Major Warhammer 40,000: Space Marine 2 Patch Goes Live With These New Additions
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Major Warhammer 40,000: Space Marine 2 Patch Goes Live With These New Additions

Major Warhammer 40,000: Space Marine 2 Patch Goes Live With These New Additions

Focus Leisure has introduced a brand new patch is now out there for Warhammer 40,000: Space Marine 2, bringing ultrawide help for PC and personal lobbies for PvE in Operation mode for the sport. The replace additionally provides a brand new particular sparring stage to screw round with buddies.

On the Space Marine 2 community page, it is famous this new stage is known as the Hub Sparring Enviornment. Gamers can discover it within the Battle Barge for Operations and Everlasting Struggle modes, and it is a approach to struggle towards buddies earlier than one other mission. In the meantime, the personal lobbies allow you to crew up with bots or one other individual as a substitute of working with randoms. Different tweaks with the patch embody an “choice to reset customized colour presets” and Veteran issue changes. Your well being has decreased a tad, however so has enemy aggressiveness for this setting throughout marketing campaign missions.

Space Marine 2 has already damaged data for the Warhammer franchise, and this success might be “harmful” for developer Saber Interactive. Nonetheless, the studio’s CEO Tim Willits feels assured that “via the success lens that now we have, we are going to simply make much better merchandise sooner or later.” That would presumably imply story DLC for the sport and even Space Marine 3, Willits mentioned.

Within the meantime, Focus and Saber need to give Space Marine 2 gamers extra methods to customise their grimdark troopers quickly. This patch touches on this some, corresponding to now providing the flexibility to “customise backside and prime half of the leg individually.” However the choice to alter faces, extra decals and colours, and AI squadmate customization are being explored.

For extra, take a look at GameSpot’s Warhammer 40,000: Space Marine 2 evaluation. The complete patch notes are under:

New options

  • The Hub Sparring Enviornment, a brand new particular enviornment on the Battlebarge out there in Operations & Everlasting Struggle Recreation mode the place gamers can compete in pleasant PvP with the gamers of their squad.
  • Ultrawide help for PC
  • Non-public mode for Operation mode that provides gamers capacity to play operation alone with bots or alongside one good friend with out being matchmaked with random gamers in the course of the mission.
  • Added What’s New & Message of the Day
  • Added choice to reset customized color presets

Gameplay and balancing tweaks

  • The marking instrument has been up to date:
    – Improved responsiveness and luxury of Social Wheel management with a mouse
    – Disabled pointless objects that don’t require highlighting and labored poorly with it
    – A number of minor bug fixes
  • Energy Fist: Injury for absolutely charged assaults has been vastly elevated
  • Heavy Plasma: Base ammo elevated by 5. Blast harm radious elevated. Owerheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to fifteen for base capturing. Base harm barely elevated by 10%.
  • Med Stims restore contested well being along with precise therapeutic
  • Aux grenade launcher ammo now could be refilled solely with the Ammo Bins and can’t be refilled from the infinite Ammo Cache

Marketing campaign

Issue:

  • Enemy aggressiveness on Veteran Issue in Marketing campaign decreased for higher singleplayer expertise.
  • Participant’s well being on Veteran Issue in Marketing campaign is barely lowered to compensate for AI aggressiveness and armor administration updates

Bots:

  • Varied inhibiting restrictions have been lifted, permitting bots to be extra useful and efficient, whereas nonetheless not beating the sport for the participant
  • Bots will now assist focus-firing zoanthropes when the participant assaults them.
  • Closely eased restrictions on bots ending of enemies as a substitute of leaving them for the participant, to cut back annoyance.
  • Bots at the moment are allowed to assist with Gargoyle targets
    – Mounted quite a lot of bugs associated to bots getting caught
    – Mounted a bug the place bots can run out of ammo on weapons and not using a journal

Operations Mode

  • Tweaked AI Director and spawn guidelines of Chaos enemies in Operations mode:
    – Max variety of Tzaangors With Defend on the world on the identical time lowered from 10 to 4
    – Max variety of Cultists Snipers on the world on the identical time lowered from 10 to three
    – Max variety of Tzaangors on the world on the identical time lowered from 30 to twenty
    – Max variety of Rubric Marines with Boltguns on the world on the identical time lowered from 8 to five
    – Max variety of Rubric Marines with Warpflamers on the world on the identical time lowered from 4 to three
  • Good parry has been up to date, now restores armour for killing minoris, not just for countering their particular assaults
  • Concerning Block and Fencing Weapons, a bug has been fastened in excellent parry window for fencing weapons. Now it has 20 frames window for excellent parry and 10 fames of vulnerability on the finish of animation, as a substitute of 30 frames of excellent parry for full animation because it was meant initially.
  • Assault Class: Base groundpound harm elevated by 30%
  • Armor increase drops from destructible crates at the moment are much less frequent (cooldown raised from 30 secs to 60 secs)

PVP

  • Improved participant spawn system. It ought to make spawn killing tougher
  • Reworked Vanguard’s Grapnel Launcher in PVP. As a substitute of full stun it should now stagger enemy and can gradual him down drastically.

