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Metal Gear Solid 3: The Complicated History of All 5 Versions Explained

by 24 August 202524 August 2025013
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Metal Gear Solid: Delta shouldn’t be the primary remake of Metal Gear Solid 3.

Within the 20 years since Metal Gear Solid 3 first HALO-dropped into our hearts, Konami has reissued, remastered, and remade Hideo Kojima’s tactical espionage opus various instances– including to, subtracting from, and considerably altering Snake’s journey within the nonexistent jungles of the Soviet Union.

You’ll be able to dig up the uncooked PS2 unique that hit 2004 like a tactical nuke, or feast on the extra refined and rounded Subsistence. You’ll be able to get pleasure from it on the go, or settle for some sacrifices to play it on the most recent tech. And if none of these get you charged up, maybe Delta will ship the Snake Eater of your goals.

There are loads of methods to get pleasure from one of the best video games ever made– however what’s the appropriate strategy to expertise MGS3? Is authenticity the goal, and even achievable? Are we keen to lose some of its unique reality within the identify of enjoyability and accessibility? Briefly: what’s the actual Metal Gear Solid 3?

Your mission, Jack, is to infiltrate the varied variations of this virtuous masterpiece and discover the adjustments it’s accrued all through the years, for higher and for worse, starting with…

Metal Gear Solid 3: Snake Eater

Attempt to keep in mind some of the fundamentals of life in 2004: You’re sporting your “Vote for Pedro” shirt, rocking a Livestrong bracelet, and T9 texting your MySpace high 8 on the brand-new Moto Razr. Spider-Man 2 is at the movie show, on your iPod Mini, and inside your sixth-generation console. Different video games vying to your consideration on this completely stacked yr embody a squad of S-tier sequels like Half-Life 2, Halo 2, and GTA: San Andreas. MGS3 hangs with all of them.

Etched on this PS2-exclusive disc is an all-time traditional. Sizzling on the heels of the mind-shattering Metal Gear Solid 2, Snake Eater is the platonic ultimate of a prequel– an approachable motion epic, with glorious voice-acting, and complex, quirky sport techniques. It’s the right on-ramp to the Kojima expertise and it simply deserves our up to date rating of 9.6.

However the sport is about all you get.

The first launch of Snake Eater had no VR missions, no multiplayer, and no bonus options past Snake vs. Monkey, an enthralling hide-and-seek minigame starring the titular simians of Sony’s Ape Escape collection. Because the marketing campaign itself is greater than a hearty meal, nobody a lot complained on the time, although there was some grumbling in regards to the mounted, overhead digital camera carried over from MGS2.

A top-down view labored nice for the bases, tankers, and… struts of previous Metal Gear video games, however rather a lot had modified for the reason that heyday of 8-bit Japanese PCs. The first launch of Snake Eater may be aggravating at instances, and the cramped perspective doesn’t take full benefit of the wide-open jungles of Tselinoyarsk.

Nonetheless, the PS2 unique is the uncommon, unseasoned Snake Eater expertise– and there’s nothing fairly like sinking your enamel into the earliest draft of a masterpiece. It doesn’t get extra genuine than this flawed however foundational textual content from which all MGS3 is derived.

It solely took just a few months for Kojima and Konami to begin tinkering with the sport. Like MGS2 earlier than it, the PAL model of Snake Eater features a boss rush mode, cutscene theater, and the “European Excessive” problem degree– maybe one of the very best honors ever bestowed upon a continent.

The sport itself was considerably unaltered, however it could see subSISTantial adjustments in MGS3: Subsistence.

Metal Gear Solid 3: Subsistence

The new-and-improved model of Snake Eater didn’t come as a shock, since each prior MGS titles have been adopted by revised expansions. Metal Gear Solid: Integral included a whole disk of VR missions, a playable first-person view, and a weird photoshoot mode that has since been reborn in Demise Stranding 2.

MGS2: Substance was flush with bonus content material, together with non-canon, largely foolish Snake Tales to appease the offended anti-Raiden military. The sport itself obtained tons of delicate refinements, although nothing close to the extent of MGS3.

