Kingdom Come: Deliverance 2 Gets a Barber Store, Steam Workshop Mod Help, and More In Huge Patch 1.2
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Kingdom Come: Deliverance 2 Gets a Barber Store, Steam Workshop Mod Help, and More In Huge Patch 1.2

Kingdom Come: Deliverance 2 is getting a massive replace at the moment. Patch 1.2 is out now, and alongside fixes and enhancements, there’s each a barber store and Steam Workshop modding help added to the huge RPG.

The barber store is the primary of “a number of” deliberate free DLCs, per a press launch from Warhorse, and will let protagonist Henry go to the barber to vary up his coiffure. There’s additionally an choice for both a clean-shaven or rugged look, in addition to facial hair starting from stubble to beard. A brand new haircut will, similar to in actual life, give Henry a momentary increase to charisma.

Patch 1.2 (huge patch notes under!) addresses over 1,000 fixes and enhancements, together with tools and NPC conduct, in addition to gameplay steadiness. Particularly, developer Warhorse Studios tackled country-specific localization as properly. The brand new patch for Kingdom Come: Deliverance 2 refines the Chinese language translations, each Conventional and Simplified, improves the Korean font for readability, and has a newly recorded French voiceover.

As for modding, devoted Steam modding help has arrived alongside the barber DLC and Patch 1.2. The toolkit permits gamers to tinker with over 300 components in Kingdom Come: Deliverance 2, starting from person interface and fight mechanics to AI conduct. “Whether or not making delicate tweaks or full overhauls, the possibilites for personalization are huge,” Warhorse mentioned. The studio plans on discussing these updates additional throughout a developer stream, set for March 20, 2025.

Extra content material is anticipated to roll out for the historic RPG all year long, with its first paid content material drop “Brushes with Dying” set for this summer time. The Legacy of the Forge growth is anticipated in autumn, and then this winter, Warhorse goals to launch Mysteria Ecclesia, which includes a covert mission within the Sedlec Monastery.

The most recent from Warhorse Studios would not present any signal of slowing down in gross sales, both. The sequel offered 2 million copies in lower than two weeks, and Embracer has hailed the sport as a success. In our personal evaluation of Kingdom Come: Deliverance 2 at IGN, the RPG acquired excessive marks for its melee fight, story, and a “actually dynamic” open-world sandbox.

Getting began in Kingdom Come Deliverance 2? Try our recommendation on Issues to Do First and The best way to Make Cash Quick Early to get you began, or head to our Walkthrough hub for a step-by-step information to the principle quest. We’ve additionally acquired guides for the myriad Actions and Duties, Aspect Quests, and even Cheat Codes and Console Instructions.

Kingdom Come: Deliverance 2 replace 1.2 patch notes:

New

Barber

– Launched the barber characteristic. Test it out in Zhelejov and Kuttenberg!

Options

Achievements

– Adjusted the problem of sure ability checks in order that the participant can unlock the Shut One achievement extra reliably.

– Mounted the difficulty the place the achievement The Lord Taketh Away would typically unlock with out assembly its circumstances.

Alchemy

– Improved lighting results.

– Improved decision of the hearth texture.

– Mounted pouring animation inflicting a flash.

– Mounted an incorrectly localised label within the checklist of alchemy recipes.

Animals

– Improved dying animations and ragdoll for cows and bulls.

– Mounted some animal spawners not working appropriately.

– Mounted reactions of hares to Mutt.

– Mounted random motion of animals and lowered the frequency of their turns.

Archery vary

– Arrows are actually re-equipped robotically after archery contest.

– Mounted the difficulty with the competitor NPCs typically ceasing to shoot.

Balancing

– Rebalanced how rapidly meals goes dangerous over time.

– Rebalanced armour sturdiness values; the sturdiness unfold is now wider, so smaller distinctions between armours are actually extra readable.

– Rebalanced the components for triggering a black-out from being drunk.

– Rebalanced stealth gadgets.

– Rebalanced the value of meat and different gadgets lootable from animals.

– Rebalanced the problem of pickpocketing NPCs.

– Rebalanced the quantity of injury every armour layer receives.

– Rebalanced the affect of an merchandise’s high quality on its worth.

– Rebalanced the costs of horse tools.

– Rebalanced the costs and stats of jewelry.

– Rebalanced merchandise weights.

– Rebalanced consolation for finding out books in inns.

– Modified ranged weapons distribution inside retailers and different locations.

– Modified stats of the Gallant Huntsman’s Equipment.

– Barely improved loot from chests in some bandit camps.

– Lowered skill-teacher costs.

– Lowered the general worth of caravan chest contents.

– Made polearms stronger.

– Made shields cheaper.

– Elevated the value for which participant can promote herbs.

– Recalculated gadgets’ conspicuousness primarily based on their look.

– Mounted the wrong show of merchandise’s most charisma when the merchandise is soiled.

– Made a number of locks within the Trosky area simpler to permit for a smoother levelling curve.

– Made locks on chests containing largely meals simpler to lockpick.

– Adjusted lockpicking issue for some horse merchants’ chests.

– Mounted exploit with a restocking chest containing a Balanced Die.

– Mounted incorrect arrow injury values.

Blacksmithing

– Typically rebalanced the blacksmithing minigame.

– Improved visible indication of workpiece cooling.

– Added horseshoe recipes to varied retailers and areas.

– Eliminated bezoar from alchemy and added it to blacksmithing.

– Mounted the alignment of semi-finished merchandise on the forge and anvil.

– Mounted the Knight’s sword recipe.

– Mounted difficulty with not having the ability to work together with blacksmiths who’re idling whereas participant is utilizing their smithery for the minigame.

Carts

– Elevated the space at which the interactor for getting on carts is accessible.

– Mounted participant typically spawning proper inside a cart when interacting with occasions near the Vidlak Pond.

– Mounted the difficulty with carts typically forsaking their invisible collision even after despawning.

– Mounted cartwheels not aligning with floor correctly.

– Mounted gamers typically randomly dying after dismounting a cart.

Fight

– Elevated injury from hits from the multi-hit combos.

– Added correct facial animations for Henry throughout the mercy kill execution.

– Adjusted the animation of drawing a bow whereas shifting.

– Being hit will now not interrupt the participant drawing a weapon.

– Adjusted the free assault animation used when holding a torch.

– Adjusted the animation of a canine attacking a goal that’s holding a ranged weapon.

– Improved animation for transitioning into aiming with the crossbow.

– Launched a brief delay between melee attacking an opponent whereas not locked on to cut back the effectiveness of assault spamming.

– Adjusted the animation of the participant being pulled down from a horse in fight.

– Changes for few sound results resembling hits to the protect or firing of the crossbow.

– The participant is now not in a position to simply again away from attacking enemies, due to the slowdown impact throughout hit response.

– Improved the animation of NPCs capturing from a crossbow.

– Correctly adjusted injury kind for grasp strikes when deciding between utilization of slash or stab injury worth.

– Adjusted injury of the higher grasp strike with shortsword and protect.

– Adjusted limits of the freelook characteristic in fight.

– Mounted numerous freezes following from inflicting huge mayhem in Kuttenberg.

– Mounted the difficulty with lacking audio responses for assaults and hits.

– Mounted points with disarming NPCs or participant after they had been purported to die from a clinch assault.

– Mounted an occasional infinite fader after being knocked to the bottom with low well being in a fist battle.

– Mounted a problem with participant holding ranged weapon getting knocked again lengthy distances by unarmed enemies.

– Mounted the NPC logic of when to make use of a torch in unarmed fight.

– Mounted animation alignment whereas participant is backing up whereas blocking with protect.

