Manor Lords has obtained its first main patch in model 0.7.972, with developer Slavic Magic making much more modifications than had been current within the beta model of the replace.
Revealed on Steam, the patch consists of the myriad options out there to these testing the brand new model such because the addressing of clogged Buying and selling Posts, weak archers, overly excessive ale consumption, disappearing crops, and extra.
A brand new main function known as King’s Tax has additionally been added, which finally rewards good staff and punishes poor ones.
Slavic Magic has utilized many extra steadiness modifications with the total patch too, utilizing the testing interval to wonderful tune completely different mechanics. Armor variations, a refreshed Giant Granary, a brand new patron saint, and extra had been additionally added. The total patch notes can be found beneath.
Gamers ought to “start a brand new save to take pleasure in all of the fixes and modifications”, Slavic Magic really helpful, and requested gamers to take away any mods earlier than doing so to make sure a clean gameplay expertise.
Manor Lords arrived in Early Entry kind on April 26, 2024 and proved a right away Steam hit, promoting multiple million copies in a day and hitting the very best ever concurrent participant rely for a metropolis builder. It continued to develop too, with Slavic Magic asserting Manor Lords had offered two million copies after three weeks.
Manor Lords Model 0.7.972 Patch Notes
Major Adjustments
The King’s Tax (or Annual Royal Tax, identify undecided)
- The tax is collected yearly from all gamers (foremost participant and AI) and goes to the liege. It’s calculated per inhabitants, serving as a counterbalance for gamers hoarding big wealth regardless of non-optimized economies.
- At the moment, gamers can incur debt with out consequence. Sooner or later, failure to pay will lead to dropping the king’s favor and ultimately dealing with the king’s military as enemies.
World/Native Commerce Change for Buying and selling Posts
- Gamers can now change commerce to “native solely” within the buying and selling submit for every sort of fine, permitting them to change items between their very own areas whereas ignoring free retailers.
- Two buying and selling posts (one in every area) are nonetheless required to make this operate work. Employed merchants will prioritize touring to the placement with one of the best costs to begin commerce, doubtlessly together with areas owned by different Lords.
- The transport distance issue is decreased to make it extra predictable for gamers the place merchants will go (to the place with one of the best worth).
- Regional wealth continues to be required to change items between areas with a buying and selling submit to take care of areas as unbiased financial items, simulating a extra practical financial system.
Gameplay and Steadiness
Useful resource Administration and Agricultural Changes
- Meals Consumption: Individuals now decide a random meals useful resource as an alternative of consuming meals in a selected order.
- Crop Fertility: Fertility is now not drained after crop progress reaches 100%, making early harvest micromanagement much less obligatory. Yield should still enhance over 100% progress if max yield just isn’t reached.
- Yield Cap: will now by no means enhance previous 100% progress to keep away from confusion about exceeding 100%. Even when fertility reaches 0%, there’ll nonetheless be a small doable yield.
- Harvesting Effectivity: When harvesting, crops are straight added to the sector stock as an alternative of the villager stock to scale back bottlenecks from harvesting stroll instances, particularly for giant fields.
- Oxen Prioritization: Prioritized oxen plowing over transporting assets to the granary and warehouse to scale back oxen strolling backwards and forwards from the plowed area each time new assets can be found for transport.
- Plowing Shed: Plowing shed now provides 2 livestock employee slots.
- Meals Distribution: Meals-producing residential plots now not refill on their produce earlier than sharing with {the marketplace}.
- Sawpit Log Storage: Elevated sawpit log cupboard space to five.
Financial and Commerce Developments
- Baron Area Claims: Lowered the speed of the Baron claiming areas and adjusted it to raised replicate sport settings.
- Employee Camp Improve: Eliminated the employee camp improve meant for colony areas; will probably be re-added when correctly carried out.
- Commerce Route Institution: When establishing a commerce route, retailers now not all spawn on the nearest commerce level however are distributed to circle between varied commerce factors.
- Archer Injury: Archer injury elevated from 4 to 13.
- Commerce Logistics Growth: The “Commerce Logistics” improvement department now lowers the price of new commerce routes by 50% as an alternative of clamping it at 25.
