Helldivers 2 developer Arrowhead has launched the long-awaited replace 01.001.100, which tweaks the recreation steadiness, weapons, and stratagems as a part of a big overhaul that goals to deliver lapsed followers again into the recreation by making it simpler.
The PC and PlayStation 5 co-op shooter has modified anti-tank, armor penetration, well being, and armor values, rebalanced weapons and stratagems, reworked enemies, tweaked Helldiver well being and injury mechanics, reworked fuel, added a brand new Galactic War function and emote wheel function, and mounted an extended checklist of bugs.
The Galactic War map can now show the location of strategically vital belongings. Arrowhead mentioned this may make it a lot simpler for gamers to take them into consideration when deciding their subsequent transfer. The brand new emote wheel function lets gamers equip up to 4 emotes in the armory and entry them utilizing the new emote wheel function by holding the emote button.
Patch 01.001.100 arrives two days earlier than the subsequent Premium Warbond, dubbed Chemical Brokers, launches on September 19. Whereas Chemical Brokers doesn’t embody any new weapons, it provides two stratagem variants — the TX-41 Sterilizer, which helps you to spray a fuel at the Terminids and Automatons, and the Guard Canine’s ‘Canine Breath,’ which is a corrosive fuel sprayer — and, in retaining with the alien exterminator theme, the G-4 Gasoline grenade, which covers the complete space in a cloud of noxious fumes.
“Thanks on your invaluable suggestions,” Arrowhead mentioned in the patch notes, under. “Many gamers have expressed feeling constrained in how they strategy challenges, typically counting on a restricted set of instruments whereas different choices appear much less efficient. This has impacted your potential to play the recreation in a method that fits your preferences.
“So, what’s altering? For all the bugdivers on the market, many conditions had been beforehand both resolved along with your major weapon or anti-tank weapons, which haven’t all the time carried out as anticipated. With the overwhelming presence of Bile Titans and Chargers, many weapon decisions due to this fact turned invalid.
“To deal with this, we have reworked armor penetration, anti-tank weapons, enemy armor and well being values. Our aim is to enhance the effectiveness of weapons akin to the Autocannon, Heavy Machine Gun, Flamethrower, and Anti-Materiel Rifle in opposition to closely armored enemies. Though they might not be as efficient as specialised anti-tank weapons, they’re now extra viable decisions making your loadouts extra versatile, fostering higher group collaboration and planning.
“On the Bot entrance, Hulks have additionally had their armor decreased, making them extra weak to a wider vary of weapons. Moreover, to enhance the gameplay expertise, the Devastator and Gunship will now have a restricted provide of rockets, and these rockets gained’t hit as regularly as earlier than. This comes alongside the beforehand up to date smaller influence radius for rockets, decreasing extreme ragdolling.
“We’ve additionally made enhancements to many major weapons, bringing them nearer in effectiveness to the hottest decisions. This could provide extra selection and taste throughout your play classes.
“We’re adjusting injury mechanics to make the injury Helldivers obtain extra constant over time by decreasing 100% additional headshot injury to 50%. To keep up the total problem of the recreation, we have barely elevated the injury taken to different components of the physique. Our intent is to protect the depth of the gameplay whereas minimizing irritating conditions the place sudden headshots trigger giant injury spikes.
“With these modifications, together with an upgraded Helldiver arsenal, enemy changes, and extra constant injury, the total problem might barely lower. We’ll be monitoring this intently and will hear to the group on the way you assume it feels.
“We would like to guarantee you that your suggestions stays important to us. Please share your ideas on these updates, as we’re actively listening. We plan to conduct one other steadiness cross by Day 60 of our dedication to guarantee we’re aligning with what you want for the very best expertise and to tackle any issues or changes required. Your insights can be invaluable in refining these modifications and ensuring the recreation stays participating and pleasant for everybody.”
Helldivers 2 replace 01.001.100 patch notes in full:
Balancing
Normal
- Beforehand, partial injury dealt 50% of full injury, which we discovered to be overly punishing and decreased effectiveness an excessive amount of, main to an extreme reliance on excessive armor penetration weapons. We’ve now elevated partial injury to 65% of full injury to tackle this problem.
- The Helldiver now takes much less injury from headshots, which beforehand dealt 100% additional injury however now inflict solely 50% additional injury. Injury from hits to different physique components has been barely elevated relying on the space hit. This adjustment goals to normalize total injury whereas sustaining detailed injury zones, decreasing spike injury.