– Mounted the difficulty with NPC’s additive animation for torch whereas preventing with a canine or a wolf.

– Mounted typically lacking the chat choice to give up.

– Mounted digital camera points in unarmed battle with canines/wolves.

– Mounted the difficulty with NPCs not dying correctly when operating away from participant and getting hit by the tackling assault.

– Mounted the difficulty with participant hanging the air in a sequence of assaults throughout clinch if the enemy will get killed by the primary strike.

– Mounted some battle cries not being performed correctly throughout battles.

– Mounted NPCs being indecisive about bandaging themselves, preventing, or operating away in fight.

– Mounted dying enemies nonetheless taking a look at their opponent.

– Mounted the difficulty with NPCs unreasonably pulling out ranged weapons in melee fight.

– Mounted the participant having the ability to interrupt weapon drawing animation of NPCs indefinitely by their assaults.

– Mounted audio for fight clinches.

– Mounted lacking sound whereas parrying an assault from clinch.

– Mounted wolves and canines not transitioning into ragdoll correctly below sure circumstances.

– Mounted the difficulty with the participant having the ability to flip the digital camera 360° vertically whereas utilizing free look and holding block in fight.

Crime

– Made NPCs much less exact in the place they are going to look when investigating a sound heard from far-off.

– Torch visibility buff now applies even when the torch will not be seen whereas geared up.

– Improved response for guards when participant steals a corpse that is presently being guarded.

– Gadgets in participant’s stash now maintain their stolen merchandise marker.

– Improved the mechanism figuring out whether or not an NPC ought to interrupt participant who’s presently skipping time in trespass.

– Boosted listening to for NPCs reacting to a violent or legal state of affairs.

– Adjusted NPC behaviour when feeling threatened by the participant.

– Revised reactions to sleeping in beds owned by NPCs.

– NPCs watching a violent state of affairs will now flee if the supply of the violence strikes too near them.

– Made enemy corpses now persist within the recreation longer earlier than despawning.

– Improved an animation of a surrendering NPC.

– Improved response for when the participant is seen lockpicking a door and opens lockpicked doorways in entrance of the arresting guard.

– Added a tutorial for displaying the checklist of crimes when within the crime confrontation dialogue for the primary time.

– Added extra overlay tutorials for the rabbit icons.

– Adjusted cooldowns for numerous reactions of bandits.

– Modified how civilians react to the participant’s canine in stealth areas.

– Mounted a violent assault crime typically not being elevated to a homicide after the NPC dies.

– Mounted the resisting-arrest crime typically incorrectly persisting by an NPC’s unconsciousness.

– Mounted authorities typically confronting participant of their underwear when raised from their mattress at evening.

– Mounted NPCs typically nonetheless searching for the participant though they’re preventing proper in entrance of them.

– Mounted NPCs typically seeing the participant’s actions by obstacles.

– Mounted NPCs typically having the ability to see behind themselves.

– Mounted and rebalanced calculating the angriness of a location triggered by participant’s thefts and violence.

– Mounted extended loading instances brought on by caught NPCs.

– Mounted dialogues about resolving crimes not making sense within the context of Sigismund’s camp.

– Mounted the crime icon stuttering whereas inside a bush.

– Mounted no high quality being calculated for stealing sure horses.

– Mounted points associated to resolving crimes with victims who had been unstreamed within the meantime.

– Mounted NPCs typically confronting participant about a drawn weapon or different minor points after being launched from the give up dialog.

– Mounted the popularity rabbit icon typically getting caught.

– Mounted NPCs incorrectly utilizing fight barks meant for group skirmishes when in skirmish with just one particular person and an animal.

– Mounted participant having the ability to stroll by an NPC who’s presently arresting them by triggering the ghosting mechanism.

– Mounted the arrest dialogue with guards being damaged below uncommon circumstances.

– Mounted having the ability to begin a pleasant chat with a NPC in a transient second after pickpocketing them.

– Mounted the NPC response to capturing throughout a fight encounter.

– Mounted the NPC response to arrows/bolts flying by whereas reporting crime.

– Mounted the NPC response to the participant lockpicking when the lockpicking must be authorized.

– Mounted the NPC response to being attacked, however missed, whereas they’re surrendering to the participant.

– Mounted locks not getting locked after participant is arrested for lockpicking.

– Mounted the difficulty the place a civilian wouldn’t cease banishing the participant’s horse.

– Mounted animation points with a poisoned NPC making an attempt to run.

– Mounted NPC pathfinding when searching for an energetic shooter.

Cutscenes

– Made geared up arrows and bolts present on participant even inside cutscenes.

– Mounted a number of causes for video typically stuttering throughout cutscenes.

– Mounted points with participant’s helmet visors in cutscenes.

– Mounted consistency points throughout cutscenes.

– Mounted inexperienced frames typically briefly showing firstly of cutscenes.

– Mounted normal synchronization points.

Every day life

– Typically improved NPC day by day schedules throughout each maps.

– Improved the animation of NPCs sweeping.

– Revised the logic of locking store doorways.

– Improved animation transitions when leaving the leaning stance, now contemplating the motion course.

– Improved feminine beggar pose and animations.

– Improved feminine sitting pose and idle animations.

– Adjusted trespass on the saddler’s tent by the horse market in Kuttenberg.

– Meals gadgets on cabinets on the bakery in Tarmark in Kuttenberg are now not free.

– Adjusted trespass in a few of the backrooms within the metropolis bathhouse in Kuttenberg.

– Added an animal companion restriction for tents contained in the Sigismund’s camp.

– Adjusted the position of smoke particles by a number of home windows in Kuttenberg.

– Added water particles for NPCs after they wash themselves / drink from troughs.

– The baker in Tarmark now locks his door when he finishes his shift.

– Added a time interval earlier than the following bandit begins patrolling the route after the earlier bandit was eradicated.

– Door to the participant’s room on the Satan’s Den now stays open.

– Mounted day cycles of individuals on the northern gate of Kuttenberg.

– Mounted day cycles for villagers in Suchdol at evening.

– Mounted some meals gadgets being free on the Kuttenberg vegetable market.

– Mounted the tailor’s retailer being left unguarded and unlocked within the night in Kuttenberg.

– Mounted innkeepers getting caught by the barrel within the Gap within the Wall tavern.

– Mounted numerous home doorways in Kuttenberg being left unlocked at evening.

– Mounted the difficulty with Cuman troopers not speaking with one another in Sigismund’s camp.

– Mounted continually energetic trespass within the smithy in Hoprink in Kuttenberg.

– Mounted a trespass behind the counter of the baker within the Czech quarter in Kuttenberg.

– Mounted the potential for Mutt simply falling into the mine shafts west of Kuttenberg.

– Mounted points with some gadgets not having a correct proprietor in Kuttenberg.

– Mounted NPCs in Miskowitz typically falling below terrain whereas feeding chickens.

– Mounted numerous locations in Kuttenberg the place participant began studying a e-book on a bookstand by an NPC studying the identical e-book.

– Mounted conflicts of NPCs wanting to make use of an merchandise for his or her behaviour and having to cover it whereas utilizing a ledge or a ladder.

– Mounted the difficulty with one of many Kuttenberg fortification towers having a blue trespass as a substitute of the right crimson one.

– Mounted the difficulty with one of many Kuttenberg fortification towers not being marked as trespass constantly throughout all of its space.

– Mounted the difficulty with some guards in Kuttenberg not preferring sleep to heal when they’re damage as they need to.

– Mounted the baker within the Czech Quarter in Kuttenberg not promoting something.

– Mounted points associated to NPCs utilizing torches eager to climb a ladder or lie in mattress.

– Meals gadgets are now not free on the baker’s stand in Jewish quarter.

