After Valve largely stepped away from making new video games within the 2010s, Swedish developer Fatshark stepped in to be inheritor obvious to the mighty Left 4 Lifeless.
With 2015’s Warhammer: The Finish Occasions – Vermintide, the studio scratched that specific itch by swapping zombies for the enormous rats of the Skaven, cleverly adapting the Warhammer fantasy universe to a related first-person co-op expertise of crowd management, fraught escapes, and unpredictable appearances by tricksy enemy varieties.
With 2018’s Warhammer: Vermintide 2, the studio expanded on each side of that first recreation, and constructed it to final, with development methods and lessons that made it a perennial co-op favorite. Then with Warhammer 40,000: Darktide in 2022, the studio graduated to Video games Workshop’s extra fashionable sci-fi licence, bringing a visually beautiful rendition of 1 dirty nook of that huge universe to life with equally top quality co-op gameplay.
The bones of a nice recreation have been there, however Darktide did not instantly have the lengthy tail of Vermintide 2, and participant numbers dropped off shortly. Put side-by-side with as we speak’s model of the sport, which has new modes, missions, weapons, and deep character development, the launch model appears extra like a Steam Early Entry launch on reflection.
“Our philosophy is that, so long as you come back after we do an replace, we’re pleased”
Victor Magnuson, Fatshark
“Initially we had a actually good reception,” says Victor Magnuson, design director, talking at Summer time Recreation Fest’s Play Days occasion in June. “Everybody actually favored it – they favored the missions and so forth. However because the weeks went on, individuals began complaining concerning the surrounding methods, the meta methods, just like the development, the loot system, the way you purchase weapons, and so forth.”
Fatshark’s previous successes ended up hanging over the staff.
“I feel a part of it was comparisons to Vermintide [2], which had been a stay recreation for 5 years by then; we up to date that recreation with a lot of issues. So players anticipated all of that stuff to be current in Darktide as effectively at launch, which was sadly not potential.”
Following launch, the builders went back to the drafting board to get participant sentiment into a higher place, and make the sport as enduring because it had the potential to be.
“We actually sat down and checked out all of the methods and began selecting it aside,” Magnuson says. “The first factor we needed to repair was the category system within the recreation. Our preliminary plan was to have it pretty much like how it’s in Vermintide, after which do a number of lessons in every class: so we might have three veteran lessons, then launch them one-by-one.”

That strategy, nonetheless, ended up not being fairly proper for Darktide, with Fatshark choosing one thing extra versatile.
“As an alternative of doing that, we determined to create the expertise system we now have now, with this greater expertise tree that provides extra freedom to the participant to resolve how they need their veteran to play. In order that was the massive main replace we did, which was mixed with the Xbox launch [in 2023]. That’s when the recognition of the sport began turning, so a lot of players got here back and began taking part in once more, and actually favored it.”
Canine days
Minimize to mid-2025, and the sport has simply launched its first paid class, the Artbites. For these much less acquainted with the Warhammer 40,000 universe, think about a police officer who’s accompanied always by a fierce cyber canine that may assault enemies on command. The sport’s foyer space, the Mourningstar, at present has so many canine that it is like a grimdark model of Finest In Present.
“We had a few choices we have been fascinated with, however in the long run, we actually favored the thought of a pet class, so we actually needed to try this,” Magnuson says. “So we discovered the Arbites and their Cyber-Mastiffs, and thought that will be a tremendous cool addition to the sport.”
Permitting the canine to accompany players all through every stage is probably essentially the most enjoyable contact concerning the Arbites class. Whereas Fatshark contemplated the thought of “simply having [the Cyber Mastiff] as a capability or one thing like that”, the studio knew taking one other tack would have extra worth to the participant.
“We determined to danger a bit and begin engaged on having a consistently current canine. After we received it working, we went, ‘that is 100% what we now have to do’.”
Having this extra character within the surroundings did pose sensible challenges for the staff.
“It took a whereas to get there, however now we really feel we’re in a good place, and that we’re able to do one thing the place we cost a little additional”
Victor Magnuson, Fatshark
“It was a scary proposition, proper? Will we have the ability to have this canine working with you always, and never getting caught on stuff? It took a lot of labor to make him traverse the surroundings naturally, avoiding issues, and stuff like that.”
Accompanied by a massive replace that provides the sport’s missions a clearer narrative construction, Darktide has reached its highest variety of concurrent customers on Steam since launch, with over 43,000. Players aren’t completely pleased – the sport’s dear beauty microtransactions are the topic of quite a few unfavorable Steam evaluations in current days – however nearly three years of assist has undoubtedly made it really feel like a extra full expertise.
The studio made a aware resolution to attend earlier than charging for DLC, with each main replace launched up till this level rolled out without cost.
“The philosophy for Darktide is that any content material that might cut up the participant base, we give away without cost. So any mission content material, recreation mode content material, or any new weapons and stuff like that we’ll give away without cost. However we really feel that a participant class lives on the facet. You do not have to have it, you possibly can nonetheless play with all your folks. So that’s one thing we are able to cost for, as a result of it is an addition to the sport. It would not cut up the participant base in any means.”
It looks as if the studio noticed releasing paid DLC as one thing it needed to earn from its neighborhood.
“Players are pleased, we really feel we have got the bottom methods in the proper place, the development is there, it is enjoyable to play. We have these lessons which can be deep and have a lot of various play types in them. It took a whereas to get there, however now we really feel we’re in a good place, and that we’re able to do one thing the place we cost a little additional.”

The ups and downs of Darktide since launch aren’t a new phenomenon for Fatshark – Vermintide 2 had a related course correction within the aftermath of its launch. Veteran players have extra endurance and understanding for the studio’s means of doing issues, however newer players have been much less educated on that entrance at launch.
“All of our present participant base, after we launched Darktide, they knew – ‘it is going to get higher, so don’t fret,'” Magnuson says. “Lots of the brand new players have been saying that it was lacking one thing, however all the old-fashioned Vermintide players have been like, ‘don’t fret about it, they’ll repair this, they’ll add methods and it’ll get higher – simply wait’.
“Now, the entire participant base has understood how this recreation will evolve and that there will likely be new stuff coming and coming, and so they’ve additionally gotten used to the tempo of how and after we launch stuff. We strive as a lot as potential to maintain a three-month cadence, and for main updates, a year. And we have additionally added small occasions in between so there’s one thing to play, or one thing cool occurring within the recreation.”
What’s subsequent
Magnuson says Fatshark will maintain engaged on Darktide so long as there are players, explaining that the studio is “consistently evaluating” whether or not it nonetheless is sensible to assist its video games. He affords a “minimal two years” timeframe of latest content material to come back for Darktide and factors out that after seven years, Vermintide 2 remains to be being supported by the staff. “It’ll be a very long time earlier than we cease engaged on these video games, I feel.”
The current increase in participant numbers from the brand new class little doubt extends that outlook even additional for Fatshark.
A key issue behind the sport’s stickiness is that the studio would not need Darktide to have whole management of its players’ spare time. Even when some components of the neighborhood may deal with the sport that means, it isn’t positioned as a dominant live-service timesink, which is refreshingly level-headed. It leaves loads of room for players to take pleasure in different video games and drop in casually.
“Our philosophy is that, so long as you come back after we do an replace, we’re pleased,” Magnuson says. We do not suppose it is potential to have your entire participant base taking part in the sport endlessly, consistently, so so long as they arrive back, we’re tremendous pleased.”
The factors for Darktide’s ongoing success is easy, then.
“Our aim is to make you not uninstall the sport, mainly,” he concludes. “In case you maintain it put in, then we’re pleased.”
