New Stalker 2 Update Is Huge, Promising 1,200 Changes To Fight, Efficiency, More
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New Stalker 2 Update Is Huge, Promising 1,200 Changes To Fight, Efficiency, More

New Stalker 2 Update Is Huge, Promising 1,200 Changes To Fight, Efficiency, More

One other month and GSC Recreation World has delivered one other large replace to Stalker 2: Coronary heart of Chornobyl. Patch 1.3 for the open-world survival shooter introduces greater than 1,200 modifications, bearing on nearly each side of the game–including smoother monster actions, extra dying screens, and fixing NPCs blocking participant motion.

On (*2*), Stalker 2 gamers appeared particularly excited to find that the Saiga D-12 shotgun’s drum journal can now be found exterior the endgame. One other level of emphasis for GSC Recreation World was addressing primary storyline bugs, which hopefully will cease individuals from getting caught within the sport.

Stalker 2’s large 1.2 patch targeted on game-breaking bugs final month, too. So in back-to-back months, the studio has launched 2,900 modifications for the survival shooter. That is not all, both. In December, Stalker 2’s first main patch featured over 1,800 bug fixes.

Whilst a day-one Recreation Go launch, Stalker 2 nonetheless offered 1 million copies in simply a few days after launching in November. The survival shooter is obtainable on PC and Xbox Collection X|S–and a part of the catalogs for PC Recreation Go and Xbox Recreation Go Final.

For extra, try GameSpot’s Stalker 2 assessment. It additionally notched a spot on GameSpot’s 10 finest video games of 2024. Beneath are the total patch notes:

Tech Half

AI

  • Made mutants actions throughout fight smoother.
  • Improved the response of NPCs to the sound of footsteps.
  • Polished ambush conduct for mutants, when Participant is hiding behind or on prime of props.
  • Mounted a difficulty the place mutants did not assault different NPCs as soon as Participant was within the secure zone.
  • Mounted a difficulty the place typically a Zombie would drop a number of weapons after being killed stealthily.
  • Made transitions between completely different actions for mutants smoother.
  • Mounted a difficulty with NPC spawning throughout the A Powerful Awakening mission on the Sphere location.
  • Made mutants actions throughout fight smoother.
  • Improved the response of NPCs to the sound of footsteps.
  • Improved the VFX of mutant leap assault interruption.
  • Mounted a difficulty the place objects possessed by the Poltergeist and Pseudogiant with a collar have been picked up within the air too shortly.
  • Mounted a difficulty the place the participant was unable to carry out a stealth kill on pleasant NPCs when he was seen.
  • Improved recoil animation for NPCs that have been too weak.
  • Mounted a difficulty the place NPC may very well be caught in place throughout the fight.
  • Mounted a difficulty the place NPC in wounded state couldn’t look in particular instructions.
  • Mounted a difficulty the place NPCs might use gestures throughout a dialogue whereas wounded.
  • Mounted a difficulty the place mutants have been twitching throughout the turning animations.
  • Mounted a difficulty the place NPCs legs may very well be clipping with a grated ground throughout the motion.
  • Mounted a difficulty the place zombies might cease in search of an enemy after reaching the final identified risk location.
  • Mounted a difficulty the place zombies couldn’t transfer to the situation the place a risk was noticed.
  • Added extra idle animations for NPCs with weapons drawn.
  • Mounted a difficulty the place SFX of useless mutant performed each time Participant loaded save close to mutant’s corpse.
  • Improved AI conduct for Pseudogiant battle at Deserted Science Campus location.
  • Polished ambush behaviour for mutants, when Participant is hiding behind or on prime of props.
  • Mounted a difficulty the place Granite Sniper NPCs have been spawning with enhanced weapons that one shotted Participant.
  • Mounted generic subject the place NPCs might die because of offline fight whereas being on-line.
  • Added lacking facial animation for generic NPC dialogue at Skadovsk.
  • Mounted a difficulty the place NPC weapons turned invisible in the event that they picked it up after recovering from wounded state.
  • Mounted a difficulty the place NPCs performed weapon equipping animation twice.
  • Mounted a difficulty the place mutants did not assault different NPCs as soon as Participant was within the secure zone.
  • Mounted a difficulty the place Participant was unable to knock down objects managed by Poltergeist or collared Pseudogiant.
  • Mounted a difficulty the place Snork mutants have been in a position to get caught in idle state if Participant did not transfer throughout their assaults.
  • Mounted a difficulty the place Chimera and Bayun mutants might cease transferring after receiving steady injury from Participant throughout their aspect leap motion.
  • Added lacking voiceover for monolithian praying animation sequences.
  • Mounted a difficulty the place the Participant was unable to loot or work together with Zombie’s corpse after stealth killing Zombie.
  • Mounted a generic subject with NPCs taking part in animations showing levitating when first rendered.
  • Mounted a difficulty the place Participant stood up from crouch after Controller’s psi-attack means.
  • Zombies now not obtain psi-induced injury.
  • Mounted generic subject the place environmental props might get caught to NPCs’ arms throughout their animations.
  • Mounted a difficulty the place the rat swarm assault sound was too loud.
  • Mounted a difficulty the place electrical Poltergeist was in a position to spawn invisible anomalies.
  • Mounted animation points for NPCs with MAC10 weapons.
  • Pseudodog’s summoned copies now not go away blood trails on surfaces after being shot.
  • Mounted a difficulty the place Zombies’ left hand might seem warped when utilizing USP or MAC10 weapons.
  • Mounted a difficulty with the weapon journal showing indifferent when Zombie NPC reloaded MAC10 weapon.
  • Mounted a difficulty with the absence of Burer’s mumbling whereas he was transferring.
  • Adjusted sound occasions of Bloodsucker invisibility means when he goes out and in of it.
  • Mounted a difficulty when Pseudogiant with a collar, Poltergeist and Burer could not choose up and throw a weapon.
  • Mounted Monolith NPCs spawn earlier than “Sign” at location “SKD Meeting Unit”.
  • Mounted a difficulty the place the NPC footsteps have been with none sound.
  • Elevated cooldown of respawn in A-Life eventualities and lairs.
  • Mounted LOD popping points for pseudodog’s corpse.
  • Added lacking reloading animations for NPCs reloading Grom weapon.
  • Mounted a difficulty the place Bloodsucker might get caught when attacking Participant.
  • Added lacking SFX for poltergeist protect means activation
  • Added lacking SFX for Deer mutant jumps.
  • Added lacking respiratory SFX for Boar mutants.
  • Added lacking SFX for blinddog leap assault.
  • Improved post-teleporting ambush conduct for Bayun mutants.
  • Added lacking facial animation for Scar in dialogue earlier than Duga assault throughout The Assault On The Duga mission.
  • Resolved points the place NPCs acquired caught in a single place and obstructed participant motion.
  • Mounted a difficulty with sliding NPCs throughout the motion when the participant shortly appears to be like away and again on NPCs.

Stability

  • Bizarre Water: decreased radiation safety.
  • Bizarre Nut: elevated bleeding degeneration pace, additional slowed down therapeutic with geared up artifacts.
  • Bizarre Flower: Elevated scent masking impact.
  • Bizarre Ball: elevated stamina achieve, elevated most weight of the artifact, however slowed down weight achieve when being shot.
  • Bizarre Kettle: Debuff obtained from consuming meals is no longer random, and corresponds to particular sort of meals.
  • Non-Cease Restricted Version power drinks now have an extra particular impact when used with Bizarre Kettle.
  • Made A-life encounters a bit extra uncommon on common.
  • Nerfed base anomaly injury protections for “fight” armors
  • Buffed anomaly injury safety for “science” suites
  • Barely reworked anomaly injury for various anomalies
  • Elevated injury from destructible explosive props.
  • Mounted a difficulty the place the Bizarre Flower artifact was initially in a dried state as a substitute of an lively one after being picked up.
  • Elevated total sturdiness for distinctive weapons discovered throughout missions.
  • Mounted a difficulty the place the blueprint for Saiga D-12 was positioned in location obtainable after level of no return.
  • Elevated total sturdiness for distinctive weapons discovered throughout missions.
  • Added extra gear across the map.
  • Rebalanced anomaly injury for varied armor varieties.
  • Mounted a loot steadiness subject the place a sniper rifle silencer was current in the identical pool with an incompatible assault rifle.
  • Mounted description of some mission objects in “The Poppy Discipline” mission.