– Mounted a sure a part of the Kuttenberg underground permitting companions to seem.

– Mounted robbing useless smugglers within the Kuttenberg underground being thought of stealing.

– Mounted an NPC stacking wooden inside a wall in Kuttenberg.

– Mounted locking of doorways resulting in the Kuttenberg underground.

– Mounted a problem the place NPC would choose up a stuffed bowl when selecting up an empty one.

– Mounted Adder not having a day by day routine energetic after spying in Maleshov.

Cube

– Added extra money to some cube gamers.

– Mounted Agility XP achieve when beginning a cube recreation.

– Mounted cube typically clipping with the badge.

Atmosphere

– Typically improved surroundings throughout each maps.

– Improved surroundings near the extent barrier in order that it seems nicer though it isn’t accessible.

– Improved the look of Trosky fort from far-off.

– Adjusted inside visibility from afar within the Emperor Charles tavern.

– Reworked NPC navigation in Kuttenberg, permitting NPCs to take higher benefit of wider streets.

– Eliminated misplaced collisions on the river by Sedletz.

– Improved shadows on the St James Church mannequin.

– Improved textures of sure homes in Suchdol.

– Positioned higher chairs within the Satan’s Den.

– Improved lighting in Kuttenberg.

– Factors-of-interests underground are actually now not found when strolling over them on the floor.

– Improved textures on a number of homes in Kuttenberg.

– Eliminated a shadow artifact from the bath mannequin.

– Improved regular maps of the shelf mannequin.

– Mounted NPC navigation points in a number of Kuttenberg homes.

– Mounted NPC navigation in a number of locations across the Nebakov fortresss.

– Mounted a number of points with inconsistent lights on Suchdol fortress.

– Mounted water being luminescent within the tunnels under Maleshov.

– Mounted reflections within the northern space of the Trosecko map.

– Mounted the lighting and smoke particles at cauldrons.

– Mounted Z-fighting of varied rocks.

– Mounted Z-fighting in Kuttenberg battlements guard towers.

– Mounted Z-fighting on buildings in Kuttenberg.

– Mounted Z-fighting on Suchdol battlements.

– Improved a number of home visuals in Kuttenberg.

– Mounted stretched texture on a yellow home in Tarmark road.

– Mounted homes lacking inside when seen from a distance.

– Mounted a dangerous wanting home nook in Kuttenberg.

– Mounted a problem the place participant might go underwater in sure elements of the river by Sedletz.

– Mounted the unclimbable stairs within the All Saints tavern.

– Mounted a number of points in homes within the Suchdol village.

– Mounted the lacking shrine outdoors of the village on the Maleshov map.

– Mounted many bushes being positioned barely above the terrain.

– Mounted raining inside a barn in Zhelejov.

– Mounted the participant’s head clipping by a wall in a Vrchlitz cellar.

– Mounted inaccessible tailor’s store in Kuttenberg.

– Mounted points which might trigger the participant to get caught in numerous locations.

Quick/journey

– Added a fast-travel level to Bozhena’s hut.

– Made dialogue prompts triggering fast-travel extra constant throughout completely different quests.

– Mounted lacking dots throughout fast-travel.

Horse driving

– Improved the automated observe characteristic whereas on a horse whose stamina is depleted.

– Improved street magnetism.

– Mounted battle between street magnetism and the automated observe characteristic.

– Mounted horse pace restriction in Miskowitz.

Horse buying and selling

– Reworked the transaction in Semine leading to getting Pebbles as a companion.

– Mounted computerized horse gear equipping after shopping for a new horse.

Characters

– Improved the visible asset for von tBergow’s face.

– Diminished particulars of bodily simulation of garments on distant NPCs to enhance efficiency.

– Turned on native lights affect on hair even with the low graphical preset.

– Improved Rosa’s hair.

– Improved textures of ladies’s our bodies.

– Improved textures and general high quality of many character outfits.

– Improved the garments of a number of distinctive characters with added particulars and polish.

– Mounted bodily simulation of garments not operating in stock.

– Mounted the mannequin of the Crested cuman helmet

Upkeep

– Added the choice to restore bows and crossbows to extra NPCs, most notably huntsmen.

– Reworked how blood and dust work on shields and how it’s cleaned when the participant washes themselves.

– Improved visible results when broken firearms explode.

– Mounted non-repairable gadgets typically activating the damaged-armour debuff.

– Mounted wielder not getting broken when a broken firearm explodes of their palms.

– Mounted damaged water trough in Bylany.

– Mounted Bascinets not getting cleaned when utilizing washing spots close to rivers.

– Mounted a problem the place baths would briefly disable by continually coming into and leaving dialogue with the bathhouse proprietor.

– Mounted damaged haggle in bathhouses.

Music

– Added extra music for villages within the Trosky area.

– Modified temper music for Opatowitz village.

– Added extra music into the credit sequence.

Mutt

– Added a marker for Mutt on the map and compass when the participant sends Mutt to Zhelejov/Satan’s Den.

– Made it tougher for the participant to feed Mutt throughout fight. Work first, treats later!

– Mutt can now not enter the preventing area within the Jewish quarter.

– Mounted Mutt typically being unable to return to the mill throughout the evening.

– Mounted a problem with Henry not saying something when Mutt finds an attention-grabbing place or object whereas looking out.

– Mounted a few of Mutt’s inside timers not resetting appropriately by save/load.

Efficiency

– Typically improved efficiency and stability.

– Optimized Kuttenberg marketplaces for higher efficiency.

– Improved body fee stability in battle elements of quests.

– Optimized streaming of NPC visuals, particularly in Kuttenberg.

– Improved stage change length by over 15 seconds on common.

– Restricted the variety of torches drawn by NPCs in giant skirmishes to enhance efficiency.

– Mounted late recreation stutter in Kuttenberg on account of numerous status issues.

Photograph mode

– Modified controls for opening Photograph Mode on controllers.

– Mounted controller vibrations persisting when opening Photograph Mode whereas utilizing the grindstone.

Platform-specific fixes

– PC/PS5 – Mounted adaptive triggers on the DualSense controller typically not working correctly.

– PS5 – Mounted audio stuttering when taking part in with headphones linked to a controller.

– PS5: The Media button now not pauses the sport.

– PS5 – Mounted visible artifacts within the sky when objects had been near the digital camera.

– Steam Deck – Mounted incorrect button prompts.

– Home windows – Added enabling/disabling Audio enhancements instantly from major menu.

– Home windows – Mounted the keyboard enter typically getting caught after system locale change.

– Xbox – Mounted controller typically disconnecting earlier than initialization.

– Xbox – Mounted typically incorrectly unlocking preorder rewards or season-pass rewards.

– Xbox – Mounted stock icons typically being blurry on Xbox Collection S.

PROS

– Mounted placeholder textual content and icons for PROS showing in the principle menu.

– Mounted a uncommon case by which PROS would fail to attach.

Random occasions

– Mounted lacking random occasions after beginning a new playthrough.

– Added extra items for a number of occasion retailers.

– Eliminated the prospect of a bandit camp spawning proper by the Semine fort.

– Mounted logic inside the random occasion with a villager celebrating his new child.

– Mounted cooldowns of random occasion variants.

– Mounted carts hardly ever being moved outdoors of the playable space when loading a save.

– Mounted random occasions spawning so their state is constant throughout save and load.

– Repositioned few of occasions in order that they aren’t proper subsequent to fast-travel exit factors.

– Mounted bandits typically by no means ceasing to loot victims’ corpses.

– Mounted the difficulty of not having the ability to loot unconscious occasion NPCs after loading the sport.

Status

– Mounted a number of logical points inside the world’s status/faction tree.