Main Weapons
Liberator & Liberator Carbine
- Injury is elevated from 60 to 70
- Sturdy injury elevated from 14 to 17
- Stagger pressure elevated from 10 to 15
- Max spare magazines elevated from 7 to 8
- Beginning spare magazines elevated from 5 to 6
Knight
- Injury is elevated from 50 to 65
- Sturdy injury elevated from 5 to 7
- Magazines now absolutely refill when choosing up resupply
- Decreased recoil
Liberator Concussive
- Now comes with a drum journal which holds 60 rounds
- Variety of mags decreased from 10 to 6. The variety of mags have been decreased due to bigger journal capability
Tenderizer
- Variety of rounds in its journal elevated from 30 to 35
- Beginning magazines elevated from 4 to 5
Breaker
- Now comes with an prolonged journal which holds 16 shells
- Stagger pressure elevated from 10 to 15
Spray and Pray
- Now has a duckbill muzzle making its unfold very horizontal however much less vertical
- Complete Injury elevated from 192 to 240
Scythe
- Cooldown is quicker
- Changes to the warmth VFX
- Scope modified to a low powered scope
- Eliminated recoil
- Units enemies on hearth sooner
Crossbow
- Explosion radius elevated by 50%
- Explosion injury elevated from 150 to 350
Eruptor
Shrapnel is again! We heard your suggestions and re-introduced the shrapnel. Now we have changed the authentic shrapnel with the Frag Grenade shrapnel to not immediately one-shot Helldivers with the exception of the occasional unfortunate headshot.
- Shrapnel projectiles quantity are set to 30
- Shrapnel injury is ready to 110
- Explosion injury decreased from 340 to 225
- We additionally elevated the quantity of shrapnel
- Explosion radius elevated by 33% (17% for inside radius and 50% for outer radius)
Defender
- Injury elevated from 70 to 75
- Sturdy injury elevated from 7 to 8
Liberator Penetrator
- Injury elevated from 45 to 60
Diligence
- Injury elevated from 125 to 165
- Sturdy injury elevated from 32 to 42
Counter Sniper
- Injury elevated from 140 to 200
- Sturdy injury elevated from 14 to 50
- Stagger pressure elevated from 15 to 20
Blitzer
- Now has a weak stun impact that builds up per shot on its targets
Torcher
- Injury elevated by 50%
- Flamer mechanics reverted to earlier than the Escalation of Freedom replace
- Elevated AP from 3 to 4
Sidearms
Peacemaker
- Elevated max spare magazines from 5 to 6
Dagger
- Good points warmth extra slowly
- Eliminated recoil
- Injury elevated from 200 to 250
- Units enemies on hearth sooner
- Changes to the warmth VFX
Crisper
- Injury elevated by 50%
- Flamer mechanics reverted to earlier than the Escalation of Freedom replace
- Elevated AP from 3 to 4
Assist Weapons
Devoted anti-tank weapons like the Recoilless Rifle, Quasar, Commando, Expendable Anti-Tank, SPEAR, and Patriot Exosuit rockets have all acquired vital injury boosts to improve their effectiveness.
