Alex Hernandez, the actor who offered the efficiency and likeness of MindsEye’s most important character, has shared his ideas on the sport’s unfavorable reception — and mentioned he initially thought he would “by no means work in a sport once more” after starring on its entrance cowl.
Talking on the FRVR podcast, Hernandez mentioned being featured so prominently on MindsEye’s field artwork as participant character Jacob Diaz was finally “the flip aspect of the blessing that it’s” to be a online game’s cowl star. Certainly, Hernandez has expertise of this earlier than, having beforehand portrayed Lincoln Clay, the most important character of Mafia 3 — one other sport which arrived to blended opinions.
“I’m not a superstitious man, however I can’t assist however have some type of Spidey Sense, like, ‘Is it simply me?'” Hernandez mentioned. “Do I have like the reverse of the golden contact, like the s***-brown contact, every thing I contact turns to poop?”
MindsEye launched in June to unfavorable opinions from critics and avid gamers alike — although principally for causes separate to Hernandez’s involvement. As an alternative, MindsEye was criticised for that includes gameplay that felt damaged and unfinished, quite a few technical points, a dull open world and an anti-climactic story. (IGN’s MindsEye evaluate returned a 4/10, and bemoaned the sport’s “critical lack of substance and main efficiency issues.”)
Developer Construct a Rocket Boy has since apologised for the state of the sport and begun to handle some of these points with post-launch patches, at the identical time because it has begun telling workers they’re in danger of being made redundant.
“Simply the response,” Hernandez continued, “I was like, ‘I would possibly by no means work in a sport once more’ As a result of one of the caveats of being the face on the field is that folks, rightly or wrongly, will affiliate all of their opinions and, extra importantly their feelings, about this sport with my face. After about two days of permitting myself to wallow, and my spouse being very supportive… you progress on. As a result of for me to sit down in that wallowing, it would not enable me to be taught.”
As for the degree of ridicule directed at the sport shortly after launch, Hernandez recommended the response was typical of online game followers who really feel a robust attachment to one thing they’re enjoying, and who be happy to say no matter they like on-line.
“Avid gamers are a novel species, and I am one of them, the place the attachment to the expertise and the product is so robust, the emotions are so robust, and the web is an nameless place the place folks will share issues they might by no means share to your face, ever, even if they really hated it,” Hernandez concluded.
“They simply would not look you in the face and say, ‘everybody who labored on this sport deserved to die, that is f***ing terrible, these guys are idiots.’ Nobody would ever say that to your face. And, I suppose, at the identical time, you are entitled to that.”
Chatting with IGN final month, boss of MindsEye writer IO Interactive Hakan Abrak described the launch of MindsEye as “undoubtedly robust,” although recommended the sport may nonetheless “succeed” in future. “It was a tricky reception. It wasn’t what they hoped for, and in addition what we did not hope for at IOI Companions,” Abrak mentioned. “They’re working laborious on turning that round to regain the belief of the avid gamers on the market, they usually have tons of potential and content material they’re engaged on. So hopefully they’re going to succeed with that in the future.”
Tom Phillips is IGN’s Information Editor. You may attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social