- Commerce Route Prices: Elevated the bottom price of opening a commerce route from 12 to twenty (earlier than the nice worth multiplier). Reverted the price of opening new commerce routes to linear scaling.
- Market Oversupply: When the market is oversupplied, gamers can nonetheless export items at a lower cost. The worth multiplier for oversupplied items is now 0.75x for oversupplied and 0.5x for critically oversupplied.
- Market Oversupply Charge: The speed at which the market turns into oversupplied now not depends upon the worth of products, making certain equal charges for all good varieties.
- Higher Offers Growth: The “Higher Offers” improvement department reduces the overseas import tariff by 50% as an alternative of eradicating it fully.
- World Market Provide: Tuned world market provide to rebalance itself quicker, aiming for a better to one-year cycle if not buying and selling.
High quality of Life and Infrastructure
- Ale Consumption: Diminished ale consumption by 75% (roughly 1/3 per household per 30 days).
- Constructing Placement: Made constructing placement steepness limits harsher to stop buying and selling posts and church buildings from wanting awkward on sharp slopes.
- Soldier Approval Issue: Troopers now not set off the “unburied our bodies” approval issue when corpses are of their proximity.
- Hitching Publish: Hitching submit is free once more to scale back the probabilities of gamers getting caught with out an ox, hitching submit, or the power to order an ox.
- Sheep Breeding: Capped sheep breeding to a most of 1 new lamb each 10 days.
- Water Fetching: Villagers are actually solely allowed to fetch water from the properly nearest to their house, besides in case of a hearth.
- Most Yield per Plant: Elevated the utmost yield per plant from 2 to 4 (Searching Grounds coverage nonetheless reduces it by half).
- Plant Yield Charge: Plant yield price decreased by half to encourage early harvest solely in emergency mode.
- Militia Squad Restrict: The militia squad restrict is now 6, no matter whether or not the participant has a retinue or mercenaries. This shall be related to a rank system sooner or later.
- Fertility Regeneration: Doubled the fertility regeneration price impact on fallow fields and from fertilization.
- Plant Development Charge: Adjusted crop progress to match crop rotation (to hit 100% at harvest as usually as it could possibly on auto).
- Tree Development Charge: Slowed down tree progress price by round 30% to boost forest administration affect.
- Buying and selling Publish Staff: Elevated the carrying capability of on-foot buying and selling submit staff from 1 to five.
- Royal Tax Calculation: Royal tax is now calculated as follows: No tax for the primary 5 years, 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury per citizen after 15 years.
- Granary and Storehouse Employee Slots: Adjusted Granary and Storehouse Employee Slots: unified to three households for stage 1 and 6 households for stage 2.
Minor Fixes
Commerce and Market Changes
- Mindfulness System: Utilized the “mindfulness” system to free retailers to scale back clumps and site visitors jams.
- Commerce Location: Moved the placement of trades additional off the map to make sure area for all commerce wagons, even when the buying and selling submit is positioned on the map edge.
- Dealer Transactions: Allowed merchants to make transactions with out getting into the shed if the buying and selling submit is clogged, so long as they’re inside the common constructing bounds.
- Market Logistics: Improved market logistics effectivity and optimization.
- Market Provide Reset: Reset market provide on loading previous saves (from builds 0.7.954-0.7.956) because of mismatched world market provide inventory values.
- Market Stall Staff: Capped the variety of staff supplying a single market stall to 2 to scale back market clogs with the elevated market provide frequency. The variety of stalls is now decreased again to the variety of households divided by 5, with a minimal of 1 to make sure performance in cities with fewer than 5 households.
- Market Provide Optimization: Additional optimized market provide features for smoother late-game city efficiency.
- Buying and selling Publish Thumbnail: Added the lacking buying and selling submit constructing thumbnail.
- Buying and selling Publish Value Vary: Buying and selling posts now show a worth vary for imports, indicating whether or not they can purchase from different areas or overseas commerce sources.
Optimization and Efficiency
- Default AA: Modified default AA underneath DX11 to TAA.
- Spatialization Replace: Added a spatialization replace name for recruits teleported house when rallied to make sure correct collision calculations.
