Little Kitty, Big Metropolis: The former Half-Life dev’s cat game for his kids that became an overnight success
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Little Kitty, Big Metropolis: The former Half-Life dev’s cat game for his kids that became an overnight success

Unquestionably, certainly one of Might’s shock hit video games has been Little Kitty, Big Metropolis. Launched on Might 9, the healthful journey game a few cat wanting for its manner dwelling has been massively profitable, promoting over 100,000 models throughout the first 48 hours of launch, and garnering over one million performs on Game Go. As of this writing, it additionally continues to carry sturdy among the many prime 5 downloadable titles on the Nintendo eShop.

The remarkably heat reception has been equally shocking to its developer, the newly shaped Double Dagger Studio, helmed by Matt T. Wooden.

Wooden, whose game improvement profession started at 3D Realms within the late ’90s, spent over 16 years at Valve earlier than deciding to interrupt away and kind his personal firm. Double Dagger Studio arose from his need to problem himself in new methods as a game developer.

“It was an excellent powerful resolution,” he says. “Valve was a extremely great spot to be, and going out by yourself was an enormous danger to take, however it was value it to have the ability to have new challenges and check out new issues. I wished to convey one thing new to the business, work with some new individuals, all these various things.”

Going out on his personal additionally gave Wooden extra free time to spend with his three kids, who acted as sounding boards for his game concepts. He’d completed a number of prototypes and experiments, however one thought that appeared to ring a bell with all of them was a game idea the place you performed as a cat.


Little Kitty, Big Metropolis: The former Half-Life dev’s cat game for his kids that became an overnight success
Matt Wooden, Double Dagger Studio

“I made a extremely fast prototype, made a video, put it on-line, and it type of blew up,” he says. “I used to be like, ‘Wow, individuals appear to actually have an interest on this. Perhaps I ought to deal with it extra.’ That was type of the beginning of it.”

Expressing oneself as a cat, doing issues as a cat, and seeing issues via the eyes of a cat have been fascinating ideas, however the subsequent query that arose was what precisely the participant was purported to do as a cat? What could possibly be the game’s goal?

“The idea could possibly be something,” says Wooden. “You’ll be able to go in a path that may be fascinating game mechanics-wise, may be fascinating technology-wise, however it may take away from the texture, immersion and spark of being a cat and connecting with individuals in that manner.

“My primary focus was to verify that I may keep and seize that spark and curiosity of enjoying as and regarding cats. While you watch movies on the web about cats, that feeling that you get while you’re enjoying with your personal cat, simply watching your cat – I wished to verify that existed.”

Wooden wished the main target to be much less on the design and extra on participant expertise in addition to the connections they made. Then, he wanted to determine the gateway primarily based on that. “It took some time, experimenting and determining what’s fascinating, and the way that interprets into an interactive expertise.”

Early ideas for Little Kitty, Big Citystill had the titular cat exploring the town to discover a manner dwelling, however with a stronger emphasis on survival, having to seek out meals and sources and sleep at acceptable occasions. Nonetheless, that gameplay model naturally introduced with it sure elements that Wooden wished to keep away from.

“I noticed that when individuals need to play or join with a cat, the very last thing they need is to have that cat battle, fail, get harm or be in misery,” he says. “It is not that sort of game. That is for enjoyable and making individuals smile. It did not take very lengthy for me to understand I am unable to actually make a very good survival game fascinating with out placing the cat in peril. So I scrapped that.”

“When individuals need to play or join with a cat, the very last thing they need is to have that cat battle, fail, get harm or be in misery”

Having labored on video games like Half-Life 2 and Left 4 Lifeless, Wooden positively has expertise with titles that put the participant character in peril. Nonetheless, he notes that when that character is not a human, issues are totally different.

“I can disassociate with all of the issues taking place to people in video video games, them getting harm or dying or no matter. It is no massive deal,” he says. “However you do that to animals, it isn’t cool anymore.”

Preserving the kitty out of hurt’s manner was crucial for Wooden and his workforce, and so they rapidly discovered that potential gamers shared their emotions. “As time went on… I had individuals reaching out to me, asking varied questions. Dad and mom particularly – they’d say, ‘We have performed different cat video games and the cat would get harm, and we have been actually apprehensive your game was going to be comparable. We do not need that.’ I must guarantee them that’s not what we wished the game to be.

“I actually tried to deal with making a game that mother and father may play with their kids. That was a extremely vital factor to me, to make a game that totally different ages may play collectively on the similar time and revel in. I need it to be an expertise the place all people feels pleasure and so they do not need to stress about something. It is a optimistic game concerning the pleasure of enjoying as a cat. Not having the cat get harm is tremendous vital.”

As it’s, the worst peril the kitty has to endure within the game is sometimes touching water or being gently carried out of a enterprise by a disgruntled shopkeeper. Even when the cat ought to fall from a big peak, it should (as cats do) all the time land on its ft, no worse for put on. As a substitute of specializing in survival, the kitty will get to casually discover the town, work together with and assist out all kinds of quirky animal characters, nuzzle the legs of passersby, knock potted crops off of excessive locations, attempt to discover discover sunny spots for a fast nap, nibble on a fish right here and there – typical kitty issues.