– Mounted points in Tachov and Nebakov location description.

Store

– Eliminated asking the participant in the event that they need to haggle after already confirming promoting their gadgets for all the NPC’s present wealth.

– Improved the logic for rounding quantities in store.

– Improved store haggle logic.

– Outlets now not promote cobwebs.

– Mounted a problem the place gadgets would stay within the store basket from a earlier encounter if the person loaded a savegame throughout worth negotiation.

Abilities & perks

– Rebalanced XP achieve for Vitality, Agility, Thievery, Stealth, Marksmanship, Houndmaster, Horseriding, and melee weapon abilities. Particularly coaching Marksmanship must be noticeably simpler now and coaching melee weapon abilities must be barely slower.

– Prevented exploiting the Subsequent to Godliness perk for indefinite therapeutic.

– Reimplemented the Warmonger perk in order that it will increase participant’s probability to land a hit on enemy along with its earlier advantages.

– The In opposition to All Odds perk now has a seen buff icon subsequent to the well being bar whereas it is energetic.

– The Opening Strike perk now capabilities on each hit, even when the participant doesn’t injury the well being of the goal.

– Mounted the difficulty with the bonus from the Gladiator perk not exhibiting up as a buff within the Swords ability.

– Mounted the difficulty with activating Shock Assault / Ambusher perks’ results when capturing useless our bodies.

– Mounted the difficulty with the Prepare Laborious, Struggle Straightforward! perk making use of solely to melee weapons.

– Mounted the lacking shade indication for buffed values in stock display whereas the River perk is energetic.

– Rebalanced values for the Tendon Slicer perk.

– Mounted the time interval throughout which the Fundamentals of Theology perk is energetic.

– Mounted the Escape Artist II perk being obtainable to select even with out its Escape Artist I prerequisite.

– Mounted the difficulty with the Darkish Arts Apprentice perk giving a limiteless sprinting stamina between 0:00 and 4:30.

– Mounted stuttering brought on by the Native Hero perk.

Stealth

– Created new clothes and tools particularly supporting stealth gameplay and rebalanced stealth stats for all clothes.

– Mounted materials transparency in Trosky fort which allowed NPCs to see by some obstacles.

– Mounted NPC reactions to pebbles being thrown from a completely different ground.

Takedowns

– Added screaming of NPCs when being stealth killed.

– Improved takedown and stealth kill animations for mendacity NPCs in sophisticated areas.

– Eliminated animation glitch on the finish of the slaughter animation.

– Improved stealth kill animations.

– Polished animations of stealth killing feminine NPCs.

– Improved mild of falling torch after stealth killing or knocking out an NPC.

– Stealth kills are actually extra prone to fail.

– Mounted positioning participant’s palms on takedown sufferer’s face.

Tutorials

– Disabled tutorial about not having to carry W whereas driving a horse repeating.

– Added new tutorials offering hints about preventing a number of opponents.

– Mounted broken hand cannon tutorial showing inappropriately.

UI

– Primary Menu: Mounted invalid consequence when urgent PROS and Credit on the similar time.

– Made POI icons on the map smaller.

– Eliminated rain from the stock UI.

– Adjusted the color indication within the stock when participant is overloaded.

– Eliminated false notification about discovering Suchdol when recreation loaded into the Kuttenberg stage after startup.

– Eliminated map marker for gadgets in participant’s horse stock.

– Added horse stat icons to the Horse/Sidekicks tab.

– Improved lighting and shadows within the stock.

– Mounted incorrect UI message being displayed after loading a save that was created whereas getting out of a mattress.

– Mounted consistency of ability trainer icons so they aren’t seen when the ability trainer will not be energetic.

– Mounted inconsistencies between the fight rabbit indicator and the precise fight state.

– Mounted difficulty with clouds showing incorrectly over the map after loading the sport.

– Mounted controls getting caught in dialogue when urgent Speak and opening Stock on the similar time.

– Mounted incorrect weapons proven in stock preview when utilizing drag & drop.

– Mounted notifications about shedding quest gadgets typically showing though participant did not lose them.

– Mounted the stolen in label and different components typically overlapping with the merchandise’s properties.

– Mounted the values of horse armour not being mirrored correctly within the stock UI within the companion part.

– Mounted the difficulty with a few microquests typically claiming a monitoring slot even after being accomplished.

– Mounted the dirtiness of things typically displaying incorrectly inside the washing UI.

– Improved accuracy of the load progress indicator.

– Added an icon for the blacksmith by the Horse market in Kuttenberg.

Visuals

– Added choice to allow NVidia DLSS 4 Tremendous Decision.

– Improved SVOTI recalculation at digital camera dialogue switches.

– Eliminated lightning underground and indoors throughout a storm.

– Mounted glitches when participant or NPC modifications garments.

– Mounted movement blur being disabled in dialogues.

– Mounted display flicker throughout sure conditions.

– Mounted numerous visible pop-in after recreation is restarted or loaded.

– Mounted points associated to uncommon shader mixtures.

– Mounted objects typically not casting the right shadow.

– Mounted flickering of objects when switching their LoD.

– Mounted character and vegetation element typically being inconsistent when altering superior graphical settings.

– Mounted the difficulty with the display area reflection ceasing to replace upon activation of Decision scaling.

– Mounted flickering artifacts on distant objects exhibiting towards a sky.

– Mounted damaged vegetation and rain animations for lengthy playthroughs.

– Mounted flickering of horse and canine when participant will get nearer.

Miscellaneous

– Added numpad keybinds for management of QAM.

– Allowed sprinting whereas drunk.

– Participant now not will get a head harm brought on by hangover.

– Talent academics’ icons now higher signify the supply of their classes by shade.

– Corrected voiceover for innkeeper in Troskowitz.

– Polished physics for all of the bridles and chanfrons.

– Improved lipsync throughout the sport.

– Improved descriptions of varied gadgets.

– Improved physics of the parsnip.

– Improved physics simulation high quality of scabbards.

– Prevented the participant from having the ability to entry their stock whereas praying at a shrine.

– Modified hyperlink for the Plaion internet web page for assist.

– Eliminated the focal point tipster icon from some NPCs that had nothing left to inform the participant about.

– Mounted controls getting locked after interacting with a kettle after loading the sport saved whereas consuming from the identical kettle.

– Mounted calculating the Civilians killed statistic.

– Mounted animation of selecting up gadgets whereas holding a bow.

– Mounted guards shedding their armour after they kicked participant out of the Sigismund’s camp.

– Mounted some facial animations not working in dialogues when the speaker is mendacity on the bottom wounded.

– Mounted looped consuming sound after being killed when consuming.

– Mounted the lockpicking minigame not being cancelled if the cart with the chest moved away from the participant.

– Mounted useless NPCs typically T-posing after loading.

– Mounted points within the mash-eating NPC conduct associated to avoid wasting/load.

– Mounted the difficulty with some water troughs providing to wash the participant though they’re clear already.

Quests

A Good Scrub

– Adjusted the slogan yelling, in order that the city crier would not yell over Henry.

– Added an sufficient hangover buff after the bathhouse celebration.

– Eliminated a T-posing NPC within the background of the cutscene.

– Adjusted trespass showing after the search within the personal rooms of the Kingfisher bathhouse.

– Mounted a problem the place the bathmaids began mounting the wagon collectively, clipping into one another.

– Mounted a problem the place throughout the wagon trip, horses would begin leaping midway.

A Second of Fame

– Mounted the difficulty with quest tipster marker staying energetic on the compass even when the participant kills the questgiver.

– Mounted the search battle area to resolve the issue of participant getting caught within the surroundings.

