Final night time’s information that Sony is pulling the plug, maybe briefly, on its new stay service hero shooter Concord won’t have come as a large shock to many.
Inside days of the game’s launch, experiences emerged that it had sold an estimated 25,000 copies – 10,000 on Steam, 15,000 on PlayStation – and participant counts have been low. In accordance to SteamDB, Concord peaked at 697 concurrent customers on August 24, the day after launch, and dropped sharply after that.
At the same time as we recorded this week’s GI Microcast on Monday morning, discussing the myriad causes behind Concord’s struggles, simply 39 folks have been taking part in.
No firm takes the choice to shut down an internet game calmly, particularly when stay providers are a large a part of your ongoing technique. Canning Concord can have been based mostly on many, many components, nevertheless it’s a secure wager that gross sales and energetic participant depend shall be chief amongst them for Sony. In spite of everything, multiplayer video games are costly to function and doing so to solely service a small variety of folks shouldn’t be price efficient – significantly in such financially turbulent instances as these.
So how many players does an internet game need to warrant its continued growth and assist? The reply will in fact range for every title relying on the developer’s measurement, state of affairs, and its monetary and inventive goals. Fortuitously, we requested analysts and growth veterans to assist shed mild into the method behind these game-killing choices forward of our stay Q&A podcast throughout Devcom 2024.
“Is that this a trick query?” laughs Piers Harding-Rolls, head of video games analysis at Ampere Evaluation. “There are so many variables in play right here that it’s probably not doable to reply this. For one game it is likely to be 200,000 month-to-month energetic customers, for one more two million.”
He lists of a number of components that have an effect on whether or not a game lives or dies: R&D funding (each earlier than and after launch), salaries and different staffing prices, advertising and marketing spend, infrastructure and repair supply prices, the game’s enterprise mannequin and its monetisation technique, platform assist, financing repayments, licensing prices, publishing prices – the record goes on.

“Throughout all these parts, not one game or video games firm is strictly the identical, so the break even quantity will differ as a end result,” Harding-Rolls provides.
“Other than return on funding, there’s one other issue which wants to be thought-about: having a large enough inhabitants to make the game playable and enjoyable wherever you’re on this planet. As a participant you don’t need to be ready ages because the game finds different players to be a part of your staff or compete in opposition to. If there’s a sense that a game is underpopulated, players shall be turned off and go, and discover one thing else to play.”
Concord is not an outlier. We have seen dozens of on-line video games shut down over the previous two years, and generally after a comparatively quick time of being stay.
For example, Synched – a free-to-play shooter developed and revealed by Tencent, the world’s largest video games agency – was shut down only one 12 months after launch. A supply at Tencent informed GamesIndustry.biz the game was catering to simply 10,000 day by day energetic customers by the top, with concurrent estimated to be between 500 and 1,000.
In February 2023, eight shut down bulletins have been made inside the house of a week, with affected titles together with Apex Legends Cell, Rumbleverse, Knockout Metropolis, CrossfireX, Crayta and Dragon Quest The Journey of Dai: A Hero’s Bonds.
Knockout Metropolis was simply two years outdated when its servers went darkish, and developer Velan Studios had already shifted the game to a free-to-play mannequin within the hopes of attracting extra players after it break up with writer Digital Arts. Velan co-founder Guha Bala tells us the game ranged between 1,500 and 5,000 peak CCUs earlier than it shut down.
Bala echoes Harding-Rolls’ feedback when he tells us that deciding whether or not or not to finish an internet game is a “nuanced concern.” Once more, the variety of energetic players required to survive is dependent upon a vary of things, together with the kind of game you are working.
“For a PvP multiplayer game that’s ability based mostly, particularly for ranked play, every area ought to have a peak CCU depend of 10,000,” says Bala. “Because the CCUs disperse between areas, uneven latencies relative to the server change into components, so matchmaking instances can improve dramatically. Some areas, like Australia, are intrinsically challenged as a result of they’re low inhabitants and much away from different areas.
“There are methods like the particular rollback code that we utilized in Knockout Metropolis that made the game a good expertise at a lot decrease CCUs, so we might push 2,000 CCUs and nonetheless present a good expertise in North America and Western Europe.”
“If there’s a sense that a game is underpopulated, players shall be turned off and go, and discover one thing else to play”
Piers Harding-Rolls, Ampere Evaluation
Video games that are not constructed round skill-based matchmaking can survive with a decrease variety of players, with Bala suggesting 5,000 CCUs per area. In the meantime, PvE video games can perform with even fewer – round 1,000 to 3,000 CCUs per area – as a result of bots can function each enemies and allies, which means the participant’s expertise is much less reliant on the presence of different people.
Bala provides that the enterprise mannequin will be a “far larger concern” when it comes to preserving a game alive. Persevering with operations and growing new content material depends on extra money coming in, so participant retention turns into essential. With free-to-play video games, for instance, he estimates that not less than 5% of the whole userbase need to be spending so as to keep prices (though this could in fact range from title to title). This implies the variety of CCUs wanted to be economically viable is likely to be nearer to 50,000 or extra for some free-to-play titles, which Bala describes as “a large barrier to entry for many new video games.”
Concord, nevertheless, was not free-to-play, as a substitute choosing a Helldivers 2-style mid-range value level. The game additionally didn’t function microtransactions or a battle go, so the income it generated was purely from gross sales – and whereas we do not know Sony’s gross sales expectations, it is a secure wager the estimated 25,000 for week one are far in need of what the shooter wanted.

Plus, premium titles for PC and console usually have bigger groups, which additional will increase your prices. Based mostly on his personal experiences, Bala hypothesises that a 50-person staff would quantity to $500,000 a month simply in labour prices – based mostly on that, he estimates a $20 game would need to promote 25,000 per thirty days to match this. Concord, in the meantime, had a $40 price ticket and developer Firewalk Studios had not less than 150 employees.
Regardless of the prices, and the very fact his personal game shifted to free-to-play, Bala believes extra stay service video games need to be constructed across the premium mannequin.
“Personally, I feel for there to be an explosion of innovation within the PvP space, we need to discover extra routes to experiences that players would pay for up entrance,” he says. “In any other case, that section of the market will look increasingly more like cell titles, the place monetisation and paywalls usually take the place of compelling emotional experiences.”
Whether or not that is the top for Concord stays unclear. In yesterday’s assertion, game director Ryan Ellis stated the Firewalk staff shall be “exploring different choices” for a way to take the title ahead.
What is obvious, nevertheless, is that launching a new stay service title could also be more durable than it is ever been. With hundreds of thousands wrapped up within the likes of Fortnite, Roblox, GTA On-line and others, attractive them to attempt a new title – even for a quick interval – is not any straightforward feat. If even the market-leading PlayStation is struggling to pull within the players required, it is secure to surmise that Concord will not be the final short-lived on-line game we see within the years forward.