Little Kitty, Big Metropolis permits gamers to discover the streets as a cat – or simply trigger mischief

Precisely simulating such all kinds of catlike habits in gameplay means getting the motion proper. Judging from the suggestions Wooden acquired, he and his workforce succeeded – and never all the suggestions was from people.

“I get movies and footage of individuals’s cats watching the gameplay as a result of they’re fascinated by the cat’s motion,” says Wooden. “That was one thing I wished to attain however wasn’t certain easy methods to really accomplish aside from nailing the animations.”

Because of animator Micah Breitweiser, they have been capable of just do that. “Once I began working with Micah, she was able to create these animations that were so natural, greater than I believed I may get out of this game,” says Wooden. “Now we simply wanted to focus extra on accentuating these and bringing the animations extra to the entrance so we will showcase her work extra.”

The truth is, Breitweiser’s animations for the kitty raised the bar so considerably that different elements of the character have been tweaked to higher praise them, reminiscent of how the cat turned or leaped onto ledges.

“Valve was a extremely great spot to be, however I wished to convey one thing new to the business”

“We’d return and revisit these, and I’d redo a whole lot of issues to [improve them],” says Wooden. “I went with a system the place the backbone would comply with the top, so now while you flip, you are principally controlling the chest, and the top and every part else follows behind. You get very fluid turns and actions cats would do as they transfer round. The previous manner was, you progress round, you are turning, and then you definitely cease and instantly return to idle [animation]. It is type of jarring, however frequent in video video games. However while you’re wanting up shut at this cat that’s fantastically animated and exact in a whole lot of methods, it out of the blue feels not nearly as good, so I began to spend money on dynamic backbone animation. I believe it helped quite a bit with making issues really feel extra pure and fewer like animation states.”

The animation could possibly be significantly tough when it got here to the kitty making jumps, giving the game some platformer parts. Nonetheless, for the reason that kitty wasn’t your common platforming character, the workforce needed to method its animation otherwise.

“There’s all these ultimate leaping arcs, timings and stuff for platformers, and so they work very well in these conditions,” says Wooden, “however we have been using that line between making an attempt to really feel slightly bit like a platformer however nonetheless grounding every part in as a lot actuality as we may. Doing these actually floaty jumps that a whole lot of platformers do, I attempted it for some time and it simply feels unhealthy while you put it in a system like this the place you are making an attempt to do real looking animations and make issues really feel pure.” Undoubtedly one of many largest fears a fledging studio has is whether or not or not their debut title will probably be well-received by the gaming neighborhood. For Wooden, he strove to maintain his expectations tempered.

“You strive your greatest to deal with all these playtests that you had the place individuals would say good issues, the great suggestions you are getting,” he says. “You need to discover a steadiness between ‘My game goes to tank due to X, Y and Z’ and ‘No, I have been via this earlier than. I do know what the main target goes to be on. I haven’t got to fret about these different issues.’ I believe in the long run, it did not matter for a whole lot of these areas.”

Wooden was proper, maybe way over he anticipated. As talked about on the outset, Little Kitty, Big Metropolis became an overnight success.

“It was shocking,” he says. “I had modest projections about what I hoped to do by the tip of the 12 months, and we hit these fairly rapidly. I am actually completely happy to listen to and see that individuals are connecting with it and getting out of it what I hoped they might.

“The different factor that was shocking: I had no thought how nicely it might be acquired on Game Go. I assumed it might fly beneath the radar, however I used to be getting emails and messages saying, ‘I am an Xbox participant, I usually play racing video games, however I attempted out your game on Game Go and actually loved it. Thanks for making it.’ That is tremendous cool.” Between the extremely profitable Stray in 2022, Little Kitty, Big Metropolis’s latest meteoric rise, and Copycat popping out later this 12 months, it looks like “cat simulator” video games have gotten a scorching commodity, and game builders are rising to fulfill demand. Wooden finds himself lucky that Little Kitty, Big Metropolis was capable of get in on the bottom ground.

“It feels prefer it’s an introduction. ‘Hey, you get to play as a cat.’ The video games that come out after will not be capable of use that advertising level as a lot. It will not be as highly effective.”

As cat video games change into extra frequent and fewer of a novelty, Wooden notes that the problem for builders will change into discovering methods to make future video games in the same vein distinctive from what got here earlier than.

“They need to do one thing extra fascinating, deeper,” he says. “I believe that there’s a whole lot of potential in making video games that you really play as a cat that looks like a cat and never a cartoon character with a cat face and ears or as a human character that appears to be like like a cat. It is only a regular platformer the place you are simply enjoying as a cat character. I believe there’s completely a whole lot of alternative, specializing in an precise cat game, for certain. And I stay up for it.”

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