- Comply with Mode Optimization: Up to date “is near digicam” worth in comply with mode to stop optimization of animations or sound results for characters close to the digicam.
- Firefighting Conduct: Made firefighting villagers ignore anti-clogging conduct at slender pathfinding factors.
- Pathfinding Updates: Minor unit in-town pathfinding updates.
- Destructible System: Swapped the previous UE4 destructible system for a brand new UE5-friendly chaos-based particles system presently used for chopped firewood cutter logs.
- AA/Upscaler Choice: Tweaked default AA/upscaler choice throughout first-time launch for particular GPUs (e.g., RTX correctly defaulting to DLSS).
- Pathfinding Thread: Added one other pathfinding thread for dealing with a number of end-game cities.
- Harvest Prediction Optimization: Optimized harvest prediction and fertility modifications to scale back stutter.
- Log Show: Restricted the log show to retailer solely the final 100 entries to enhance UI optimization.
- Idle Activity Optimization: Optimized the operate for locating associates to do idle duties like conversations.
- Door Opening Animations: Optimized door opening animations.
Consumer Interface and Accessibility
- Mourning Interval UI: The residential panel now has a “mourning interval left” UI component that shows the variety of days of mourning till the burgage plot can carry in additional relations.
- Mourning Icon: Added mourning icon to the constructing floater.
- Save Restrictions: Disabled the power to fast save through the sport over/victory cinematic. Disabled handbook save after being defeated and added a tooltip explaining why saves are disabled. Disabled fast save and autosave if the sport was misplaced.
- King’s Tax Charge Multiplier: Added king’s tax price multiplier to the sport setup settings.
- Victory Digicam: After persevering with the sport after a victory, the digicam returns to the participant’s foremost area as an alternative of levitating over the map edge.
- Forex Icon: Unified the forex icon within the mercenary firm panel to make clear cost with the treasury, not regional wealth.
- Lodging for Homeless: Added an lodging name for homeless folks after a hearth, making certain they’re rapidly re-assigned to out there burgage plots.
- Household Record UI: Aligned “office/reassign” buttons vertically within the household listing because of most households having multiple member.
- Font Repair: Mounted previous fonts getting used within the household entry widgets.
- Fertility Overlay: Made fertility overlay colours and colorblind symbols extra correct with the odds displayed within the area’s constructing panel.
- Constructing Panel UI: Tweaked constructing panel header buttons/toggles to enhance readability and distinguish buttons from toggles.
- Market Stalls: Set “Enable market stalls” to ON by default for all workplaces and artisan workshops to help new gamers in organising stalls with out confusion.
- Popup Queue: To keep away from popups like “royal tax enhance” from interrupting go to mode, they’re now queued and triggered after the participant returns from go to mode, after round 1-2 seconds.
- Transaction Popup: When buying and selling between areas, the transaction popup will now show over each commerce buildings, relying on which is nearer to the digicam.
- Area Borders: Area borders will present underneath the cursor even when the digicam is low, clarifying the place area territory ends.
- Area Calculation for UI: Tuned how “present area” is calculated for the UI to make it extra snug to construct on the sting between two player-owned areas.
Crash Fixes
- Mounted a crash when doing a sequence of livestock import, export, and import as a result of “house” wasn’t cleared correctly throughout export, and the identical animal was reimported.
- Mounted a uncommon crash if a handcart fails to spawn, doubtless if the buying and selling submit was constructed in order that a part of it crosses the map edge.
- Mounted crash on startup if OpenXr SDK is put in.
- Mounted a crash when deleting a constructing if there are pathfinding obstacles being verified (as an illustration, quickly after loading a sport).
- Mounted the participant having the ability to reassign a household to a different Area, which may crash the sport.
Bug Fixes
Gameplay Mechanics
- Mounted victory standing not resetting after beginning a brand new sport, resulting in a sport over display screen not showing if the participant misplaced/gained a number of video games with out turning the sport off.
- Mounted crops dying within the winter as an alternative of really rising yield by absorbing vitamins from the snow as meant for winter crops.
- Mounted oxen generally “ghost plowing” a area when they’re ready for his or her information.
