Major Borderlands 4 Update Adds Smarter Loot Drops, a New Legendary Loot Indicator for the Radar, and a Lot More
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Major Borderlands 4 Update Adds Smarter Loot Drops, a New Legendary Loot Indicator for the Radar, and a Lot More

Gearbox has launched a important patch for Borderlands 4 that makes some quality-of-life enhancements comparable to smarter loot drops and a new Legendary Loot Indicator for your radar. These arrive alongside visible polish and stability updates for a “smoother” expertise on Kairos, Gearbox mentioned.

Digging into the element, Class Mods have been adjusted to drop extra for your present character, which is a welcome change for these on the hunt for ever-improving builds. The loot feed is now up to date to show whole present forex after spending or receiving cash, and the chance of unintended actions or knockbacks whereas reviving a teammate is decreased. And it is value noting that the patch provides a new Legendary Loot Indicator to the fight radar for simpler identification of high-rarity drops. given how busy with loot Borderlands 4 can get, that is additionally welcome.

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Major Borderlands 4 Update Adds Smarter Loot Drops, a New Legendary Loot Indicator for the Radar, and a Lot More

Borderlands 4: All Vault Hunter Talent Bushes Ranked

Borderlands 4: All Vault Hunter Talent Bushes Ranked

In the patch notes, under, Gearbox mentioned it was wrapping up work on Picture Mode, whereas different updates like assist for a number of energetic Massive Encore Machines and extra choices for scaling problem are coming.

Additional into the future, Gearbox mentioned it’s methods to enhance shared character development, add further endgame-focused actions (Takedown), launch cross-save assist, and extra. Major Updates, which ship larger-scale adjustments, are deliberate to deploy about a month aside.

At the moment’s replace launches alongside Bounty Pack 1: How Rush Saved Mercenary Day, which is now free for all gamers. How Rush Saved Mercenary Day is the first of 5 post-launch DLC Bounty Packs coming to Borderlands 4. Whereas How Rush Saved Mercenary Day is free for all gamers, Bounty Packs 2, 3, 4, and 5 are included with Borderlands 4 Deluxe Version, Borderlands 4 Tremendous Deluxe Version, the Borderlands 4 Bounty Pack Bundle, and might be obtainable for separate buy.

Borderlands 4 November 20 Major Update Patch Notes:

Bounty Pack 1: How Rush Saved Mercenary Day

We’re stoked for you to group up with Rush and educate Minister Screw the true that means of Mercenary Day! This being a holiday-themed Bounty Pack, we knew we needed to ship it to you by the finish of the 12 months. Nevertheless, the group realized that there was extra mayhem than time when it got here to getting as a lot into Bounty Pack 1 as initially deliberate whereas by no means slowing down of their mission to enhance the Borderlands 4 participant expertise.

So in the spirit of the season, we’re giving a present to all Borderlands 4 gamers by making Bounty Pack 1 free! Thanks for all the ardour and assist you’ve got given us as a neighborhood. We’re laborious at work ensuring future Bounty Packs are extra totally loaded with the compelling content material gamers have been asking for. As well as, we’re now including a new Bounty Pack 5 (extra on that in a bit); there’s a lot of wonderful stuff coming to Borderlands 4, so keep tuned!

  • Added assist for How Rush Saved Mercenary Day content material! Bounce into this free content material immediately by discovering and interacting with the gift-wrapped current (marked in your map as a new mission) in any main hub, which is able to provoke the mission to help Rush!
  • Added assist for the Bounty Pack 1 Vault Card! Enjoying Borderlands 4 with a Vault Card energetic offers you extra loot and XP by way of Every day and Weekly challenges, and it may be leveled up at your individual tempo (no closing dates or expiring rewards right here). You’ll be able to activate it by way of the Vault Card display screen in your ECHO menu. Vault Card development works similar to leveling up: it is all pushed by how a lot XP you are gaining. By exploring Kairos, killing enemies, and finishing quests, you may refill your Vault Card development along with your common XP!
    • This consists of 4 new items of rerollable gear and 24 new cosmetics to earn!

