Of their small workplace tucked away in Quebec Metropolis, Canada, IGN sat down with three of Yellow Brick Video games’ technical gurus: CTO Louis Tremblay, VFX Lead Raphaelle Dubois-Beauchamp, and Recreation Director and Co-Founder Frederic St-Laurent. Collectively we mentioned the distinctive points of their upcoming recreation, Eternal Strands, which makes spectacular use of Unreal Engine 5’s capabilities.
IGN: I hold listening to individuals in your group speaking in regards to the idea of “merging physics with magic.” Are you able to discuss what meaning and the way you’re conducting that with Unreal 5?
Tremblay: In Eternal Strands, we wished to merge our magic with the physics gameplay. That was one thing that […] we wished to obtain for a really very long time is attempting to carry the joyfulness of physics video games and simulation video games right into a extra motion-packed recreation.
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