Manor Lords Sells 2 Million Copies in Just Three Weeks, Exceeding Publisher’s ‘Wild Hopes’
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Manor Lords Sells 2 Million Copies in Just Three Weeks, Exceeding Publisher’s ‘Wild Hopes’

Medieval metropolis builder Manor Lords is a smash hit, promoting two million copies in simply three weeks.

Slavic Magic’s debut recreation launched on Steam priced $39.99 and straight into PC Sport Cross in Early Entry kind on April 26. On Steam, the sport is especially well-received, with a ‘very constructive’ person overview ranking. IGN’s Manor Lords Early Entry overview returned a 7/10. We mentioned: “Manor Lords is a beautiful medieval city-builder that stored me occupied for hours constructing my excellent, cozy hamlets, however it undoubtedly feels very early in its Early Entry growth.”

Writer Hooded Horse mentioned on Manor Lords’ opening weekend, the concurrent participant depend peaked at over 173,000 on Steam alone (the very best ever concurrent participant depend for a metropolis builder on Valve’s platform), and the primary a million gross sales had been made by the subsequent day. Since then, solo developer Greg Styczeń has been laborious at work processing suggestions from the participant base, and the primary patch not too long ago went into open testing.

“It’s been great to see so many gamers give Manor Lords a attempt,” commented Hooded Horse CEO Tim Bender. “We had some fairly optimistic expectations and even some wild hopes, however reaching two million copies on Manor Lords so shortly has exceeded even these.”

“We had some fairly optimistic expectations and even some wild hopes, however reaching two million copies on Manor Lords so shortly has exceeded even these.

The 2 million gross sales determine is throughout all platforms Manor Lords is offered on: PC by way of Steam, GOG, Epic Video games Retailer, and the Microsoft Retailer, and comes regardless of its availability in the PC Sport Cross subscription.

Slavic Magic has mentioned Manor Lords might stay in Early Entry for round a yr, “however which may change relying on how the design develops with participant suggestions.”

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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