Notable Adjustments

We needed to tug these out particularly as they’ve been closely talked about in the neighborhood.

  • Up to date the Weekly Wildcard Missions to set further begin factors in missions
  • Dev Observe: This function will permit future Weekly Wildcard Missions to leap straight to the meat of a mission.
  • Class Mods have been adjusted to drop extra for your present character
  • Transformed the Phosphene weapon problem from character-based to profile-wide development
    • Dev Observe: This long-term grind is geared toward our most devoted neighborhood members who make investments the most time in the recreation. Nonetheless, we agree that finishing this assortment is extra a reflection of your dedication to the recreation and to not a particular Vault Hunter. That is the first instance of permitting extra development to be shared between all characters in your account.
  • Up to date the loot feed to show whole present forex after spending or receiving cash
  • Decreased the chance of unintended actions or knockbacks whereas reviving a teammate
    • Dev Observe: When reviving one other participant, the reviving participant is briefly given extra mass, making enemy assaults much less prone to bounce you away out of your companion.
  • Added a new Legendary Loot Indicator to the fight radar for simpler identification of high-rarity drops

Gameplay & Mission Development

  • Addressed a difficulty that would trigger the lack of SDU Tokens or Specialization factors; this additionally returns lacking tokens and factors to these impacted
  • Resolved an interplay the place gamers couldn’t repurchase a boss encounter in spite of everything occasion members have been defeated and respawned in multiplayer
  • Slide-attacking lootable objects will now open or break them persistently
  • Resolved development blockers for extra intuitive gameplay throughout Faction Survivalist, Wayward Gun, One other Day, One other Universe, the Badass Phalanx bounty, and the Black Market Tutorial
  • Corrected conduct the place mission gadgets might disappear after replaying and exiting a mission, stopping completion
  • Prevented uncommon situations of some enemies turning into NPCs and changing into unkillable
  • Adjusted monitoring on some challenges and achievements to award progress as meant
  • Dev Observe: The Skilled now solely awards progress for designated problem circumstances, whereas Personal Reserve and What Have We Right here? will progress appropriately when opening chests with melee assaults. The Enviornment Grande achievement ought to persistently unlock in multiplayer.
  • Mort will revive gamers extra persistently throughout Thresher Rancher
  • Resolved a situation the place autos may very well be immediately destroyed if summoned instantly after utilizing a Repkit with the Splat trait
  • Adjusted object placement and pathing throughout a number of missions, making certain correct enemy spawns, interactions, Echolocation, and waypoint alignment
  • Synchronized some mismatched animations and behaviors in multiplayer
  • Resolved a reported difficulty the place gamers might turn into briefly suspended in midair when exiting mission replay whereas leaping or swimming
  • Addressed a bug inflicting the Chopper autos to stay in a falling state after performing a vertical bounce or powerslide
  • Prevented car summoning in restricted indoor areas comparable to the Umbral Foundry Fortress
  • Eliminated the penalty throughout Scoundrel Roundup: Kilo if the panel is shot twice
  • Up to date Mimicron’s fight conduct so it will possibly now not be stun-locked by singularity results in the Tipping Level Bunker
  • Up to date Patrol Ripper contract to progress with meant sources
  • Up to date the Order Bunker boss Fractis encounter to make sure the boss stays defeatable after coming into its shielded part in The Crawlfort
  • Adjusted conduct in The Subsequent Quest Factor so the mission can persistently be accepted after saving and reloading
  • Improved enemy physics in Gone Are My Leggies to forestall The Beastie from being launched out of the playable space when hit with high-impact weapons
  • Restored ECHO Log rewards for finishing non-compulsory aims in three micro-missions when performed solo
  • Adjusted Arjay’s resistances so standing impact damage-over-time now applies appropriately
    • Dev Observe: Visible inconsistencies with Arjay’s wings may seem as a results of this variation, however is not going to influence gameplay.
  • Adjusted enviornment boundaries so Locust’s gasoline canisters now spawn appropriately inside the enviornment throughout the Idolator Sol encounter in Fortress Indomita

