The Mafia sequence has lengthy been a recent of franchises like GTA and Saints Row, however its focus has at all times been way more slender than these sprawling video games. From the very first Mafia recreation, the purpose was to ship a playable traditional mob film, making for a well-recognized pastiche of themes and characters. The primary recreation was technically an open world in that you simply drove between mission hubs, nevertheless it was largely centered on its narrative. For its newest recreation, Mafia: The Old Country, 2K is equally centered. GameSpot spoke with govt producer Devin Hitch and recreation director Alex Cox about the change in setting and a renewed concentrate on making fight really feel intimate and private.
The earlier video games have slowly develop into extra trendy, beginning in the Nineteen Thirties after which venturing into the Nineteen Forties and Nineteen Fifties in Mafia 2 and eventually the Sixties in Mafia 3. Except for transient interstitial tales, they’ve additionally all taken place throughout a fictionalized United States. That makes this setting, 1900s Sicily, a big change for the sequence, however one that will not be unfamiliar to followers of organized-crime fiction.
Mafia: The Old Country – “Loyalty is Every part” Story Trailer
Please use a html5 video succesful browser to observe movies.
This video has an invalid file format.
Sorry, however you’ll be able to’t entry this content material!
Please enter your date of beginning to view this video
By clicking ‘enter’, you conform to GameSpot’s
Terms of Use and Privacy Policy
“After we [begin a] undertaking, as we normally do, we return to the drafting board, we have a look at the ‘Mafia’ DNA,” Cox stated. We return to the undertaking, the franchise pillars to determine what would make for a brand new ‘Mafia’ recreation, what we would like it to be totally different about this one. And in some methods, what we would like about it to be the similar. And after we have a look at Mafia, the Mafia sequence and what was achieved in the earlier three video games, they begin to develop into this story of organized crime in the twentieth century. Visiting totally different historic eras which can be very iconic, very acquainted to a mainstream viewers. Gamers can have seen Godfather, ‘Goodfellas’, Untouchables, all of the varieties of films that outline very iconic eras in organized-crime historical past.”
Making a prequel was a aware determination too, to provide new gamers a recent begin in the event that they have not performed a Mafia recreation earlier than. Cox hints that returning gamers will discover some references to later video games as properly, since the Mafia sequence has had a unfastened however unmistakable continuity.
“The Sicilian Mafia is the forbearer of the US mafia, the prison custom that gave the Mafia its title. [They] coined the time period that grew to become the manner that all of us describe organized crime internationally now, [and it] was born in Sicily at a really explicit time and for very explicit causes. And so we discovered that fascinating. We discovered it fascinating as a result of it is a totally different setting than the American city cities that we have visited in the previous.
“And in addition in all people’s head there may be this mystique and fascination with these, the Sicilian mafia, it is much less well-known. There’s extra to find for gamers who’re , notably followers of crime style, it is one thing that is much less properly trod than these different eras that possibly we have achieved earlier than. And in the event you’ve seen any of the Godfather films, you understand that there is sections, every of them has sections set in Sicily and the custom, the manner that the guys seek advice from it. The outdated nation comes from the manner that American mobsters usually seek advice from Sicily as they’re speaking to at least one one other in crime films and TV exhibits.”
These pop-culture touchstones aren’t any accident. Greater than many different sequence, Mafia has at all times been very clearly impressed and paying homage to traditional organized-crime tales like The Godfather and Goodfellas. Cox acknowledges that it “wears its coronary heart on its sleeve” and the sequence has deliberately made a few of its characters and plot factors recognizable. As the sequence has continued, although, it is progressed into extra authentic storytelling.
“We now have moved away from that, over the years, to inform extra authentic tales,” Cox stated. “Nevertheless, a part of the promise that we wish to make to gamers is that you’re enjoying a personality in these films. When you’re a fan of the crime style, you are going to have that fantasy. That is the fantasy in your head, is not it? To be the essential character in these films. And so we at all times attempt to discover a good combine there of contact factors which can be acquainted, our personal authentic content material and our personal authentic, as an instance universe, and our tales that we inform inside there. In order that’s the steadiness actually.”
The most important change to Mafia: The Old Country most likely involves its fight, which appears geared toward changing into extra private and up-close. Mafia has at all times aimed for extra grounded storytelling than its contemporaries–in the very first Mafia recreation, a rival mob sending a handful of enforcers to assault your crew was seen as a serious escalation in an ongoing battle. The Old Country pushes that concept even additional with the introduction of knife fights, a grisly close-quarters type of combating that was frequent earlier than the introduction of automated weapons.

“We’re set in a rural setting and all people lives to some extent in an agricultural or a rural financial system,” Cox defined. “So the weapons of the farmer or the poacher is a part of it too, to attempt to evoke that feeling of this fairly impoverished. While you think about Sicily in your head, it is this dusty, hard-scrabble setting. And that is actually what we wished to place throughout in the complete fight design along with the firearms themselves. After which likewise, there is a lengthy custom of knife-fighting and utilizing knives in Sicily, which derive from their frequent use on this agricultural setting. After which additionally a lot of several types of knives that specialize for various usages, however then clearly grew to become related to Sicilian gangsters and arranged crime over time.”
