[Note: All footage is from a work-in-progress alpha build.]
Having lastly seen The Outer Worlds 2 for myself, it’s clear that leaning into deeper RPG components was one of many priorities for developer Obsidian. The place the primary sport was extra approachable with streamlined programs and development for constructing out your character, the sequel is about avoiding homogeneity, and even egging you on to play in unorthodox vogue. But it surely’s not totally about being advanced for the sake of it. The Outer Worlds 2 needs gamers to get inventive, develop into extra specialised with the issues they spec into, and possibly embrace the oddball selections they could should make.
“We’re on the lookout for methods to incentivize the participant to experiment with completely different builds, both conventional or non-traditional,” design director Matt Singh advised me in a dialog about how the group has revamped its RPG mechanics. When talking to the broader method, he stated “We actually wished to lean into synergies, taking a look at how participant Expertise, Traits, and Perks can all infuse into attention-grabbing builds that play off of different programs.” You might see a few of these concepts at work in our unique 11 minutes of The Outer Worlds 2 gameplay, the place the brand new gunplay, stealth, devices, and dialogue have been showcased. However for this a part of our IGN First for unique protection on The Outer Worlds 2, we’re specializing in the nitty gritty of how all these programs have been reworked and what you’ll be able to anticipate from them.
Rethinking the Ability System
“We might typically see characters good at all the pieces, which by the top of the sport, minimized your private expertise together with your character,” lead programs designer Kyle Koenig advised me when reflecting on the primary sport and contemplating adjustments for the sequel. A part of how Obsidian is doing that’s by transferring away from the Ability classes that grouped your stats collectively within the authentic and going with particular person Expertise which have extra drastic variations between them. “We wished to concentrate on making every particular person level-up and funding actually vital. There’s much less confusion on once I ought to put money into one Ability or the opposite. If I wish to be a participant that is all about weapons and utilizing medical units, I do know which Expertise I really want to care about. By having them separated and never in groupings, it lets characters be extra specialised.”
Singh added, “There’s greater than only a conventional stealth-focused construct, combat-focused construct, or speech-focused construct. There’s numerous mixing of ideas, taking part in with different programs and incorporating these into a reasonably broad, however distinctive vary of various participant profiles.” He alluded to having sure investments in Expertise manifest in different methods resembling Statement, which might spotlight issues within the surroundings that you simply wouldn’t have the ability to establish in any other case like secret doorways or objects to work together with that may result in alternate paths ahead.