Optimization and crashes

  • Mounted reminiscence leaks points when navigating stock/looting menus (e.g. opening Participant stash at Rostok)
  • For optimization functions, the hair high quality has been modified to excessive within the Epic preset. The Epic hair high quality remains to be obtainable for guide adjustment.
  • A dozen different optimization tweaks have been made.
  • Virtually 100 crashes and EXCEPTION_ACCESS_VIOLATION errors have been mounted.

Below the Hood

  • Mounted generic points the place improper character identify was utilized in subtitles for walkie-talkie dialogues
  • Added some lacking animations for walkie-talkie dialogues.
  • Elevated frequency of idle animations in dialogues.
  • Mounted some generic points with mission logic not progressing after dialogue with NPC is completed (e.g. reward just isn’t given after dialogue)
  • Mounted a difficulty the place static noise SFX continued after Participant interrupted dialogue the place one in all members was speaking by way of walkie-talkie.
  • Mounted some generic points with NPCs inconsistently turning flashlight off throughout scripted sequences.
  • Mounted generic foliage associated points throughout the map.
  • Added lacking sound results for environmental visible anomalies.
  • Mounted seen seams between adjoining terrain surfaces.
  • Mounted a difficulty the place detecor Veles didn’t present haptic suggestions on artifact proximity.
  • Mounted a number of points with a marker on participant’s chest throughout the Search, and also you shall discover mission, together with markers on undiscovered places, maltiple markers on the similar time, lacking marker on participant’s compass.
  • Eliminated the warning message about launching with customized parameters, when launching the title from Stalker2.exe from titles Steam listing.
  • Mounted a difficulty when the sound of water particles was lacking when Participant dropped any objects in water.
  • Added an error message when gamers making an attempt to load on a base title model a save from content-updated model of the sport.
  • Polished Sultan NPC animations throughout dialogue earlier than accepting The Mysterious Case aspect mission.
  • Mounted a difficulty the place Catching Up achievement was not achieved when capturing at grenade through shotgun weapon sort.
  • Mounted a difficulty the place the Spend Time displayed on Save recordsdata was addding 18 minutes after the Sleep.
  • Added error message indicating that the game-save progress can’t be used with no content material replace from the Xbox community.
  • Polished generic rack prop fashions.
  • Polished NPC’s conduct on the VPC Mirror location in Malachite area

