Helldivers 2’s newest patch makes some important adjustments to the sport stability and provides extra planetary hazards for gamers to cope with.
Patch 01.000.200, out now throughout PlayStation 5 and PC via Steam, makes stability adjustments to missions, Stratagems, weapons, enemies, and the Helldivers themselves, in addition to common fixes and stability enhancements.
On the gameplay facet, developer Arrowhead has added two new planetary hazards: blizzards and sandstorms. On the stability facet, Arrowhead has tweaked the Retrieve Important Personnel mission sort, transferring enemy spawn factors farther away from the target “to present gamers a fairer probability of defending the situation”, and making it so there are fewer civilians required to finish the mission on greater difficulties. The Destroy Command Bunkers mission sort now has extra goal places as a result of “the mission was too simple earlier than in comparison with different missions.”
Crucially, Arrowhead has additionally halved the damaging impact of operation modifiers that improve Stratagem cooldowns or name in instances.
Maybe of most curiosity to gamers is the sweeping stability go made to weapons, with the likes of the Anti-Materiel Rifle, Breaker Incendiary, and Dominator buffed. The Slugger, in the meantime, is nerfed. The lately added Heavy Machine Gun sees its highest fireplace charge mode decreased from 1200 rpm to a extra “reasonable” 950. On Stratagems, the Patriot Exosuit’s rockets will now penetrate armor solely on direct hit.
As for enemies, the Charger, Bile Spewer, and Nursing Spewer are nerfed, as are the Shriekers. The Bile Titan can not be surprised, nonetheless. The Helldivers themselves are buffed, with heavy and medium armor providing higher safety.
And eventually, the patch provides varied fixes for crashes and different bugs. Arrowhead has improved the system that forestalls hellpod steering near giant or vital objects. “This method is meant to stop softlocks the place gamers can drop on vital interplay factors, or drop into unintended locations,” Arrowhead defined. “We’ll proceed to observe the state of the system after the replace to see if extra tweaks are needed.”
There’s quite a bit occurring on the earth of Helldivers 2. Hours after liberating Malevelon Creek, Helldivers 2 gamers reported seeing monumental cloaked ships over Automaton worlds. Amid the push and pull of planets, new Stratagems have been lately made out there to gamers, with the promise of extra to come back. In case you’re in search of extra on Helldivers 2, take a look at IGN’s function on the Let Me Solo Her of Helldivers 2, a participant who has answered over 100 SOS Beacons as a part of a mission to assist others.
Helldivers 2 has develop into one of many shock hits of 2024 since launching in February, topping the charts on Steam and (*2*). In response to at the least one analyst, it is nonetheless rising. Try IGN’s Helldivers 2 overview to search out out why it is taking place so effectively.
Helldivers 2 replace 01.000.200 patch notes:
Gameplay
Planetary Hazard additions
Balancing
Missions
Retrieve Important Personnel
- Moved the enemy spawn factors additional away from the target to present gamers a fairer probability of defending the situation.
- There are fewer civilians required to finish the mission on greater difficulties.
Destroy Command Bunkers
- Now has extra goal places, the mission was too simple earlier than in comparison with different missions.
- It might probably now seem in operations from issue 5.
- Halved the damaging impact of operation modifiers that improve stratagem cooldowns or name in instances.
Main, Secondary, & Assist Weapons
- Arc Thrower: fastened charging inconsistencies; it’ll now at all times take 1s to cost a shot.
- Arc Thrower: decreased distance from 50m to 35m.
- Arc Thrower: elevated stagger drive.
- Guard Canine: now restores full ammo from provide packing containers.
- Anti-Materiel Rifle: injury elevated by 30%.
- Breaker Incendiary: injury per bullet elevated from 15 per bullet to twenty per bullet.
- Hearth injury per tick elevated by 50% (from all sources).
- Liberator Penetrator: now has a full auto mode.
- Dominator: elevated injury from 200 to 300.
- Dominator: elevated stagger.
- Diligence Counter Sniper: elevated armor penetration from mild to medium.
- Slugger: decreased stagger.
- Slugger: decreased injury from 280 to 250.
- Slugger: decreased demolition drive.
- Slugger: fastened armor penetration tag within the menu.
- Slugger, Liberator Concussive, Senator: fastened incorrect armor penetration tags within the menu.
- Recoilless Rifle: elevated the variety of rockets you restore from provide packing containers from 2 to three.
- Spear: elevated the variety of missiles you restore from provide packing containers from 1 to 2.
- Heavy Machine Gun: the very best fireplace charge mode decreased from 1200 rpm to a extra reasonable 950.
Stratagems
- Patriot Exosuit: rockets will now penetrate armor solely on direct hit.
Enemies
Balancing changes have been made to:
- Chargers regular melee assault now does much less injury towards Exosuits.
- Bile Spewer and Nursing Spewer do much less injury with their puke.
- The Bile Titan can not be surprised.
- Shriekers not create bug breaches.
- Shriekers hitting you whereas they’re useless now does considerably much less injury.
Helldiver
Balancing changes have been made to:
- Heavy and medium armor protects higher and also you now take about 10% much less injury than earlier than whereas sporting heavy and about 5% much less when sporting medium armor. Fortified commando and lightweight armor is unchanged.
Fixes
- Mounted challenge the place save settings for PS5 can be reset when the sport is rebooted, inflicting issues corresponding to loadout and trace settings to reset.
- Enemies now correctly goal Exosuits. Beforehand, many enemies successfully ignored Exosuits if a helldiver on foot was out there for them to focus on.
- Mounted Exosuits having the ability to fireplace their weapons whereas opening the minimap.
- The Helldiver and the Exosuit each had a bug that made them generally take explosion injury a number of instances making issues like automaton rockets be too lethal, that is now fastened.
- Automaton enemy constellations that most well-liked to spawn extra of sure Devastators varieties didn’t work and at the moment are functioning as they need to. Because of this generally when enjoying towards the Automatons you’ll face extra Devastators as an alternative of different enemy varieties.
We’ve improved the system that forestalls hellpod steering near giant or vital objects.
- We’ve solved points the place the efficient space round objects was quite a bit bigger than supposed.
- We’ve decreased the variety of objects that stop hellpod steering.
- Be aware: This method is meant to stop softlocks the place gamers can drop on vital interplay factors, or drop into unintended locations. We’ll proceed to observe the state of the system after the replace to see if extra tweaks are needed.
- Mounted circumstances the place the bottom underneath some property might be bombed inflicting them to drift.
Ballistic Defend adjustments
- Collision mesh has been barely elevated in dimension for extra forgiveness
- Modified defend poses in order that much less of the helldiver is uncovered
- Addressed bug the place elements of the helldiver would develop into weak whereas utilizing the defend in first particular person
Recognized Points
These are points that have been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been fastened.
- Sport may crash when choosing up a snowball or throwing again a grenade
Varied points involving good friend invitations and cross-play
- Cross-platform good friend invitations may not present up within the Pal Requests tab.
- Gamers can not unfriend different gamers befriended by way of good friend code.
- Gamers can not unblock gamers that weren’t of their Pals record beforehand.
- Gamers can not befriend gamers with Steam names shorter than 3 characters
- Explosive weapon stats embrace solely direct hit injury however not explosive injury.
- Explosions don’t break your limbs (aside from once you fly right into a rock).
- Planet liberation reaches 100% on the finish of each Defend mission.
- Drowning in deep water with a Vitality Booster outfitted places Helldiver in a damaged state.
- Stratagem beam may connect itself to an enemy however it’ll deploy to its unique location.
- Some participant customizations (like title or physique sort) might reset after restarting the sport.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.