Arrowhead has launched patch 01.004.000 for Helldivers 2, making the Into the Unjust replace stay and including numerous new Terminids to combat in-game.
Right here’s the official blurb:
For too lengthy, we’ve waited and watched as The Gloom expands to swallow extra harmless star programs. For too lengthy, we’ve let the Terminids wreak havoc on our colonies, our cities, our houses. The Terminids have pushed into our territory for lengthy sufficient.
Now, with new recruits skilled and prepared, it’s time to push into unknown territory. Into the Unjust.
The headline addition right here is Hive Worlds, that are randomly-generated big cave programs filled with horrible Terminids. These Hive Worlds provide a brand new tactical problem, Arrowhead mentioned, full with “disgusting” flora and fauna and “superior” Terminid life.
Holes in the cave roof will enable stratagems to be referred to as down, and destructible partitions inside the caves let gamers navigate. “Carry a flashlight!” Arrowhead really helpful. New enemies embrace the splendidly named Rupture Spewer, the Rupture Warrior, the Rupture Charger, and the Dragonroach.
Elsewhere, there’s a stability move and fixes for crashes. Into the Unjust follows the launch of Helldivers 2 on Xbox Collection X and S and the healthful group motion that got here together with it. It’s a bumper time for Helldivers 2, with a boosted participant rely, constructive participant sentiment, and now cool new methods to play. Patch notes are beneath.
Helldivers 2 replace 01.004.000 patch notes:
Gameplay
Hive Worlds
- Randomly-generated big cave programs
- A brand new tactical problem
- Uncover disgusting flora and fauna and superior Terminid life
- Hive World floor – acid lakes and superior bug spires
- Holes in the cave roof will enable stratagems to be referred to as down
- Destructible partitions inside the caves to navigate
- Carry a flashlight!
Missions
- Delve deep into the caves to destroy the Spore Lung and cease its infectious Gloom unfold
- Take management of the GATER cellular oil rig and siphon the mysterious oily substance from the floor of Hive Worlds
- Undertake extra missions to extract sources and destroy the enemy risk on Hive Worlds
- Have Tremendous Earth authorised ranges of enjoyable!
New Enemies
- Rupture Spewer; The foul Rupture Spewer bursts from the floor solely to spew its undemocratic pestilence on the harmless. Upon returning to its darkish warrens, it’s believed to devour its personal useless in an effort to generate extra of its corrosive acid.
- Rupture Warrior; A product of Gloom-induced mutation, the Rupture Warrior has misplaced the UV-insulating chitin layer that will defend its inside organs from photo voltaic radiation injury. Captured specimens choose burrowing to open-air motion, a sample indicative of unconscious disgrace at their very own undemocratic methods.
- Rupture Charger; When this armored beast senses the presence of Liberty, it buries itself underground to flee its mild. Its Charger instincts compel it to tunnel by means of the floor at excessive speeds, rising solely to assault those that symbolize the Liberty that blinds it so.
- Dragonroach; This outsized affront to Free skies in all places circles its would-be prey, swooping down intermittently to bespew them with air-combustible acid. A spineless tactic befitting an exoskeletal monstrosity.
Balancing
Unified “none explosive Orbitals” in order that they have the similar projectile injury and destruction values as the Orbital gasoline. This results:
Orbital smoke
- Elevated Projectile Harm 0 → 300
- Elevated Projectile AP 0 → 7
- Elevated Projectile Demolition power 30 → 50
Orbital E.M.S
- Elevated Projectile Harm 250 → 300
- Elevated Projectile AP 3 → 7
- Elevated Projectile Demolition power 30 → 50
Unified Stun explosions work. All of them apply the stun impact on the explosion and not solely on the standing impact quantity. This results:
- Orbital E.M.S
- Mortar E.M.S
Modified how all stun explosions work in that they now initially stagger the enemy they stun but in addition with out ragdolling the participant if hit by such an explosion
Throwables
Stun grenade
- Elevated stagger power 0 -> 50
Urchin
- Decreased stagger impulse 15 -> 0
Stratagems
Orbital E.M.S
- Elevated stagger power 10 -> 50
- Decreased stagger impulse 40 → 0
Mortar E.M.S
- Elevated stagger power 10 -> 50
- Decreased stagger impulse 40 → 0
Booster
Stun Hellpod
- Elevated stagger power 10 -> 50
- Decreased stagger impulse 20 → 0
Fixes
Crash Fixes & Softlocks
- Fastened a uncommon crash attributable to a number of gamers having the MA5C AR outfitted on the tremendous destroyer
- Fastened crash that might happen throughout hot-joining
- Fastened a uncommon crash that might happen when dropping backpacks
Weapons & Stratagem Fixes
- Fixes for mute AX/LAS-5 ‘GUARD DOG’ ROVER audio
- Audio fixes for a number of weapons not having reverb utilized to them
- Fastened Hellpod payloads being targetable by steering system
- GL-52 De-Escalator stratagem enter code now begins with a down arrow, inline with different help weapon stratagems
- Motivational Shocks Booster now not applies to enemies
- Fastened the StA X3 WASP Launcher firemode – it can now not hearth in Semi-Auto mode after switching from Artillery firing mode
- Fastened steering system concentrating on Tanks incorrectly
Enemies
- Put in extra hydraulic leg helps on dropship Automaton models (they’ll now not take injury when dropped from the dropships).
- Up to date automaton metropolis outpost to stop damaged pathing on the bridge
- Illuminate enemies at the moment are much less more likely to warp on prime of destroyed outpost ship rubble
Missions
- Up to date the design of metropolis evacuation targets that can enable courageous residents to evacuate accurately
- Fastened a missions subject that triggered ghost targets to look throughout the mission full display
- Fastened subject the place the landed Automaton dropships in the Sabotage Airbase goal may very well be destroyed with LIFT-182 Warp Pack
- Fastened occasional Charger pathing points round sure bug rocks
Miscellaneous Fixes
- Repair flickering VFX shadows in some areas.
- Fastened unusual motion after falling whereas marching
- Fastened chat typing animations – Helldivers now not endure from fats fingers and will use their writing pads when typing chat messages.
- Fastened the Adreno-Defibrillator standing impact not affecting Helldivers inside fight walkers
- Fastened a difficulty the place the planetary hazard broken Hellbombs will visually seem to blow up twice when shot by GL-21 Grenade Launcher, from the shooter’s POV
Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.