- Mounted plow and ox generally misaligned on 12x sport pace.
- Mounted farm staff not accounting for oxen plowing the farms in some conditions, resulting in lots of pointless collisions on the sector.
- Mounted crop rotation unplowing the fields.
- Mounted disbanded mercenary group changing into instantly out there once more after save/load cycle.
- Mounted the buying and selling submit export transactions not transferring regional wealth between the areas accurately if owned by the identical lord.
- Mounted paused taverns fulfilling the leisure requirement.
- Mounted try for endless fires if a hearth was triggered after the constructing was already on hearth.
- Mounted livestock generally being unaccommodated after order regardless that there’s secure or pasture area because of being transferred to the area twice (as soon as when shopping for and as soon as when livestock service provider brings it to the constructing).
- Mounted livestock merchants traded between on-map areas, presumably generally paying twice as a result of the possession altering operate was known as each on pickup of livestock and on dropoff.
- Mounted the sport getting caught on the sport abstract display screen infinitely after profitable or dropping the sport.
- Mounted “none” folks populating the city after a raid generally who simply stand round ready perpetually and presumably crash the sport whereas reloading.
- Mounted the employed merchants going to commerce factors regardless that the commerce route for the traded good just isn’t opened but.
- Mounted the farm staff transferring to move duties early regardless that there’s nonetheless loads of crops to reap.
- Mounted predicted yield not displaying accurately within the area constructing panel.
- Mounted folks not resetting rotation after dismounting.
- Mounted farming oxen not respecting work space limits.
- Mounted bandit camps respawning on loading as a result of “lastBanditCampSpawnedDay” did not save correctly.
- Mounted villagers not organising market stalls to promote their house produce like greens if they’re unassigned.
- Mounted granary staff stealing ale from the tavern.
- Mounted livestock exports getting interrupted by sheep herd conduct.
- Mounted livestock dealer job not triggering an import job when shopping for livestock from one other area.
Visible and Interface Fixes
- Mounted the blurry desktop icon.
- Mounted the save/load menu header not translating after altering the language.
- Mounted the entrance lighting not being seen within the retinue editor if bounced mild approximation is turned to low or off.
- Mounted floating suggestions textual content spawning through the cinematic mode.
- Mounted autosave triggering through the cinematic mode.
- Mounted the gilded aventail hounskull helmet showing blurry within the retinue editor.
- Mounted the forest masks not drawing.
- Mounted the improper yarn basket carrying animation.
- Mounted the improper apple basket carry animation.
Financial and Useful resource Administration
- Mounted “storage full” triggering for improper buildings generally (for instance, sawpit having 1/1 logs).
- Mounted try for oxen bringing too many logs to the sawpit and crossing the storage restrict.
- Mounted free retailers generally bought caught if a buying and selling submit was constructed so near the sting {that a} portion of it was exterior of any area bounds.
- Mounted horse wagon rotations getting a bit too wonky on slopes.
- Mounted a bug the place a unit may now not transfer because of being perpetually caught in “ready for pathfinding to complete” if one other unit with a decrease squadID bought fully destroyed.
- Mounted merchants not importing from on-map areas regardless that the worth is healthier than shopping for from commerce factors.
- Mounted farm staff & farm oxen stealing planks from fields that are getting “fenced up.”
- Mounted “homeless” drawback banner not disappearing after upgrading homeless camp to a employee camp.
- Mounted animals not getting faraway from secure area / pasture area after demise.
- Mounted animal corpses not disappearing over time.
- Mounted a unclean repair for households transferring into properties however not registering accurately and never displaying within the UI, resulting in a “secret” household dwelling in one of many burgage plots. The reason being nonetheless unknown and being investigated.
- Mounted wealth getting transferred when doing barter.
- Mounted bartering merchants at all times return 1 merchandise whatever the barter worth and carrying capability.
- Mounted bartering merchants packing an excessive amount of stuff of their origin area when barter worth is greater than 1x.
- Mounted buying and selling submit exports not continuing with transactions as soon as the dealer reaches the vacation spot.
