Helldivers 2 Dev Concludes 60-Day Plan With Patch 01.001.104, Makes Automatons ‘Really feel Less Irritating’
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Helldivers 2 Dev Concludes 60-Day Plan With Patch 01.001.104, Makes Automatons ‘Really feel Less Irritating’

Helldivers 2 Dev Concludes 60-Day Plan With Patch 01.001.104, Makes Automatons ‘Really feel Less Irritating’

Helldivers 2 developer Arrowhead has launched patch 01.001.104, which concludes its ‘60-day plan’ to enhance just about all features of the third-person co-op PC and PS5 shooter.

Arrowhead said the patch marks the final set of modifications it needed to make as a part of the 60-day plan. It makes modifications to the remaining weapons and stratagems the developer wasn’t in a position to end for the game-changing patch launched on September 17, with the hope that they’re now “extra attention-grabbing and efficient.”

Elsewhere, Arrowhead mentioned it’s “fine-tuned the Automaton expertise to hopefully make them really feel much less irritating to play in opposition to.” It’s additionally adjusted the Helldivers sturdiness “to make your armor selections really feel extra impactful.”

Some gadgets now have new performance to present gamers “extra depth in mastering their gear.” Arrowhead singled out the GR-8 Recoilless Rifle and the AC-8 Autocannon, which now have programmable ammunition, and drones that include backpacks which may be toggled on or off for added management.

Individually, recreation director Mikael Eriksson issued (*2*) summing up the work Arrowhead has achieved as a part of the 60-day plan, and insisted Arrowhead stays dedicated to updating the sport.

“On behalf of the workforce at Arrowhead, I wish to thanks to your persistence, your insights, and your ardour for our recreation. We’ve genuinely loved seeing your reactions to our newest updates, and we’re excited to proceed growing the sport whereas making certain that it delivers on its core fantasy and stays a recreation all of us like to play.

“Collectively, we’re shaping the way forward for Helldivers 2, and we are able to’t wait to indicate you what’s subsequent for the core recreation expertise and the subsequent chapters of the Galactic Conflict.”

There isn’t a point out at this time of the potential addition of a 3rd alien faction to combat in opposition to, with the group anticipating the Illuminate to reach sooner relatively than later. Neither is there any phrase on Helldivers 2’s PSN assessment bomb cape, which Arrowhead remains to be sitting on.

Helldivers 2 acquired a shot within the arm final month with the discharge of replace 01.001.100, a patch that utterly reworked weapon steadiness, added a brand new Galactic Conflict function, and made masses extra modifications geared toward making the sport simpler and extra enjoyable (some Helldivers 2 gamers and even a number of the builders puzzled whether or not it was too straightforward).

The replace got here after a troubling interval for the sport and for developer Arrowhead that noticed its disgruntled playerbase complain that nerfs had gone too far and consequently had stripped the enjoyable out of Helldivers 2.

The patch appears to have achieved the trick and introduced followers again on-side. It even sparked a modest enhance in concurrent gamers on Steam (Sony doesn’t make PlayStation participant numbers publicly out there).

Helldivers 2 replace 01.001.104 patch notes:

Balancing

Basic modifications

Further Provide Objects at the moment are seen on the minimap

  • Exosuits
  • Assist Stratagems

Eliminated ricochets from Orbital Stratagem projectiles, Eagle-1 bombs and FAF-14 Spear missiles

  • They will now not ricochet off of targets

Helldiver armor tweaks, each Heavy and Mild armor at the moment are simpler

Heavy armor reduces injury taken by 25%, up from 20%

Mild armor will increase injury taken by 25%, down from 33%

Stratagems and Weapon tag description updates, they now present extra data and are additionally categorized

  • Armor penetration 2 is assessed as Mild armor penetrating
  • Armor penetration 3 is assessed as Medium armor penetrating
  • Armor penetration 4 is assessed as Heavy armor penetrating
  • Armor penetration 5+ is assessed as Anti tank