Ars Dimicatoria

– Adjusted how the search reacts when beginning the tourney whereas being wished for crime in Kuttenberg.

– Adjusted who’s the sufferer for crimes comitted within the fencing corridor throughout sure quest fail eventualities.

– Speaking to Menhart to enter the tourney will not pressure the participant straight into the tourney, however provides the choice to nonetheless again out of the dialogue.

– The fencing corridor crier will now appropriately announce which grasp is educating within the corridor, relying on the search final result.

– Improved gestures for the crier on the fencing corridor.

– Improved NPC daycycles within the fencing corridor.

– Mounted potential caught fader when speaking to Menhard to start out the tourney.

– Mounted defeating Menhard typically being thought of a crime.

– Mounted Menhard being illogically drunk in sure dialogues.

– Mounted Arne not having the identical coaching sword because the participant throughout their battle.

– Mounted a problem the place NPCs would get caught standing round when speaking with Menhard within the inn.

– Mounted ability educating not being activated on sure quest associated ability educating NPCs.

– Mounted the difficulty the place a battle would begin earlier than NPCs entered the sector throughout the tourney.

– Mounted ‘New quest’ marker activating on useless Nicolas of Prague.

– Mounted the target to get healed by the bathwench getting caught if the participant healed themselves as a substitute.

– Mounted NPCs typically not acknowledging the crime of stealing the guild sword, even when catching the participant within the act.

– Mounted the fencers typically not coming into the tourney area if being referred to as upon when consuming from the barrel.

– Mounted the wenches not therapeutic the participant within the second half of the tourney.

– Mounted a damaged animation for stealing the guild sword when began from a sure angle.

– Mounted the difficulty the place Menhard and Arne will not settle for a duel whereas sporting a coif, mistaking it for an armour piece.

– Mounted the difficulty the place fencers might get caught in a desk on the tourney.

Attila

– Improved the surroundings within the spot the place the bandit is buried.

Again within the Saddle

– Mounted the race failing robotically if too many races had been began and accomplished in brief succession.

Dangerous Blood

– Pavlena will now die on the correct spot if the participant decides to go away the Trosky area and come again.

– Pavlena will not react to the participant taking Otta’s sword anymore.

– Prasta will not go straight to the inn after the participant finds Roman anymore.

– Prevented Dusko from having a crime response to the participant lockpicking Roman’s door.

– Mounted damaged dialogue with Jakesh in some uncommon mixtures of earlier quest choices.

– Mounted sure music tracks failing to finish correctly throughout the quest.

– Mounted Pavlena not being handled by the legislation after sure quest outcomes.

– Mounted some dialogue choices nonetheless being obtainable with bailiff Thrush after the participant already concluded the investigation.

– Mounted a problem with the contents of Pavlena’s chest altering throughout the quest.

– Mounted the mattress project for Bozhena and Pavlena.

Bellatores

– Mounted Posy and Tugbone typically going to sleep on a mattress with useless Cumans after ending the search.

– Mounted the Cuman pillagers typically attacking Jan of Zimburg unexpectedly whereas he is speaking to Henry.

– Mounted a debug string being current when speaking to Jan of Zimburg.

Besieged

– Rebalanced the battle.

Brunswick

– Improved Henry’s reactions to amassing the final gadgets.

Civic Obligation

– Aims now not randomly replace when participant has no information.

– Mounted the difficulty the place participant can infinitely work together with bailiff after killing Chenyek or Knuckles.

Civitas Pragensis

– Adjusted issue for the battle with Erik.

– Improved dialogue cameras when speaking with Hans and Kubyenka.

– Improved consistency of NPCs garments.

– Eliminated a redundant NPC within the camp.

Fight Coaching

– Added examine for weapon and armour if beginning it proper after the primary fight tutorial.

– Mounted the difficulty the place the participant couldn’t proceed Fight Coaching II due to a drunken blackout.

– Mounted the difficulty the place the search would not proceed after yielding.

– Mounted the difficulty the place the participant would get caught within the area in the event that they challenged Tomcat to a duel after 19:20.

– Mounted damaged begin of the For Victory! quest if solely a polearm was used for the reason that second fight tutorial with Tomcat.

– Mounted attacking in Dry Satan’s fight tutorial.

Damsel in Misery

– Improved timings for notifications of varied skillcheck resolutions.

– Mounted trespasses being globally turned off when quest might be began.

Dancing with the Satan

– Improved NPCs capturing from the battlements.

– Improved particles at Maleshov.

– Improved transition of the participant’s allies’ hiding animation.

– Improved enemies conduct.

– Improved loot.

– Mounted the difficulty of characters typically showing later than they need to in cutscenes.

– Mounted von Bergow being undressed when loading the sport from saves from an older model of the sport.

– Mounted the search getting softlocked if the participant stayed at fringe of quest space when Hans was inserting a ladder.

Demons of Trosky

– Mounted a blocked off room at Trosky if the search remains to be energetic after beginning For Victory.

– Mounted Osina’s voicelines when participant provides up throughout the battle.

Divine Messenger

– Prevented participant from having the ability to go away the closed space in a number of locations.

– Prevented Godwin from beginning the blacksmithing minigame or the alchemy minigame.

– Eliminated butterflies from the meadow to enhance its bleak ambiance.

– Eliminated extra NPCs that may typically wander into the meadow.

– Improved ambiance.

– Improved the tour to the fortress with Erik.

– Improved dialogues.

Dragon’s Lair

– Elevated the time Gerhart will look forward to the participant’s response after providing them a deal.

– Added some tasty loot to the Alchemist’s stock.

– Mounted bodyguards’ behaviour if participant beat them utilizing the Ringenmeister perk.

– Mounted Gerhart’s behaviour on the inn.

– Mounted bodyguards reporting a crime after being knocked out with the Ringenmeister perk.

– Mounted the potential for bodyguards’ AI breaking on the bone website.

– Mounted useless troopers showing in a cutscene on the bonesite.

– Mounted disappearing dragon bones after loading a save the place the participant break up with different events and stole them again.

Straightforward Riders

– Participant can now not stealth knockout the bandits within the forest.

– Mounted a ledge that allowed participant to return to the camp by a boundary.

– Adjusted an goal set off within the rock maze.

– Elevated imaginative and prescient and listening to of the bandits within the forest.

– Added an computerized set off for a dialogue with Hans in the event that they attain the maze on the similar time.

– Improved how the woman reacts to the thrown pebble.

– Improved alignment of Henry and Hans on the log the place Hans slides down.

– Adjusted the trail of a bandit within the rock maze.

– Improved Hans’ operating up the hill within the forest.

– Mounted a repeating dialogue by one of many bandits within the forest.

– Mounted bandits within the forest typically getting caught if distracted by a thrown pebble.

– Mounted Hans operating by the bushes on the finish of the maze.

– Mounted Hans often stopping for a second and operating once more within the forest.

– Mounted a line of Hans’ dialogue within the bloodbath cutscene.

– Mounted riposte icon exhibiting throughout the excellent block tutorial.

– Mounted some vegetation within the bloodbath cutscene.

– Mounted the flexibility to push an opponent out of a preventing pen utilizing clinch.

Exodus

– Improved NPC motion within the underground.

– Adjusted the space from which the burning synagogue switches to simply being burned down.

– Eliminated a potential drunk impact for Samuel’s mom.

– Mounted a problem the place the participant might get caught if he and Lichtenstein opened the door to the inn on the similar time.

– Mounted the participant having the ability to kill sure horses on the finish of the search.

– Mounted an incorrect Sport over within the underground part if the participant stays close to Lichtenstein.

– Mounted the participant’s unconscious impact within the yard that ought to present the Sport over display.

