MultiVersus 1.01 Patch Notes Revealed, Including Nerf for Iron Giant
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MultiVersus 1.01 Patch Notes Revealed, Including Nerf for Iron Giant

Developer Participant First Video games has launched a brand new patch for its free-to-play preventing sport MultiVersus. The patch consists of varied fixes and enhancements, together with particulars about how the Iron Giant will probably be nerfed when he returns.

As famous in a brand new weblog submit, the MultiVersus 1.01 patch notes first point out that Iron Gaint continues to be unplayable after the developer beforehand pulled the character from the roster. Additionally they be aware {that a} standing replace will probably be shared someday subsequent week.

The Iron Giant was faraway from the MultiVersus character roster after complaints that he was overpowered and was inflicting an unfair benefit. The patch notes point out that this subsequent replace ought to add modifications that may “forestall Iron Giant from chaining sure units of assault infinitely.” Two issues getting nerfed in Iron Giant’s transfer set are the Floor Facet Assault, which can get a “barely smaller” hitbox, and his Rage Mode Up Particular, which can lower the ultimate hit harm from 5 to six.

MultiVersus 1.01 Patch Notes Revealed, Including Nerf for Iron Giant
We now have extra particulars on the specifics of how Iron Giant will probably be nerfed. (Picture courtesy of Participant First Video games)

One other noteworthy change coming to Patch 1.01 consists of fixing a difficulty that was inflicting efficiency issues for the Xbox Sequence X/S model and addressing a difficulty the place particular keyboard configurations triggered phantom inputs throughout a match.

MultiVersus was totally launched final Might, after an early entry and beta variations of the sport had been held from July 2022 till June 2023. Upon its full launch, MultiVersus acquired a ton of compliments, with one participant saying the complete launch felt “extra like a beta than the beta.”

Under is the complete checklist of patch notes for MultiVersus patch 1.01.

MultiVersus Patch 1.01 Notes

  • Basic
    • Lowered Hit Pause on all Hits by 10% in 1v1 modes
    • Gamers can now attempt all Fighters in Coaching Mode, together with Fighters they don’t personal
    • Battlepass XP will now be granted after every PvP Match along with Occasions and Missions.
  • Bug Fixes
    • Mounted a difficulty the place gamers couldn’t full day by day rewards in Rifts Mode
    • Mounted a difficulty that was impacting efficiency on Xbox Sequence X|S
    • Mounted a difficulty the place beam visible results had been often invisible on PlayStation consoles
    • Mounted a difficulty the place sure keyboard configurations would trigger phantom inputs in matches
    • Mounted a difficulty with pause enter conflicts in Coaching
  • Characters
    • Legend
      • + = Buff
      • – = Nerf
      • ~ = Change
      • * = Bugfix
      • Be aware: Assaults callouts reference default controls.
    • Arya
      • Sprint Assault
        • (~) Lowered enter buffer window for follow-up assaults
    • Banana Guard
      • The objective of this alteration is to scale back the intense kill energy on Banana Guard’s aspect specials and convey it extra in keeping with the harm of the remainder of the forged.
      • Aerial Facet Particular
        • (–) Lowered harm to 10 from 12
      • Floor Facet Particular
        • (–) Lowered harm to 12 from 14
    • Bug Bunny
      • Impartial Particular
      • (*) Mounted a difficulty inflicting the Secure to hit repeatedly and quickly in succession
    • Garnet
      • Down Particular
        • (*) Mounted a difficulty the place Garnet and an enemy may very well be frozen on the finish of her Star Seize
    • Gizmo
      • Up Particular
        • (–) Ally connect cooldown now begins when Gizmo detaches from his ally, as an alternative of starting when Gizmo attaches to his ally.
    • Iron Giant
      • The objective of those modifications is to forestall Iron Giant from chaining sure units of assaults infinitely. Whereas these fixes deal with a few of the points on Iron Giant, it’s going to require extra fixes to deliver Iron Giant totally again on-line. Iron Giant will stay down for repairs till these fixes are applied in a future patch.
      • Floor Down Assault
        • (~) Knockback angle is now extra horizontal
      • Aerial Impartial Assault
        • (~) Remaining hit now all the time knocks away no matter cost
      • Floor Facet Assault
        • (–) Jab first hitbox is barely smaller
      • Rage Mode Pilot Particular
        • (~) Lowered strobing visible results
      • Rage Mode Up Particular
        • (–) Lowered closing hit harm to five from 6
    • Jake
      • Aerial/Floor Up Particular
        • (*) Mounted some points with sport efficiency
    • Jason
      • Floor Down Particular
        • (*) Mounted a difficulty the place one participant would disappear when Jason grabbed two gamers with the sleeping bag
    • LeBron
      • Basketball
        • (–) Basketball can now solely hit one time per goal
    • Marvin
      • Aerial/Floor Impartial Assault
        • (*) Mounted a difficulty the place Marvin might ringout opponents immediately attributable to a Facet Particular projectile interplay with Impartial Assault
    • Reindog
      • Aerial Facet Assault
        • (~) Knockback Angle is now extra horizontal
      • Aerial Up Assault
        • (~) Knockback Angle is now extra horizontal
    • Shaggy
      • The objective of this alteration is to not permit Impartial Air Assault to combo again into the Jab combo in any respect harm ranges. There are really feel points launched with this alteration that we are going to deal with within the subsequent patch.
      • Aerial Impartial Air
        • (~) Base Knockback elevated to 1700 from 1300
        • (~) Knockback Scaling elevated to 14 from 13
        • (~) Knockback Angle is extra horizontal
        • (~) On-Hit cancel window delayed by 10 frames
    • Steven
      • Aerial Up Assault
        • (~) Candy spot hitbox delayed 1 body later to match when Steven has his arms clapped collectively
      • Aerial Down Assault
        • (–) On-Hit cancel window delayed by 3 frames
    • Stripe
      • Aerial Down Assault
        • (+) Extra downward momentum is maintained on assault start-up
    • Taz
      • Aerial/Floor Facet Particular
        • (+) Elevated harm on non-cooldown twister closing hit to eight from 7
    • Marvel Lady
      • Marvel Lady’s lasso was a bit too oppressive to play towards with none limiter, so we determined so as to add a brief cooldown to the power.
      • Aerial/Floor Impartial Particular
        • (–) Added an 8 second cooldown for lasso

Taylor is a Reporter at IGN. You’ll be able to observe her on Twitter @TayNixster.

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