Mortal Kombat 1’s Latest Patch Adds Peacemaker to the Roster, Fixes Visual Issues With Brutalities
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Mortal Kombat 1’s Latest Patch Adds Peacemaker to the Roster, Fixes Visual Issues With Brutalities

Mortal Kombat 1’s Latest Patch Adds Peacemaker to the Roster, Fixes Visual Issues With Brutalities

The day has lastly come for Peacemaker followers to step into the sneakers of the DC anti-villain in Mortal Kombat 1, changing into out there to those that bought Kombat Pack 1 as one in all the beforehand introduced DLC characters. And with that, we have additionally gotten a sizable patch that features a lot of fixes.

As well as to including Peacemaker to the roster, the patch, launched throughout PlayStation 5, Xbox Collection X, Steam, Epic Video games Retailer, and Nintendo Swap, fixes some visible bugs with brutalities, and cures just a few points in on-line play. Janet Cage has additionally been added as a DLC Kameo fighter, though she will not be out there till March. You possibly can take a look at the full patch notes beneath.

Peacemaker, together with Omni-Man (from Invincible), Quan Chi, Ermac, Homelander (from The Boys), and Takahashi Takeda, was introduced as one in all the first DLC characters coming to Mortal Kombat 1 finally 12 months’s San Diego Comedian-Con. The characters are included as a part of the Kombat Pack 1, however will likely be out there as a separate buy after a quick early entry interval for many who bought the DLC pack.

In our assessment of Mortal Kombat 1, we wrote: “The bone-crunching gameplay of Mortal Kombat 1 is a few of the finest the sequence has ever seen, thanks to the game-changing Kameo system. Netherrealm delivers a unbelievable single-player story mode as properly. Nevertheless, the new Invasions mode is a grind, and the on-line choices really feel dated.”

Mortal Kombat 1 February 2024 Patch Notes

PC, Steam, & Epic Video games Retailer

  • System requirement adjustments
    • Measurement from 100GB to 140GB to account for present and future Kombat Pack content material

Common Fixes & Changes

  • Transfer checklist corrections & Localization fixes
  • AI changes & enhancements
  • Enhancements to Display Reader performance
  • Added Peacemaker Roster Character
  • Added Janet Cage Kameo Character (Obtainable March 2024)
  • Added UMK3 skins for Scorpion, Reptile, & Smoke and MK3 Pores and skin for Sub-Zero
  • Fastened a number of visible points with brutalities
  • Fastened visible points with a number of projectiles after being mirrored
  • Fastened difficulty with material physics changing into energetic on frozen opponents throughout the in-game Deadly Blow assaults
  • Match Timer now resumes instantly if a Deadly Blow misses or is blocked
  • Added Kameo Kind sound choice to Accessibility Further Audio Suggestions Settings
  • Fastened difficulty with Up Block vulnerability persisting after knockdown if some wakeup assaults had been carried out
  • Fastened uncommon difficulty close to area corners that would end in excessively lengthy delay earlier than a turnaround happens
  • Utilizing a Breaker whereas a Kameo Summon is being carried out will now all the time put the Kameo on cooldown

On-line

  • Gamers can now manually hyperlink a sport profile to a WB Pals Account
  • Added Social Menu the place gamers can add others to their WB Good friend Record & handle their WB Good friend Account
  • Added Krossplay help (PC, Xbox Collection X/S, & PlayStation 5 variations) to Non-public Versus Matches
  • Added Krossplay help (PC, Xbox Collection X/S, & PlayStation 5 variations) to Ranked Kombat League & Kasual Versus matchmaking
  • Fastened uncommon difficulty the place UI & Announcer timing may very well be mismatched at spherical begin in on-line matches
  • Fastened uncommon difficulty the place well being may very well be barely visually incorrect for just a few frames after shedding a spherical throughout some Deadly Blow cinematics
  • Fastened on-line rollback difficulty with characters’ visuals altering when blocking sure brutalities beginning assaults whereas at low well being
  • Adjusted Match discovered sound when searching for a Kombat League match
  • Fastened an internet difficulty that brought on framerate to drop when the opponent constantly pauses throughout the match.

Invasions

  • Added in-game HUD indicators displaying Invasion Character Stage & Elemental Sorts for the participant & their opponent
  • Added in-game HUD indicators displaying Modifiers energetic throughout a match
  • Considerably elevated Fighter & Kameo Mastery XP base rewards per Encounter, which is now not now not repeatable and are now not topic to diminishing returns if the opponent is a decrease degree
  • Elevated Fighter & Kameo Mastery XP & merchandise rewards from Encounters in the Gateway Mesa
  • Eliminated unfavourable passive bonuses from some Relics
  • Konsumables with Stat Bonuses are actually rewarded in additional areas
  • Krowns can now be rewarded for defeating Main Enemies
  • Relic & Talisman Purchase & Promote costs are actually affected by Stage & Rarity
  • Fastened finish of spherical gradual movement occurring on sure assaults when there may very well be extra opponents left to struggle in the encounter
  • Fastened uncommon scenario the place the opponent shedding to trip whereas performing an armored transfer might trigger an incorrect animation

