Nearly 5 Years After Launch, Halo Infinite Is Finally Getting Grifball
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Nearly 5 Years After Launch, Halo Infinite Is Finally Getting Grifball

Nearly 5 Years After Launch, Halo Infinite Is Finally Getting Grifball(*5*)

After a few years with out the beloved recreation sort, Grifball is lastly debuting in Halo Infinite. Microsoft has introduced that an official model of the 4 vs. 4 football-like recreation is launching on June 10, marking the top of an extended drought.

Microsoft introduced Grifball’s triumphant return in a video posted on X, which you’ll see embedded beneath. In an homage to Grifball’s roots as a creation of Rooster Tooth and to Machinima tradition extra broadly, the video options an in-game dialog between two Halo characters (replete with the trademark head-nods that point out the present speaker).

This teaser is at present all we all know in regards to the Halo Infinite incarnation of Grifball, which is described as a “new period.” The fan neighborhood has steadily requested an official model of the match sort, however to no avail. Whereas developer Halo Studios has not specified precisely why it is taken this lengthy, neighborhood hypothesis means that sure variations in Halo Infinite from previous video games, such because the mechanics of the Gravity Hammer, have triggered challenges to Grifball implementation. As such, Grifball has remained playable in recent times solely in The Grasp Chief Assortment.

Whereas issues have been quiet on the Halo entrance currently, the developer has continued updating Halo Infinite with new content material and recreation modes. Earlier this yr, as an example, the beloved co-op mode Firefight Basic was added to Infinite; final month, the sport received a very absurd gun known as the Mutilator.

It is nonetheless most likely too early to get any bulletins about upcoming Halo games–don’t maintain your breath for Halo reveals on the Xbox showcase at Summer season Video games Fest–but Halo Research is engaged on new titles. Late final yr, Halo Studios supplied an summary for its long-term roadmap, sharing that a number of new Halo entries are within the works, they usually’ll all use Unreal Engine 5.

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