In the course of the improvement of Mafia: The Old Country, Hangar 13 president Nick Baynes stated the studio wished to “return to the roots of what fans love about the Mafia franchise” with a “deep linear narrative”.
Mafia: The Old Country is about through the 1900s within the fictional city of San Celeste, and acts as a prequel to the primary sport within the Mafia sequence – though it is the fourth primary entry within the Mafia franchise and the fifth sport total. It stars Enzo Favara, and follows his journey from labouring in sulfur mines as a toddler to becoming a member of the Torrisi crime household.
Presently sitting with a blended or common rating of 74 on Metacritic, the vast majority of critics recommended its give attention to custom – whether or not that is the setting in early twentieth century Sicily or its narrative.
“The Old Country is a standard online game, and that is a great factor,” wrote The New York Times’ Yussef Cole. “Subsequent to the pattern of video games as countless on-line experiences, it’s small and discrete, like a sawed-off shotgun tucked inside a crate of lemons.”
The newest addition to the Mafia franchise has focus and its world is streamlined – one thing Cole in comparison with the extra expansive but usually empty landscapes of Ubisoft titles.
“The narrative’s crescendos and divulges present the sport’s primary supply of pleasure and discovery, distinct from the collectibles and exploration of in style open-world fare like Murderer’s Creed or Far Cry video games.”
He continued: “Resisting the expectation for single-player video games to be chockablock with content material, The Old Country is sparing and restrained. Its pacing, particularly within the first few chapters, is sluggish and deliberate.”
A streamlined world
It is targeted, too. The Old Country doesn’t characteristic an open world within the conventional sense; gamers can freely discover its setting previous chapter three, however the explorable space is not as giant as some gamers could anticipate, particularly compared to Mafia 3.
For Checkpoint Gaming’s Omi Koulas, who rated the sport 8.5 out of 10, the worldbuilding of The Old Country is an “plain triumph” that made him “decelerate” to “soak all of it in” on a number of events.
“It is the sort of sport the place I finished on a bridge simply to take heed to the clip-clop of hooves and detoured right into a backyard to marvel on the element on the horizon,” he wrote.
“It is technically linear in gameplay, however the environments are drenched with a lot love for element that they really feel extensive open, because of the deep artwork route and life dropped at 1900s Sicily.”
Hangar 13’s method to worldbuilding in The Old Country led Eurogamer’s Alex Donaldson, who gave the sport 3 out of 5 stars, to deem it a “truncated AAA launch” – a sport “with big-budget values, however not dead-set on monopolising your time for 40-plus hours or perpetually by way of some stay service part”.
“The Old Country will get in, tells its story, and confidently extracts itself out of your mind in nicely underneath 15 hours. On the entire, I would say it is higher for it.”

Donaldson was extra crucial of the “streamlined” world that The Old Country resides in, nonetheless.
“The slice of Sicily the place occasions happen nods to an open world, however stops wanting actually being one,” he famous. “You may drive round right here and there in the beginning of chapters, however there is no police patrols, no laundry checklist of facet actions, no wires to faucet. As an alternative, it is simply fairly and characterful, one thing that serves as a beautiful backdrop to bloody affairs.
“The finest open worlds attempt to really feel like ‘residing locations’; The Old Country would not go for all that, and finally ends up as a substitute feeling extra just like the best-looking Hollywood backlot in historical past.”
For Kotaku’s George Yang, the shortage of an open world was detrimental to his expertise of the sport as a complete.
“The Old Country is analogous to the primary Mafia sport, corresponding to a tacked-on and restricted open world that gamers can discover both in between primary targets or in a ‘free roam’ mode,” wrote Yang, noting that there is not a lot to do aside from “go round and choose up collectables”.
“The open-world is an pointless half-measure; the sport ought to have leaned much more totally right into a linear construction”
George Yang, Kotaku
Nonetheless, he did welcome the “streamlined method” of The Old Country, particularly when Mafia 3 “was criticised for its open-world bloat.”
To keep away from the sensation of vacancy ensuing from a scarcity of facet missions and mini-games, Yang steered that The Old Country ought to have adopted a extra linear construction, echoing Max Payne 3.
“The open-world is an pointless half-measure; the sport ought to have leaned much more totally right into a linear construction much like Max Payne 3-style mission design and finished away with the choice to device round its lifeless, uninteresting world altogether.”
Radio Occasions’ Cole Luke, who rated the title 3 out of 5 stars, had comparable ideas, noting that The Old Country was “finest throughout its cutscenes” and that it is “let down by, at instances, tedious moment-to-moment gameplay and a scarcity of polish”.
“It is a sport I sorely want had extra money and time thrown at it,” wrote Luke.
“The second you’re taking again management after a splendidly cinematic sequence, the tough edges turn out to be obvious. However as a complete, it’s a respectable sport, with an pleasurable storyline available.”
Staying area of interest in an oversaturated style
The NYT’s Cole steered that The Old Country “feels considerably dated and quaint” in a style “with so many tales dedicated to unpacking the ability dynamics and emotional struggles of life in organised crime households.”
Cole notes that the general franchise would not observe the identical paths laid by mafia-related media like The Sopranos, On line casino, and The Irishman, as a substitute carving out its personal area of interest of wealthy storytelling.
He recollects how Mafia 3 “subverted acquainted tropes by casting the mob because the bigoted villains and pitting it towards the sport’s hero, a Black Vietnam Struggle veteran”. The identical, nonetheless, can’t be stated for The Old Country.
“Males in The Old Country are stoic and restrained till they explode with rage,” he defined. “Girls are damsels and housewives who thoughts the kids and chide their companions for his or her harmful adventures.”