– Mounted bizarre behaviour of Samuel within the yard if the participant fought unarmed.

– Mounted participant barks if he goes the unsuitable means within the underground part.

– Mounted a problem the place Samuel would skip a part of his motion and dialogue on the best way to his mom.

– Mounted Lichtenstein typically lacking at first of the search.

For Victory!

– Changed the possibly useless character with one other one.

– Eliminated damaged ability XP reward when profitable at cube throughout the feast.

– Mounted sounds lacking in cutscenes.

– Mounted damaged textual content within the dialogue with Johanka of Zhernov.

– Mounted continuity concerning a useless NPC from earlier quests showing in a cutscene.

For Whom the Bell Tolls

– Added extra groschen round Trosky in order that the participant can play cube with Nicodemus.

– Fanka will not be indignant that there isn’t any ginger within the chest when there may be.

– Repositioned the guards at Trosky to make stealth simpler.

– Mounted goal marker on Nicodemus.

– Mounted guards’ response to pebbles thrown from a completely different ground.

Forbidden Fruit

– Mounted the difficulty the place participant could not get off the cart after killing the gravedigger.

– Mounted the sliding throughout the animation of the NPC boarding the cart.

Fortuna

– Prevented non-quest NPCs from strolling inside the search space.

– Prevented quest NPCs from calling guards on the participant.

– Improved Bozhena’s behaviour whereas the ambushers are current.

– Mounted the crime reactions of Bozhena, who will now not run away from the participant.

– Mounted a problem the place gamers could not bandage themselves in Bozhena’s hut after loading.

– Mounted hearth extinguishing.

– Eliminated the likelihood to go away the search with out a weapon.

– Improved chat with NPCs.

Hammer and Tongs

– Mounted forging the sword within the Trosky area not progressing the search.

Excessive Toll

– Mounted troopers or the entire camp disappearing whereas the search is energetic.

Starvation and Despair

– Mounted the tower archers capturing on the participant after loading an autosave.

– Mounted the digital camera difficulty with Godwin within the polylogue.

– Mounted climate continuity.

– Mounted a problem with the fight lock getting caught on fallen enemies when participant tries to battle unarmed in massive battles.

– Mounted the difficulty with Mutt being respawned if he was eaten.

– Mounted the clothes points within the preaching cutscene.

– Mounted the difficulty with the Katherine romance persevering with though the participant refused.

– Revised dialogue prompts triggering a few of the romance choices to make it clearer what their consequence will likely be.

– Closed a hole that allowed gamers to get out of Suchdol fort.

– The battle now ends solely when there isn’t any enemy on the partitions anymore and ladders are down.

Unwell Reputation

– Improved snapping NPC motion within the duel space upon calming down from crime reactions.

– Mounted targets reacting incorrectly if the participant kills sure bathwenches.

– Mounted wrongly displayed space markers for sure sabotages.

– Mounted a potential caught goal if participant had the search associated fragrance confiscated throughout sure playthroughs.

In Vino Veritas

– Added possession of participant’s mattress within the winery.

– Some journal entries rewritten.

– Improved dialogue circumstances in circumstances when the participant steals sulphur first.

– Rebalanced alcohol consumption values.

– Mounted dialogue circumstances earlier than the dialogue with Havel.

– Mounted NPC’s immortality circumstances.

– Mounted an energetic goal after finishing the search.

– Mounted a dialogue situation with Adleta.

– Mounted the trespass space on the winery.

– Mounted circumstances for recruiter on winery.

– Mounted the locks on the doorways between Havel’s room and the participant’s rented room.

Into the Underworld

– Prevented the participant from leaving the closed space.

– Mounted NPC quest behaviour.

– Mounted lacking voiceovers in cutscenes.

– Mounted Chenyek typically being clearly seen teleporting.

– Mounted crime reactions after the fistfight within the Gap.

Invaders

– Added autosaves firstly and finish of the search.

– Improved time skips whereas consuming with the Cumans by changing them with text-based cutscenes.

– Mounted begin dialogue having two legitimate sequences.

– Mounted time typically stopping if the participant had booze of their stock and later had it confiscated.

– Mounted Jasak not strolling usually after the participant attracts a weapon when going for extra alcohol.

– Mounted Vuytek leaving after being knocked out proper earlier than the search begins.

– Mounted the unconsciousness animation if the participant hits a Cuman proper earlier than shedding consciousness.

– Mounted the cutscene set off space for Mutt being too near the booze stash.

– Mounted the tip dialogue concerning the quest ending abruptly with Kreyzl.

– Mounted after the participant gaining a drunkenness buff insteaf of a hangover buff after consuming with Cumans.

– Mounted the search beginning when Cumans should not current within the inn.

– Mounted Nomad lacking from the dialogue after flirting with Jasak’s love curiosity.

Johnny the Gob

– Mounted a problem with the search typically finishing prematurely.

Judgment Day

– Rebalanced quest rewards.

– Mounted horse behaviour after the battle.

Justice

– Mounted a state of affairs the place participant might hand within the quest whereas being reported for homicide on the similar time.

Kuttenberg Event

– Improved the disqualification course of throughout the tourney.

– Improved timeskipping on the tourney. Mounted tourney getting caught throughout timeskips.

– Shortened the time between one self-discipline finish and the beginning of one other.

– Added correct gestures for Kumel whereas asserting.

– Right journal entry will now seem if participant would not acquire their rewards on the tourney.

– Adjusted how lengthy is participant banned from additional tournaments if he triggered a crime throughout one.

– Kumel should not arrive drunk to the repeated tourney exercise.

– Making an attempt to assault the opponent too early will set off the battle early as a substitute of a crime.

– Adjusted how the completely different fighters swap for various tournaments.

– Prevented the attending ability academics from educating throughout the tourney.

– Followers will not be teleported inside the sector if the participant leaves and comes again.

– Mounted a problem the place an opponent would give up and run away from the realm.

– Mounted the tourney getting caught if participant left the tourney and returned later.

– Followers standing by the sector will not stand inside one another anymore.

– Mounted the participant typically getting caught within the preventing area in the event that they acquired disqualified whereas inside it.

– Mounted the participant committing a crime on the tourney for unsheathing their weapon.

– Mounted goal to ‘Equip event gear’ reactivating upon efficiently returning the gear.

– Mounted a number of points associated to saving/loading in surprising moments.

– Mounted a problem the place fighters would not change their gear for different disciplines.

Lackey

– Mounted Vostatek not speaking about different quests after ending this one.

– Mounted a problem the place huntsman Vostatek may need managed to outlive being eaten by wolves below sure circumstances.

– Mounted terrain difficulty permitting the participant to maneuver into a place unreachable by NPCs.

Final Rites

– Mounted the sport typically freezing after flattening a ladder.

– Mounted disappearing edges across the wall gap from trebuchet on decrease graphics settings.

– Mounted the Suchdol chimney showing later than the fortress itself.

Final Will

– Mounted a problem the place a participant might obtain a reward twice in the event that they ordered Mutt to assault Gerda throughout the duel.

Like Previous Instances

– Adjusted the place of a chest within the troopers’ camp to repair a damaged animation throughout lockpicking.

– Adjusted the physique of the killed huntsman to not clip into the tree.

– Mounted the difficulty with useless troopers’ our bodies staying within the camp upon travelling again to Satan’s Den.

– Mounted a potential chat immediate with out textual content throughout the horse trip with Capon.

Misplaced Honour

– Mounted incorrect heraldry on certainly one of Garbow’s pavises in his camp.

Grasp Schindel’s Toys

– Participant can now not lose an essential quest merchandise.

– Mounted journal logs after failing the search.

Materia Prima

– Mounted dialogue cameras.

