“Hope, optimism; I think we need this” – Stéphane D’Astous on joining Iwot Games and ramping up for The Wheel of Time RPG
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“Hope, optimism; I think we need this” – Stéphane D’Astous on joining Iwot Games and ramping up for The Wheel of Time RPG

Iwot Games, the studio behind an upcoming open world RPG based mostly on The Wheel of Time universe by Robert Jordan, has employed Stéphane D’Astous as its director of studio operations.

The aim is to develop the studio up to 200-300 staff in Montreal over the approaching years, in keeping with the announcement.

Iwot Games is a subsidiary of Iwot Studios (beforehand referred to as Purple Eagle Leisure), a transmedia outfit that manages completely different IP alternatives round Robert Jordan’s The Wheel of Time sequence. It oversees Iwot Productions, which makes Amazon Prime Video’s The Wheel of Time TV present.

The existence of an open world RPG based mostly on the property was introduced again in April, with former Turbine VP Craig Alexander employed as studio head. The sport is probably going focusing on next-generation platforms, with a doable launch on present gen.

D’Astous was most lately director of operations at Krafton’s Montreal studio, and earlier than that opened Montreal-based studios for Detroit: Grow to be Human studio Quantic Dream and Twin Universe developer Novaquark. Beforehand, he based Deus Ex reboot developer Eidos Montreal and Sq. Enix Montreal.

headshot of Stephane D'Astous

The Wheel of Time books have offered over 100 million copies, whereas the Prime Present simply launched its third season. The studio has session and assist from each Investissement Quebec and Montreal Worldwide.

D’Astous was approached about working the studio round two months in the past by Iwot founders Rick Selvage and Larry Mondragon.

GamesIndustry.biz talked to D’Astous about this new problem, how recruiting has modified because the pandemic, and what the subsequent two years seem like for Iwot Games.

You have based and constructed up quite a bit of studios. Is there something distinctive about this specific endeavor?

What’s completely different [is], I’ve by no means been ready to develop a sport [where] folks know very effectively the context of the franchise. The three seasons of [The Wheel of Time] on Amazon Prime Video is surprising for a developer, as a result of when I was at Eidos, Deus Ex: Human Revolution was nice, however [the IP] was dormant on the shelf for 10 years. It was troublesome to reboot and put again the attention of the franchise.

Now, this isn’t the case: folks know the principle characters, the principle plots, and all that. That is nice, as a result of we will not have this problem of educating potential consumers and customers and gamers for the sport, in order that’s definitely one factor.

The different factor is, I’ve all the time been related – and it is regular – with headquarters. Ubisoft, France. Sq. Enix, Tokyo. Krafton, Seoul. Quantic Dream, Paris. I’ve all the time labored for gaming specialists inside a bunch.

However right here, my bosses are nice businessmen within the leisure enterprise. So, we don’t report, as is regular at different studios, to a headquarters the place the publishing [function] is. We truly report back to a really small group that is aware of the franchise so effectively. This can assist us to be versatile, and to [make] choices extra quickly.

And thirdly, if I could add, with Rick and Larry and the remainder of the workforce, [this] small workforce, they really know the worth of a franchise. This may occasionally sound regular, however I’ve been working in video video games for too lengthy, and typically I work on franchises that when the [project] begins, the worth is unbelievable. And as we’re working alongside to launch, out of the blue, typically as a result of of the competitors, as a result of of the price, as a result of of the launch window, they cut back their funding that’s devoted to publishing. They don’t all the time know the worth of the franchise effectively, as a result of the publishing headquarters usually have a number of IPs. And relying on the timing, the worth reduces or expands. So it is variable.

Picture credit score: Amazon Prime Video

My bosses, in case you take a look at their timeline, it has been 17 years since they [acquired] this franchise. So you possibly can think about they have been ‘sitting’ on this franchise for a very long time earlier than they really acquired the settlement with Sony and Amazon [to make the TV show] – however they have been affected person. They did not wish to toss something out on the streets simply to have some income.

They have been affected person for the precise situations. That is what I actually recognize [about] Rick and Larry: they’re taking their time as a result of they know that each time one thing will exit the door with The Wheel of Time brand, it is gotta be prime.

It is fascinating that Iwot comes into the business as an outsider. Did you get the sense that they know what they’re stepping into?

