Fable, the upcoming open-world fantasy RPG from Playground Video games, has 1,000 absolutely voiced NPCs, and, in the event you do the best issues, you may marry each single one of them.
The long-awaited fairytale follow-up to Lionhead’s unique Xbox trilogy was showcased on the January 2026 Xbox Developer Direct, and eventually gave us a good take a look at its gameplay. But, there’s extra to be taught but, as IGN spoke to the founder of Playground Video games, the studio crafting the Fable reboot.
When talking concerning the characters that inhabit the world of this new model of Fable, Playground chief Ralph Fulton advised us: “They’re handcrafted, and there are a lot of issues about the way in which we’ve got constructed the dwelling inhabitants, which I believe you can be forgiven for saying is simply nuts. I believe we possibly as soon as thought we may procedurally generate them, but we deserted that concept fairly a very long time in the past as a result of we wished to craft each one of these NPCs from their title, to their look, to their character traits, to that ethical worldview that I talked about, to the place they work and the place they reside and what their household unit is as a result of it is necessary to the participant that they will get to know distinctive crafted NPCs.”
“There’s 1,000 of them within the recreation”, Fulton continued. “You can go and converse to each single one of them in absolutely voiced conversations. You may marry, it’s going to be a bit of work, but you can marry all of them. You can have youngsters with them, you may rent them, you may fireplace them, they’re simply nice enjoyable. And likewise they act as this kind of Greek refrain, in the event you like, reflecting your decisions and your morality again at you. So, as you stroll round, that is basic Fable, is not it? Folks catcalling you on the street, telling you what they suppose of you. It is a good factor in our recreation as nicely, but it is a smart way of monitoring how fashionable your selections have been, your decisions have been.”
It doesn’t sound like will probably be straightforward to simply pop the query to anybody you see wandering round Albion, then, with the way in which you’ve chosen to role-play as your hero dictating who might react positively to a proposal of engagement. What in the event you’re taking part in as a goody two-shoes knight of the realm, but then a native necromancer catches your eye and captures your coronary heart shortly after? Will you be tempted to delve into the darkish arts within the title of love? Search deep inside your self; solely you could have the reply.
Fable is a sequence that lived and died by its morality system, so it is nice to see an emphasis on this kind of character constructing returning to the reboot. But, Playground doesn’t merely need to revive the identical sort of apparent ‘good vs evil’ selections seen within the Lionhead video games, as a substitute opting for a extra fluid strategy to how you’re employed your method by means of its story’s many decisions, and, in flip, how its world reacts to your selections.
“We speak about how our morality system is extra about shades of grey,” Fulton revealed. “It is extra concerning the subjectivity of morality that, actually, we see on this planet at the moment. There is not any goal good, there isn’t any goal evil. You could not get everybody on this planet to agree that one thing is evil or that one thing is nice. That simply does not occur. That variety of opinion, I believe, is absolutely clear lately. And subsequently we have kind of taken that and possibly in fairly a gamey system-y method, we have taken that and constructed it into this repute system that we speak about within the piece, which permits you to construct reputations primarily based on the belongings you do inside Albion.”
“You may do large issues as soon as or little issues tons of instances”, Fulton defined. “And if folks see you doing that, it contributes to you constructing a repute in that individual location. But then the important thing factor is how the folks of Albion react to that, they usually react to it primarily based on the person, virtually distinctive worldview that they every have. And I believe that is most likely a extra nuanced view of morality, but it is tremendous attention-grabbing, and it is also simply full of potential in gameplay phrases.”
For extra, take a look at IGN’s interview with Playground studio head and Fable director Ralph Fulton in full. And ensure to take a look at every part introduced on the Xbox Developer Direct. Fable is due out fall 2026 and can arrive concurrently on Xbox Sequence X and S, PS5, and PC.
Simon Cardy is a Senior Editor at IGN who can primarily be discovered skulking round open world video games, indulging in Korean cinema, or despairing on the state of Tottenham Hotspur and the New York Jets. Observe him on Bluesky at @cardy.bsky.social.