Mortal Kombat 1 Patch Adds Peacemaker, Cross-Play, And A Much Larger File Size Requirement
Game News

Mortal Kombat 1 Patch Adds Peacemaker, Cross-Play, And A Much Larger File Size Requirement

Mortal Kombat 1 Patch Adds Peacemaker, Cross-Play, And A Much Larger File Size Requirement

Mortal Kombat 1’s latest patch provides steadiness adjustments, new costumes, cross-play performance, and a brand new playable character for the sport’s roster with Peacemaker from the titular HBO Max present. Peacemaker’s likeness and voice appearing are, just like the present, offered by John Cena himself. You’ll find the detailed patch notes beneath, together with what to anticipate from the just-launched Season 4.

Gamers who had bought the Kombat Pack will unlock Peacemaker one week earlier as a playable character. These with out the Kombat Pack should wait one other week–March 6–for him to be out there, just like earlier DLC character launch timings.

(*1*)

Now Enjoying: Mortal Kombat 1 – Official Peacemaker And Janet Cage Gameplay Reveal Trailer

Cross-play assist has been added for PC, Xbox Collection X|S, and PlayStation 5 for personal versus, ranked league, and informal versus matchmaking. Nintendo Change gamers should look ahead to extra info concerning the net cross-play performance. Gamers can even manually hyperlink their sport profile by way of their WB Mates Account now.

Mortal Kombat 1 gamers might have to tear out their laborious drive’s backbone, with this new patch requiring a deadly 100GB to 140GB for future updates. The sport’s accessibility options are improved with higher screen-reader performance and extra audio suggestions, as effectively.

The replace’s launch additionally marks the start of Season 4: The Huntress. This consists of new Invasions content material centered round Mileena as the primary boss. New rewards, skins, fights, story content material, and extra are reside from now till April 16.

Invasions now have considerably elevated rewards resembling receiving higher fighter/mastery XP, the next charge of discovering consumables for stat bonuses, and new rewards for defeating main enemies. This patch is presently reside and make sure you additionally try our Mortal Kombat 1 overview.

PC Steam & Epic Video games Retailer

  • System requirement adjustments
    • Size from 100GB to 140GB to account for present and future Kombat Pack content material

Common Fixes & Changes

  • Transfer checklist corrections & Localization fixes
  • AI changes & enhancements
  • Enhancements to Display screen Reader performance
  • Added Peacemaker Roster Character
  • Added Janet Cage Kameo Character (Out there March 2024)
  • Added UMK3 skins for Scorpion, Reptile, & Smoke and MK3 Pores and skin for Sub-Zero
  • Fastened a number of visible points with brutalities
  • Fastened visible points with a number of projectiles after being mirrored
  • Fastened problem with material physics turning into lively on frozen opponents throughout the in-game Deadly Blow assaults
  • Match Timer now resumes instantly if a Deadly Blow misses or is blocked
  • Added Kameo Type sound choice to Accessibility Additional Audio Suggestions Settings
  • Fastened problem with Up Block vulnerability persisting after knockdown if some wakeup assaults have been carried out
  • Fastened uncommon problem close to enviornment corners that might end in excessively lengthy delay earlier than a turnaround happens
  • Utilizing a Breaker whereas a Kameo Summon is being carried out will now all the time put the Kameo on cooldown

On-line

  • Gamers can now manually hyperlink a sport profile to a WB Mates Account
  • Added Social Menu the place gamers can add others to their WB Pal Record & handle their WB Pal Account
  • Added Krossplay assist (PC, Xbox Collection X/S, & PlayStation 5 variations) to Non-public Versus Matches
  • Added Krossplay assist (PC, Xbox Collection X/S, & PlayStation 5 variations) to Ranked Kombat League & Kasual Versus matchmaking
  • Fastened uncommon problem the place UI & Announcer timing may very well be mismatched at spherical begin in on-line matches
  • Fastened uncommon problem the place well being may very well be barely visually incorrect for a couple of frames after shedding a spherical throughout some Deadly Blow cinematics
  • Fastened on-line rollback problem with characters’ visuals altering when blocking sure brutalities beginning assaults whereas at low well being
  • Adjusted Match discovered sound when in search of a Kombat League match
  • Fastened a web-based problem that induced framerate to drop when the opponent constantly pauses throughout the match.

Invasions

  • Added in-game HUD indicators displaying Invasion Character Degree & Elemental Sorts for the participant & their opponent
  • Added in-game HUD indicators displaying Modifiers lively throughout a match
  • Considerably elevated Fighter & Kameo Mastery XP base rewards per Encounter, which is not not repeatable and are not topic to diminishing returns if the opponent is a decrease stage
  • Elevated Fighter & Kameo Mastery XP & merchandise rewards from Encounters within the Gateway Mesa
  • Eliminated adverse passive bonuses from some Relics
  • Konsumables with Stat Bonuses at the moment are rewarded in additional areas
  • Krowns can now be rewarded for defeating Main Enemies
  • Relic & Talisman Purchase & Promote costs at the moment are affected by Degree & Rarity
  • Fastened finish of spherical sluggish movement taking place on sure assaults when there may very well be extra opponents left to battle within the encounter
  • Fastened uncommon scenario the place the opponent shedding to outing whereas performing an armored transfer might trigger an incorrect animation