With MGS3: Subsistence, the Snake Eater expertise is now composed of double disks, with a second DVD bursting with bonus materials, in addition to new ports of the unique MSX video games– together with the primary official localization of the magnificent Metal Gear 2.

And if that wasn’t sufficient bang to your buck, the so-called “Persistence” disc additionally features a full-fledged on-line multiplayer mode: Metal Gear On-line. Different MGS video games, together with Delta, would provide their very own spin on the PvP components, however that is the one launch of MGS3 that features it– although the servers have been darkish since 2007.

Goodies apart, it’s the huge change to gameplay that makes Subsistence such a giant deal. It’s why the rerelease has been the blueprint for all future iterations of the title, and it’s a sufficiently big deal that one might plausibly argue that Subsistence is a remake unto itself.

The new digital camera makes Subsistence a robust candidate for the definitive model of MGS3.

Subsistence incorporates a brand-new, player-controlled, third-person digital camera system– basically a prototype borrowed from the then in-development Metal Gear Solid 4, and an enormous enchancment in phrases of person expertise. The sport now means that you can peek round corners and scope out your environment, with out the tedium of popping into first-person. The outdated means remains to be out there as an choice, although not a really appetizing one– even when some of the expertise is misplaced within the transition:

The new POV makes the sport barely simpler, although nowhere close to the extent to which Twin Snakes trivialized the halls of Shadow Moses.

Some cinematic setpieces initially contained bespoke digital camera pictures and actions that go unseen with the brand new system. They’re nonetheless there, however you’d should find out about them to modify over beforehand.

Lastly, the wide-open Soviet jungle loses just a bit magic when the digital camera is unshackled. With out the curated, restricted angles of vanilla Snake Eater, it’s simpler to see previous the phantasm of a sprawling wilderness and recognise the area for what it really is: a collection of surprisingly small rooms linked by loading screens.

Points apart, the brand new digital camera makes Subsistence a robust candidate for the definitive model of MGS3. It’s nearly purely additive and, not like future releases, it’s content-complete. Our extra granular overview scale of the period deemed the improve value two complete tenths of a degree, and plenty of others would agree that it’s the higher sport over the unique… However is it the similar sport?

The enhanced rerelease is a Kojima custom at this level. Even Demise Stranding has a “Director’s Minimize,” though Kojima himself disagrees with that label– he prefers the time period “Director’s Plus.” His expansions exist to complement the unique, not forged shade on or exchange them– regardless that in a number of instances, the vanilla variations are not commercially out there.

Subsistence is the smoothest strategy to play MGS3, and it’s in all probability the digital camera the sport ought to have shipped with. The factor is… it didn’t. The first launch of Snake Eater stays Kojima’s uncompromised imaginative and prescient– and so does Subsistence. It’s as much as you if you wish to endure an aggravating digital camera within the pursuit of historicity, sans the temptation to modify to the higher system.

Subsistence remained the ultimate phrase on MGS3 for 5 years, till one other model introduced Snake Eater into a brand new technology. Most of it, anyway.

Metal Gear Solid 3: Snake Eater HD

Metal Gear Solid: HD Assortment was launched in November of 2011, the identical day as Fashionable Warfare 3, making for one fascinating midnight at Gamestop. The Assortment accommodates up to date ports of MGS 2 and three, plus a brand-new large display model of the PSP-exclusive Peace Walker, all in superb 720p.

Snake Eater HD is predicated on Subsistence, incorporating the free digital camera whereas providing larger decision, native 16:9 widescreen assist, and 60 frames per second efficiency. The HD assortment was additionally the primary alternative for XBox homeowners to expertise MGS3, though that got here with a large caveat.

Again within the optimistic early years of the millennium, console producers went form of loopy with controllers. It was a giant interval of innovation, resulting in the abandonment of wires, built-in rumble, buttons formed like beans, and controllers modelled after TV remotes and chainsaws. Strain delicate buttons have been an evolutionary useless finish of this period.