Major Weapons

Plasma projectile conduct

  • We’ve standardized the conduct of Plasma projectiles, which beforehand had various traits in how they traveled by means of the air. Now, all Plasma projectiles expertise excessive drag, inflicting them to decelerate quicker. Nevertheless, every plasma weapon nonetheless fires projectiles at totally different speeds and calibers, so their efficient ranges will stay distinct. For many weapons, this variation received’t be very noticeable
  • With the SG-8P Punisher Plasma you’ll see a much less pronounced arc in its projectile path. As an alternative, it should begin off quicker and lose pace extra quickly, holding its efficient vary about the identical

PLAS-101 Air purifier

Projectiles can now be charged up with a injury multiplier that scales

  • Minimal cost of 0.1 sec offers a 50% injury multiplier
  • Most cost of 1 sec offers a 100% injury multiplier
  • Most cost projectile injury elevated from 100 to 200
  • Most cost projectile sturdy injury elevated from 50 to 100
  • Most cost explosion injury elevated from 150 to 300
  • The explosion doesn’t scale, however a totally charged shot has a special explosion impact:
  • Minimal cost (0.1–0.99 sec): Inside radius 1m, outer radius 2m, explosion injury 75
  • Most cost (1 sec): Inside radius 2.9m, outer radius 3m, explosion injury 300

PLAS-1 Scorcher

  • New weapon perform: Auto hearth mode
  • Hearth price elevated from 250 to 350
  • Journal capability elevated from 15 to twenty
  • Spare magazines decreased from 6 to five

SG-8P Punisher Plasma

  • Lowered recoil
  • Hearth price elevated from 80 to 100

AR-23 Liberator

  • Horizontal recoil diminished by 30%

AR-23P Liberator Penetrator

  • Horizontal recoil diminished by 30%
  • Elevated journal capability from 30 to 45
  • Spare magazines decreased from 10 to 7

AR-23A Liberator Carbine

  • Horizontal recoil diminished by 30%
  • Ergonomics elevated from 65 to 70
  • Reload period decreased from 3 to 2.5 sec

BR-14 Adjudicator

  • Horizontal recoil diminished by 30%
  • Projectile injury elevated from 80 to 90
  • Projectile sturdy injury elevated from 16 to 23
  • Journal capability elevated from 25 to 30

AR-61 Tenderizer

  • New weapon perform: 600/850 RPM

JAR-5 Dominator

  • Moved from the Explosive weapon class to the Particular weapon class

Sidearms

P-113 Verdict

  • Armor penetration elevated from 2 to three
  • Projectile sturdy injury elevated from 13 to 32
  • Stagger energy elevated from 13 to fifteen

P-4 Senator

  • Armor penetration elevated from 3 to 4
  • Projectile injury elevated from 175 to 200
  • Projectile sturdy injury elevated from 35 to 70

P-11 Stim Pistol

  • Unfold decreased from 30 to five
  • Muzzle velocity elevated from 80 to 200

Throwables

Okay-2 Throwing Knives

  • Makes use of elevated from 8 to twenty

G-12 Excessive Explosive Grenade

  • Harm elevated from 400 to 800

G-6 Frag Grenade

  • Harm elevated from 250 to 500

G-10 Incendiary Grenade

  • Harm elevated from 150 to 300

Stratagem Assist Weapons

AC-8 Autocannon

New weapon perform: Programmable ammunition now means that you can swap between regular and and flak projectiles

  • Flak projectiles are proximity triggered shrapnel explosions with a bigger explosion radius

GR-8 Recoilless Rifle

New weapon perform: Programmable ammunition now means that you can swap between regular projectiles and Excessive Explosive rounds

  • Excessive Explosive rounds have a bigger explosion radius, deal extra explosion injury, much less projectile injury and are much less efficient in opposition to tanks

RL-77 Airburst Rocket Launcher

  • Reload period diminished from 7 to five sec

M-105 LMG Stalwart

  • Ergonomics elevated from 25 to 40

MG-43 Machine Gun

  • Journal capability elevated from 150 to 175
  • Beginning spare magazines elevated from 1 to 2

