
Greater than 4 years after it is launch, Guilty Gear Strive continues to be going robust, with maybe its most prolific DLC character but, Lucy from Cyberpunk, releasing on August 21 as the ultimate a part of Character Go 4. However that is not the one thrilling factor occurring on the earth of Guilty Gear. In the course of the finals of Strive at Evo, there was a trailer saying a mysterious new chapter referred to as Guilty Gear Strive 2.00, with two silhouhettes of characters that clearly point out that longtime favorites Robo-Ky and Jam Kuradoberi are going to be making their manner into Strive’s ever rising roster.
To get some particulars on Strive’s future, I caught up with Ken Miyauchi on the present so I might decide his mind on all of those factors and extra.
So at finals for EVO 2025, you guys revealed Guilty Gear Strive 2.00. Are you able to inform us slightly bit about what is going on to be in that model?
Ken Miyauchi, Producer on Guilty Gear Strive: Sure, we simply introduced a teaser trailer of one thing displaying the model 2.00. We aren’t actually significantly explaining what’s in 2.00, however there is a cause behind why we present the quantity 2.00. We wish to present new, extra thrilling content material towards Guilty Gear Strive and I am anticipating to point out extra particulars within the close to future.
We additionally noticed two silhouettes of characters which might be going to be coming to Guilty Gear Strive 2.00. It looks like it’ll be Jam and Robo-Ky. Are you able to discuss slightly bit about these two characters?
Miyauchi: So yeah, we’re displaying that we’re nonetheless engaged on growing extra extra characters. In fact, Lucy is popping out in August twenty first, however we’re nonetheless persevering with growing extra character updates and these are going to be the 2 characters that we’re at present engaged on. So please keep tuned.
What are you able to inform us about Lucy and what her play model goes to be? Clearly she makes use of strings from Cyberpunk, however are you able to give us slightly style of what she goes to be like in Strive?
Miyauchi: Yeah, I feel persons are watching the trailers and looking for out what she’s doing and one of many largest core mechanics that a variety of gamers could be very excited to see is her Quickhack transfer, which is admittedly straight impressed from the Cyberpunk 2077 recreation mechanic. So we made it visually look very just like the Cyberpunk 2077 Quickhack. And he or she has very, very distinctive strikes that associate with that Quickhack. So the best way she fights goes to be very distinctive, even in comparison with your complete Guilty Gear Strive solid. So yeah, I hope everybody enjoys her when she’s out.
One other factor that is coming to Guilty Gear Strive goes to be the ranked mode. What are you able to inform us about how the ranked mode will probably be in Guilty Gear Strive and how it’ll be totally different from the common tower format?
Miyauchi: So yeah, I defined this in our personal web site column, Developer’s Yard. So if you wish to discover out extra particulars concerning the guidelines of the way you earn factors and the way you get ranks and what sort of number of ranks you may have, you can check that out. And so it is just about a daily commonplace rank match system that we have been additionally doing, and I feel all different preventing video games had been additionally doing. Now we have battle factors that you just climb up collectively everytime you win a match and relying in your battle factors, you should have increased ranks, and you get to the highest, which is the rank referred to as Vanquisher. You will get right into a ranking match, virtually like a grasp rank form of, a ranking match. So people who find themselves taking part in actually competitively can preserve grinding to compete within the ranking rating and attempt to goal to the highest of the rating. And there may be in fact rewards to it. So I hope everybody who performs usually will get pleasure from taking part in this mode.
In Ranked Match we even have a number of options that individuals can be excited. I imply, I hope they admire is that we even have the Wi-Fi indicator and additionally if there is a dangerous ping match-up objectives, it is possible for you to to vote a no contest. So these sorts of options will even be included. So I hope you learn how you need to use these options.
So that you’re additionally trying to make changes to issues like RISC, Wild Assault, and I consider Guard Crush is one other factor. Are you able to inform us slightly bit about particularly what sort of modifications you are trying to make about these mechanics?
Miyauchi: So yeah, we additionally introduced that we’re engaged on the battle stability patch and that is additionally popping out together with the Lucy character replace. And so we’re form of making an attempt to see the sport stability and making an attempt to include a variety of participant’s suggestions concerning how Guilty Gear Strive is at present taking part in. And we expect there must be some tone downs on a number of, how do I say… the sport mechanics, normal recreation mechanics, the instruments that everybody has entry to.
And so there are many firming downs, however on the identical time we additionally wish to concentrate on the character uniqueness and ensuring that characters can play how they wish to be performed. And I feel we had a variety of suggestions from gamers that the present model of Guilty Gear Strive is in favor of these characters who’ve extra entry to these recreation mechanics. So not an excessive amount of relying into the sport mechanics and that is the course of how we’re balancing out for this patch.
So Arc System Works lately introduced Marvel Tokon, and I feel lots of people are questioning, is there anybody from the Strive crew that moved over to Marvel Tokon, or what’s Strive’s relationship with that recreation?
Miyauchi: Effectively, I want I can say something about Marvel Tokon, however sadly I haven’t got a proper to, and I truthfully do not know a lot about Marvel Tokon as a result of that is actually a high-end safe mission that is additionally internally in Arc System Works.
So no data of Strive builders engaged on Marvel Tokon then?
Miyauchi: Effectively, we do have, it is a small firm, so we do have a chat or dialogue occurring between groups. However yeah, that is every little thing that I can say.
Honest sufficient. So with every new replace of Guilty Gear Strive, it feels such as you’re form of taking place a listing and simply form of knocking off totally different options from 3v3 to now ranked mode. Are there another form of options that you just wish to add to Strive which might be nonetheless on the record?
Miyauchi: So we have now a variety of issues that we wish to do, which can be one thing that a variety of gamers has been asking for and I can not share any particulars about it for now, however I am hoping if I will present that off within the subsequent model of 2.00.
Do you ever see Guilty Gear altering course from being a preventing recreation sequence and even only a spin-off to do one thing apart from preventing video games? Clearly Guilty Gear 2: Overture was an motion journey. Is there any form of future for Guilty Gear that is not a 2D fighter, do you suppose?
Miyauchi: Effectively, I haven’t got any projected plan or something that I can share for now, however as a producer I am at all times to increase Guilty Gear as an IP to open to totally different genres in order that people who find themselves not preventing video games would additionally get into the IP. So yeah, if I’ve an opportunity I wish to strive on some totally different form of style. However yeah, I haven’t got something to share proper now.
Mitchell Saltzman is an editorial producer at IGN. You will discover him on twitter @JurassicRabbit
