
Former PlayStation government Shuhei Yoshida has mentioned cancelling video games throughout his tenure on the firm, together with a brand new IP from God of War developer Santa Monica Studio. Sony had invested $25 million into the sport, noticed potential in it, however in the end determined to close it down and eat the fee.
Yoshida stated on the My Perfect Console podcast that this new recreation was not a God of War title, but it surely had a “actually superb idea and really fascinating gameplay concepts.” Sony labored on this recreation for “a few years” however after spending $25 million on it, the studio itself approached Yoshida to say issues weren’t figuring out.
“They got here to me and stated, ‘We’ve to cease.’ I don’t precisely bear in mind the reason–probably the crew was not capable of finding the sport. It was an amazing idea, nice concept, however you realize, the gameplay did not actually come to be,” he stated, as reported by VGC.
Yoshida didn’t present a timeline for when this occurred, nevertheless. Earlier this yr, it was reported that Sony canceled a live-service God of War recreation, however the one Yoshida is talking about was a brand new IP.
Additionally within the interview, Yoshida stated cancelling video games is a traditional a part of the enterprise as a result of the inventive course of entails numerous iteration. Cancelling video games early of their improvement “would not value us a lot,” Yoshida stated, but it surely was a “actually arduous choice” to cancel the brand new IP at Santa Monica Studio due to the money and time concerned.
“However I believe on this case, the crew at Santa Monica Studio by themselves was like, ‘You already know, we most likely should cease,'” Yoshida stated.
Yoshida additionally mentioned one other recreation he oversaw the cancellation of, and this was a title from an unspecified European studio. Yoshida didn’t share a lot in the best way of specifics, however stated this was a “big-budget venture” that lacked a “core recreation” and didn’t go forward.
“Today, $25 million cancellation is nothing particular. [There are] a lot larger cancellations,” he stated.
Yoshida went on to say cancelling these tasks was in the end in the perfect curiosity of the builders and the enterprise total. “If we continued, it simply received larger and greater when it comes to [financial] loss, and the builders ultimately get uninterested in engaged on these. And it is not wholesome to work on one thing that is struggling for the longest time,” he stated.
Yoshida added that, when the choice to cancel a recreation got here down throughout his time at Sony, he tried to speak with the builders about the way it may be tough to desert a venture, however typically it’s a necessity. “Not doing this implies we are able to do one thing totally different, one thing new, like model new. So let’s do the recent restart,” he stated he advised builders.
Yoshida additionally made headlines just lately for saying he would have “resisted” Sony’s push into live-service video games and that he was shocked Horizon Forbidden West did not promote in addition to anticipated. Yoshida additionally talked about why there hasn’t been a Bloodborne remaster but. He left Sony earlier this yr after 30+ years.