Apply Mode

  • Harm textual content in Apply mode when hitting an opponent with an air-only assault will now show AIR as an alternative of UNBLOCKABLE
  • Added potential to configure the next Fighter & Kameo particular mechanics below “Apply Settings”
    • Ashrah
      • Heaven / Hell Mode Debuffs
    • Geras
    • Common Shao
    • Johnny Cage
    • Kenshi
    • Havik
    • Nitara
    • Raiden
    • Sindel
    • Tanya
    • Quan Chi
    • Tremor
    • Khameleon

Character Particular Changes

  • Primary Fighters
    • Ashrah
      • Bleeding Blade (Down + Again Punch) now offers bonus harm & causes knockdown response when hitting an opponent’s Kameo
    • Baraka
      • Fastened Chop Chop utilizing similar enter no matter Alternate Kontrols setting
    • Common Shao
      • Fastened incorrect animation used when Kameo Fatality is carried out whereas Axe is planted
      • Fastened problem that might trigger incorrect blood places when komboing Leap Assaults into Fundamental Assaults
    • Geras
      • Fastened a uncommon problem that might trigger Geras to not teleport after hitting a Primary Fighter & Kameo with Inevitable on the similar time
    • Havik
      • Skab Stab (Away + Again Punch, Again Punch, Throw) not permits the opponent to carry out a Kameo Ambush Assault whereas in its hit response
      • Fastened Enhanced Neoplasm having no sound results when carried out at very shut distance to the opponent
      • Fastened lingering visible with Enhanced Blood Tub if Disarmed And Harmful (Deadly Blow) is used earlier than activating Corpse Taunt
    • Johnny Cage
      • Fastened invulnerability to excessive assaults throughout the a number of the restoration frames of Ball Buster whereas in Wowing Out hype state
    • Kenshi
      • Kameo Meter coloration is now blue when Ancestor is lively
      • Kenshi will now take 20 harm when Ancestor is hit by an assault
      • Ancestor is now weak to assaults whereas Kenshi is performing a throw try
      • Fastened scenario the place hitting the Ancestor whereas in sure actions would trigger two hitsparks to happen
    • Kung Lao
      • Fastened throw immunity throughout some restoration frames of Hat Toss
    • Li Mei
      • Enhanced Nova Blast’s followup hits are not typically blockable when completed at full display screen in opposition to sure characters
    • Liu Kang
      • Fastened visible problem that might happen when Dragon’s Breath is interrupted by Sub-Zero’s Ice Klone
    • Mileena
      • Barely adjusted Hit Area on Straight Sai & Enhanced Straight Sai
      • Fastened problem with Feral Gashes (Entrance Punch, Again Punch, Throw) not permits the opponent to carry out a Kameo Ambush Assault whereas in its hit response
      • Fastened problem that might trigger (Air) Enhanced Teleport Down & (Air) Homing Ball to not be doable whereas within the air from Khameleon’s Fan Elevate
      • Fastened problem inflicting a misaligned teleport assault to happen if Enhanced Sai Toss connects with an opponent’s kameo
      • Fastened visible misalignment throughout “Perhaps Subsequent Time” brutality
    • Nitara
      • Fastened visible problem with Wings having improper animation after lacking Deadly Blow
    • Rain
      • Rain God Waterball is not destroyed if Rain is hit after the projectile turns into lively
      • Fastened Historic Entice interacting with some replicate strikes
      • Fastened problem that might trigger (Air) Confluence Beam to not be doable whereas within the air from Khameleon’s Fan Elevate
    • Reiko
      • Fastened uncommon problem that might trigger Reiko to change sides with the opponent when performing The Soldier’s Spearit (Deadly Blow) whereas near the world nook
        • Fastened visible problem when Tactical Takedown is interrupted by Kameo Kung Lao’s Away We Go
    • Shang Tsung
      • Fastened Mattress of Spikes interacting with replicate strikes
      • Added visible impact to suggest when Type Stealer harm increase has ended
      • Fastened problem with Type Stealer material physics not functioning appropriately in sure circumstances when returning to Shang Tsung type
    • Sindel
      • Kameo Meter coloration is now pink when Enhanced Queen’s Kommand is lively
      • Utilizing Snatched (Deadly Blow) whereas Enhanced Queen’s Command is lively not ends management over opponent’s Kameo
      • Fastened uncommon problem that might trigger Sindel’s Kameo to turn out to be unresponsive if some Deadly Blows have been carried out instantly after hitting an opponent’s Kameo with Enhanced Queen’s Command
      • Stolen Kameos utilizing Enhanced Queen’s Kommand performing a buff transfer will not look ahead to the buff to run out earlier than returning to their accomplice
    • Smoke
      • Fastened uncommon problem that might trigger Smoke to turn out to be invisible for an prolonged time frame if he’s interrupted throughout In every single place (Again Punch, Entrance Punch, Again Punch) at particular timing
    • Sub-Zero
      • Fastened visible problem that might trigger Ice Klones to seem in cinematics
    • Tanya
      • Spinning Splits Kick and (Air) Spinning Splits Kick can now hit the opponent’s Kameo
