Helldivers 2’s Big New Patch Introduces Wave of updates, and a Big Improvement to the Galactic Map
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Helldivers 2’s Big New Patch Introduces Wave of updates, and a Big Improvement to the Galactic Map

Helldivers 2’s Big New Patch Introduces Wave of updates, and a Big Improvement to the Galactic Map

Helldivers 2’s extremely anticipated 01.000.4000 patch is lastly right here, bringing with it a mass of gameplay tweaks, stability updates, and fixes to the common co-operative shooter, together with invite-only foyer creation, and a huge change to the galactic map.

Right this moment’s replace seed the introduction of a quantity of buffs for the sport’s weaker stratagems in an try to improve their viability, together with the Orbital Gatling Cannon, which is now succesful of softening up closely armored targets. Others have been tweaked to make their efficiency extra constant, similar to the Eagle 110mm rocket pod stratagem.

The replace additionally makes the provide traces that join worlds seen on the galactic map, permitting gamers to see the place an invading faction is launching an assault from. Tremendous Samples have additionally been made accessible throughout ‘excessive’ problem 6 missions, which can give gamers who’re uncomfortable enjoying at increased difficulties the alternative to improve ship modules utilizing the useful resource.

Excessive climate occasions have additionally been adjusted on some planets, making fog much less dense, and the paths of hearth tornados extra random, which can hopefully forestall them from reworking extraction factors into a burning hellscape. Synthetic lighting surrounding human outposts has additionally been adjusted to make it much less distracting to the participant, who additionally now has the choice of hiding in massive patches of vegetation to make themselves much less seen to enemy patrols. On that notice, patrol spawning has been rolled again to the way it labored prior to patch 01.000.300 following suggestions from the group.

Invite solely lobbies have additionally been launched, alongside a slew of fixes that deal with UI points, crashes, and gameplay bugs, together with one which allowed gamers to throw an infinite quantity of grenades by urgent the fast grenade button after closing the stratagem choose menu. The devs have additionally remedied a bug that allowed the shuttle to take injury throughout extraction at the finish of a sport.

Arrowhead’s mysterious sport grasp – recognized solely as Joel – just lately handed down a new main order to Helldivers 2 gamers on the behalf of Tremendous Earth that got here with a critical ethical dilemma. Gamers have been given the alternative of saving the world of Marfark, which might unlock the MD-17 Anti-Tank stratagem, or of defending the planet Vernen Wells, which might web them zero stratagems however would guarantee the security of the digital civilian survivors which might be trapped inside a childrens hospital. With two days left to go, it could appear that the overwhelming majority of gamers have opted to save the youngsters, with Vernen Wells at present sitting on a 41 % liberation ranking, relative to Marfark’s 0.14 %.

This week has additionally seen the launch of the new jungle-themed Viper Commandos premium warbond, which provides new armor and weapons to Helldivers 2, whereas additionally introducing the first beauty skins that can be utilized to customise hellpods, exosuits, and extraction shuttles. Arrowhead just lately introduced that it had chosen to “give attention to high quality over amount” when it comes to upcoming warbonds, opting to sluggish its launch cadence so as to guarantee extra time to polish designs prior to launch.

Take a look at the patch notes beneath for a full listing of all the adjustments launched in the new replace.

Helldivers 2 replace 01.000.400 patch notes in full:

Overview

For this patch, some of the main areas of curiosity are

  • Seen Provide Traces & Assault Origins in the Galactic Battle.
  • Stratagem, weapon, planet, and enemy balancing updates.
  • Numerous crash fixes, stability enhancements, and different updates.
  • Invite-only foyer creation.
    The suitable most choice in the Foyer settings. At the moment solely localized in English. Extra languages coming in the subsequent patch

Balancing

Objective with stratagem stability adjustments this patch:

With these stability adjustments we wished to buff up some of the weaker stratagems to make them extra viable and add extra chance for selection in the loadouts. We additionally modified a few to make them extra constant, however the aim was to preserve a comparable or increased energy stage.

We’re trying into the stratagems extra to see if there are another stratagems which may want some buffs or adjustments to make them extra viable. We additionally need to be higher at explaining what our targets are with the adjustments, please see the linked weblog put up for extra data.

