[Editor’s note: Thank you to the team at IGN China for conducting this interview. It has been translated into English.]
Relating to reflecting the traits of “Marvel Heroes” in-game and making Marvel Rivals stand out amongst different hero-based PvP video games on the market, recreating their signature appearances and actions are after all vital, however so is developing with recognizable options by way of each gameplay and character traits, as that is what’s going to depart a deep impression on gamers.
Environmental destruction and hero team-ups are two very distinguished options of Marvel Rivals on the system stage. Though their focus is completely different, at their core, they’re each meant to symbolize the distinctive presence and skills of “Marvel Heroes.” If heroes canonically able to destroying total worlds cannot even break a wall in-game, or if “trip or die” companions like Rocket Raccoon and Groot haven’t any interactions with one another, it will create a way of disharmony throughout the recreation and depart gamers with the impression that the creators don’t perceive Marvel heroes, not to mention the Marvel universe.
IGN China was just lately invited to interview Zhiyong, the lead fight designer of the Marvel Rivals crew, and we requested him to introduce numerous settings and data associated to environmental destruction and hero team-ups, which he believes will assist gamers higher perceive and grow to be immersed within the recreation’s content material and environment.