Luke discovered that the writing of The Old Country “was at instances questionable”, and that there have been moments the place “ideally you want to see a bit extra character improvement” – particularly early on within the sport.
“I recognize the builders want to suit a whole story into the finances and runtime,” Luke stated. “However an additional 20 seconds of Enzo hesitating, soul looking and wrangling his feelings, solely to succumb to defending himself and his new life, unwittingly turning into a cog in a cycle of systemic violence that prompted him a lot struggling, would go a great distance.”
Checkpoint Gaming’s Koulas agreed. He discovered that the narrative could possibly be predictable at instances, notably with Enzo’s romantic relationship with the Don’s daughter Isabella, which he stated was “straight out of the mobster playbook”.
“Every chapter builds momentum, culminating in some actually memorable missions that span the 15 hour play time”
Omi Koulas, Checkpoint Gaming
However there are vivid spots, he thought. “When the story clicks, it is gripping. One chapter, you will be blackmailing race organisers, and the subsequent, you are stealthily breaking a forger out of jail. There are even loads of nods for followers of the Mafia sequence who concentrate. Every chapter builds momentum, culminating in some actually memorable missions that span the 15 hour play time.”
Cole additionally had criticisms of The Old Country’s “predictable narrative”, however he discovered the “intermittent moments” fascinating, together with Enzo and Isabella’s romance, making him really feel “in complete lock step” with Enzo.
“These are moments that might not occur in a bigger sport, yet one more stuffed with issues to do, locations to see and heroic acts to perform,” he stated.
Eurogamer’s Alex Donaldson additionally skilled this. At first, he “started to tune out” of Enzo’s story, however discovered that “sticking round actually begins to repay”.
“The narrative goes locations that are not generally trodden floor for these tales. The idea of life within the household as a jail in addition to a path to a sublime life surges to the fore. I would not go as far as to say that is a completely authentic story – the bottom trodden is acquainted in lots of well-known items of mob leisure – however it’s framed in an fascinating sufficient approach right here, particularly by the requirements of gaming, to correctly enthrall.”

One specific side that enthralled Koulas was the route of audio and language in The Old Country, which made the sport a “story of good selections”.
These selections being that it presents voice appearing within the Sicilian language, which Hangar 13 collaborated with Italian studio Stormind Games to implement.
“Together with full Sicilian voice appearing is a stroke of genius,” wrote Koulas. “It roots the sport in its cultural setting and provides immense authenticity.”
He additionally recommended the inclusion of Italian phrases, in addition to the “spectacular” voice appearing from the sport’s English solid.
“[The Old Country] is aware of precisely what it’s, a bloody and operatic story of household and honour. Even when some exaggerated Italian-English accents from facet NPCs verge on parody, the performances are glorious.”
Gameplay mechanics
One side of The Old Country that critics weren’t impressed with was its gameplay. There are three types of fight put forth – gunplay, knifeplay, and stealth. However the implementation of those mechanics felt decades-old to Donaldson.
“The gameplay is comparatively unremarkable, and in some ways it appears like parts of its design fell out of a time portal from a bygone period,” he highlighted.
“I am reminded of a number of the offbeat action-adventure video games of the Xbox 360 and PlayStation 3 eras, a minimum of by way of design.
“You may sense that within the construction of the missions and gameplay loop. However then the manufacturing worth and narrative aptitude could be very a lot of at the moment; it is a sport of two halves. The two halves are vaguely mismatched, besides, on the identical time, they don’t seem to be.”
Kotaku’s Yang held comparable sentiments, feeling that the sport was “dragged down” by these mechanics regardless of being “bolstered by memorable characters and splendidly genuine performances”.
“Whereas the narrative and characters have their compelling qualities, with regards to gameplay, each single side of The Old Country appears like one thing from the late 2000s or early 2010s,” he continued. “There’s simply not a lot depth to any of it.”
“The gameplay is comparatively unremarkable, and in some ways it appears like parts of its design fell out of a time portal from a bygone period”
Alex Donaldson, Eurogamer
As for which side was criticised most, stealth fell brief for Yang and Checkpoint Gaming’s Koulas.
“For a sport with revolutionary themes, the stealth mechanics are something however,” stated Yang. “To make issues worse, there are a number of stealth sections that end result instantly sport over if you happen to get caught, and people are by no means enjoyable.”
Koulas added even with knifeplay and gunfights together with stealth, collectively the mechanics weren’t “intricate or revolutionary”.
And whereas he famous that The Old Country “properly avoids stealth as a chore” and that “it feels satisfying when executed nicely”, the sport’s method to gameplay was “surface-level”.
Total consensus
Total, critics [felt] that Mafia: The Old Country was certainly one of this 12 months’s most immersive titles, however its lacklustre gameplay left extra to be desired.
“[It’s] not probably the most creative motion sport, however one of the crucial immersive you will play this 12 months,” stated Koulas. “This can be a leaner, extra targeted Mafia sport that trades scale for storytelling and worldbuilding, and in doing so, delivers one thing quietly particular.”
Yang had comparable observations, wishing that The Old Country’s gameplay wasn’t caught prior to now.
“The Old Country’s story was adequate to maintain me engaged to the tip with its genuine portrayal of 1900s Sicily and its very good characters,” he wrote. “It is also too dangerous, nonetheless, that whereas the narrative travelled backwards in time for its new setting, the gameplay mechanics went together with them.”
As Radio Occasions’ Luke summarised: “I simply so desperately want the gameplay held a greater candle to the route and cinematic aptitude of the cutscenes, whose luxurious high quality and intimacy are the true standout of the present.”