A/MLS-4X Rocket Sentry

  • Decreased unfold
  • Prioritize bigger targets
  • Elevated goal distance from 75 to 100m
  • Decreased Rockets per salvo 2 to 1 (to get a higher ammo financial system)
  • Elevated explosion radius from 1m to 4m
  • Decreased explosion armor penetration (Explosion can not injury heavy armored enemies. The projectile nonetheless has sufficient AP to injury closely armored targets.)
  • Elevated projectile injury from 200 to 300

A/MG-43 Machine gun sentry

  • Lowered cooldown from 180 sec to 120 sec.

A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:

  • Elevated sturdiness* from 0% to 80%

E/MG-101 HMG Emplacement

  • Elevated rotation velocity by 100%

MD-6 Anti-Personnel Minefield

  • Elevated explosion injury from 250 to 350

MD-I4 Incendiary Mines

  • Elevated explosion injury from 150 to 210

Orbital Gatling

  • Elevated hearth charge by 25%
  • Elevated rounds per salvo from 30 to 60
  • Elevated armor penetration (Can injury heavy armored enemies)
  • Decreased cooldown from 80 sec to 70 sec

Orbital Precision strike

  • Decreased cooldown from 100 sec to 90 sec
  • Decreased Spawn/Name-in time from 4 sec to 2 sec

Orbital Airburst Strike

  • Decreased cooldown from 120 sec to 100 sec

Eagle 110MM Rocket Pods

Whereas these adjustments might seem like a straight up nerf, that’s not the intention. Please see the blogpost for extra data.

  • Improved focusing on
  • Elevated projectile armor penetration (now does 100% injury to closely armored enemies as a substitute of 50%)
  • Decreased projectile injury 600 to 250 (to compensate for the improved focusing on and the further injury from the elevated armor penetration.)
  • Decreased explosion armor penetration (explosion can not injury closely armored enemies)

Eagle Strafing Run

  • Elevated makes use of from 3 to 4
  • Elevated armor penetration, can now injury closely armored enemies.

GL-21 Grenade Launcher

  • Elevated explosion injury by from 350 to 400

MG-206 Heavy Machine Gun

  • Elevated projectile injury from 100 to 150
  • Elevated projectile injury in opposition to sturdy* physique elements from 23% to 33%
  • Decreased hearth charge from 450/750/900 to 450/600/750
  • Decreased reload time from 7 to 5.5 sec
  • Elevated stagger energy

MG-43 Machine Gun

  • Decreased reload time from 4 to 3.5 seconds
  • Elevated max quantity of Magazines from 3 to 4

MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling

  • Elevated projectile injury from 80 to 90
  • Elevated projectile injury in opposition to sturdy* physique elements from 7.5% to 25%

AR-23 Liberator, M-105 Stalwart and AX/AR-23 “Guard canine”

  • Elevated projectile injury in opposition to sturdy* physique elements from 10% to 23%

AR-23C Liberator Concussive

  • Elevated projectile injury in opposition to sturdy* physique elements from 23% to 35%

BR-14 Adjudicator

  • Elevated journal capability from 25 to 30
  • Elevated projectile injury in opposition to sturdy* physique elements from 10% to 20%

AR-61 Tenderizer

  • Elevated projectile injury from 60 to 95
  • Elevated projectile injury in opposition to sturdy* physique elements from 10% to 17%
  • Decreased ammo capability from 35 to 30
  • Decreased quantity of magazines from 10 to 8
  • Elevated stagger energy

PLAS-101 Air purifier

  • Elevated projectile armor penetration to be the identical as the explosion
  • Decreased explosion injury falloff

CB-9 Explosive Crossbow

  • Elevated explosion armor penetration to be the identical as the projectile
  • Elevated demolition energy (Can destroy Bug holes and Bot Fabricator buildings)
  • Added medium penetration tag

R-36 Eruptor

  • Elevated whole injury from 420 to 570 injury per shot

R-63 Diligence

  • Elevated projectile injury in opposition to sturdy* physique elements from 10% to 25%

* Some enemies have sturdy physique elements that obtain solely a portion of base injury from projectiles

Different

  • Up to date Recoil stance modifiers: We made adjustments to the recoil stance modifiers to make them extra constant and additionally reward being inclined extra. Nearly all of them will enhance the recoil and solely a two have been made worse (and solely by 10%).

See the blogpost for a extra detailed description.