Along with analog sticks and triggers, the DualShock 2, 3, and unique XBox controllers all utilized analog face buttons that responded to strain, which means as a substitute of a easy on/off state, they’ll report how laborious they’re pushed. Not many video games took benefit of this function, however Kojima, the person who turned the solar itself right into a sport peripheral, gleefully stitched pressure-sensitivity into the very material of MGS2 and three.

To lift your weapon, calmly press the designated Weapon Button. Let go to decrease your gun with out elevating the alarm or spending silencer well being. Push all of it the way in which in to drag the set off. With at this time’s muscle reminiscence, it’s form of jarring to not contact the shoulder buttons whereas dealing with an in-game firearm, but it surely works.

The HD Assortment is the primary launch of MGS3 to take away content material from the sport.

MGS3’s concentrate on close-quarters fight provides the wrinkle of questioning enemies on the finish of Snake’s blade, the place one slip of the thumb can flip interrogation into exsanguination. The slightest distinction of strain is all that stands between snagging some shiny new dogtags or splattering GRU guts in your camo and dropping the valuable Pigeon rank.

The pressure-sensitive controls may be inelegant at instances, however they’re how the sport was meant to be performed– a uniquely tactile, immersive mechanic that is perhaps perpetually misplaced to historical past.

The PS3 model of MGS3 HD is the final launch of the sport to assist strain sensitivity. Beginning with the XBox 360 launch of the HD Assortment, Snake Eater has changed it with a slipshod however practical scheme that includes clicking sticks, as a result of at this time’s controllers are not succesful of this degree of enter.

Analog face buttons are costly, and the final apathy towards them led console producers to dump them like a sack of spoiled tree frogs with the seventh technology. At present’s controllers are of their haptics and inner microphone eras, and nobody has proven a lot curiosity in reviving strain controls.

Not rather a lot may be completed about an industry-wide choice to drop a function, but it surely does imply we would by no means get an opportunity to expertise the sport like this once more. Even emulation requires unique, getting older analog {hardware} to get pleasure from Snake Eater because it was meant. You actually can’t know what it’s like except you’ve really felt it

The HD Assortment can also be the primary launch of MGS3 to take away content material from the sport. Each single bonus function from Subsistence is absent save for the 8-bit Metal Gears. Metal Gear On-line is gone, and so is Snake vs. Monkey– a part of Snake Eater since its first printing in 2004. Sony didn’t need their Ape Escape on different platforms, and as of Delta they nonetheless don’t. We’ll get to Konami’s intelligent compromise quickly.

The HD Assortment changed the torpid framerate and hazy PS2 sheen of Subsistence with clean efficiency and HD readability. Some cutscenes don’t play tremendous effectively with widescreen, and a few visible results are misplaced in translation, but it surely fits its objective as a stable, adaptable, nearly archival version of MGS3.

It’s only a disgrace Man Savage didn’t make the minimize.

In earlier releases, after Snake is captured and imprisoned deep throughout the fortress Groznyj Grad, our now-cyclopic hero has the choice to name Para-Medic and save his sport. This, naturally, sparks a dialogue about Bram Stoker’s Dracula. Snake falls asleep, and when the participant masses the save once more, they discover themselves in a totally totally different online game.

With none clarification we’re tossed right into a barebones, black-and-white hack-and-slash sequence in management of a hook-sword wielding anime hunk. There’s a textured warehouse setting, a horde of zombies with rudimentary AI, and even a fundamental “heating up” mechanic, however the motion ends after just some minutes of mayhem and Snake Eater returns to your regularly-scheduled journey.

Snake’s nightmare, generally known as the “Man Savage” sequence, is Kojima’s trademark fourth-wall trolling at its most interesting. It was meant as a teaser for an additional sport the staff had been kicking round on the time, utilizing a battle system borrowed from the never-released Zone of the Enders 3.

However, starting with the HD Assortment, Man Savage has been M.I.A. from MGS3.