Vault Hunters

Amon, the Forgeknight

  • Up to date Forgeknight Forgedrone problem so it unlocks correctly upon assembly completion necessities
  • Corrected ability tree funding performance to forestall Forgeknight from making use of ability factors out of order
  • Up to date weapon enter dealing with so Forgeknight can reliably swap weapons after utilizing the whip assault

Rafa, the Exo-Soldier

  • Exo-Soldier’s Soltado Kill Talent passive has been adjusted to operate correctly with two ability factors
  • Improved PROJECT: Raiju capstone conduct so APOPHIS Lance persistently damages enemies throughout prolonged uptime
  • Adjusted Booming Enterprise passive’s performance to forestall grenade spawns when the passive ability exceeds its meant degree cap
  • Up to date the Temerario passive ability so it supplies the meant gun harm bonus relatively than a normal harm enhance

Vex, the Siren

  • Up to date problem monitoring so the Goal Prescience passive solely progresses when damaging legitimate targets

Harlowe, the Gravitar

  • Ensured that QED passive ability would stay useful in multiplayer
  • Up to date Gravitar’s Zero-Level Motion Talent so it now correctly enters cooldown when used on enemies resistant to Stasis. Beforehand, utilizing the ability on a Stasis-immune goal after affecting a regular enemy might trigger it to stay energetic as a substitute of triggering cooldown

All Vault Hunters

  • Adjusted crucial hit calculations so gun and enhancement harm now applies appropriately to all legitimate hit areas
  • Adjusted Cryo resistance scaling so enemy resistances now appropriately match every participant’s degree in multiplayer periods
  • Prevented Motion Expertise from activating throughout the first loading display screen earlier than coming into energetic gameplay
  • Up to date kill quantity logic to make sure Vault Hunters can not cheat demise whereas in FFYL and therapeutic with the Legendary Defend Guardian Angel
  • Ensured sniper ammo shows full capability when creating a degree 30 Vault Hunter

Gear and Rewards

  • Adjusted melee harm on Bayonet weapons in order that melee harm will increase with bayonet elements
  • Up to date beam weapon conduct so they’ll deal correct harm when thrown
  • Addressed an interplay permitting gamers to infinitely scale the splash radius of homing sticky projectiles when utilizing Torgue Legendary Pistol Queen’s Relaxation with sure builds and firmware mixtures
  • Up to date Skully grenade to regulate projectile harm for constant output
  • Corrected boss well being bar updates so sustained heavy Ordnance harm with Amon now shows appropriately
  • Up to date Torgue Heavy Weapon Ravenfire so it now appropriately applies elemental harm when outfitted with elemental elements
  • Adjusted Maliwan Heavy Weapon conduct so projectiles created from a hit do not detonate instantly after spawning
  • Corrected the explosion delay of Gasoline Rod Discharge to match its description of three seconds when used on Ripper shotguns
  • Adjusted Rolling Thunder underbarrel grenades on Torgue shotguns to behave predictably on vertical surfaces as a substitute of ricocheting excessively
  • Prevented bosses from floating when Exo-Soldier’s Booming Enterprise passive ability was triggered with Order Legendary Grenade Skully
  • Addressed a situation the place the Vladof Legendary Defend Heavyweight might lose performance after activating Forgeknight Onslaughter ability
  • Adjusted projectile interplay throughout the battle with Vile Ripper so gamers can now destroy the homing “Unstable Ore” projectiles
  • Up to date collision conduct so Jakobs Throwing Knife grenades appropriately influence the orb surrounding Vile Ordonite of Corrupted enemies
  • Adjusted some gear that was behaving inconsistently in multiplayer, comparable to: the bounce-back power of The Order Legendary pistol Noisy Cricket, reload animation timing for the Jakobs shotgun Scorching Slugger, and misaligned accuracy of the Daedalus pistol Bonn-91
  • Standardized some situations of Firmware 3-piece bonus cooldowns to seem persistently. Visible cooldowns have been added for Oscar Mike, Ahoy, and Daed-dy O’
  • Drops are now not stored in the air when decreasing the platform in All Charged Up
  • Restored performance permitting gamers to loot and preview weapons from crimson chests after finishing the Blacklime Bunker

