Highguard Dev Reflects On The Layoffs After Surviving The Cuts
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Highguard Dev Reflects On The Layoffs After Surviving The Cuts

Highguard Dev Reflects On The Layoffs After Surviving The Cuts

Highguard hasn’t even been out a month but, however the raid shooter has had an epic fall since that point. Earlier this week, plenty of builders behind the sport have been hit by layoffs as the sport’s developer Wildlight left only some with their jobs. Now, one of many remaining builders at Wildlight has shared his ideas on what occurred.

Jason McCord–the artistic director of Highguard–confirmed on social media that he’s nonetheless part of the corporate. However he added that “yesterday was a kick to the top like nothing you may think about. I’m not affected by the layoffs, moreover emotional harm.”

McCord went on to supply contacts “for some superb devs” if another groups need to rent Wildlight’s former workers.

Lead tech artist Josh Sobel was one of many group members who was let go, and he eulogized Highguard following his dismissal. “Individuals who performed the sport, together with us, had a blast,” wrote Sobel. “And since we have been an impartial, self-published studio constructed with royalties in thoughts, many people have been hoping this might lastly be the factor that broke the millennial monetary curse.”

Wildlight studio head Chad Grenier mentioned “it would not matter” whether or not the sport will get “a thousand folks or 100 million folks” shortly earlier than the layoffs started. The recreation launched in late January with almost 100,000 peak concurrent gamers on Steam. Nonetheless, those sky-high numbers significantly dropped shortly thereafter.

Highguard already had a content material calendar for 2026, however it’s unclear if the remaining builders will be capable of ship on these guarantees.

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