Gameplay

Common

Eliminated operation modifier AA-Defenses: Decreasing the stratagem slots by 1

  • We would like to look over the operation modifiers in the future. Proper now there are too few of them which change into repetitive and the ones we’ve got don’t create selection or promote totally different playstyles. For now, we eliminated this one as a result of it solely encourages the gamers to deliver the finest stratagems and doesn’t promote selection

Disabled the Retrieve Important Personnel defend occasion mission for the time being

  • That is to give the mission the correct consideration and care that it deserves as it’s now deemed not enjoyable sufficient or performing as we would like it to.

Tremendous Samples

  • Tremendous samples now spawn on problem 6. The explanation for this alteration is that we really feel that their existence solely on problem 7+ pressured some gamers to play the sport on a more durable problem than they wished to comfortably play on. We do nonetheless nonetheless need a gating of them however a much less punishing one.
  • The SEAF Artillery stratagem is not blocked by stratagem jammers or Ion Storms, and is offered after the mission timer ends and the destroyer leaves shut orbit.
  • Enemies in melee vary of the gates in the Evacuate Excessive-Worth Belongings mission will now assault it extra persistently.
  • Added the capacity to chat from in-game menus and mission loading display screen.
  • Up to date some first particular person crosshairs to enhance readability.

Social

  • Invite-Solely lobbies are actually supported

Armors

  • New armor passive Peak Physique (+50% melee injury, +30% weapon ergonomics)

Planets & Hazards

Spike Plant

  • The spike plant that seems on sure planets has been reworked.
  • Not causes bleed or stamina drain if hit by the plant explosion or spikes.
  • Now “pops” thrice sending spikes in all places, dealing elevated injury.

Hearth Tornados

  • Hearth tornados have had their conduct modified, they need to not really feel like they actively reply to participant motion, and ought to transfer extra randomly.
  • Whereas a hearth twister storm takes place, enemy imaginative and prescient is decreased. Participant imaginative and prescient is unaffected.

*Hearth tornados being extra random ought to end in extra variance in conditions gamers discover themselves in. Tornados are considerably much less probably to pile up and overlap on extraction factors or goals, and will typically be a bit simpler to take care of.

Tremors

  • Tremors have had their spawning tweaked to be barely extra random.
  • Tremors have had their epicenter measurement and impact vary elevated.

*These adjustments ought to end in extra conditions the place enemies away from the participant get surprised, in addition to lowering how persistently the participant has a tremor happen subsequent to them.

Ion Storms

  • Added further VFX for Ion Storms.

Visibility

Loads of planets have had their fog quantities tweaked to be a bit much less harsh and dense, to present much less fatigue from continuously preventing on planets with dangerous visibility. We nonetheless intend there to be foggy planets with worse visibility, however the stability was a bit off.

  • Desert planets similar to Erata Prime, Chort Bay, Hellmire, and comparable.
  • Highlands planets similar to Varylia 5, Matar Bay, Oshaune, and comparable.
  • Synthetic mild sources have had their depth rebalanced and decreased throughout the board to repair conditions of lights utterly blinding the participant.

Unexploded Hellbomb

  • The unexploded malfunctioning hellbombs that may generally be discovered on planets will now explode instantly if hit with robust explosions or heavy weaponry. They may nonetheless have the identical delay if hit by small arms hearth or weaker assaults.

Vegetation

  • Vegetation that’s massive sufficient to sluggish the participant now has an additional operate. When inside the vegetation helldivers will probably be more durable to detect, lowering their detection vary by enemies. This impact stacks with different detection lowering results similar to nighttime, being crouched or inclined, or issues similar to the scout armor passive.

Enemies

Acid Impact

  • The acid impact utilized by hunters, bug mines, and so on. now permits you to dash whereas underneath the impact and slows you by 30% as a substitute of 50%. Length has been elevated from 3 to 4 seconds. These adjustments are meant to make it much less punishing for gamers to be slowed whereas preventing the Terminids, This permits us to use it in additional locations with out making the expertise very punishing, for instance the Bile Spewers.

Armored enemy stability

  • We’ve got toned down the quantity of closely armored enemies like Bile Titans, Chargers on increased difficulties and as a substitute spawn extra hordes of smaller enemies, the distinction must be fairly noticeable and the quantity must be a minimum of 30% lower than earlier than throughout bug breaches. We’ve got additionally toned down barely what number of Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having extra of the different enemies give a higher incentive for the group to deliver stratagems and weapons that take care of hordes.

