Launched in 2023, Mundfish’s first recreation Atomic Heart has simply reached 10 million gamers – a milestone the studio makes use of to advertise its recreation funding initiative Powerhouse, which goals to be totally different each from each conventional recreation publishing and studio-to-studio funding like Innersloth’s Outersloth fund.
Throughout this previous week of showcases and livestreams, Mundfish revealed its first recreation from Powerhouse – horror survival-shooter Sick – in addition to in-house video games Atomic Heart 2 and The Dice. In accordance with (*6*), all three video games had been amongst the high six most wishlisted titles to come back out of Summer season Sport Fest.
GamesIndustry.biz caught up with Mundfish forward of these reveals to seek out out extra about Powerhouse’s plans for the future. This dialog was partially translated from Russian by Mundfish’s director of communications Christina Omelchenko and has been edited for readability.
Mundfish has known as Powerhouse many issues – an initiative, a supply of help, and even “the A24 of video games” (not the first firm to invoke the well-known movie studio on this manner, and unlikely to be the final), however what Powerhouse is not is a writer.
As a substitute, Powerhouse needs to supply a breadth of providers, impressed by the assist Mundfish lacked when the studio was beginning out.
“We all the time envisioned Atomic Heart to be an enormous AAA undertaking, however we did not essentially have the experience to try this,” CEO Robert Bagratuni says. Bagratuni and his group had been utterly new to recreation growth and had to learn the way a recreation studio features, however their imaginative and prescient was large – a mix that was certain to make publishers cautious.
“Earlier than coming into into funding discussions, we already had a demo of two to three hours [for Atomic Heart]. To be sincere, it was utterly totally different [from the final game], and it was reworked a number of instances,” Bagratuni says. “We modified our fight system, we modified the stage design, [we] modified the storyline. It was a very totally different recreation, however that does not imply that the demo was dangerous, it simply meant that we did not have all the pieces we wanted to grasp our full imaginative and prescient.”
The truth that Mundfish was an ambitious however primarily unproven studio explains its eclectic mixture of funding companions, a few of them from exterior the gaming {industry}.
As a Russian studio now primarily based in Cyprus, Mundfish has been backed by Russian buyers. Whereas these investments had been made prior to Russia’s invasion into Ukraine, this, mixed with the studio’s refusal to denounce the war, led to hypothesis that a few of the funding for Atomic Heart comes from sources supporting Russia in the ongoing battle.

Now, following the success of its first and thus far solely recreation, Mundfish needs to primarily give again in its personal manner, by funding studios which might be in the similar place it discovered itself in – desirous to develop AA to AAA-size tasks, however nonetheless in want of assist to truly pull off such a big undertaking.
“As a writer, taking a wager on a developer is typically like taking a wager at a on line casino, you do not know if they are going to ship or not,” Bagratuni says.
“As we see the state of the market proper now, it is an issue that a few of the large gamers who make investments in large tasks are merely not fascinated with supporting smaller tasks. Publishers on the different aspect possibly solely wish to danger one to a few million {dollars}.
“However what about tasks that want 10 to fifteen million {dollars}? That’s going to be very troublesome to safe, as a result of no person is aware of whether or not this group will ship or not. We see this chance in the market to help these builders.”
The quantities of cash Bagratuni cites do pose a major danger for publishers, particularly given how the state of the {industry} has led buyers to be extra averse to danger. So, how does Powerhouse justify that danger of investing giant sums of cash in untested studios?
“I am an funding and enterprise man, I come from venture capital,” says Mundfish chief technique and funding officer Igor Poldyaev. “I used to have a look at tasks from a technical standpoint – work sheets, graphics, issues with out soul. After I met Robert, I noticed the exceptional spark in his eyes about Atomic Heart, however he did not have ample recreation growth experience.”
“From an affordable standpoint as an investor, I ought to flip this undertaking down and discover boring however assured methods to earn my return on funding in future. However that zeal and vitality is what makes the distinction and is typically extra valuable than real-world expertise.
“Expertise generally implies that you are unable to create one thing new since you are biased by earlier expertise. [Robert] made me wish to fortunately make investments my time, and we see these sorts of tasks on the market and we wish to assist them transfer ahead on this bumpy highway. You want somebody who sees your ardour and would not take note of the technical and administrative constraints.”