MG-206 Heavy Machine Gun

  • Journal capability elevated from 75 to 100

Backpacks

LIFT-850 Bounce Pack

  • Cooldown diminished from 20 to fifteen sec
  • Stronger thrust pressure
  • Thrust vector has been tweaked. Can have a barely increased leap and extra ahead momentum

AX/AR-23 “Guard Canine”

  • Change from AR-23 Liberator rounds to AR-23P Liberator Penetrator rounds.
  • Armor penetration elevated from 2 to three
  • Harm decreased from 70 to 60
  • Journal capability elevated from 30 to 45
  • Drone Backpacks now has a brand new toggle drone perform
    • Activate: The drone leaves the backpack and begins to carry out its duties
    • Deactivate: The drone returns to the backpack right into a passive standby state

Stratagems

  • Eagle Strafing Run
    • Explosion radius barely elevated
    • Explosion injury elevated from 250 to 350
  • Orbital Airburst Strike
    • Salvoes elevated from 3 to 4
    • Length between salvoes elevated from 3 to 4 sec
  • A/MG-43 Machine Gun Sentry
    • Journal capability elevated from 125 to 175
    • Cooldown diminished from 120 to 90 sec
    • Life time diminished from 180 to 150 sec
  • A/G-16 Gatling Sentry
    • Journal capability elevated from 400 to 500
    • Cooldown diminished from 180 to 150 sec
    • Life time diminished from 180 to 150 sec
  • A/MLS-4X Rocket Sentry
    • Cooldown diminished from 180 to 150 sec
    • Life time diminished from 180 to 150 sec
  • A/AC-8 Autocannon Sentry
    • Cooldown diminished from 180 to 150 sec
    • Life time diminished from 180 to 150 sec
  • MD-17 Anti Tank Mines

We’re engaged on modifications to the Anti-Personnel and Incendiary Mines, nevertheless we aren’t but pleased with the fixes, as we really feel they launched too many new issues. We are going to proceed engaged on these modifications and embrace them in a future patch

  • The mines at the moment are solely triggered by heavier enemies like Chargers, Bile Titans, Impalers, Hulks
  • Harm elevated from 800 to 2000
  • Explosion radius decreased
  • A/ARC-3 Tesla Tower
    • Lowered charge-up pictures cooldown from 3 to 1 sec
    • Cooldown diminished from 150 to 120 sec
    • Lifetime diminished from 180 to 150 sec
  • FX-12 Defend Generator Relay
    • Eliminated cost delay between injury taken
    • Elevated cost price from 300 to 400 well being/sec
    • Radius elevated from 8 to 15m
    • As soon as the protect is down, it should now not regenerate

Gameplay

Patrol Spawning

  • Beforehand, as soon as the mission was accomplished however earlier than extraction, we considerably elevated patrol spawns throughout the whole map.
    Now, the elevated patrol spawns are concentrated across the extraction website, with extra patrols showing the nearer you’re to it. This modification ought to make patrol spawning really feel extra logical and cut back the penalty for gamers who full the mission however nonetheless wish to discover the map or acquire samples. Please tell us in case you nonetheless expertise points with the patrol spawning!

Terminids

Bile Spewers

  • Legs well being diminished from 300 to 200
  • Nursing Spewers
    • Legs well being diminished from 300 to 200

Hunters

  • Have a brief shared space cooldown for his or her pounce potential
  • Can now completely blow up if affected with sufficient injury