Patrols

  • Patrol spawning is now again to the way it labored earlier than patch 01.000.300 with some slight tweaks in order that the ranges are much less empty in case you are distant from necessary areas with enemy presence.

Gorgeous

  • Medium and massive sized enemies now do not get surprised as simply. This is not going to have an effect on the stratagems that stun, and will principally simply have an effect on how simply the Pummeler can stun bigger enemies

Terminids

Bile Spewer and Nursing Spewer

  • Spewers will now get slowed in the event that they lose their legs.
  • Spewer puke now applies the acid impact.
  • Spewer puke now can solely injury helldivers up to 4 occasions per second and the helldiver can not take injury a number of occasions from the identical projectile. This could scale back cases the place you might be immediately killed by it.

Bile Titan

  • The Bile Titan’s head is barely much less sturdy in opposition to weaker anti-tank weapons. It is not a massive change, and will principally matter for weapons like the railgun.
  • The Bile Titan’s puke can now solely injury the helldiver 4 occasions per second and the helldiver can not take injury a number of occasions from the identical projectile. The injury remains to be very lethal so operating by their puke is just not really helpful. Their puke now additionally has a larger unfold.

Charger Behemoth

  • The Charger Behemoth is now becoming a member of the battle on increased difficulties, it may well now additionally take extra injury than earlier than. This permits us to spawn fewer chargers however nonetheless retain the problem.

Chargers

  • Will now solely present bleedout results from the physique if the bleedout state has began. It may well nonetheless present bleedout results from the mouth with out having began the bleedout state.

Automatons

Hulk Scorcher

  • The Hulk’s flamethrower now does much less injury and can not injury helldivers greater than 4 occasions per second. As well as, the helldiver can’t be broken a number of occasions by the identical flame projectile. This could scale back cases the place you might be immediately killed by it.

Automaton Tanks

  • The Tank armor worth on the entrance has been lowered to be the identical as the non-vent sections on the rear of the tank. The intent was initially that it was supposed to be extra armored in the entrance, however the visible language didn’t present that.
  • The vents on the again of the Tanks turret nonetheless has the identical armor worth as earlier than, however will test for explosion instructions appropriately now.
  • The injury of exploding automaton soar packs has been decreased by 50%, it’s going to nonetheless set you on hearth although.

Galactic Battle

Introducing Provide Traces & Origin of Assaults

Provide traces have been beforehand not proven on the Galactic Battle map to scale back litter and enhance readability. Nonetheless primarily based on the suggestions from our group we’ve got made an implementation exhibiting them on the map. This resolution tries to preserve the basic readability whereas nonetheless exposing the system to gamers in sport.

You’ll now additionally have the option to see which planet an assault is originating from, doubtlessly permitting for the group to cease the assault at its supply. We’ve got additionally up to date visuals in the sector and planet data pop-ups.

Fixes

  • The FAF-14 Spear focusing on has been reworked and ought to now operate significantly better. Nonetheless it has misplaced the capacity to goal Automaton Spawners, this isn’t meant and will probably be mounted in the future.

Intense Warmth and Excessive Chilly environmental modifiers will now have an effect on the Quasar Cannon’s reload velocity and will present appropriately in the HUD.