Miri Fajta

– Improved animation of NPCs sitting on the bottom.

– Polished the music throughout a dialogue.

– Improved deterred NPC’s conduct.

– Eliminated gadgets in Tibor’s stock when being held captive.

– Mounted ability reward in dialogue.

– Mounted the animation when selecting up the useless physique.

– Mounted woodcutters’ response whereas participant trespassing.

– Mounted trespass space within the barn.

Mutt

– Eliminated mentioning Vostatek if participant already is aware of about him.

– Improved Mutt’s animations within the first dialogue with him.

– Elevated injury for parry assaults towards wolves.

– Modified loot in Mutt’s wolf den.

– Added be aware within the descriptions of the gadgets indicating that they’re sniffable by Mutt. 

– Mounted the behaviour of the primary pack of wolves.

Crucial Evil

– Eliminated marker from von Bergow whereas he is sleeping after the raid on Semine.

– Added ready behaviour for von Bergow after participant stories the outcomes of the torture.

– Added the cleansing exercise for Capon after the return from Semine.

– Elevated visibility of the gate from Semine fortress on low settings.

– Mounted horse alignment throughout the raid on Semine.

– Mounted dying animation if participant kills the NPC throughout torture.

– Mounted teleportation of the participant throughout ultimate polylogue with von Bergow.

Opus Magnum

– Mounted the situation of the target of bringing the e-book to the miller.

– Mounted the difficulty with a guard guarding the e-book proprietor indefinitely.

Oratores

– Improved the ultimate horse race.

– Eliminated the immediate mistakenly providing to play cube with Samuel, Capon, or Brabant whereas in Ruthard Manor.

– Mounted response of vagabonds to a thrown pebble in Ruthard Manor.

– Forbid sending Mutt house from the closed Suchdol fort.

Popinjay Shoot

– Mounted participant being unable to shoot after fast sword draw within the Popinjay Shoot quest.

Put up Scriptum

– Improved miners’ response to crime after the battle.

– Guards are actually all the time current behind the doorway door, to allow them to let the participant see Markolt.

– Mounted the letter staying in stock after giving it to the bailiff.

Ransom

– Mounted Henry being sunken into the bottom within the dialogue with Jan of Suchotlesky if the participant woke him up from unconsciousness.

– Mounted a risk of Jan going again to the ambush website whereas he is attempting to research crime.

– Mounted the burnt down home breaking fight throughout the handover.

– Mounted targets not disappearing after speaking to the prisoner in Sigismund’s camp.

– Mounted injured Jan standing up in dialogue throughout some facial animations.

– Mounted Kubyenka and Adder not being recruitable for reinforcements.

Reckoning

– Rebalanced stats of the Prague troopers to make stealth barely tougher.

– Mounted sleeping troopers not waking up when alarm is triggered.

– Mounted troopers not reacting to their meals being poisoned.

– Mounted some alignment with wine in a cutscene.

– Mounted animation of selecting up a sword within the yard.

– Mounted some locations the place the participant might get caught.

So It Begins…

– Improved meals confiscation throughout siege quests.

– Improved efficiency after the evening assault.

Communicate of the Satan

– Added collisions to carts to forestall climbing on high of them.

– Lowered the armour high quality of the guards escorting the Dry Satan.

– Mounted Zizka’s males accusing the participant of homicide when revisiting the ambush place.

– Mounted music getting caught on the identical observe throughout the seek for weapons.

– Mounted a problem the place killing the sleeping guard would result in a caught goal throughout the quest So it Begins.

Spoils of Battle

– Mounted the villagers not all the time counting the property taken from their hidden stashes in direction of the stolen-value counter.

– Mounted lacking textual content when handing in additional valuables than required.

Striped Tonies

– Mounted journal not mentioning why the participant failed the search.

– Mounted the usual shifting unnaturally when strolling on the steps.

– Mounted saves created inside the Striped Tonies quest having incorrect names.

– Mounted the behaviour of Miner Anton Kaspar, in order that he doesn’t go away the spot on the Church of St. Jacob.

Taking French Depart

– Improved troopers’ animations.

– Improved surroundings.

– Improved Maleshov tower entrance.

– Improved horses’ behaviour at Maleshov fort.

– Added weapons to Maleshov fort.

– Improved cutscene lighting.

– Improved the search log.

– Mounted saving/loading difficulty if the textual content cutscene is performed proper after loading recreation.

– Mounted the alarm sounding throughout the cutscene in Maleshov.

– Mounted Capon waking up from unconsciousness after saving/loading.

– Mounted the Nighthawk potion blinding participant after escaping from Maleshov.

– Mounted bark if Hashtal is useless.

– Mounted NPC falling from the stool after knockout.

Enamel in a Bag

– Mounted a uncommon difficulty with participant is unable to repeat the battle with Zavish and Damian.

– Mounted the invalid dialogue immediate if participant refuses to pay the guess within the double battle with Zavish and Damian.

The Greatest for Final

– Mounted the difficulty making dialogue with Barnaby inaccessible because of the world time.

– Mounted the difficulty the place you could not begin a battle with Herbalist Barnaby after refusing him as soon as.

– Mounted difficulty brought on by Ringenmeister perk whereas attempting to finish the battle with a choke.

The Blacksmith’s Son

– Mounted improper goal when taking the supplies from the chest.

The Satan’s Pack

– Added the choice to bury Ranyek.

– Added lacking voiceover with the innkeeper when asking about Ranyek.

– Mounted the target marker to hold Ranyek to not flash within the navigation panel.

– Mounted the target to bury Ranyek not activating.

– Mounted the search not having the ability to progress after a failed ability examine with the cube gamers.

– Mounted the participant shedding extra groschen than they haggled within the dialogue with the bailiff.

The Feast

– Mounted Godwin not having the ability to succeed within the skillcheck with Servant Dasha.

– Mounted NPCs leaping to place throughout treating wounded animation on the finish of The Feast.

The Fifth Commandment

– Added a lacking journal entry for when participant kills somebody in the home of Grolle.

– Eradicating the dialogue loop of giving thanks from Stanya.

– Eliminated frequent praying from Lipold’s daycycle.

– Modified dialogue for Strnad if beating him till he’s unconsious.

– Began to robotically pull the weapon out earlier than the battle with Thaddeus.

– Rewritten journal entries.

– Modified the heads of William and Barton.

– Adjusted place of useless Mandelina throughout polylogue after lure.

– Modified the immediate for the main target digital camera for the crime scene.

– Added Marigold decoction to the choice to treatment Lipold’s hangover.

– Eliminated trespass from Lipold’s home throughout the quest.

– Added crime suppression throughout the lure.

– Edited stash of a chest within the morgue the place lies useless Alenka.

– Mounted Lipold’s conduct on the finish of quest, so he’ll go away the room.

– Mounted the search typically getting caught after accusing Prokop of the homicide.

– Mounted dialogue circumstances with Prokop.

– Mounted difficulty within the Fifth Commandment the place Strnad wouldn’t speak to plazer to complete the target for thief Zdena.

– Mounted difficulty of locked doorways throughout the lure within the Fifth Commandment quest.

– Mounted the journal entry for selecting William as a assassin.

The Finger of God

– Improved Bull’s weapon preset earlier than the battle.

– Improved Godwin’s conduct by the graves.

– Improved crime interactions between the participant and allies.

– Improved the interactions between the participant and different defenders.

– Improved placement of targets for the gun tutorial.

– Mounted damaged dialogue choice after handing in a horseshoe.

– Mounted stats of weapons for restore.

– Mounted the NPC’s clothes throughout the dialogue with Klara.

The Heirloom

– Improved reactions of Vendula and Svatava upon being hit.