These weapons usually fall into three classes:
Robust and Dependable: The Recoilless Rifle and SPEAR can afford to be much less correct when firing at armored targets since most hits will get rid of enemies the dimension of a Charger
Robust: The Expendable Anti-Tank and Quasar are extremely efficient, typically killing targets with a single hit to a weak spot; in any other case, two strong photographs will deal with a Charger, or one shot for a Hulk
Much less Robust: The Commando and Patriot Exosuit Rockets sometimes require 1-3 photographs to take down a Charger or Hulk, relying in your purpose
Grenade Launcher
- Beginning spare magazines elevated from 1 to 2
- Max spare magazines elevated from 2 to 3
- Explosion radius barely elevated
Laser Cannon
- Cooldown is barely sooner
- Eliminated recoil
- Units enemies on hearth sooner
- Can now injury heavier enemies like Chargers, Bile Titans, Impalers, Hulks
- Changes to the warmth VFX
Arc Thrower
- Vary elevated from 35 to 55
- Now has a reasonable stun impact that builds up on its targets
- Jumps extra occasions
- Sturdy injury elevated from 50 to 100
Railgun
- Sturdy injury elevated from 60 to 225
- Absolutely overcharging injury elevated from 150% to 250%
Stalwart
- Injury is elevated from 60 to 70
- Sturdy injury elevated from 14 to 17
- Stagger pressure elevated from 10 to 15
Machine Gun
- Stagger pressure elevated from 15 to 20
Anti-Materiel Rifle
- Sturdy injury elevated from 135 to 180
- Can now injury heavier enemies like Chargers, Bile Titans, Impalers, Hulks
- Stagger pressure elevated from 20 to 25
Heavy Machine Gun
- Stagger pressure elevated from 20 to 25
- Can now injury heavier enemies like Chargers, Bile Titans, Impalers, Hulks
Commando
- Demolition power in opposition to buildings has been decreased; it could possibly not destroy Automaton Fabricators in a single shot. Nonetheless, since the fabricators now have well being, it could possibly nonetheless take them out with two photographs
Flamethrower
- Injury elevated by 33%
- Flamer mechanics reverted to earlier than the Escalation of Freedom replace
- Elevated armor penetration from 3 to 4
- Can now injury heavier enemies like Chargers, Bile Titans, Impalers, Hulks
Autocannon
- Can now injury heavier enemies like Chargers, Bile Titans, Impalers, Hulks
Grenades
Frag Grenade
- Shrapnel injury elevated by roughly 50%
- Max quantity elevated from 4 to 5
- Refill elevated from 2 to 3
- Explosion radius elevated
Thermite Grenade
- Explosion injury elevated from 100 to 2000
- Shorter time till it ignites the thermite
- Time till it explodes barely decreased
- Max quantity decreased from 4 to 3
Stratagems
Each Stratagem able to damaging closely armored enemies has had their injury elevated to account for the elevated well being of heavier enemies. The aim with this alteration is to have the Stratagems on the same or increased energy stage than earlier than. As well as to that, now we have made the following modifications as effectively.
Eagle 500kg bomb
- Explosion radius elevated to match visuals higher
Eagle Rockets
- Injury barely elevated
Gatling Sentry
- Stagger pressure elevated from 15 to 20
Machine Gun Sentry
- Stagger pressure elevated from 15 to 20
Tesla Tower
- Elevated stagger pressure to match different Arc weapons
- Now has a reasonable stun impact that builds up per hit on its targets
Heavy Machine Gun Emplacement
- Stagger pressure elevated from 20 to 25
- Can now injury heavier enemies like Chargers, Bile Titans, Impalers, Hulks
Patriot Exosuit
- Gatling stagger pressure elevated from 15 to 20
Emancipator Exosuit
- Autocannon sturdy injury elevated from 60 to 150
- Charge of fireplace on its weapons elevated from 125 to 175
- Ammo elevated from 75 to 100 per arm
Orbital Laser
- Injury barely elevated
Orbital Railcannon
- Injury barely elevated
Orbital Gasoline Strike
- We’re transforming the fuel gameplay mechanics to grow to be extra crowd management centered in preparation for the Chemical Brokers Warbond
- The fuel impact has been reworked to trigger blindness and confuse enemies and Helldivers alike at the expense of decreased injury over time
Gameplay
Normal
New Galactic War Characteristic
- The Galactic War map can now show the location of strategically vital belongings. This may make it a lot simpler for the Helldivers to take them into consideration when deciding on their subsequent transfer.
Emote Wheel function
- Gamers can now equip up to 4 emotes in the armory and entry them utilizing the new Emote Wheel function by holding the Emote button. Extra separate key binding choices can be found for the Emote Wheel in the settings.