  • Reload velocity on Chilly planets -2.5 sec
  • Reload velocity on Scorching planets +2.5 sec
  • The radar pulse that detects enemies on the mini-map is now seen.
  • Most of Automatons weapons have now gotten tighter limits to how a lot the projectile they shoot can deviate from its weapons muzzle angle. What this implies is that conditions the place devastators shoot sideways and comparable must be mounted.
  • The weapons of the Exosuits are actually allowed small changes in the angle they hearth their projectiles versus their muzzle angle. This could make their weapons extra correct.
  • Ballistic protect now collides with grenades.
  • The unblock button ought to not disappear from the social menu.
  • Blocked gamers can not be part of the blockers foyer by latest gamers.
  • Fastened a bug the place enemies killed, missions performed, and missions accomplished stats wouldn’t be correctly displayed in armory.
  • Fastened subject the place the participant can throw a vast quantity of grenades by urgent the “Fast grenade” button proper after closing the Stratagem menu.
  • Helldiver now additionally switches to the final energetic weapon when out of grenades, fixing the subject the place they might be holding a stratagem ball with out the stratagem menu being open.
  • Fastened some textual content overlap in varied areas.
  • The burning impact utilized to the participant when a fight walker dies is now a regular burn. The intent is that you ought to be in a position to escape it alive. However you can be on hearth so hit the floor!
  • The extraction shuttle can not take injury stopping extraction. New excessive grade supplies straight from Tremendous Earth R&D have been utilized.
  • On PC now you can navigate the tremendous credit menu with “WASD” keys
  • Fastened a difficulty the place pattern rely in missions have been incorrectly displayed
  • Ranges not generate with blocked areas stopping participant development.
  • Your Ships bridge is not solid in perpetual shadow.
  • Lowered conditions the place blue stratagems would bounce when positioned subsequent to the detector tower.
  • The warbond menu now shows right emote & victory poses in the thumbnail.
  • Battle Medals cap is now displayed in the UI.
  • Fastened a bug the place the Helldivers armor might seem invisible for different gamers.
  • Refined participant reporting UI.
  • Fastened subject the place Helldivers could possibly be launched into the air if shut to a Bile Titan or Manufacturing unit Strider corpse.
  • Repair for Manufacturing unit Strider generally spawned an additional mannequin after being destroyed.
  • Lowered conditions the place helldivers might spontaneously die whereas strolling into seemingly walkable valleys on some planets.
  • Fastened uncommon subject on arctic planets the place gamers might spontaneously die shut to massive our bodies of water.
  • Fastened Pelican-1 generally leaving instantly after any participant will get onboard.
  • Fastened bug the place helldiver might get caught in grenade idle state after throwing grenades
  • Repair Superior Packing Methodology not working for different friends.
  • Latest Gamers listing will now embrace hot-joining gamers.
  • Relaxed disconnection coverage for PC customers.
  • Fastened a difficulty the place earlier periods’ participant names won’t be saved appropriately when restarting.
  • Defend occasion assault origin now visualized when hovering the planet with the defend occasion or the assault origin planet.
  • Carried out outlines for beforehand poorly readable texts.

Crash Fixes

  • Common crash fixes.
  • Repair for a crash that would happen when making use of wounds to a number of enemies.
  • PlayStation Solely: Fastened a difficulty that will generally trigger a crash when switching between High quality and Efficiency mode.
  • Repair for a crash when a participant leaves in spite of everything their railguns have exploded.
  • Repair for crash that would happen when rejoining a earlier session
  • Repair for crash that occurred when attempting to throw a snowball in ADS mode
  • Repair for potential crash when loadout is aborted throughout hotjoin.
  • Repair for uncommon crash linked to leaving a session whereas aiming a weapon.

Recognized Points

These are points that have been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been mounted.

  • Sending good friend requests by way of good friend code in sport at present doesn’t work.
  • Gamers could also be unable to be joined or invited to the sport.
  • Gamers added to the ‘Latest Gamers’ listing will seem in the center of the listing.
  • Gamers might expertise delays in Medals and Tremendous Credit payouts.
  • Spear focusing on is unable to goal Automaton Spawners.
  • Enemies that bleed out don’t progress Private Orders and Eradicate missions.
  • Arc weapons generally behave inconsistently and generally misfire.
  • Most weapons shoot beneath the crosshair when aiming down the sights.
  • Plasma Punisher is unable to shoot out of the protect mills.
  • Stratagem beam may connect itself to an enemy however it’s going to deploy to its unique location.
  • Helldiver could also be unable to arise from crouching when surrounded by enemies.
  • “Hand Carts” ship module doesn’t scale back Defend Generator Pack’s cooldown.
  • Bile Titan generally doesn’t take injury to the head.
  • Charger’s butt doesn’t take injury from explosions.
  • Gamers might change into caught in the Loadout when becoming a member of a sport in progress.
  • Reinforcement might not be accessible for gamers who be part of a sport in progress.
  • Planet liberation reaches 100% at the finish of each Defend mission.
  • “Elevate Flag of Tremendous Earth” goal doesn’t present a progress bar.
  • Mission rely in the Profession tab is being reset to zero after each sport restart.
  • Some weapons’ descriptions are out-of-date and don’t mirror their present design.
  • BR-14 Adjudicator has incorrect recoil values

Anthony is a freelance contributor protecting science and video gaming information for IGN. He has over eight years expertise of protecting breaking developments in a number of scientific fields and completely no time to your shenanigans. Observe him on Twitter @BeardConGamer

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