I contemplate [us] a bit like outsiders within the video games business, however [more] importantly, Iwot are tremendous specialists in transmedia. Everybody needed to do [transmedia], no one was actually in a position to do it effectively, as a result of that they had this angle of video video games [first versus] different issues.

So, take a step again, and we have two guys who’ve extra of a wide-angled view – that may [really] assist. They’ve the novels, they’ve the sequence, they’re working exhausting now on video video games, and they’ve ambitions for animation and a function movie. I think that is the primary time in my profession that the choice makers are the perfect ones I’ve met for a transmedia train.

We’re in a very difficult period for the video games business. Does that change something with regards to the method of hiring employees for a brand new studio? What’s the present temperature of the sport dev panorama in Montreal?

Since Covid, 2019 to now, I recruited three core groups for three completely different studios. Again in 2019 and 2020, nobody needed to maneuver. Folks needed stability, they did not need change, which was regular. It was actually exhausting to recruit from scratch. 2022, 2023, that is when cash was free. Rather a lot of initiatives acquired greenlighted. Rather a lot of studios popped out. The employment fee was very, very excessive. Very [few] folks have been accessible. So it was very troublesome, and [for] the employees, I bear in mind throughout these conferences and interviews, it was extra, ‘what are you able to do for me, slightly than me for you?’

So the great finish of the stick was with the worker. Salaries have been loopy in 2022, 2023 – that was the height, peak, peak. It was virtually ridiculous.

I noticed on the finish of 2023, 2024, that we went over the summit. As a result of of the elevating of rates of interest, cash wasn’t free any extra, silly initiatives that have been greenlighted 2 or 3 years in the past have been launched and have been a disaster. That took air out of the balloon, which was simply regular. We wanted to have sizzling air taken out of the balloon.

Now, in 2025, there is a return from the pendulum to a extra regular steadiness. And I think since not quite a bit of studios are opening up or rising their groups, those which can be doing it have the luxurious of extra accessible folks as a result of there are [fewer] jobs. So, our problem is to select the precise particular person, not essentially the one who is accessible, however the precise particular person on the proper place, on the proper time.

Do you might have a selected affinity for The Wheel of Time your self? What excites you about this mission particularly?

I have not learn the 15 novels, however I’m a excessive client of The Lord of the Rings, Sport of Thrones, and all that. I had heard about The Wheel of Time by way of my daughter. The hour after I completed my first interview with Rick, I binged season 1 of The Wheel of Time in two days. The week after, I binged season 2. I completed season 3.

I stated, ‘oh boy. How come this wasn’t on my radar?’ It is such a deep, documented excessive fantasy story. You may go in numerous [directions]. And I found that the ladies [characters] have very essential, decision-making, and highly effective positions, which is one thing that the gaming business possibly wants a bit, in that correct means. I noticed all the probabilities: the magic, how do we take care of the magic so it is not all clumsy or simply VFX? So I began [seeing] the potential of it turning into a sport.

“I see this as oxygen, contemporary air for quite a bit of folks. Hope, optimism, as a result of I think we need this.”

It has been talked about in earlier interviews that The Wheel of Time sport is probably focusing on next-gen consoles. How rapidly are you trying to scale up? What does the subsequent 12 months or two seem like?

Actually, the very quick time period problem is to kind and recruit the core workforce. For us, it is possibly 12-15 builders. We need to recruit our director of artwork, tech and design. And afterwards, we will recruit with them [included] within the course of, clearly.

I would say within the subsequent twelve months, this could be the idea part. On the idea part, you do not wish to be too [big], as a result of that is not useful. I would say within the subsequent twelve months, between 30 and 50ish folks. That could be a good measurement workforce for idea. At maturity, at manufacturing, that is when we’re speaking about between 200 and 300.

You have been doing this for such a very long time. Does it nonetheless excite you if you leap into founding a brand new studio?

Sure. I could not sleep [last] evening, as a result of I was considering, ‘I have so many issues to organize, I need to be centered, and to channel the perfect messaging doable’. I see this as oxygen, contemporary air for quite a bit of folks. Hope, optimism, as a result of I think we need this. And we’re only one instance. Issues are powerful, sure, however there’s mild on the finish.

Particularly with [this] franchise. It is the accountability now of the gaming guys to make good with a franchise that’s established – and the strain is on us. That is what I like, as a result of we know we have a jewel in our arms.

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