Final month, Twin Sails Interactive spun off from the Asmodee Group as a part of a “strategic administration buyout”.
Retaining its staff as an unbiased studio, Twin Sails CEO Nicolas Godement spoke to GamesIndustry.biz about the way it intends to construct a sustainable platform for indie builders, and the methods it would adapt AAA methods to nurture indie video games for long-term progress.
“We see a possibility to do issues in another way,” says Godement. “The issue is when a studio’s sustainability relies upon an excessive amount of on discovering the subsequent hit. And on the off probability a sport does take off, why transfer immediately? Why not construct on that momentum to set up a model and an viewers by producing extra content material for a few years?”
Godement emphasises that if a studio spends years growing a sport for it to be an immediate hit, shifting on instantly to recapture that success is a mistake.

As a substitute, builders ought to make investments time in analysing what made that hit work, and domesticate it into one thing even higher.
“If we will nurture and develop a line-up of beloved manufacturers, we’ll doubtless have a way more steady, strong enterprise. And, in flip, we’ll be a greater accomplice for builders.”
With this in thoughts, Godement explains that Twin Sails needs to purchase new video games and current IP with “untapped potential”.
“We can’t ask to personal IP as a part of our settlement, however we could set separate phrases and situations to purchase it for a worth, if the studio is open to it,” he notes. “We’re additionally enthusiastic about securing rights to launched video games the place the studio has moved on however we nonetheless see potential.”
Godement highlights the significance of “re-igniting” communities and followers of stagnant IP, and offering these video games with new content material and updates or follow-up titles.
“In each instances, we take the lengthy view,” he says. “Does the sport have legs past the preliminary expertise? Does it not really feel too gimmicky? Can we see ourselves – and the group – supporting it for years to come? If that’s the case, we’re prepared to spend money on that future.”
The general objective for Twin Sails is to have 4 to six titles in its portfolio a yr, Godement says, including that it hopes a “good share of these will develop into long-term operations.
To realize this, Twin Sails is trying in the direction of how AAA publishers construct manufacturers out of its portfolio, and the way these establishments maintain franchises for many years with out gamers dropping curiosity.
“For all their points proper now, we glance up to how intentional the most effective AAA firms are at constructing sport manufacturers,” Godement explains. “It is a part of their construction – roles, processes, and documentation geared toward sustaining franchises.”
He says Twin Sails needs to work intently with the studios it indicators to determine what it’s a few developer’s sport that makes it stand out and can entice gamers to return for many years.
“In a crowded house, you want to stand for one thing”
“Few indies video games ship on such a transparent and powerful [premise] as epic battles for Whole Struggle or being an agile and lethal murderer in wealthy historic settings like Murderer’s Creed.”
Godement says the writer needs to assist its studios construct “a strong inventive basis” with assets similar to lore books, visible artwork bibles, in addition to a long-term roadmap for what a sport’s content material will appear like a decade after launch.
“The primary port of name will typically be stay operations: updates, DLC, new options, and so forth,” he clarifies. “We have been working a sport like Ember Knights for 3 years with new content material platforms, or Terraforming Mars for seven years. However in some instances, new content material is likely to be higher match for a follow-up sport as a substitute.
“It goes past pre-production or launch. It is how we’ll issue participant and demanding reception in adjusting the multi-year roadmap, how the sport and the model want to evolve.”
This method is what Godement says will set Twin Sails apart from different mid-sized publishers.
“It is constructing manufacturers that gamers come again to,” he says. “For others, it might be specialising and excelling inside a given style, or having a singular tone of voice and a captive, actionable viewers.
“In a crowded house, you want to stand for one thing.”