Gear Stability:

Darkbeast

  • Addressed a scaling difficulty
  • Explosion Likelihood elevated from 5% to twenty%
  • Harm elevated by 15%

Prince Harming

  • Addressed a scaling difficulty
  • Self Harm quantity decreased from 5% to 1.5% of injury performed
  • Harm elevated by ~24%

Onslaught:

Ruby’s Grasp:

Fortunate Clover:

  • Harm elevated by 37.5%

Vamoose:

Asher’s Rise

  • Addressed a scaling difficulty
  • Harm elevated by 5%

Firmware Stability:

Get Throwin’:

  • Ordnance Harm elevated from 10% to 35%

Daed-dy O’:

  • Harm elevated from 20% to 35%
  • Magazine Dimension enhance from 15% to twenty%

Rubberband Man:

  • Harm Discount elevated from 5% to 10%
  • Lifesteal elevated from 5% to 10%

Jacked:

  • Zoom-in Pace bonus elevated from 20% to 35%
  • Hyperion Defend Capability bonus elevated from 25% to 50%
  • Ricochet likelihood elevated from 30% to 40%

Atlas Ex:

  • Mode Swap Pace elevated from 25% to 33%
  • Harm whereas locked elevated from 10% to 25%

Atlas Infinium:

  • Fireplace Charge bonus elevated from 5% to 12%
  • Harm bonus elevated from 10% to fifteen%

Reel Massive Fist:

  • Explosion Radius barely elevated

Airstrike:

  • Missile harm elevated by 35%
  • Decreased Cooldown from 8s to 5s

UI, UX, & Textual content

  • Restored filter performance to Misplaced Loot menus and addressed non-functional filter alternatives and sorting dropdowns
  • Up to date the Misplaced Loot menu so the chosen kind choice is retained after exiting and re-entering
  • Adjusted map icon layering so Most important Mission icons now not overlap Wildcard Mission Giver
  • Adjusted scrolling behaviors in menus in splitscreen
  • Ensured the Switch Machine stays open after exiting examine mode
  • Added separate sensitivity sliders for mouse and controller inputs in the Controls (Fundamental) menu on PC
  • Corrected the buddy widget show so respawned characters now not seem as “nonetheless respawning”
  • Up to date merchandise rarity shows to point out the right colour and tier when taking part in in non-English languages
  • Eliminated additional ECHO Log slots
  • Restored lacking merchandise thumbnails in the financial institution menu and improved loading pace for outfitted and backpack merchandise thumbnails when giant numbers of things are saved in the financial institution
  • Up to date Discover Menu positioning so it shows appropriately in entrance of the explored area throughout vertical split-screen
  • Adjusted format so Merchandise Playing cards now not overlap when put next in horizontal split-screen
  • Addressed a reported difficulty the place weapons might unequip and disappear when altering their customization in the Standing menu
  • Corrected overshield coloration and conduct for pets and buddy widgets in order that well being, protect, and armor visuals now show correctly
  • Adjusted Contract trackers to solely seem when the Contract is energetic
  • Resolved a reported difficulty the place mission-related celebratory notifications might show duplicate icons
  • Added the lacking “Restart to Apply Adjustments” immediate when adjusting texture high quality throughout gameplay
  • Up to date choice descriptions to be extra intuitive and player-friendly
  • Addressed the chaos displayed by the “SHiFT code is legitimate” countdown in the SHiFT menu
  • Up to date controller prompts so the right enter sort shows when opening the SHiFT menu from the most important males
  • Eliminated an additional scrollbar that would seem when Reporting Customers
  • Addressed textual content inconsistencies in some aspect missions
  • Up to date D-pad performance on controller to behave as anticipated
  • Preserved key bindings that may very well be eliminated between periods for non-English keys
  • Standardized ECHO Log monitoring for the Kairos Speaks problem to make sure totals show persistently between normal and mission log views
  • Up to date localization, mission naming, and varied textual content descriptions throughout the recreation
  • Up to date finish credit