We don’t actually know why. Perhaps the separate sport engine proved too laborious to port. Maybe Konami doesn’t need the trouble of licensing outdated ideas for a cancelled sport. For no matter cause, we should endure the seemingly-permanent loss of Man Savage– together with the associated codec banter out of your kooky crew of future international authoritarian overlords.

Chopping a wholly missable non-sequitur fantasy sequence isn’t the tip of the world, however Snake Eater is much less full with out it.

Think about if Psycho Mantis not talked your ear off about Suikoden, or MGS4 didn’t open with surreal live-action in-universe TV exhibits. It’s these playful, winking moments of weirdness that make Kojima video games so particular, and it could sincerely be a disgrace if Man Savage has joined the likes of P.T., skateboarding Snake, and Sam Bridges slamming Monsties within the catalog of Kojima content material that we could by no means see once more.

The MGS3 HD port was carried ahead into the currently-available Grasp Assortment, which means it’s the one strategy to legally buy and play the unique Snake Eater on fashionable {hardware}. For that cause alone we might simply advocate it, particularly for the reason that sport was really delisted for some time over rights points surrounding inventory footage.

The finest model of any sport is the one you possibly can really play, in spite of everything, and in contrast to different Metal Gear titles caught in limbo, you possibly can personal and run this extraordinarily stable model of Snake Eater on just about something. It’s not the identical sport that was launched in 2004, however till Delta, it’s all we’ve obtained.

There’s yet another iteration of Snake Eater to speak about earlier than we attain the present day, although, and it’s one of probably the most fascinating of all:

Metal Gear Solid: Snake Eater 3D

(*5*)

Till the Change, there’s by no means been a straight-up port of the core MGS trilogy to a Nintendo platform. Metal Gear is not any stranger to the corporate, however each time the collection seems on Nintendo {hardware} there’s normally some kind of twist.

The Sport Boy Colour obtained a meaty 2-D throwback title, the GameCube loved the extraordinarily further Twin Snakes remake, and Snake himself dukes it out with the Tremendous Smash Bros. on the common. Even the NES port of the primary Metal Gear sport was a bespoke, albeit wildly inferior, model that spawned a Nintendo-exclusive sequel with out Kojima’s blessing, prompting him to proceed the collection purely out of spite.

The Nintendo 3DS port of Snake Eater is not any exception to this pattern. Snake Eater 3D isn’t merely a conveyable port of the PS2 title– it’s extra like a full-fledged remake. Moderately than cram the HD version onto a cartridge, Snake Eater 3D applies the artwork, sound, and content material of MGS3 to the extra fashionable, portable-first engine of Metal Gear Solid: Peace Walker. The variations are delicate, however fairly clear in your arms.

The shade scheme and character fashions are barely altered, and new button prompts demystify the complicated CQC mechanics. Collectible Kerotan dolls have been changed by Yoshi. The sport takes full benefit of the 3DS’s {hardware}, utilizing the onboard digital camera to create your individual PhotoCamo, whereas the secondary contact display does wonders for MGS3’s notoriously convoluted menu system.

The actual giveaway that Snake Eater 3D is constructed on the bones of Peace Walker is the brand new motion and aiming system. Like in Peace Walker and MGS4 earlier than it, Snake can now rapidly scamper throughout the jungle ground through crouch strolling, eliminating the necessity for gradual crawling and tedious tip-toeing within the unique variations.

Gone are the thumb-twisting weapon controls, changed by a standard over-the-shoulder third-person aiming system, full with fashionable “goal with the left set off, shoot with the best” scheme. The simpler skill to maneuver whereas aiming provides Snake much more mobility choices throughout fight.

That freedom mixed with the reasonably exploitable create-your-own-camo function, on high of the free digital camera from Subsistence, makes Snake Eater 3D the best iteration of MGS3– although it’s removed from probably the most nice to play. The framerate is abysmal, the decision is miniscule, and good luck stopping the Shagohod with no Circle Pad Professional.

The distinct gamefeel and high quality of life enhancements can’t actually make up for these huge downsides. Nonetheless, Snake Eater 3D is sui generis. There’s no different model fairly prefer it, and it’s value experiencing– however principally as a curiosity, supplied you may have entry to a 3DS with two sticks.