Scavengers

  • Can blow up if affected with sufficient injury

Automatons

Automaton Concentrating on

  • Some enemies have been in a position to shoot at you without having correct line of sight, which precipitated them to fireside into or by means of partitions, observe you even when hidden, and ignore smoke results. We have addressed these points, so now you must have the ability to use stealth extra successfully in opposition to the Automatons, they usually received’t have the ability to shoot by means of partitions or see you once they shouldn’t. Please tell us in case you nonetheless encounter points like these!
  • Automaton projectiles
    • Regular small projectiles injury diminished from 40 to 35, utilized by enemies just like the Devastators, Emplacements and Conscripts
    • Heavy projectiles injury diminished from 65 to 60, utilized by enemies just like the Heavy Emplacements and Scout Striders
  • Hulk Bruiser
    • In response to their disapproval of a newly put in cannon on the Automaton Hulk Bruisers, Tremendous Earth Excessive Command despatched a crack commando to sabotage their manufacturing services. The expert operative promptly escaped into the shadows after finishing their mission. As we speak, nonetheless needed by the Automatons, they survive as a soldier of fortune. You probably have an issue, if nobody else may also help, and if you will discover them, perhaps you possibly can enlist… John Helldiver
    • Because of this the Automatons needed to revert again to utilizing rocket launchers for his or her Hulk Bruisers
  • All Devastators
    • Head armor decreased from 2 to 1
    • Head well being elevated from 100 to 110
  • Berserkers
    • Head well being decreased from 125 to 110
  • Heavy Devastator
    • The pause between their salvoes has been barely elevated, offering Helldivers with a greater alternative to counterattack
  • All Tanks
    • Entrance armor diminished from 6 to five, our earlier tweak did not have the supposed impact on gameplay that we anticipated so we’ve reverted this again
    • The rear weak spots of the Tank’s physique now have their very own well being pool, which matches the Tank’s earlier complete well being. As soon as this well being pool is depleted, the Tank can be destroyed. Moreover, these weak spots additionally deal 150% injury to the Tank’s foremost well being
  • Annihilator Tank Turrets & Shredder Tank Turrets
    • The rear weak spots of the Tank’s physique now have their very own well being pool, which matches the Tank’s earlier complete well being. As soon as this well being pool is depleted, the Tank can be destroyed. Moreover, these weak spots additionally deal 200% injury to the Tank’s foremost well being
  • Barrager Tank Turret
    • The Turret is now destroyed if the Tank physique is destroyed
  • FixesResolved High Precedence points:
    • Not sufficient enemies spawn to finish Eradicate missions
    • Some enemies have been in a position to shoot at you without having correct line of sight, which precipitated them to fireside into or by means of partitions, observe you even when hidden, and ignore smoke results
    • Patrol Spawning ought to now really feel extra logical and cut back the penalty for gamers who full the mission however nonetheless wish to discover the map or acquire samples
  • Crash Fixes and Comfortable-locks:
    • Mounted crash that might happen when getting knock backed whereas sporting the vitality protect backpack
    • Mounted potential crash when a peer leaves with distinctive armor customization
    • Numerous crash fixes
  • Miscellaneous Fixes
    • Mounted bug the place helldivers sporting heavy armors can be proof against fuel standing impact
    • Basic Brasch returns from vacation retreat in foggy hillside city

Identified Points

These are points that have been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been fastened.

High Precedence:

  • The hive breaker drill could also be inaccessible when referred to as in
  • Gamers could not obtain Pal Requests despatched from one other platform
  • Terminals could lose performance blocking completion of a mission
  • Social menu is caught on ‘Please Wait Democratically’ for some gamers
  • Title could crash throughout intro cinematic or title display screen
  • Buddies “Invite solely” video games can nonetheless be seen on the Galactic Conflict Map however can’t be joined

Medium Precedence:

  • Gamers are unable to shoot correctly whereas within the air utilizing a jetpack
  • Stratagem balls bounce unpredictably off cliffs and a few spots
  • Some Eagle Stratagems could not drop when deployed on a swamp planet
  • Reinforcement might not be out there for gamers who be a part of a recreation in progress
  • Pelican-1 could typically be launched away if hit with an impaler tentacle
  • Provide packs could also be incorrectly used if urgent down on a controller whereas calling in a stratagem
  • Excessive injury weapons won’t detonate hellbombs already current on the map
  • Some enemies that bleed out don’t progress Private Orders and Eradicate missions
  • QWERTY keyboard numpad bindings doesn’t save accurately after the Title restart

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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