Visuals

  • Addressed reported situations the place gamers might turn into invisible when performing a Vault-level transition throughout a journey tunnel
  • Addressed a difficulty with lacking elements and textures on gear
  • Up to date ECHO-4 character mannequin and digistruct to have lights, eyes, and thruster results seem appropriately
  • Adjusted fishing level visuals so markers now not seem incorrectly on terrain close to Sandytoes Villa
  • Up to date degree geometry and collision throughout a number of areas to forestall gamers from changing into caught, falling out of bounds, or being blocked by invisible surfaces
  • Adjusted grappling factors and traversal paths in a number of missions to forestall gamers from chaining grapples into unintended areas or shedding performance
  • Addressed misplaced or inaccessible loot containers, together with strongboxes and vending-area chests in The Wireworks and Windspear
  • Addressed inaccurate rendering of water in some areas
  • Corrected lingering slide smoke results that would seem when transferring or leaping after performing a slide
  • Turned off the mining laser after shutting down the second Eridium generator in Terminus Vary
  • Corrected visible stretching on character and NPC material when adjusting the FOV whereas the recreation is paused
  • Up to date Darkish Topic mission so Tim’s weapon now correctly disappears together with his mannequin throughout the “Kill Tim”
  • Addressed a number of reported animation inconsistencies together with gear, NPCs, hand stuttering, root-lock points, and visible glitches throughout fight actions. These enhancements take away seen sliding or snapping throughout melee or grapple sequences
  • Improved environmental synchronization in multiplayer
  • Adjusted mouth animation timing for Callis in One other Day, One other Universe and for Numba One in Mob Mentality so dialogue syncs appropriately
  • Balanced underwater lighting and brightness close to Belton’s Bore (The Low Leys, Mountains) for extra constant visible readability when diving under the floor
  • Repaired a purple gentle texture that appeared after interacting with the Auger Shrine in Terminus Vary
  • Optimized beam results on some Order gear with lasers
  • Standardized bullet shell ejection visuals for Daedalus pistols
  • [SPOILER] The smoke throughout Sophia’s demise wasn’t goth sufficient and was modified from orange to black
  • Up to date the fade on digistruct to be much less uniform
  • Resolved flickering from Exo-Soldier’s PROJECT: Raiju Capstone impact when used inside the Order Bunker
  • Up to date car supplies to show appropriately after making use of paintjobs in the customization menu
  • Adjusted deployable barrier visuals on shields and Defend Boi
  • Light the crimson gentle trails from Atlas underbarrel monitoring Darts and Balls on Jakobs pistols
  • Tuned brightness of goal marker visuals when utilizing the Ripper Sniper Rifle monitoring mode towards sure bosses
  • Corrected firing animations for Vladof submachine weapons with the Additional Barrel underbarrel and Torgue shotguns with Daedalus ammo switcher
  • Adjusted Order grenade to now not slide throughout the floor when dropped from the stock
  • Adjusted animation mixing for Daedalus shotguns utilizing Maliwan Component Switcher to remove abrupt snapping and to forestall the secondary journal from showing loaded when utilizing the major firing mode

Audio

  • Resolved a reported difficulty the place the crowd might proceed to make sounds after they stopped spawning throughout the Null and Void mission
  • Prevented host gamers from briefly shedding audio if one other participant joined their session whereas they have been in an ECHO menu in multiplayer
  • Addressed lacking or incomplete sound results when looting in multiplayer periods
  • Made the actually loud chook in Grasslands quieter
  • Further audio stability changes

Participant Expertise

  • Enhancements to stability and optimization
    • Dev Observe: We’re persevering with to research and will make additional enhancements to stability and efficiency.
  • Up to date PS5 controller LEDs to vary colour based mostly on the participant’s energetic elemental sort
  • Addressed unintended adaptive set off suggestions that occurred with Ripper weapons whereas reloading or firing with out ammo

Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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