Story

Major Story Line

  • Mounted a difficulty the place the participant might skip the dialogue with Lt. Boychuk whereas getting into Chemical Plant throughout the Simply Just like the Good Previous Days mission.
  • Mounted a difficulty the place Lt. Boychuk might go away their publish on entrance to Chemical Plant which induced participant to skip dialogue.
  • Mounted a difficulty the place the target “Report back to Main Dvoryankov of Simply Just like the Good Previous Days mission might begin earlier than the dialogue with Lt. Boychuk when the participant enters Chemical Plant through the north-west checkpoint.
  • Mounted a difficulty the place the participant might skip the dialogue with Lt. Boychuk whereas getting into Chemical Plant throughout the Simply Just like the Good Previous Days mission.
  • Mounted a difficulty the place participant couldn’t full Escape from the Cage mission through the stealth path because of NPCs with excessive notion stage.
  • Mounted a difficulty the place the search marker didn’t seem on Canning Manufacturing facility location throughout the Shock Remedy mission.
  • Mounted a difficulty the place Gaffer NPC might keep alive after the participant failed On the Edge mission.
  • Mounted a difficulty that would trigger Max Sleepy and Potter NPCs to assault one another failing the extra goal of An Act of Mercy mission.
  • Mounted a difficulty the place the Ward NPCs might intrude with cutscenes throughout the Simply Just like the Good Previous Days mission.
  • Mounted a difficulty the place the participant was in a position to promote the important thing to Northern Checkpoint of the Small Zone which prevented him from passing by way of it.
  • Mounted a difficulty the place Varan’s ft have been clipping with the bottom throughout the Cope with the Satan mission.
  • Mounted a difficulty the place Scar stayed at Malachite after the participant returned throughout the Visions of Reality mission.
  • Mounted a difficulty the place Mykolayich’s stash clipped with a wall when opening throughout the On the Edge mission.
  • Mounted a difficulty the place Vitya Croaker was left alone on the Shevchenko hub after the tip of the Three Captains mission.
  • Mounted a difficulty the place the dialogue with Consultant and Scar didn’t begin whereas Emission is lively throughout the Visions of Reality mission.
  • Mounted a difficulty the place the participant might destroy the Jammer earlier than the beginning of the Within the Title of Science mission.
  • Mounted a difficulty the place Gaffer’s leg was clipping by way of the chair throughout the dialogue in On the Edge mission.
  • Mounted a difficulty the place the Escape from the Chemical Plant goal didn’t full if the decision from the Strelok or Scar was interrupted by a loudspeaker throughout the Escape from the Cage mission.
  • Mounted a difficulty the place the marker about obtainable quest didn’t seem on Cpt. Senkevych NPC.
  • The sound of the climate was lowered whereas the dome was lively throughout the Darkish Instances mission.Polished localization for journal targets in Darkish Instances mission.
  • Mounted a difficulty with levitating Monolith scouts close to Zalissya throughout On the Edge mission.
  • Mounted a difficulty with Lens standing up from mattress throughout emission in On the Edge mission.
  • Mounted a difficulty with Skipper’s mercs squad not aiming at Participant throughout dialog in Simply Just like the Good Previous Days mission.
  • Mounted a difficulty with Richter taking part in dialogue subject with generic voice after finishing A Minor Incident mission.
  • Mounted a difficulty the place no new journal goal appeared and Darkish Instances mission was caught after killing Jarl NPC.
  • Mounted a difficulty the place Batalov NPC did not play walkie-talkie animation throughout his dialogue in Shock Remedy mission at Icarus.
  • Polished animations for MSOP NPCs on the Sphere throughout Behind Seven Seals mission.
  • Added means to skip dialogue traces with Scherba and Dvupalov when returning suppressor blueprint in In Search of Previous Glory mission.
  • Mounted a difficulty with Eye of the Storm mission not progressing after reaching the Mills.
  • Mounted a difficulty when compelled dialogue with Icarus guard was in a position to begin after Participant had already reached Icarus.
  • Mounted a difficulty the place “Uncover the whereabouts of the escaped Wardens” journal stage for Shock Remedy mission was not accomplished if Three Captains mission was accomplished beforehand.
  • Mounted a difficulty the place throughout Escape from the Cage mission two guards at rooftop weren’t transferring and blocking stealth development.
  • Polished sequence with pseudogiant throughout teleportation jumps in The Forge Of Progress mission.
  • Mounted narrative inconsistencies with prof. Hermann’s identify throughout The Forge Of Progress mission
  • Mounted a difficulty the place Gaffer did not give rewards for elective duties throughout On the Edge mission.