- Added Dolby Atmos assist on PS5
Enemies
Automaton Fabricators
- Automaton Fabricators now have well being and armor in addition to their present destruction system. Which means whereas many excessive armor penetration weapons can nonetheless destroy them, it could take a number of hits to accomplish that, relying on the weapon used
- Added results to clearer showcase their well being state
Hulks (All variations)
- Armor decreased from 5 to 4
- Again weak spot barely extra sturdy
- Again weak spot well being decreased from 1000 to 800
Hulk Bruiser
- Changed the rocket launcher for an vitality primarily based cannon
- Elevated how regularly the Hulk Bruiser shoots
Tank
- Entrance armor elevated from 5 to 6
Berserker
- Head well being decreased from 150 to 125
- Primary well being decreased from 1000 to 750
- Stomach is now a weak spot
- Chainsaw injury elevated
Devastators (All variations)
- Primary well being decreased from 800 to 750
- Devastators now flinch when hit, inflicting their purpose to worsen, comparable to the Conscripts. The intent is to make them simpler to handle if you happen to preserve making use of injury
Rocket Devastators
- Now has a restricted variety of rockets, and you may see them disappear when they’re spent
- Added a reload mechanic from their backpack to replenish their rockets as soon as
- Rocket physics collision is smaller, making them simpler to keep away from
Gunships
- Gunships now have a restricted quantity of rockets
- Rocket physics collision is smaller, making them simpler to keep away from
Charger (All variations)
- Armor decreased from 5 to 4
- The butt weak spot well being is decreased from 1100 to 950
- The butt weak spot is barely much less sturdy
- The stomach armor decreased from 4 to 2
- A injury multiplier has been added to the Charger’s uncovered flesh of the predominant physique, now dealing 300% injury
- Now flip barely slower, when charging and transferring usually
- Now cost much less typically
- Cost injury elevated by 50%
- Sideattack injury elevated by 50%
Charger Behemoth
- The butt weak spot well being is decreased from 1200 to 950
Hunter
- Well being is decreased from 175 to 160
Scavengers
- Well being is decreased from 80 to 60
Bile Titan
- Armor decreased from 5 to 4
- Now we have reworked the Bile Titan’s stomach gameplay
- Stomach armor decreased from 4 to 2
- Launched a separate stomach well being pool as soon as the outer stomach layer has been destroyed
- Destroying the uncovered stomach well being pool kills the Bile Titan
Impaler
- Armor decreased from 5 to 4
- Beforehand the Impaler might solely retract its tentacles as soon as throughout its complete lifetime when threatened, now it could possibly do it a number of occasions
- Its tentacles pursue you over a shorter distance from the impaler and prioritize gamers nearer to the impaler
- If the impaler can’t see an enemy it’s going to retract its tentacles after a short interval
Impaler Tentacles
- Tentacle injury is elevated
- Decreased digicam shake of the tentacle assault
- The tentacles require much less injury inflicted on them to retract
Planets and Modifiers
- The Intense Warmth and Excessive Chilly modifiers are not static all through the complete mission, and might now change primarily based on time of day or totally different climate circumstances
- Some desert planets will now solely have the Intense Warmth modifier energetic throughout the day. Which means throughout night time the planet will both haven’t any modifier, or in some instances have the Excessive Chilly modifier
- Arid planets (comparable to the Hellmire planet) will now solely have the Intense Warmth modifier energetic throughout hearth twister storms
Fixes
- Mounted per weapon purpose mode not saving appropriately – NOTE: This patch will clear all the saved purpose modes however every little thing ought to work appropriately afterwards
Crash Fixes and Gentle-locks:
- Mounted a crash that would happen if shutting down the recreation throughout boot
- Mounted a crash attributable to gamers with distinctive skins timing out
- Mounted a crash when car skins should not correctly synced
- Mounted a crash attributable to gamers leaving the recreation shortly after being strengthened whereas utilizing distinctive hellpod skins
- Mounted a uncommon crash produced by Bile Spewers assaults
- Mounted a crash when interacting with the galactic conflict hologram
- Mounted a crash when becoming a member of one other tremendous destroyer
- Mounted a crash that would occur while you had been taking part in a secondary goal
- Fixes crash when booting the recreation on PS5 with an unsupported programs language (akin to French-Canadian)
- Mounted a possible crash when new gamers hotjoin
- Mounted a possible crash when different gamers had been leaving the recreation
- Mounted a uncommon crash when utilizing the Hologram map and taking a look at the operations
- You need to not crash when interacting with the Galactic War Map when an replace is required
- Mounted a uncommon crash which might happen when becoming a member of a recreation session which has cycled via at the least 32 distinctive gamers