Powerhouse feels like an excellent provide for builders with loads of confidence, at a time when few would describe an funding quantity of as much as three million {dollars} as small. However Powerhouse would not simply wish to hand out cash – in line with Bagratuni and Poldyaev, the power of the initiative lies in Mundfish’s expertise.
“We began from scratch and had to learn to do all the pieces ourselves, working with music, organising growth pipelines, HR and so forth. We realise that a variety of younger studios nonetheless have to face the similar points. The Powerhouse initiative is an effective way to assist builders by way of these first steps with all the information we already have,” Bagratuni says.
With Powerhouse, Mundfish wish to embed themselves into the studios they help. Examples of this assist embrace the setup of growth pipelines, music licensing, and HR.
“We received a variety of requests for assist. ‘Assist us with our artwork pipelines, assist us with music licensing’. So we thought as a substitute of serving to folks with issues right here and there, we help their growth?” Bagratuni explains.
He makes use of the instance of a studio that had struggled to implement an audio system for a 12 months earlier than asking Mundfish for assist. In accordance with Bagratuni, his group took just one month to finally repair the drawback.
Growth on Atomic Heart took six years, a determine that Poldyaev says would not communicate in opposition to Mundfish’s potential to assist.
“If we had the guidance we’re providing with Powerhouse, we wouldn’t have taken six years,” he says. “Typically you’re taking that lengthy as a result of you do not know what you do not know. What we usually see with current tasks is {that a} developer’s artwork group has a imaginative and prescient, however the [ability] to translate that into gameplay is missing. That you must suppose exterior of the field to grasp you are in the flawed place. We assist with that.”
“Compared with different video games, Atomic Heart was considered one of the greatest technically optimised video games of 2023 on launch, so we did higher than these large firms in that regard,” Bagratuni provides.
“As we see the state of the market proper now, it is an issue that a few of the large gamers who make investments in large tasks are merely not fascinated with supporting smaller tasks.”
Robert Bagratuni, Mundfish
The group stresses that it is a type of cooperation every developer who signed up with them was searching for, and that Powerhouse is not seeking to rob builders of their independence. The important thing, Bagratuni says, is that in every of those instances, Mundfish was approached for assist.
“If a group has a robust imaginative and prescient and all the instruments they want, this initiative may simply not be proper for them,” he says.
Regardless of being dedicated to funding every undertaking till launch, Powerhouse encourages its builders to doubtlessly strategy extra buyers and gives to make introductions. One motive Powerhouse suggests that is the stimulating impact it might have on the inventive course of.
“Realizing that you should present a recreation to potential buyers, that creates a sure stress, and that makes the group extra inventive,” Bagratuni says. “We’re making an attempt to inform builders to place sure pressures on their groups and put together them for pivotal moments so the group actually thinks about what sort of recreation they’re making.”
He additionally mentions that extra funding and different types of help by exterior events, equivalent to technical help and publishing help, might be useful, and Powerhouse goals to depart that choice open to builders and buyers alike. Bagratuni believes introductions by Mundfish, in addition to Mundfish’s involvement with an in any other case unknown studio, ought to make it simpler for builders to safe funding.
We ask what sorts of tasks have caught Mundfish’s consideration, and which genres it is fascinated with, given the substantial funding the studio is making.
“Firstly we’re the inventive imaginative and prescient itself. It isn’t a lot about the genres, however we need one thing that may match right into a sure area of interest and might carry one thing new to that area of interest,” Bagratuni says, and goes on to elucidate that there isn’t a recreation Powerhouse wouldn’t be fascinated with signing, assuming the imaginative and prescient is exclusive.
“When you take a look at the horror style, Resident Evil, Callisto Protocol, Silent Hill, however there aren’t a variety of video games in that area of interest. Lots of survival technique video games on Steam are copying one another, possibly there’s a undertaking that brings one thing new to the desk in that style.”
PR supplies for Powerhouse take that concept a step additional, speaking about “industry-shaking” video games that “do not simply compete, however redefine the recreation”, in addition to a spotlight on video games developed in Unreal Engine.
Mundfish is making some large guarantees with Powerhouse, and the take a look at will likely be whether or not the tasks the studio chooses can replicate Atomic Heart’s success. Mundfish definitely appears to be aiming for nothing much less.
