to spend a number of hours with G-Rebels, an in-development recreation that mixes a number of issues I dearly love: aviation, Blade Runner, and open-ended approaches to gameplay. This amalgam of design influences produces one thing that’s curious, formidable, and dripping with potential, however which I’m unsure has but been tuned sufficient to seek out its footing.
G-Rebels is ready after a local weather catastrophe wipes out many of the world. You’re now a member of one in every of many factions piloting armed plane referred to as Skyblades between the skyscrapers of what seems to be off-brand Blade Runner LA. You search the air for enemies, traffickers, and rogue replicants. Sure, they’re truly referred to as replicants… I’m no professional on copyright regulation so don’t ask me how.