- Mounted a difficulty the place goal stratagems can’t be accomplished if host migration occurs
- Mounted a difficulty the place already joined gamers could be getting kicked when different gamers be part of the recreation
- Mounted a bug the place closing Steam overlay in the center of the tremendous credit buy would keep in a damaged state for any buy after that (it beforehand wanted a recreation restart to work once more)
- Mounted inaccessible shuttles after hosts leaving the recreation proper earlier than its touchdown
- Mounted soft-lock throughout mission abstract if the host left the recreation
- Mounted a difficulty the place emotes wouldn’t exit correctly if you happen to canceled them utilizing dash
Social Menu Fixes
- Fixes to PS5 buddies checklist
Miscellaneous fixes:
Evacuate Excessive-Worth Belongings Goal
- Mounted problem the place enemies would spawn on prime of the extraction
- Enemies can not shoot mills from spawn factors or from distant
- Mounted enemy pathing the place they might typically attempt to enter the base from the mountain on the facet
- Added extra safety for the mills to stop enemies capturing them from distant
- Heavy and flying enemies now prioritize attacking the participant earlier than the mills and the gates
- Mounted a difficulty the place enemies would cease spawning for a time frame when the host leaves the mission
Conduct Geological Survey Goal
- Mounted problem in “Conduct Geological Survey” mission in which the Seismic Probe might grow to be inoperable if a participant known as it in and left the recreation or disconnected
- Tweaked enemy spawns
Impaler
- Mounted a bug the place Impalers did not obtain explosive injury in their uncovered weak areas
- Mounted Impaler’s tentacles not being pingable
The three following situations have been largely resolved, and the points are actually largely mounted. Though uncommon occurrences should still occur with the Impaler in distinctive instances, they need to be considerably much less frequent.
- Mounted a bug the place standing close to the Impaler’s head throughout the tentacle retraction might trigger Helldivers to be launched excessive into the air
- Mounted a bug the place tentacles spawning beneath gamers might sometimes launch Helldivers into the air
- Mounted a bug the place the Impaler’s tentacles might typically launch the Exosuits into the air when the participant was inside
- Mounted enemies not receiving injury correctly when greater than 10m away from the participant
- Mounted problem the place Bile Titans might typically not take injury to the head
- Mounted problem inflicting most weapons to shoot under the crosshair when utilizing purpose down sight
- Mounted instances the place the Hive Breaker drill would possibly grow to be inaccessible after being known as in
- Mounted problem the place first-person view was misaligned with weapon sights when utilizing the Ballistics Defend Stratagem
- HMG scope is not misaligned
- Mounted lens slicing points in scopes
- Mounted bug the place a number of confidential knowledge pickups might spawn in the identical stronghold when just one is meant
- Mounted two-person emotes getting gamers caught in an animation lock
- Mounted intro cinematic lacking audio in German
- Mounted an occasion of Automatons capturing via partitions
- Mounted a bug the place typically prerequisite targets could be proven above the major goal in the HUD
- Mounted damaged menus when opening the predominant menu proper earlier than coming into the Hellpod (when the Loadout menu opens)
- Mounted weapon preview in loadout not being seen proper after inspecting armors/helmets/capes
- Mounted Eagle payloads typically not blowing up in swamp biome
- Mounted stronghold outposts giving (solely visually) 0 rewards on the mission abstract targets display screen
- Mounted time-outed gamers nonetheless seen on the UI with the white participant coloration
- Mounted lengthy participant title names textual content now scrolling as an alternative of overlapping with different texts
- Mounted Strengthened Scout Strider exhibiting the unsuitable identify
- Eliminated the deprecated Orbital Flare Stratagem from Stratagem hero
- Mounted a bug the place a few of the stratagems didn’t have knowledge being proven in the Loadout
- Mounted reinforcements known as and stratagems used numbers on mission finish
- Mounted problem of drill goal floating in air when scorching becoming a member of an ongoing ‘Nuke Nursery’ mission
- Disabled invite/be part of performance when gamers are taking part in in a distinct recreation model
- Mounted participant names not exhibiting on ship after a mission
- Mounted a desync problem in what number of civilians have been extracted in “Emergency Evacuation” mission
- Mounted unexploded Hellbombs on the terrain not being pingable
- Mounted not seeing teammates tools when hot-joining a mission
- Mounted ‘Failed to Extract’ textual content incorrectly proven when extracting with the shuttle scene
- Solved the problem the place the participant is not going to unlock the new difficulties after fulfilling the necessities for it
- Binding Stratagem inputs to different buttons shouldn’t block terminal inputs
