Should you’ve performed Cyberpunk 2077: Phantom Liberty, you’ll little doubt bear in mind the Chimera. It’s a hulking, spider-like tank that chases you relentlessly, destroying each piece of the constructing round you earlier than trapping you in a one-on-one battle. It is the largest boss struggle in the entire sport, and was a monumentally advanced sequence for developer CD Projekt Pink to create.
So, how was this intricate multistage mission put collectively? We spoke to a number of builders from throughout a number of totally different departments to discover out what the thrill and issues had been. That is how Phantom Liberty’s Chimera encounter was constructed, from idea to controller.

The totally elaborate design course of for the Chimera began with the most straightforward of propositions: an enormous boss battle with an enormous boss tank. Filippo Ubertino, Cyberpunk’s Senior Concept Designer explains:
“I had a really small temporary and it was one thing like this: we wish to do a boss struggle that will likely be a spider tank. Internally, we at all times refer to it as a spider tank, however the truth is it isn’t a spider as a result of it has six legs, so it is probably not a spider and it isn’t truly a tank as a result of it would not have a crew. So Chimera suits higher.
To start with, we did not have this claustrophobic surroundings in thoughts. So we additionally considered possibly we might have this tank leaping round, however we determined that we needed one thing heavier, one thing scary in a way, not like a toy leaping round.”

That want for heft and weight knowledgeable the whole look of the Chimera. It nearly evokes kaiju-like monsters, additional enjoying into the metaphor of it destroying the mannequin of Night time Metropolis’s Dogtown district on the centre of its museum dwelling. It was constructed to impose itself on each the tight confines of its environment and the participant, who’s tiny by comparability, one thing Paweł Mielniczuk, Artwork Director at CDPR, expands upon:
“We thought that it might be good [to create] this type of man versus machine, David versus Goliath second the place we now have to, as a single particular person, struggle with one thing so large and elaborate and highly effective. There have been loads of iterations on even an achieved mannequin. Altering one thing, changing issues. Including vary, the aptitude of rotating quicker, transferring quicker, et cetera. Including grenade launchers. Finally additionally including the drone compartments, which weren’t a part of the unique design, however had been wanted to add a further section of fight within the third stage of the boss struggle.”

“We did not have an ideal gameplay concept at the start,” Ubertino reveals. “So we began with [lots of different ideas;] many legs, excessive legs, one thing smaller, one thing greater. And when a type of sketches was chosen, we had been like, ‘Okay, now we’d like to block it out.’ So we now have very tough 3D fashions so [the gameplay team] can check it within the degree. That one was a bit bit extra comparable to the ultimate one. I attempted to preserve the form as comparable to that block out, even after I began including particulars in 3D and making it extra plausible, extra like an actual tank.”
However regardless of being neither a spider nor a tank in the long run, the eagle-eyed amongst it is possible for you to to spot some points of the unique design that stay to today. One thing that Ubertino discovered the proper method to repurpose.
“Should you have a look at the rear part, there’s fairly an enormous door. At first we did not know that we weren’t going to use a crew, in order that door was supposed to be the opening for the crew. However we ended up [making the Chimera] an enormous drone primarily, and the door continues to be there.”