Hello Pilots, We’re Turtle Juice, a small indie studio based mostly in the inside of Brazil. Being far from the trade hubs has its challenges, however it’s additionally our benefit; it drives us to innovate, work more durable, and show that nice video games can come from anyplace. As a tight-knit crew of 23 builders we imagine we’ve managed to realize that with our latest sport – Mechborn.
Mechborn is a roguelike deckbuilder impressed by basic ’90s mech anime and Greek mythology. Earth and its colonies are beneath siege by Kaiju, and humanity’s final hope lies with the Mechborn: elite pilots succesful of surviving Mech-Synchronization. However there’s extra to Mechborn than simply the pilots and mech you are taking into battle. I wish to briefly showcase the programs and mechanics that outline each run, each determination and each second of rigidity you’ll face every run.
Your Mech is your deck
The core thought behind Mechborn is easy: your mech is your deck. Each mech is constructed from 4 components: Head, Torso, Arms, and Legs. With every half including playing cards to your beginning deck.
This implies deckbuilding begins earlier than your first battle. Swapping out an element doesn’t simply change stats, it essentially modifications how your deck performs. On high of that, every mech is available in three distinct fashions: Authentic, Spartan, and Olympian – every with its personal mechanical id. Possibly you lean into mobility, heavy offense or concentrate on equipping a full matching set to realize a robust HP bonus – the determination is as much as you.
A new technique to play playing cards: the conveyor belt
One of the largest departures from conventional deckbuilders is our Conveyor Belt fight system.
As an alternative of drawing a hand each flip, you begin fight with seven playing cards specified by your belt. Whenever you play a card, a brand new one enters from the left, pushing the relaxation alongside. This transforms fight right into a sport of positioning and timing, not simply card worth.
Many playing cards care about the place they sit in your belt. Some activate stronger results when adjoining to particular card sorts. Others acquire energy the longer they continue to be unplayed. Help playing cards can “cost” upcoming assaults, whereas defensive instruments might must be positioned a number of turns upfront to be efficient.
The result’s a fight system the place planning forward issues simply as a lot as reacting in the second.
Pilots change all the things
Pilots add a second strategic layer on high of your deck. Every pilot comes with 4 distinctive abilities that cost as you play playing cards. These aren’t passive bonuses, however quite highly effective, lively skills that may fully alter a combat when used at the proper second.
Some pilots concentrate on repositioning playing cards on the Conveyor Belt. Others manipulate prices, freeze enemies of their tracks or flip defensive setups into offensive alternatives. Sure Mech – Pilot mixtures unlock playstyles that merely aren’t attainable in any other case.
Selecting a pilot isn’t simply taste, it’s a dedication to the way you need your run to unfold.
Adaptive exploration: no fastened routes
Exterior of fight, we needed exploration to really feel simply as versatile and reactive. That’s the place Adaptive Exploration is available in.
There aren’t any fastened paths in Mechborn. You possibly can transfer freely in any course throughout every continent, selecting how aggressively you push ahead or when to retreat and regroup. Encounters, occasions, distributors and factions all shift between runs, which means the similar route can play out very in a different way relying in your choices.
You would possibly rush to a vendor to improve key playing cards, seek out an historic analysis lab to unlock highly effective Infusers or aspect with a faction to affect how future encounters evolve. Clearing territories zone by zone helps push again the Kaiju advance, however each transfer prices gas. Run out and you possibly can end up stranded in hostile territory.
Exploration is a continuing steadiness of danger, reward and long-term planning.
Designed for replayability
Each system in Mechborn feeds into replayability. Dynamic maps. A number of mechs and pilots. Lots of of playing cards. Ever-changing encounters. No two runs are supposed to really feel the similar and mastery comes from experimentation, not memorization.
The trail forward
With Mechborn, we would like gamers to expertise the thrill of commanding god-forged mechs, experimenting with pilot skills, and carving their very own path by means of a Kaiju-ravaged world. From deckbuilding to fight, exploration to boss encounters, each run is a brand new problem – one which rewards creativity, adaptability and strategic considering.
Mechborn is coming to PlayStation 5 late 2026. We will’t wait so that you can step into the cockpit, craft your final mech-deck and see how far your abilities can take you.