The concept of knife fights went by way of a number of totally different iterations. The crew began with big knives, “nearly like swords” as Cox describes it, which had been the ones most related to Sicilian knife-fighting. That concept grew to become impractical throughout improvement, however the finish result’s a extra versatile system with a number of sorts of knives that imbue you with totally different abilities.
Hitch added that the crew did analysis round Sicilian knife-fighting, particularly in the pre-production part, and located that it was thought of nearly like a martial artwork, and native artisans put nice care into the manufacturing of those knives as instruments and weapons.
“We despatched some of us to Sicily, really, to have a look at how these knives had been crafted, as a result of there is a actually stunning inventive high quality to a few of these,” Hitch stated. “After which we really met with a few of the knife smiths, the guys who’re really making these, they usually’ve been doing it in a really related manner for the final 150 years or so. So there’s some actually cool, fascinating stuff that lit a artistic fireplace for us in pre-production. After which we’re actually proud to see how that is translated to the display screen, and it’s a new mechanic in the recreation that we’ve not had earlier than.”
Typically that analysis revealed ugly particulars as properly. Cox stated there was one notably grisly description of an argument between rival clans that broke out over who laid declare to a bench in a church, main to an enormous knife struggle in the city sq. with a number of casualties. To seize this degree of violence, Hitch stated the tech and character artists labored out methods to provide procedural blood marks out of your fights, which seem on characters’ our bodies and pool on their garments. All of this was made to assist obtain one in every of its key targets, which is to make the violence really feel actual and impactful.
“That was one thing that was actually enticing when it comes to storytelling, as a result of one in every of the issues in earlier Mafia video games that now we have at all times wished to do, was get extra up shut and private with a few of the key antagonists, or as an instance ‘bosses’ in the recreation,” Hitch stated. “And since we’re such a sensible recreation, we’re not a superhero recreation or issues like that, there was not essentially as a lot alternative to get actually up shut and private whenever you’re doing gunplay. There’s this distance.”
Cox added that the knife fights current “an awesome alternative for us to stand up shut and private with story characters and struggle out the final minutes of their lives, their faces with the cutscenes and cinematic presentation you’d anticipate from that, which in the previous we weren’t capable of do.”
Weapons are nonetheless current in Mafia: The Old Country, however the setting means they don’t seem to be as omnipresent as they’ve been in earlier games–particularly Mafia 3. Hitch famous that in that recreation, set in the Sixties, Lincoln Clay was a Vietnam veteran, and the gameplay was constructed round the time interval and his experiences. That meant he had prepared entry to a lot of weapons, ammo, and grenades at any given time. The Old Country, by comparability, desires to make you’re feeling extra scrappy, needing to scrounge for restricted assets and make calculations about what to do with them.
“That was one thing that we actually felt jived tremendous properly with this hard-scrabble, resource-depleted setting of 1900 Sicily,” Cox stated. “So we launched concepts, the assets to the participant are scarcer than Mafia: Definitive Version, for instance. So it’s important to be a bit extra thoughtful in how you utilize your ammunition. We launched the concept of looting enemies to seek out bullets and different fight assets as you play by way of these encounters. And customarily we dialed up the problem a little bit bit so the feeling is a sort of surviving in a few of these harmful encounters. Somewhat than if I used to be to make use of the Lincoln Clay, Mafia III instance of charging in there in a navy sense. Enzo [the Old Country protagonist] has to play by way of these fight encounters in a extra tactical and regarded method due to these issues, restricted assets and barely raised fight problem.”
There are nonetheless large-scale gunfights, which Cox stated workout routines some “inventive license” on Sicilian historical past, and from time to time you will have to replenish and put together for a big encounter. But it surely requires some extra prep and looting our bodies, versus Lincoln Clay calling in a provide drop.
“While you’re Enzo, there’s a level at which every thing that you simply introduced with you begins to run dry,” Hitch stated. “And that is whenever you begin considering, ‘Okay, how am I going to get to that subsequent physique to get a couple of extra bullets or a bandage or one thing like that in order that I can maintain going?’ And that is one in every of the issues that I actually like about the combat–ultimately my play type, I’m going in quiet and ultimately I get noticed after which I’ve to start out capturing my manner out after which that is after I begin getting scarce on assets. So I believe it undoubtedly makes you suppose, and that is one in every of the issues that we wished in our fight was to be intentional in that regard.”

Cox stated that the system is made to be dynamic, so assets will wane as essential to be sure to’re stored in a “zone of shortage” to maintain fight tense. That additionally helped facilitate the concept of knife fights as your trusty sidearm that by no means runs out of ammo, “one thing you’ll be able to flip to in these moments of desperation.” Finally the purpose is to have an ebb and circulate of several types of fight encounters with totally different emotions.
“We have choreographed shootouts the place ammo shortage and issues like that are not a part of the design formulation,” Cox stated. “After which now we have prolonged intervals in varied missions the place you might be enjoying your personal methods. The place you’ll be able to select whether or not you go stealthy, whether or not you go loud, tips on how to method the goal. So once more, like each earlier Mafia recreation, there is a rollercoaster of various experiences from recreation to finish.”
Mafia: The Old Country is coming to PC, PlayStation 5, and Xbox Collection X|S on August 8.