Apart from, most of its higher options have been integrated into our last and most up-to-date incarnation of MGS3…

Metal Gear Solid Delta: Snake Eater

Delta really has a lot in widespread with Snake Eater 3D. It too grafts the story and gameplay of MGS3 onto a model new engine, on this case Unreal 5, with the goal of updating however strictly adhering to the traditional content material.

The Peace Walker-style controls carry over from the 3DS, together with crouch-walking and third-person capturing. Delta additionally borrows from the godlike traversal of Metal Gear Solid V for some slick new additions to Snake’s moveset, though this time round, the builders are instantly addressing the stability adjustments by tuning up the enemy problem in response.

Snake’s camouflage is now instantly impacted by the setting round him, with a coat of mud or a refreshing massacre serving to Snake keep hidden. The clunky therapeutic system of the unique is now enhanced by wounds and scarring that persist all through the sport, as does harm to Snake’s drip.

The UI has been streamlined and the graphics given a beautiful, if considerably anticipated, photorealistic shine– however for those who’d desire a extra classic expertise, the unique shade filters and fixed-camera controls can be found courtesy of a “Legacy” mode. Like Snake Eater 3D, Delta leaves the important features of the sport intact and brings the gameplay as much as par with the collection’ evolution.

Whereas the unique Snake Eater slithered into our hearts through a 4GB DVD, Delta weighs in at an eye-popping 100GB of Metal Gear greatness. Most of that may be attributed to high-resolution Unreal Engine belongings, however Delta can also be filled with bonus options each new and surprisingly outdated.

Can Delta develop into the definitive kind of Snake Eater, or will there nonetheless be a spot for the extra awkward, idiosyncratic classic variations?

Secret Theater has returned, whereas the multiplayer Fox Hunt mode serves as a non secular successor to the dearly-missed Metal Gear On-line. Even Snake vs. Monkey has reared its siren-toting head as soon as extra, although solely on the PlayStation and Steam variations. Fortunately, XBox gamers received’t be overlooked this time: In place of Sony’s Ape IP, Konami is providing an unique Snake vs. Bomberman mode. We’re only one unhealthy dream away from having fairly presumably probably the most full package deal of MGS3 ever.

Twenty years from now, when somebody asks which model of MGS3 to play, will the overwhelming consensus be “simply play Delta?”

Some followers are relieved that Delta’s ambitions are restricted to a remaster, sticking to the unique design, script, and hall-of-fame voice performing of a singular inventive achievement. Others are disillusioned that it’s not a full-on reimagining of the state of affairs ala the Resident Evil remakes or Konami’s personal Silent Hill 2, bemoaning the dated environments and annoying interstitial screens that include such traditional territory.

Can Delta develop into the definitive kind of Snake Eater, or will there nonetheless be a spot for the extra awkward, idiosyncratic classic variations? If the 2004 launch will at all times be the purest incarnation, and Subsistence holds onto its title as the perfect, how will historical past look upon Delta?

Metal Gear Solid is known for its difficult story, however finally it’s really fairly easy. The battle on the coronary heart of the collection revolves across the will of the Boss– the best soldier in historical past who sacrificed every part for her nation and left behind a imaginative and prescient of a greater world. The warriors who got here after her spent their lives combating and killing one another over their very own clashing interpretations of the Boss’s dream.

Ultimately, it’s the standard, doomed clone Solid Snake who lastly unlocks the which means of her will: Freedom. The freedom achieved by respecting the desire of others. The freedom to combat for causes you imagine in. The freedom to not combat in any respect.

There’s no “appropriate” strategy to play Metal Gear Solid 3, no “actual” Snake Eater that obviates all of the others. Now we have the freedom to decide on the model that speaks to us probably the most, whether or not we need a nostalgic journey to the times of Shrek 2 and The Easy Life, the jam-packed, fully-loaded last kind of Hideo Kojima firing on all cylinders, or a recent and lovely, enjoyable and accessible new coat of paint that reminds us simply how timeless this sport really is.

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