AI

  • Lowered capacity to stunlock enemies with ranged assaults throughout all AI characters
  • Accuracy of ranged enemies is lowered when attacking from off-screen and accuracy of ranged enemies is lowered when attacking melee-engaged gamers
  • Concerning Hormagaunts and Tzaangors: Melee harm now offers certain quantity harm as a substitute of eradicating 1 full armour phase per assault
  • Zoanthrope:
    – Elevated psychic scream harm sparsing time from 0.5s to 2s to stop one shoot harm
    – Psychic scream harm lowered from 11 to eight
    – Psychic scream efficient vary lowered from 50 to 40m
    – Psychic scream forged vary is lowered by 10m
  • Termagant:
    Fleshborer spray assault harm lowered from 1 to 0.5
    – Flashborer spray assault harm lowered from 0.3 to 0.1
  • Tyranid Warrior with Devourer: Projectile harm lowered from 0.9 to 0.6 per projectile
  • Rubric Marine With Warpflamer:
    Icon of flame harm lowered from 9 to six
    – Flamer burst harm lowered from 6 to 4 per shoot
    – Flamer capturing harm lowered from 6 to 4 per projectile Well being lowered by 10%
  • Rubric Marine with Boltgun:
    Spray assault harm lowered from 1.5 to 1
    – Exact shot assault (with crimson indicator) harm lowered from 4 to 2 per projectile
    – Lowered frequency of teleports used to disengage gamers to make them much less annoying to struggle Well being lowered by 10%
  • Tzaangor With Defend: HP vastly lowered
  • Carnifex:
    Rage part up to date, carnifex turns into quicker and extra aggressive
    – Taunt frequency lowered
    – Mounted a bug the place his cone of thorns assault would not hearth projectiles
  • Hive Tyrant:
    Well being barely elevated.
    – Resistance to explosives and melta weapons elevated by 20%.

Customization

    • Mounted icon color for the Administratum Gray, Auric Armour Gold and Celestra Gray colors
    • Mounted a number of points with default colours being unsuitable on some chapters (i.e. Iron Warriors)
    • Vanguard Relic Proper Greave half now requires 29 victories as a substitute of 36
    • Added a Color sample known as “Greaves Sample” permitting the participant to customise backside and prime half of the leg individually

Maps

  • Mounted a number of points that have been stopping gamers from progressing inside some ranges
  • Mounted numerous minor collision points
  • Tweaked mud storm density and length in Ballistic Engine operation
  • Tweaked Heldrake hearth timings on the bridge in Reliquary operation
  • Trials could be now accessed by way of Hypnomat in Armoury

Normal fixes

  • Mounted a bug the place altering loadout mid operation would restore your well being
  • Improved Bounce Pack Capacity responsiveness
  • Mounted a number of points in Trials
  • Mounted a bug the place in some uncommon instances controls would cease working after performing a finisher
  • Mounted a bug the place participant doesn’t obtain armor information from Hellbrute spawned from chaos portal
  • Mounted a bug that triggered Vanguard’s “Adrenaline Rush” perk description to indicate 1% as a substitute of precise 10%
  • Mounted Announcer spam in Everlasting Struggle mode
  • Mounted a number of methods of duplicating ammo in Operations mode
  • Mounted a bug the place Grapnel Launcher would get canceled if overlapped by small geometry
  • Mounted a bug the place Tactical perk EMPEROR’S VENGEANCE didn’t work with Plasma Incinerator.
  • Mounted a bug the place a number of weapons might restore greater than precise contested well being (i.e. Meltas, AoE weapons and so forth)
  • Mounted a number of points that have been inflicting lack of saves
  • Mounted an unidentified voice on the finish of the story that was assigned to the unsuitable character.
  • A lot of minor UI fixes and enhancements
  • A lot of minor animation fixes and enhancements
  • Localization fixes

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