  • Mounted a difficulty the place walkie-talkie dialogue with Main Dvoryankov was ended abruptly after leaving Comm middle throughout Visions of Reality mission.
  • Mounted a difficulty the place battle with Zakhar’s bandits on the Automobile Park might begin prematurely throughout A Huge Rating mission.
  • Mounted typos in dialogue between Dvupalov and Scherba throughout Within the Title of Science mission.
  • Mounted a difficulty with SFX of passing by way of psi-dome not taking part in after finishing Darkish Instances mission.
  • Mounted a difficulty the place no lively journal goal was current if Participant entered Depot earlier than speaking to col. Korshunov in Solutions Come at a Value mission.
  • Mounted a difficulty the place Participant was ready to decide on to barter with Chornozem after already alarming bandits on the Depot throughout Solutions Come at a Value mission.
  • Mounted a difficulty the place goal to seek out col. Korshunov was nonetheless lively, after capturing at bandits at Depot throughout Solutions come at a Value mission.
  • Mounted a difficulty the place Participant was in a position to get caught behind a locked door within the technician room at Forestry throughout Excessive Simplicity mission.
  • Mounted redundant PDA notification sounds taking part in earlier than Intro cinematic.
  • Mounted a difficulty the place Ensign’s squad was repeatedly following Participant throughout or after The Mysterious Case mission.
  • Mounted a difficulty the place aspect exercise markers weren’t faraway from impartial NPCs if Participant attacked them throughout On the Edge mission.
  • Mounted a difficulty the place Hamster did not develop into hostile if Participant killed his guard through grenade throughout On the Edge mission.
  • Mounted a difficulty the place Degtyarev’s wounded animation was getting disrupted if Participant interacted with him after bossfight with Korshunov.
  • Mounted a difficulty the place Zalissya hub wasn’t locked after killing neutrals throughout On the Edge mission.
  • Mounted a difficulty the place the journal goal to get contained in the Sphere through sewers was not cancelled if Participant already entered the Sphere through primary gate throughout Behind Seven Seals mission.
  • Mounted minor localization inconsistencies for Richter’s radiocall throughout Again to the Slag Heap mission.
  • Mounted a difficulty the place captive Zhora Mammoth stayed idle and despawned abruptly after his interrogation in Visions of Reality mission.
  • Mounted a difficulty the place a novel Predator weapon was not spawning after finishing Lifeless Frequency mission.
  • Mounted a difficulty the place Gaffer’s mannequin might overlap with different NPC whereas sitting on a chair in Zalissya’s shelter throughout first emission.
  • Mounted a difficulty the place aspect mission A Huge Rating was not progressing if emission occurred whereas Participant was on the Automobile Park.
  • Mounted a difficulty the place monolithians squads’ did not spawn after activating Duga substation throughout Happiness for Everybody mission.
  • Adjusted animation pose for zombified Kvashka NPC throughout A Signal of Hope aspect mission.
  • Mounted some random points, the place Korshunov may need gone lacking if Emission began after finishing Down Beneath mission.
  • Mounted a difficulty the place journal goal to Discuss to Solder appeared throughout The Hornets’ Nest mission even when Solder was beforehand killed by Participant.
  • Minor stage design changes at Zapillya location, Rubbish area.
  • Mounted a difficulty when Participant might hear Kolya Plaster`s radio remark in regards to the east checkpoint and he left the Lesser Zone whereas he was really standing in Zalyssa.
  • Polished capturing sound throughout sequence with Richter in A Powerful Awakening mission.Mounted a difficulty when throughout the Behind Seven Seals mission IPSF troopers adopted the Participant till the Zalissya and began the fight throughout the emission.
  • Mounted a difficulty when Participant was not in a position to get into the power throughout A Gentle within the Finish of the Tunnel mission.
  • Added a brand new shelter close to Slag Heap.
  • Mounted a difficulty when mission stage Eradicate the Monolithian scouts was failing throughout the On the Edge mission.
  • Mounted a difficulty when Participant was in a position to ask Boroda about Varta after already discovering or killing them throughout the Shock Remedy mission.
  • Mounted a difficulty when hand radio remained interractable after dialogue with Huron on the Slag Heap throughout the No Honor Amongst Thieves mission.
  • Mounted a difficulty with non-interactable Lt.Novak throughout A Needle in a Haystack mission.
  • Mounted exploit when Participant was in a position to obtain an infinite quantity of military medkits from Maj.Kryvokhatsky throughout the As soon as More unto the Breach mission.
  • Mounted a difficulty when Zakhar was ignoring the fight after escort throughout the A Huge Rating mission.
  • Mounted a difficulty when Babay ignoring participant who opens and searching in Babay’s stash in entrance of him throughout the A Huge Rating mission.