Follow Mode

  • Injury textual content in Follow mode when hitting an opponent with an air-only assault will now show AIR as an alternative of UNBLOCKABLE
  • Added capacity to configure the following Fighter & Kameo particular mechanics beneath “Follow Settings”
    • Ashrah
      • Heaven / Hell Mode Debuffs
    • Geras
    • Common Shao
    • Johnny Cage
    • Kenshi
    • Havik
    • Nitara
    • Raiden
    • Sindel
    • Tanya
    • Quan Chi
    • Tremor
    • Khameleon

Character Particular Changes

  • Primary Fighters
    • Ashrah
      • Bleeding Blade (Down + Again Punch) now offers bonus injury & causes knockdown response when hitting an opponent’s Kameo
    • Baraka
      • Fastened Chop Chop utilizing identical enter no matter Alternate Kontrols setting
    • Common Shao
      • Fastened incorrect animation used when Kameo Fatality is carried out whereas Axe is planted
      • Fastened difficulty that would trigger incorrect blood areas when komboing Soar Assaults into Fundamental Assaults
    • Geras
      • Fastened a uncommon difficulty that would trigger Geras to not teleport after hitting a Primary Fighter & Kameo with Inevitable at the identical time
    • Havik
      • Skab Stab (Away + Again Punch, Again Punch, Throw) now not permits the opponent to carry out a Kameo Ambush Assault whereas in its hit response
      • Fastened Enhanced Neoplasm having no sound results when carried out at very shut distance to the opponent
      • Fastened lingering visible with Enhanced Blood Tub if Disarmed And Harmful (Deadly Blow) is used earlier than activating Corpse Taunt
    • Johnny Cage
      • Fastened invulnerability to excessive assaults throughout the a few of the restoration frames of Ball Buster whereas in Wowing Out hype state
    • Kenshi
      • Kameo Meter colour is now blue when Ancestor is energetic
      • Kenshi will now take 20 injury when Ancestor is hit by an assault
      • Ancestor is now weak to assaults whereas Kenshi is performing a throw try
      • Fastened scenario the place hitting the Ancestor whereas in sure actions would trigger two hitsparks to happen
    • Kung Lao
      • Fastened throw immunity throughout some restoration frames of Hat Toss
    • Li Mei
      • Enhanced Nova Blast’s followup hits are now not typically blockable when executed at full display screen in opposition to sure characters
    • Liu Kang
      • Fastened visible difficulty that would happen when Dragon’s Breath is interrupted by Sub-Zero’s Ice Klone
    • Mileena
      • Barely adjusted Hit Area on Straight Sai & Enhanced Straight Sai
      • Fastened difficulty with Feral Gashes (Entrance Punch, Again Punch, Throw) now not permits the opponent to carry out a Kameo Ambush Assault whereas in its hit response
      • Fastened difficulty that would trigger (Air) Enhanced Teleport Down & (Air) Homing Ball to not be doable whereas in the air from Khameleon’s Fan Carry
      • Fastened difficulty inflicting a misaligned teleport assault to happen if Enhanced Sai Toss connects with an opponent’s kameo
      • Fastened visible misalignment throughout “Perhaps Subsequent Time” brutality
    • Nitara
      • Fastened visible difficulty with Wings having improper animation after lacking Deadly Blow
    • Rain
      • Rain God Waterball is now not destroyed if Rain is hit after the projectile turns into energetic
      • Fastened Historical Lure interacting with some mirror strikes
      • Fastened difficulty that would trigger (Air) Confluence Beam to not be doable whereas in the air from Khameleon’s Fan Carry
    • Reiko
      • Fastened uncommon difficulty that would trigger Reiko to swap sides with the opponent when performing The Soldier’s Spearit (Deadly Blow) whereas shut to the area nook
        • Fastened visible difficulty when Tactical Takedown is interrupted by Kameo Kung Lao’s Away We Go
    • Shang Tsung
      • Fastened Mattress of Spikes interacting with mirror strikes
      • Added visible impact to signify when Kind Stealer injury increase has ended
      • Fastened difficulty with Kind Stealer material physics not functioning accurately in sure circumstances when returning to Shang Tsung kind
    • Sindel
      • Kameo Meter colour is now pink when Enhanced Queen’s Kommand is energetic
      • Utilizing Snatched (Deadly Blow) whereas Enhanced Queen’s Command is energetic now not ends management over opponent’s Kameo
      • Fastened uncommon difficulty that would trigger Sindel’s Kameo to grow to be unresponsive if some Deadly Blows had been carried out instantly after hitting an opponent’s Kameo with Enhanced Queen’s Command
      • Stolen Kameos utilizing Enhanced Queen’s Kommand performing a buff transfer will now not anticipate the buff to expire earlier than returning to their companion
    • Smoke
      • Fastened uncommon difficulty that would trigger Smoke to grow to be invisible for an prolonged time period if he’s interrupted throughout In every single place (Again Punch, Entrance Punch, Again Punch) at particular timing
    • Sub-Zero
      • Fastened visible difficulty that would trigger Ice Klones to seem in cinematics
    • Tanya
      • Spinning Splits Kick and (Air) Spinning Splits Kick can now hit the opponent’s Kameo