– Prevented gossip dialogues throughout hostage state of affairs.

– Mounted Mikush not turning into a ability trainer in some endings.

– Mounted Mikush not accepting his hat in some endings.

– Mounted the hostage state of affairs getting damaged by Mutt.

The Jaunt

– Ventza will not be within the camp if you’re supposed to seek out him within the rocks

– The Jaunt can now be completed after failing the target to observe lord Semin and Gnarly.

– Improved the tied-up animation for Gules and Ventza.

– Knocking Ventza out and bringing him to Lord Semine is now a legitimate choice.

– Mounted the difficulty the place Captain Gnarly and Lord Semine weren’t in Semine after the participant accomplished the search with out them.

The King’s Gambit

– Coming into the meeting now correctly retains the participant incognito.

– Participant can now not learn a e-book whereas carrying a pitcher of wine.

– Rebalanced the duel with Christopher.

– Made Vavak simpler to get a maintain of.

– Added a wine serving tutorial overlay at first of the meeting.

– Mounted a lacking goal marker on Anna of Waldstein.

– Mounted Franta selecting up the waiter’s garments on the tailor repeatedly.

– Mounted disappearing objects on the finish of the toast with the king.

– Mounted mismatching character positions after the intro cutscene.

– Mounted Godwin’s horse leaving throughout the intro polylogue.

– Mounted the Raborsch stablemaster bribery choice not having an impact.

– Mounted the pinnacle butler asking about Franta a number of instances.

The Lion’s Den

– Revised music taking part in throughout the quest.

– Mounted the right response when leaving Sedletz after Stephen Crow is useless.

– Mounted the right response when committing a crime after a trial.

– Mounted the right response when attacking Commander Katz.

– Mounted the participant not having the ability to knock out the guard guarding Musa within the Lion’s Den quest.

– Mounted redudant goal to speak to Ditrich Katz after the trial.

The Magic Arrow

– Pasha’s crossbow is now extra highly effective.

– Eliminated inappropriate crime reactions on the finish of the arrow ceremony.

– Improved a journal entry.

– Mounted gravedigger Lenek’s give up.

The Mouth of Hell

– Modified the place of a sword within the mine.

– Moved the dialogue digital camera throughout the preliminary scene of bloodbath in Previous Kutna.

– Mounted the difficulty the place the display would go black after quick travelling by Previous Kutna.

– Mounted difficulty of lacking useless cows in Previous Kutna.

– Mounted a problem the place Marian and Vladimir would possibly present as much as confront Taras bare at evening.

– Mounted collisions within the mine.

– Mounted the conduct of Taras in order that he won’t flee if escalating a battle after exhibiting him the contract.

– Mounted behaviour of Taras if he falls down whereas chasing participant.

The Peasant Revolt

– Prevented the shootable stashes from getting restocked.

– Mounted a problem the place Vlasta was not keen to talk to the participant after ending the search.

The Reliquary

– Eliminated camp trespass when returning the completed sword.

– Mounted duplication of quest reward if it is stolen earlier than ending the search.

The Spark

– Eldris’ chest will not be unattainable to lockpick now.

– Improved guards’ routine after battle.

– Mounted Knuckles staying in entrance of the inn when he is purported to be banished.

– Mounted the ropes of hanged The Guild members.

– Mounted Whisker’s response to participant lockpicking the chest in entrance of him.

– Mounted visible bug of the burnt dugout.

The Storm

– Revised the debuff acquired from the torturing.

– Eliminated Mika’s openworld dialogue from the Storm quest.

– Added therapeutic gadgets to stashes at Trosky after the duel with Istvan.

– Improved dialogue lighting.

– Eliminated Zizka’s mace throughout the torture scene.

The Sword and the Quill

– The energetic outfit is now not partly unequipped upon being woken up by Zuzana.

– Disabled toggling on-road observe whereas following the wagon.

– Eliminated the choice to ask Katherine about Nebakov when it is now not related.

– Improved the cutscene.

– Improved Suchdol foot visitors barely.

– Mounted participant’s horse periodically stopping whereas following the wagon.

– Mounted Suchdol mild sources not emitting mild.

– Mounted the trialogue with Katherine and captain Frenzl not triggering from a particular course.

– Mounted a visible difficulty with Zizka’s consuming animation.

– Mounted participant’s horse’s tack altering within the ultimate cutscene.

The Voivode’s Curse

– Rebalanced the blacksmithing recipe to require components applicable for the Trosky area.

– Prevented asking Aranka for extra work if the search is already began.

– Mounted quest log not reflecting some quest choices correctly.

The White Roebuck

– Mounted gamers having the ability to simply become profitable by killing poachers repeatedly.

– Mounted a sure animal not showing after the sport was saved and loaded after discovering the cover.

Thou Artwork However Mud…

– Improved collision of the trapdoor.

– Mounted gamers not having the ability full the pyramid of skulls and proceed the search.

Tragedy in Danemark

– Mounted the difficulty with the response of miller’s household to the participant’s elimination of the bandits.

Troubadours

– Mounted Michael and George typically standing free after loading a save subsequent to the pillory.

– Mounted day by day schedule for Michael and George.

Through Argentum

– Improved trespass zones inside the key mint.

– Added different dialogue for talking with Volkmar outdoors of his court docket

– Improved dialogue cameras for preliminary dialogue with Volkmar.

– Mounted the difficulty typically making Buresh immortal.

– Mounted the difficulty the place Buresh might react to the participant’s strikes and probably flee.

– Mounted the difficulty the place Buresh might teleport out of the key mint throughout the timeskip.

– Mounted difficulty the place some characters may very well be stripped throughout the opening cutscene.

– Mounted the situation within the ultimate dialogue with Christian of Pisek to match the occasions within the secret mint.

– Mounted the difficulty the place Volkmar teleported a brief distance away and didn’t react to the participant if the participant selected to kill him.

Victimised

– Improved timings for notifications of sure skillcheck resolutions.

– Adjusted the Watch for Margaret interactor to be simpler to seek out.

– Mounted potential crime reactions later within the quest, if participant knocked out Lacek within the inn.

Warding Off Evil

– Improved lighting within the inn basement.

– Improved the Parler chamber, particularly the window environment for a swish knockout.

– Mounted a problem the place the Protecting Axe disappeared from the stock after giving Johann one other axe.

Marriage ceremony Crashers

– Improved dialogue cameras.

– Improved Hanush’s place within the dialogue.

– Eliminated the choice to assault NPCs on the wedding ceremony.

– Eliminated blood on NPCs earlier than wedding ceremony ceremony.

– Improved motion of the prepare dinner whereas attempting to lure her away from the kitchen.

– Rebalanced the coaching sword’s injury.

– Michael and George can attend the marriage now.

– Mounted GPU efficiency points throughout the wedding ceremony cutscene.

– Mounted some optionally available targets and conduct.

– Mounted situation in dialogue between Svatya and Vuytek.

– Mounted optionally available dialogue situation with the guard by the cellar.

– Mounted optionally available dialogue circumstances with Jurko.

– Mounted optionally available dialogue circumstances with the Chamberlain.

– Mounted going unconscious once more proper after getting up throughout occasion brawl.

– Mounted a problem the place Sturdy broth was not working as an anti-alcohol meals.

– Mounted dialogue situation earlier than going to the marriage.

Yackers’n’Fash

– Added Innkeeper Helga Schelm as a tipster for the Yackers ‘N’ Fash quest.

– Mounted the difficulty with foreman Vlach not telling participant to satisfy later within the night.

(Plus a whole lot of different fixes and enhancements not talked about intimately)

Eric is a freelance author for IGN.

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