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‘Gen Z Loves AI Slop’ — Former Square Enix Exec Claims ‘A Lot of AI Sentiment Is Driven by Emotion Rather Than Logic’

by 18 November 2025013
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The CEO of Genvid — the corporate behind choose-your-own-adventure interactive collection like Silent Hill Ascension — has claimed “customers usually don’t care” about generative AI in video games, stating: “Gen Z loves AI slop.”

Jacob Navok, a former Square Enix director, evidenced his declare by reminding us that the most important recreation of the yr, Steal a Brainrot, “had 30m concurrents or roughly 80x the Arc Raiders concurrents, and is known as after/primarily based on AI slop characters.”

“For all of the anti-AI sentiment we’re seeing in varied articles, it seems customers usually don’t care,” he wrote on X/Twitter (thanks, GamesRadar+). “All of the brainrots are simply 3D fashions of AI slop. Gen Z loves AI slop, doesn’t care. The upcoming technology of players are Bane in Darkish Knight Rises saying ‘You merely adopted the slop, I used to be born in it.’

Arc Raiders has loved enormous reputation and large gross sales regardless of an internet controversy round its use of generative AI to generate character voice. Streamer Shroud has prompt this AI controversy held Arc Raiders again from being thought of for the Recreation of the 12 months award at this yr’s The Recreation Awards.

Yesterday, November 17, we reported that Murderer’s Creed writer Ubisoft was pressured to take away a picture discovered inside Anno 117: Pax Romana that contained AI-generated parts after followers complained, and Name of Responsibility: Black Ops 7 gamers promptly took to social media to complain about AI-generated pictures they’d discovered throughout the sport, following a development of AI-Ghibli pictures from earlier this yr.

The Alters developer, 11 Bit Studios, and Jurassic World Evolution 3 developer, Frontier Developments, in the meantime, equally confronted fan backlash lately once they had been caught utilizing undisclosed AI pictures, which does not fairly monitor with Navok’s assumption that “customers don’t care.”

Suggesting {that a} “tipping level has been reached,” Navok additionally harassed that as a result of “Activision is not shying away from AI, neither is Arc Raiders,” the tech was right here to remain.

“I ought to add that in-game artwork and voices are merely the tip of the spear. Many studios I do know are utilizing AI technology within the idea part, and plenty of extra are utilizing Claude for code,” he added. “It will likely be laborious to discover a non-indie title that is not utilizing Claude for code, and ignoring Claude’s AI use as a result of it is code whereas focusing purely on artwork exhibits that lots of AI sentiment is being pushed by emotion slightly than logic.”

In Navok’s defence, it actually feels as if his feedback ring true, not less than throughout different huge builders and publishers, too. EA CEO Andrew Wilson has stated AI is “the very core of our enterprise,” and Square Enix lately carried out mass layoffs and reorganized, saying it wanted to be “aggressive in making use of AI.” Lifeless House creator Glen Schofield additionally lately detailed his plans to “repair” the business partly by way of the use of generative AI in recreation improvement, and former God of Conflict dev Meghan Morgan Juinio stated: “… if we don’t embrace [AI], I believe we’re promoting ourselves quick.” Conversely, Nintendo has bucked the development, with Nintendo’s Shigeru Miyamoto beforehand stressing that the corporate would slightly go in a “totally different course” than the remaining of the online game business in terms of AI.

Vikki Blake is a reporter for IGN, in addition to a critic, columnist, and marketing consultant with 15+ years expertise working with some of the world’s largest gaming websites and publications. She’s additionally a Guardian, Spartan, Silent Hillian, Legend, and perpetually Excessive Chaos. Discover her at BlueSky.

ClaimsDrivenEmotionEnixExecGenLogicLotLovesSentimentSlopSquare
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