      • Heavenly Hand & Enhanced Heavenly Hand now proceed to be lively after hitting an opponent’s Kameo
      • Spinning Splits Kick & (Air) Spinning Splits Kick air hit response knocks down for 1 body longer
      • Fastened Cudgel Strike (Down + Again Punch) now offers bonus harm & causes knockdown response when hitting an opponent’s Kameo
      • Fastened uncommon scenario with 100 Palms (Deadly Blow) not going into cinematic regardless of its assault connecting on opponent in sure circumstances with Kameo Goro
    • Omni-Man
      • Fastened problem with Spilled Kontents (In direction of + Again Kick, Entrance Punch, Throw) not permits the opponent to carry out a Kameo Ambush Assault whereas in its hit response
    • Quan Chi
      • New transfer Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an prolonged interval Quan Chi will briefly achieve armor
      • Zone of Worry now lasts 2 seconds longer
      • Zone of Worry & Zone of Energy together with Zone of Waste can now be lively on the similar time
      • Area of Bones & Enhanced Area of Bones now prompts the cage lure if the opponent blocks the assault
      • Area of Bones & Enhanced Area of Bones now has an elevated length on the cage lure
      • Adjusted sufferer area whereas duck blocking
      • Fastened inconsistency between air and floor hit reactions for Zone of Energy Enhanced Head Rush permitting the opponent to dam followup assaults at sure distances
      • Fastened Koccyx Krusher (Away + Entrance Kick, Again Kick, Again Punch) having improper animation and auto-correcting if carried out because the opponent jumps over
      • Fastened Sareena Jataaka’s Kurse nonetheless triggering if it’s only connecting with Area of Bones
      • Fastened Skewer Strike monitoring the opponent if the primary hit connects with Area of Bones
      • Fastened lingering visible results if opponent is interrupted throughout the hit response of Enhanced Head Rush
      • Fastened a number of unintended visible results lingering throughout cinematics
      • Fastened visible problem with cranium projectiles lingering on display screen if they’re evaded by Omni-Man’s Viltrumite Stance
      • Fastened visible problem with lingering results after hitting Area of Bones with Sub-Zero’s Ice Klone Cost
      • Fastened a difficulty which might enable opponent’s Shujinko to make use of Zone of Energy to buff their projectiles
      • Fastened visible problem with Zone of Worry that might trigger visible results on the opponent to linger after they’ve exited the zone
  • Kameo Fighters
    • Darrius (Kameo)
      • Fastened AI being unable to carry out a number of followups to Twister Kick
      • Tornado Kicks, Double Daegon Kick, Eat Filth, & Heelturn Assaults are not affected by projectile Invulnerability
    • Jax (Kameo)
      • Kameo Meter coloration now adjustments when Floor Pound is lively
      • Adjusted AI conduct when it tries to keep away from Floor Pound
    • Kano (Kameo)
      • Fastened visible points with a number of Fighters’ weapons throughout the Eye Laser and Ahead Throw animations
    • Kung Lao (Kameo)
      • Fastened animation problem when the Spin is blocked at far ranges
    • Motaro (Kameo)
      • Fastened uncommon problem with Replicate which might trigger some projectiles to nonetheless be mirrored after it hits a predominant character
    • Scorpion (Kameo)
      • The principle character will now go by way of different characters when pulled by Get Over Right here
      • Fastened visible problem with Hell Blades brutality inflicting the sufferer to maneuver in sure circumstances
    • Shujinko (Kameo)
      • When morphing into the opponent Shang Tsung’s kameo and utilizing the complete Kameo Meter, Shujinko will return to his regular state
      • Stolen Kitana Fan-Nado can now be directed shut or far
      • Fastened problem inflicting Kopy Kat & Mimic to extend the hype meter for Johnny Cage when used
      • Fastened visible points with utilizing Reptile Invisibility and Stolen Acid Spit on the similar time
    • Sub-Zero (Kameo)
      • Fastened uncommon problem with Arctic Armor not deactivating when hit by low assaults in sure circumstances
      • Fastened lingering visible results showing after lacking Deadly Blow
    • Tremor (Kameo)
      • Fastened problem with Tremor nonetheless being weak to assaults after utilizing Crystal Armor and disappearing
      • Fastened Rolling Rock visible results lingering after it collides with Sub-Zero’s Ice Klone
    • Khameleon (Kameo)
      • HUD weapon icon will now pulse to point Disguise is about to alter
      • Barely elevated harm scaling on Glaive, Roll, & Fan Elevate when utilized in a combo
      • Fan Elevate will now work on characters which have projectile immunity lively
      • Fastened Breaker being doable whereas Khameleon is on cooldown
      • Utilizing Khameleon Roll & Mileena Roll in the identical combo will not trigger alternate hit response
      • Fastened visible problem that might trigger weapons to seem incorrectly in Tower victory cinematic

Related posts

Leave a Comment