- Mounted different gamers helldivers exhibiting over the weapons/armors when they’re becoming a member of and the participant is choosing tools choice in Loadout
- Mounted a bug when beginning the mission even when exiting loadout. Going again to the briefing display screen will now unready the participant
- Mounted the problem the place the gamers can click on on entries via the tabs on the bindings menu
- Pinged enemies and objects now show appropriately after altering language
- Mounted stratagem canceling buy expertise the place transferring mouse up and releasing the mouse button wouldn’t cease filling the button and the buy course of
- Mounted a difficulty in our ragdoll optimizations the place the unsuitable collision filters had been used for some physics actors, main to queries hitting unintended shapes
- Mounted a bug in our ragdoll optimization code which prompted some explosion sorts to deal incorrect injury
- An incorrect message about eradicating a buddy will not be displayed in the participant info popup
- Mounted multiline textual content typically being misaligned
- Mounted problem the place it scrolled down/up 2 Warbonds in the Acquisitions menu when scrolling with the left controller stick
- Mounted movement controls whereas aiming when the “Movement Sensor Allow Mode” choice is ready to “Aiming” no matter Intention enter kind
- Mounted a bug the place the participant can change tabs whereas altering the ship’s identify
- Mounted no last prepared up sound performed when rejoining a mission
- Map markers on targets will observe the goal if it modifications place, as in the case of SSSD drives
- Mounted problem the place the participant can throw a limiteless quantity of grenades/throwing knives after diving into shallow water whereas holding and then throwing the final throwable
- Mounted one other problem the place gamers might be caught holding the stratagem ball in the event that they open the stratagem menu immediately after the earlier motion
- Now the recreation consumer shows a correct error message with helpful info when the PlayFab login fails
- Mounted ADS projectile misalignments
- Mounted purpose block raycast points in ADS
- Mounted purpose place misalignments that occur from repeatedly coming into and exiting ADS
- Mounted displayed incendiary mines icon and anti-tank mine label when the mine racks for these stratagems had been marked/pinged
- Mounted problem when altering tab in Armory whereas scrolling clears the scroll view
- Mounted a bug that allowed gamers to bypass warmth build-up for each the Scythe and Sickle when switching weapons throughout their reload animations
- Mounted a difficulty the place the 500kg bomb influence explosion was not being triggered
- Mounted a difficulty the place you can discover a number of Confidential Information belongings in Fortress areas
- Elevated the crimson zone dimension throughout drop choose for Fortress areas
- Improved error reporting on the splash display screen to present higher assist
- Enemies now spawn throughout “Unfold Democracy” targets
- Added one other visible impact to the orbital cannon
- Mounted Automaton projectiles clipping via belongings
- Mounted a difficulty the place the Fight Walker bumping into an enormous constructing would destroy it
- Mounted some belongings bouncing flamethrower flames again
- Mounted a difficulty the place incorrect SFX audio for weapons with customized hearth modes had been being performed
- Mounted extraction timer not exhibiting in touchdown beacon when mission time is over
- Mounted well being not synced appropriately after the period of stim heal (particularly in pleasant hearth conditions)
- Mounted audio SFX cutouts when switching between weapons
Identified Points
These are the highest precedence points that had been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been mounted. This isn’t a complete checklist.
Prime Precedence:
- Gamers might not obtain Buddy Requests despatched from one other platform
- Massive models haven’t any audio cues, permitting them to sneak up on gamers
- Enemies will attempt to shoot the mills via partitions in the Rescue Excessive-Worth Belongings mission
- Enemies are typically able to capturing via partitions
- Social menu is caught on ‘Please Wait Democratically’ for some gamers
- Useless our bodies of Chargers can launch the Helldiver into the air
- Stratagem balls bounce unpredictably off cliffs and some spots
- Gamers might typically be unable to be part of particular buddies, or are returned to ship when joined
Medium Precedence:
- Reinforcement might not be out there for gamers who be part of a recreation in progress
- Mines might grow to be invisible or might disappear in Multiplayer lobbies
- Pelican-1 might typically be launched away if hit with an impaler tentacle
- Provide packs could also be incorrectly used if urgent down on a controller whereas calling in a stratagem
- Associates “Invite solely” video games can nonetheless be seen on the Galactic War Map however can’t be joined
- Excessive injury weapons is not going to detonate hellbombs
- Some enemies that bleed out don’t progress Private Orders and Eradicate missions
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.