  • Mounted a difficulty when zombie sound was performed earlier than the zombie spawn throughout the Signal of Hope mission.
  • Mounted a difficulty when wounded Monolithians have been standing as a substitute of laying down An Act of Mercy mission.
  • Modified the reward from Khors for the An Act of Mercy mission.
  • Mounted a difficulty when Akopan was sending radio messages to the Participant when he really stands close by throughout A Huge Rating mission.
  • Mounted a difficulty when Leva Borzoi stands aiming with no weapon whereas dialog with bandits on the A Huge Rating mission.
  • Mounted Myshko Noogie idle conduct throughout the A Huge Rating mission.
  • Mounted a difficulty when bandits on the car parking zone weren’t going to the shelter throughout the A Huge Rating mission.
  • Mounted a difficulty when Edik the Dome’s PDA was nonetheless current on the physique and marked as quest merchandise after completion of Bandit Mayhem mission.
  • Adjusted Docent physique place within the severs below the Azimuth for Chasing Ghosts mission.
  • Mounted a difficulty when mercenaries have been spawning within the entrance of the participant proper after accepting Within the Title of Science mission.
  • Mounted a difficulty with fixed capturing sound in Zalissya at sure level throughout On the Edge mission.
  • Mounted a difficulty when Gaffer has incorrect speech line throughout the On the Edge mission.
  • Mounted a difficulty when Participant was immediately noticed by Varta troopers on the Canning Manufacturing facility even when he was in stealth throughout the Shock Remedy mission.
  • Mounted a difficulty when Lens was standing close to the mattress after remaining dialogue throughout the On the Edge mission.
  • Mounted a difficulty when Hamster disappeared from the home throughout On the Edge mission.
  • Polished transitions between the levels of Within the Title of Science mission.
  • Mounted a difficulty when elective audiolog at X-15 lab overlaps obligatory dialogue after killing enemies throughout Subtile Matter mission.
  • Mounted a difficulty when Participant just isn’t in a position to loot Faust’s physique after receiving a name from Scar throughout Visions of Reality mission.
  • Mounted a difficulty when a participant was unable to finish the “Discuss to Solder” goal after killing Monolithians round him throughout The Hornet`s Nest mission.
  • Minor enhancements for dialogue between Gaffer and Richter throughout A Needle in a Haystack mission.
  • Minor enhancements for dialogue between Gaffer and Richter throughout A Needle in a Haystack mission.
  • Adjusted Richter’s place throughout dialogue with Gaffer in A Needle in a Haystack mission.
  • Mounted a difficulty the place sleepiness impact was taking part in each time Participant loaded a save made throughout In Search of Previous Glory mission.
  • Mounted a difficulty with twitching idle monolithian NPC at Infirmary throughout An Act of Mercy mission.
  • Mounted a difficulty the place a masked Ensign NPC was taking part in spitting SFX throughout The Mysterious Case mission.
  • Added lacking Korshunov walkie-talkie message on leaving Depot after eliminating bandits in Solutions come at a Value mission.
  • Added new teleportation SFX when leaping between area anomalies in The Forge of Progress mission.
  • Mounted a difficulty the place wounded monolithian NPC have been in a position to get up abruptly throughout An Act of Mercy mission.
  • Mounted a difficulty the place The Eighth NPC was blocking the doorway to Shelter base throughout A Signal of Hope mission.
  • Mounted narrative inconsistencies in dialogue with Shah throughout King of the Hill mission.
  • Mounted a difficulty the place a marker was lacking on Korshunov’s physique after a bossfight in Down Beneath mission, Strelok department.
  • Minor polishment of audio surroundings at Midday base throughout Scorching on the Path mission.
  • Mounted a difficulty the place boars from Wild Island have been following Participant to Noontide base throughout Scorching on the Path mission.
  • Mounted a difficulty the place wounded animation did not play for Strider close to Dr. Kaymanov’s home throughout the Darkish Instances mission.
  • Mounted a difficulty the place col. Korshunov’s voice was taking part in by way of walkie-talkie even when Participant was proper in entrance of him after finishing Solutions Come at a Value mission.
  • Mounted a difficulty the place Bought. Lytvynyuk NPC was taking part in weapon cleansing animation with out weapon itself throughout As soon as More unto the Breach mission.
  • Mounted a difficulty the place Foma NPC might develop into invincible throughout Chasing Ghosts mission.
  • Mounted a difficulty the place Monolithians weren’t reacting to the Participant throughout An Act of Mercy mission.
  • Mounted a difficulty the place a pack of rodents was idle and didn’t assault Participant close to stash in Budmo! aspect mission.
  • Mounted a difficulty the place Ward troopers have been standing idle with weapons drawn after killing all monolithans and mutants in The Mole throughout the Regulation and Order mission.
