Helldivers 2 Players Can Now Dig Their Way Out Of Trouble With A Shovel
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Helldivers 2 Players Can Now Dig Their Way Out Of Trouble With A Shovel

Helldivers 2 Players Can Now Dig Their Way Out Of Trouble With A Shovel

It is common for Helldivers 2 developer Arrowhead Sport Studios so as to add gadgets to the sport, however the newest replace has given gamers a shovel with out even telling them it was an choice. And apparently, the shovel can truly be used for its most necessary goal: Digging.

Through IGN, a participant generally known as The_Fighter03 shared the invention on Reddit whereas demonstrating that the shovel can be utilized to create an improvised ditch for canopy. Trench warfare might be very helpful in Helldivers 2’s battles, assuming the participant is not killed whereas digging.

Nevertheless, it does not seem that digging is an choice in every single place. Players will get a POI discover if they will use the shovel. For now, gamers are nonetheless experimenting to be taught the extent of what they will do with the shovels, together with how deep they will dig and if they will create a community of trenches by working collectively.

Moreover, Arrowhead has introduced the next Helldivers 2 Warbond is approaching February 6. Servants of Freedom will embody a transportable Hellbomb that may be strapped to the again of gamers. The Sickle can also be getting an improve with the LAS-17 Double-Edge Sickle, whereas the GP-20 Ultimatum would be the strongest grenade launcher that the sport has seen thus far. These weapons and different new gadgets are briefly glimpsed within the trailer beneath.

A Helldivers film was just lately revealed to be in improvement, and Arrowhead CEO Shams Jorjani wish to see some A-list celebrities get violently killed off on-screen. Whereas that movie is probably going years away, the whole notes for the just lately launched Patch 01.002.101 may be discovered beneath.

Overview

  • Spray weapons gasoline impact length
  • Emoting whereas flying or ragdolling
  • FRV digital camera and dealing with tweaks
  • AX/TX-13 “Guard Canine” Canine Breath rework
  • Balancing
  • Crash Fixes
  • Weapon Fixes
  • Stratagem Fixes

Balancing

Basic Modifications

  • The length of the gasoline standing impact from spray weapons has been elevated from 6 to 10 sec
  • Carried out a timer for the Illuminate dropship wreckages to despawn to forestall them from obstructing paths within the colonies

Helldiver

  • The Ministry of Humanity has added a clause to its Rules of Appropriate Posture for Secure Lifting, now permitting Helldivers to jog whereas carrying two-handed gadgets equivalent to barrels and SEAF Artillery Rounds

FRV

  • Helldivers have now additionally been approved to deploy grenades and stratagems whereas leaning out from the FRV
  • Tuned FRV dealing with for a greater driving expertise when cornering

Sidearms

  • Beginning magazines elevated from 2 to three
  • Spare magazines elevated from 4 to five

Stratagem Help Weapons

TX-41 Sterilizer

  • Eliminated the crosshair drift recoil
  • Decreased the digital camera climb recoil
  • The length of the gasoline standing impact from spray weapons has been elevated from 6 to 10 sec

Armor Passives

  • After listening to participant suggestions, now we have determined to not repair a bug with the Siege Prepared Armor Passive which supplies extra ammo to all magazine-based weapons, as a substitute of simply major weapons as described. We’ll ultimately replace the Armory description to mirror this however for now we’re evaluating if it is inflicting every other further unexpected bugs

Backpacks

AX/TX-13 “Guard Canine” Canine Breath

Has been reworked to extend its effectiveness and to make sure it stays distinct, specializing in its distinctive gas-based mechanics.

  • It would now protect ammo by solely prioritizing enemies unaffected by the gasoline standing impact. As soon as an enemy is affected by gasoline the drone will transfer on and goal one other unaffected enemy
  • The concentrating on logic has been reworked to forestall the drone from roaming too far. The origin of the concentrating on can be from the Helldivers place reasonably than the drone itself
  • The concentrating on vary has been elevated from 10 to 20m
  • The length of the gasoline standing impact from spray weapons has been elevated from 6 to 10 sec

Stratagems

MD-6 Anti-Personnel Minefield

  • Cooldown decreased from 180 to 120 sec
  • Injury elevated from 350 to 700
  • The deployment unfold of mines has been elevated by 20% to attenuate the danger of chain explosions

MD-I4 Incendiary Mines

  • Cooldown decreased from 180 to 120 sec
  • Injury elevated from 210 to 300
  • The deployment unfold of mines has been elevated by 20% to attenuate the danger of chain explosions

MD-17 Anti-Tank Mines

  • Cooldown decreased from 180 to 120 sec

SH-20 Ballistic Defend Backpack

  • Now blocks melee assaults till it breaks from taking sufficient injury

Fixes

Resolved High Precedence points:

  • You’ll be able to as soon as once more emote whereas falling or ragdolling! It ought to now not scale back fall injury, however you’ll have the ability to freely specific your self as you fall to your imminent loss of life or extreme accidents – Nothing a stim can’t repair!
  • Fastened Illuminate spawner ship shields not taking influence grenade injury
  • Fastened a problem with collision gaps contained in the Illuminate spawner ship, stopping grenades thrown in shut proximity to the door from destroying the ships
  • Well being packs now totally restore the entire Helldiver’s stims
  • Excessive injury weapons will now detonate spawned Hellbombs on the map

Crash Fixes, Hangs and Delicate-locks:

  • Fastened a crash that occurred when aborting missions with the Democracy Area Station results lively on them
  • Fastened a crash that might happen when hot-joining a mission on a planet with the Democracy Area Station current
  • Fastened a crash brought on by rapidly switching between totally different emotes earlier than one other consumer interacted with the emoting participant
  • Lowered the prospect for crashes brought on by fires
  • Fastened a uncommon crash that occurred on the finish of the drop-in sequence when hot-joining a recreation in session
  • Fastened a crash that occurred when the participant returned to the ship whereas reloading their major weapon
  • Fastened a soft-lock throughout drop-in when the host left or disconnected the session proper after loadout
  • Fastened a crash that occurred when repeatedly altering armor items within the armory
  • Fastened a crash that occurred after ending the tutorial and after naming your Destroyer
  • Fastened a crash that occurred throughout extraction
  • Fastened a crash that occurred when returning to the ship throughout heavy projectile hearth
  • Fastened a crash for purchasers when the host was holding a carryable goal and give up the sport
  • Fastened a crash that might happen when a participant left the sport when an encounter began
  • Fastened a crash that might happen when altering textual content language
  • Fastened a crash that might happen when reloading the SG-20 Halt

Social Points & Matchmaking

  • Improved the matchmaking logic to raised match gamers with gamers from close by areas
  • You’ll now be extra more likely to get matched with the identical issue lobbies because the one you could have presently chosen
  • Fastened a problem the place the chat historical past was cleared when going to a mission and getting back from it

Weapons and Stratagems

  • Opening and shutting the textual content chat whereas in an emplacement now permits the participant to stay within the emplacement as a substitute of switching to their weapon
  • Fastened Arc weapons not reliably hitting the Impaler’s tentacles if aimed on the decrease components of the tentacle
  • The E/AT-12 Anti-Tank Emplacement now has the right armor penetration tag within the ship menu
  • Stratagem turrets will now not goal Illuminate Tesla Towers
  • Fastened a visible bug the place warmth weapons would present numbers over the progress bar within the weapon wheel menu
  • Melee weapons ought to now not ship civilian automobiles and different objects on the earth flying lengthy distances
  • B-1 Provide Pack will now as soon as once more present stims to different gamers. Bear in mind Helldiver, sharing is caring!
  • Fastened a bug the place gamers might get caught within the E/AT-12 Anti-Tank Emplacement after depleting all of its ammunition

FRV

  • Following an investigation into the results of extreme survivorship bias throughout FRV Influence Testing, all FRVs have been bolstered. Minor parking mishaps will now not end in catastrophic FRV explosions
  • Basic enhancements to the FRV digital camera to make it look cooler and forestall it from getting caught underground when driving downhill. Absolute cinema!
  • Lowered the prospect FRVs get dropped on rooftops when being known as in
  • The FRV motion key bindings ought to now settle for non-QWERTY keyboard inputs
  • Fastened a bug the place some enemies such because the Brood Commander was launched away additional than supposed when hit by the FRV

Helldiver

  • Fastened a problem the place participant ragdolling into the FRV would trigger the automobile to be yeeted into house
  • Fastened a problem stopping Helldivers from climbing and vaulting over civilian automobiles
  • Helldivers ought to now not slide round on the bottom after ragdolling from a blast (regardless of it being the 12 months of the snake)
  • Fastened a problem the place ragdolling into shallow water induced a caught susceptible gliding animation
  • Fastened a problem the place the Helldiver was not taking part in the pattern decide up animations

Enemies

  • Fastened a small visible bug with the Stalker’s tongue (you don’t need to know what it took to repair it)
  • Fastened a problem the place enemies wouldn’t react to missed photographs from projectiles or melee assaults close to them

Miscellaneous Fixes

  • Fastened a problem the place purchasers would set off the unsuitable audio when ready for the host to hitch the loadout
  • Fastened a problem of Helldivers exiting the hellpod proper after readying up and earlier than transitioning to the loading display screen
  • Fastened a problem of civilians being blocked from discovering the shuttle door throughout Emergency Evacuation missions
  • Purple query marks needs to be encountered much less regularly throughout Illuminate missions on Sandy and Arctic planets
  • Fastened the floating head syndrome affecting Helldivers donning the AC-2 Obedient armor whereas utilizing sure helmets
  • Fastened a bug that was launched in December the place weapons with decrease armor penetration than the goal’s armor incorrectly dealt one (1) injury reasonably than zero (0), leading to deceptive visible suggestions and negligible additional injury to enemies and Helldivers alike
  • Enemies will now begin sinking into the bottom when killed close to terminals or the extraction level, stopping gamers from being bodily blocked

Identified Points

High Precedence:

  • Black field mission terminal could also be unusable if it spawns clipped into the bottom
  • Stratagem balls bounce unpredictably off cliffs and a few spots
  • Balancing and performance changes for DSS
  • Pathfinding points in Evacuate Colonists Illuminate missions
  • Dolby Atmos doesn’t work on PS5

Medium Precedence:

  • Players can get caught on Pelican-1’s ramp throughout extraction
  • Explosives could cause Helldivers hidden behind terrain to ragdoll
  • At the moment outfitted capes do not show correctly and present a clean gray cape in Armory tab
  • Players who use the “That is Democracy” emote on their ship would possibly unintentionally ship their fellow Helldivers on unauthorized unscheduled spacewalks
  • AX/TX-13 “Guard Canine” Canine Breath doesn’t present when it’s out of ammo
  • The Barrager Tanks turret has armor 0 and no weak spots
  • Increased zoom features don’t zoom the digital camera in via the scope on the LAS-5 Scythe
  • Weapons with a Cost-up mechanic can exhibit unintended habits when firing sooner than the RPM (Rounds Per Minute) restrict

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