New Civilization 7 Patch Takes Aim At Text Issues And War-Hungry AI Opponents
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New Civilization 7 Patch Takes Aim At Text Issues And War-Hungry AI Opponents

New Civilization 7 Patch Takes Aim At Text Issues And War-Hungry AI Opponents
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Civilization VII developer Firaxis has launched a brand new patch for the turn-based technique sport on PC, tweaking the gameplay, AI opponents, and the person interface. That is one among a number of patches that Firaxis will roll out because it continues to fine-tune Civilization VII. Firaxis did word that cross-play multiplayer has been quickly disabled in order that it may possibly “expedite” deployment of the patch, however console gamers seeking to cross-play in opposition to different console customers ought to stay unaffected.

For the modifications to the UI, Firaxis says the patch will repair points that resulted in a number of bugs, like lacking textual content, portraits not displaying up underneath leaders, and menus failing to open. Different tweaks right here embrace including a notification for when espionage actions have been accomplished and basic enhancements to the format of textual content and visuals. Surprisingly, there is not any point out within the patch notes relating to the bizarre coughing noise that early entry gamers have heard.

On the gameplay aspect, Civilization VII gamers can count on inconsistencies with naval fight to be fastened, enhancements to the Loyalty Disaster within the Antiquity Age, and dependable rail networks as long as you join them to a naval port. You may learn the total patch notes under to see all the points being addressed on this replace.

Early evaluations for Civilization VII have been blended thus far, and the sport is now obtainable on PC, PS5, PS4, Xbox Sequence X|S, Xbox One, and Swap. A VR model of the sport can also be deliberate for Meta Quest 3 and 3S and can launch in Spring 2025.

Civilization Patch 1.0.1 Notes (PC)

Gameplay

  • Mounted a problem inflicting Ages in Epic and Marathon pace video games to be shorter than supposed
  • Metropolis States will now flip into Pleasant Unbiased Powers on Age Transition as an alternative of disappearing fully. They will even now begin with extra models in Exploration and Trendy Ages.
  • Mounted inconsistencies with Naval Fight
  • Naval Items will use the right Fight Energy values when attacking one other Naval Unit in all situations
  • Naval Items will correctly take reciprocal harm after attacking one other Naval Unit
  • Naval Items will extra persistently transfer into the attacked tile after defeating one other Naval Unit
  • Finishing the ultimate milestone of a Legacy Path not provides Age Progress within the Trendy Age to make sure you have extra time to finish a Victory
  • Cities will now swap their focus again to Rising city mechanically if they’re not eligible for his or her chosen Focus (for instance, if their inhabitants decreases) till they’re eligible once more
  • Future Civic is now repeatable in all Ages. The price of Future Tech and Future Civic will now enhance extra when repeated
  • Mounted a problem after too many bonuses to Development the place Meals wanted for the subsequent progress occasion grew to become adverse
  • Enhancements to Rail Networks geared toward growing the reliability of Settlements connecting to the Rail Community over water by constructing Ports. This could apply so long as the Capital both has a Port or is linked by rail to a settlement with a Port
  • Made enhancements to the Loyalty Disaster within the Antiquity Age, together with giving the flexibility to buy Villas in cities throughout this disaster, giving one other technique to handle the happiness of your settlements
  • A word about cross-play multiplayer: To expedite updates to the PC expertise, we’ll typically deploy patches to PC at a unique cadence than we do on consoles – together with as we speak’s Patch 1.0.1
  • Because of this, cross-play between PC gamers and console gamers is quickly disabled. This may don’t have any influence on console gamers trying cross-platform play with different console gamers, nor on PC-to-PC multiplayer

AI

  • AI will now provide high-value Cities much less typically throughout Peace Offers
  • In Trendy, AI will now declare warfare much less typically firstly of the age
  • In Trendy, AI will now think about Ideology extra earlier than Declaring Struggle or providing Peace
  • Different Leaders now have a decreased need for warfare if neither celebration has an Ideology
  • Different Leaders now have an elevated need for warfare with gamers of Opposing ideologies
  • Different Leaders now have a decreased need for Peace with gamers of opposing Ideologies

Digital camera

  • Mounted a problem on native resolutions the place the digicam would give attention to the decrease finish of the map when clicking on the minimap

Person Interface

  • Changed the Simplified Chinese language font with the font utilized in Civilization VI whereas we work on further enhancements for future patches
  • Mounted a problem the place the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay
  • Mounted a problem the place yield icons fail to populate on the now obtainable buildings when changing a city to metropolis
  • Mounted a problem the place some textual content was lower off on the World Yields Breakdown display screen
  • Added a notification for accomplished Espionage actions, as a way to extra simply test the outcomes of their Espionage actions
  • Metropolis tasks not look like purchasable
  • Your present faith is now displayed first within the perception picker tabs
  • Mounted a problem the place a District’s well being bar would stay on-screen after being absolutely healed
  • Mounted a problem the place Leaders fail to have a portrait when the connection has modified throughout gameplay
  • Improved the alignment of chief names and portraits on the Age Abstract, when viewing the Overview display screen of the Victories Rankings
  • Mounted a problem the place the background coloration stays the default coloration when the person modifications it within the Participant Customise tab
  • Improved the spacing between Civ descriptions, distinctive models and constructing icons on loading display screen

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