- Mounted a number of markets generally distributing a number of cases of the identical good sort to a plot, as an illustration, a single plot would “eat” 2 leather-based, leaving homes on the outskirts perpetually undersupplied.
- Mounted crop rotation to fallow inflicting farmers to reap itemID_0, which was invisible within the UI and stopped provide dumps from being cleared as a result of they had been by no means thought-about as totally empty.
- Mounted farmers getting caught in pickup-putdown handcart loop when a number of farms are used.
- Mounted pointless harvest information recalculations triggering within the winters.
- Mounted a bug with buying and selling between areas the place throughout promoting objects the improper area would pay for the transaction.
- Mounted free retailers not making use of the overseas import tariff when promoting their items to buying and selling posts if one other area was exporting the traded good for a lower cost.
- Mounted commerce wagons generally touring with empty stock.
- Mounted merchants doing “main trades” even with out a longtime commerce route.
- Mounted staff ignoring storage filter settings.
- Mounted the “present yr” at all times incrementing in January, whatever the month the sport was began in, additionally resulting in the tax being calculated inconsistently [fix for new saves only].
- Mounted market provide percentages not displaying accurately as a result of it nonetheless accounted for uninhabited properties.
- Mounted a bug with staff not organising market stalls if there are lower than 5 households within the settlement.
- Mounted squad icons disappearing/flickering when disbanding sure squads.
- Mounted export worth displaying regardless that commerce is locked as a result of there is not any commerce route established and no interregional commerce out there.
- Mounted overseas market provide incrementing as an alternative of decrementing when off-map commerce was being carried out by buying and selling submit staff.
- Mounted disband/take away squad generally affecting improper squads if a number of squads are chosen when urgent “disband” or “take away”.
- Mounted “Not sufficient funds for import” warning displaying regardless that there’s sufficient.
- Mounted apiaries leaving invisible objects in provide dumps after demolition.
Cosmetics Updates and Fixes
New Additions and Visible Upgrades
- Added a brand new patron saint banner graphics: St Maurice.
- Added a carried lifeless physique visualization.
- New upgraded retinue helmet variation: Pointy bascinet.
- New upgraded retinue physique variation: Coat of plates.
- New upgraded retinue helmet variation: Hounskull bascinet with a gilded cowl.
- New militia helmet variation – banded bascinet with a mail aventail.
- Reworked LV2 granary mannequin with correct animated doorways.
- Added new 6 “quick” assault animations to scale back animation repetitiveness throughout fight.
- Added new “inch ahead” battle locomotion animations which ought to drastically cut back the bizarre “wiggling” impact when teams push one another.
- Woman go to mode: In the event you decide the inexperienced girl portrait, the go to mode character ought to now be feminine.
Animation and Mannequin Changes
- Fight animation clear up.
- Made particles piles align to floor slope.
- Mounted the throw torch animation ending abruptly.
- Elevated location precision for animals standing within the stables.
- Mounted the praying animation.
- Adjusted the two-handed weapon default idle pose to provide it a extra pure stance.
- Improved the precision for snapping terraforming meshes (like mines or sawpits) to floor.
- Made leaf clumps smaller and disabled the parallax mapping because it brought about distortions and wasn’t very seen anyway.
- Tuned area dust UV wiggle to make these big vegetable gardens gamers had been making much less wavy.
Fixes and Changes
- Mounted the armor clipping by way of the leg of the upgraded retinue puffy sleeve upon physique variation.
- Mounted some mail armor variants clipping with helmets on T3 militia items (militia mail will get their very own distinctive variations quickly).
- Mounted the improper door orientation for LV2 cottage variation B (with a planked gable).
- Mounted the TAB constructing floater residential information not displaying in 0.7.969.
- Mounted a possible bug when a household assigned to a smithy is unassigned whereas a member of the family is rallied, and the operate that unequips their smithing aprons could, by mistake, unequip their physique armor or/and helmet.
- Mounted participant military UI not getting up to date after squad array modifications due to non-player commanded items getting eliminated.
- Mounted recruit distribution generally assigning new militia recruits to an invalid unit
Ryan Dinsdale is an IGN freelance reporter. He’ll speak about The Witcher all day.