Fashionable sport remakes usually change the forged voices for a brand new technology, however Metal Gear Solid Delta: Snake Eater is bucking that pattern by sustaining the unique voiceover recordings, together with David Hayter as Bare Snake. Nevertheless, there shall be a handful of recent strains that have been recorded for the remake based on sequence producer Noriaki Okamura.
“We’re utilizing all the unique voice performances, however there are some strains the place characters train you the controls that actually do not match anymore,” stated Okamura by way of an interpreter whereas showing on the Xbox Games Showcase Deep Dive podcast. “So we truly did get the unique actors to re-record simply these. Plus, again then, twenty years in the past, we truly needed to compress the voice appearing down loads to fill all that audio. At the moment, we aren’t as restricted. We do not have to compromise as a lot on codecs and compression, so we are able to even have these performances in even greater high quality.”
Through the interview, Okamura touched upon the up to date and traditional controls for Metal Gear Solid Delta, in addition to Konami’s determination to maneuver ahead with this remake earlier than tackling one other tackle the unique Metal Gear Solid. He additionally defined why Delta is within the title.
“Delta is a Greek letter, and the unique which means is one thing like change or distinction,” famous Okamura. “But it surely additionally means to vary the amount of one thing with out altering the composition or character. That is the core idea for the title. Not totally different, however extra. So we selected to symbolize that within the title.”
Konami hasn’t set a launch date for Metal Gear Solid Delta: Snake Eater, however it’s anticipated to be launched later this yr on or PlayStation 5, Xbox Collection X/S, and PC.