      • Heavenly Hand & Enhanced Heavenly Hand now proceed to be energetic after hitting an opponent’s Kameo
      • Spinning Splits Kick & (Air) Spinning Splits Kick air hit response knocks down for 1 body longer
      • Fastened Cudgel Strike (Down + Again Punch) now offers bonus injury & causes knockdown response when hitting an opponent’s Kameo
      • Fastened uncommon scenario with 100 Fingers (Deadly Blow) not going into cinematic regardless of its assault connecting on opponent in sure circumstances with Kameo Goro
    • Omni-Man
      • Fastened difficulty with Spilled Kontents (In the direction of + Again Kick, Entrance Punch, Throw) now not permits the opponent to carry out a Kameo Ambush Assault whereas in its hit response
    • Quan-Chi
      • New transfer Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an prolonged interval Quan Chi will briefly achieve armor
      • Zone of Worry now lasts 2 seconds longer
      • Zone of Worry & Zone of Energy together with Zone of Waste can now be energetic at the identical time
      • Area of Bones & Enhanced Area of Bones now prompts the cage entice if the opponent blocks the assault
      • Area of Bones & Enhanced Area of Bones now has an elevated length on the cage entice
      • Adjusted sufferer area whereas duck blocking
      • Fastened inconsistency between air and floor hit reactions for Zone of Energy Enhanced Head Rush permitting the opponent to block followup assaults at sure distances
      • Fastened Koccyx Krusher (Away + Entrance Kick, Again Kick, Again Punch) having improper animation and auto-correcting if carried out as the opponent jumps over
      • Fastened Sareena Jataaka’s Kurse nonetheless triggering if it is just connecting with Area of Bones
      • Fastened Skewer Strike monitoring the opponent if the first hit connects with Area of Bones
      • Fastened lingering visible results if opponent is interrupted throughout the hit response of Enhanced Head Rush
      • Fastened a number of unintended visible results lingering throughout cinematics
      • Fastened visible difficulty with cranium projectiles lingering on display screen if they’re evaded by Omni-Man’s Viltrumite Stance
      • Fastened visible difficulty with lingering results after hitting Area of Bones with Sub-Zero’s Ice Klone Cost
      • Fastened a problem which might enable opponent’s Shujinko to use Zone of Energy to buff their projectiles
      • Fastened visible difficulty with Zone of Worry that would trigger visible results on the opponent to linger after they’ve exited the zone
  • Kameo Fighters
    • Darrius (Kameo)
      • Fastened AI being unable to carry out a number of followups to Twister Kick
      • Tornado Kicks, Double Daegon Kick, Eat Grime, & Heelturn Assaults are now not affected by projectile Invulnerability
    • Jax (Kameo)
      • Kameo Meter colour now adjustments when Floor Pound is energetic
      • Adjusted AI habits when it tries to keep away from Floor Pound
    • Kano (Kameo)
      • Fastened visible points with a number of Fighters’ weapons throughout the Eye Laser and Ahead Throw animations
    • Kung Lao (Kameo)
      • Fastened animation difficulty when the Spin is blocked at far ranges
    • Motaro (Kameo
      • Fastened uncommon difficulty with Mirror which might trigger some projectiles to nonetheless be mirrored after it hits a most important character
    • Scorpion (Kameo)
      • The principle character will now go by way of different characters when pulled by Get Over Right here
      • Fastened visible difficulty with Hell Blades brutality inflicting the sufferer to transfer in sure circumstances
    • Shujinko (Kameo)
      • When morphing into the opponent Shang Tsung’s kameo and utilizing the full Kameo Meter, Shujinko will return to his regular state
      • Stolen Kitana Fan-Nado can now be directed shut or far
      • Fastened difficulty inflicting Kopy Kat & Mimic to improve the hype meter for Johnny Cage when used
      • Fastened visible points with utilizing Reptile Invisibility and Stolen Acid Spit at the identical time
    • Sub-Zero (Kameo)
      • Fastened uncommon difficulty with Arctic Armor not deactivating when hit by low assaults in sure circumstances
      • Fastened lingering visible results showing after lacking Deadly Blow
    • Tremor (Kameo)
      • Fastened difficulty with Tremor nonetheless being weak to assaults after utilizing Crystal Armor and disappearing
      • Fastened Rolling Rock visible results lingering after it collides with Sub-Zero’s Ice Klone
    • Khameleon (Kameo)
      • HUD weapon icon will now pulse to point out Disguise is about to change
      • Barely elevated injury scaling on Glaive, Roll, & Fan Carry when utilized in a combo
      • Fan Carry will now work on characters which have projectile immunity energetic
      • Fastened Breaker being doable whereas Khameleon is on cooldown
      • Utilizing Khameleon Roll & Mileena Roll in the identical combo will now not trigger alternate hit response
      • Fastened visible difficulty that would trigger weapons to seem incorrectly in Tower victory cinematic

Taylor is a Reporter at IGN. You possibly can observe her on Twitter @TayNixster.

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