  • Mounted a difficulty the place the journal stage ‘Get to the Helicopter Pad’ was lively after Participant had already reached the helipad throughout Regulation and Order mission.
  • Minor changes for animation poses of bandits at Varan’s camp.
  • Mounted minor narrative inconsistencies for On the Edge aspect mission.
  • Mounted a difficulty the place Ward guardian on the Cryptobiology Lab entrance performed his phrases in several voices throughout Wishful Considering mission.
  • Mounted a difficulty the place Lt. Mateus might use a special voice for his dialogues if Participant got here again to the Chemical Plant after finishing To the Final Drop of Blood mission.
  • Adjusted animation poses for wardens patrolling at SIRCAA throughout Wishful Considering mission.
  • Mounted a difficulty the place Gaffer might converse in several voice throughout On the Edge mission.
  • Minor changes for animation poses of Ward troopers at Chemical Plant.
  • Mounted minor inconsistencies in journal targets throughout A Lengthy Overdue Go to mission.
  • Disabled means to commerce with generic Ward guardian NPCs at SIRCAA throughout A Lengthy Overdue Go to mission.
  • Mounted a difficulty the place Pvt. Lapyn’s corpse from an encounter mission with collared bayun contained armor and artifacts in its stock.
  • Disabled means to start out dialogue with scientist giving first assist to Dr. Dalin at first of Regulation and Order mission.
  • Minor changes for corpses’ animation poses throughout Regulation and Order mission.
  • Elevated psi subject protection at Mindscrew location.
  • Mounted a difficulty the place dr. Dalin’s voice did not had walkie-talkie impact after selecting up emitter throughout Simply Just like the Good Previous Days mission
  • Mounted journal description inconsistencies for The Hornets’ Nest mission.
  • Mounted chaotic digital camera motion throughout dialogue with Sgt. Yeremeyev at Icarus on accepting The Aspect Hustle mission.
  • Added lacking dialogue traces when exiting dialogue with Dr. Dalin or Agatha after cutscene earlier than The Assault on the Duga mission.
  • Mounted a difficulty the place Participant was in a position to full an already failed journal goal about placing Vodka into stash throughout Budmo! mission.
  • Mounted a difficulty the place Lens NPC was in a position to go away Zalissya’s corridor throughout the first assault of the Monolith throughout On the Edge mission.
  • Improved narrative sequence with C-Consciousness Consultant throughout Visions of Reality mission.
  • Made fight with Chimera at VPC Mirror tougher throughout A Minor Incident mission by eliminating skills to cover on a prop or inside a constructing.
  • Minor animation pose changes for Ninth NPC at Noontide base.
  • Adjusted animation pose for Ward soldier throughout cutscene at TCS in Harmful Liaisons mission.
  • Adjusted animation pose for Fig NPC throughout emission in King Of The Hill mission.
  • Eliminated redundant gunshots from SFX close to Gaffer’s home throughout On The Edge mission.
  • Mounted a difficulty the place Panas was spawning proper in entrance of Participant after taking loot from stash at Toxic Gap throughout Budmo! mission.
  • Adjusted digital camera angle throughout dialogue with bandits and Akopyan on the Automobile Park throughout Deceive The Deceiver mission.
  • Mounted incorrect icon being displayed in dialogue possibility when returning Warlock his gun throughout On The Edge mission.
  • Mounted narrative inconsistencies with Panas looting stashes after finishing Budmo! mission.
  • Mounted a difficulty when the Dvoryankov NPC was lacking a phrase throughout the Simply Just like the Good Previous Days mission.
  • Mounted place of NPC Lt. Boychuk throughout the Simply Just like the Good Previous Days mission.
  • Added extra lightning sources round location throughout the Solutions Come at a Value mission.
  • Added shelter close to the bridge to Limansk throughout the The Boundary mission.
  • Reworked sound results throughout the All that’s left mission.
  • Reworked sound results throughout the No Honor Amongst Thieves mission.
  • Reworked sound results throughout the The Street to the Basis mission.
  • Reworked sound results throughout the Nightingale’s Hunt mission.
  • Reworked sound results throughout the A Needle in a Haystack mission.
  • Mounted a difficulty the place Alife NPCs might spawn close to Lviv ship throughout the The Mysterious Case mission.
  • Mounted a difficulty the place Richter’s steps have been lacking on the river after the Emission throughout the Via the valley of the shadow of dying mission.
  • Mounted a difficulty the place All That Is Left mission did not cancel after Mateus dying, leading to redundant marker on artifact location.
  • Mounted a difficulty the place Akopyan NPC was non interactable on the automotive park throughout A Huge Rating mission.
  • Improved Bloodsucker’s behaviour when looting Shah’s stash throughout King Of The Hill mission.
  • Mounted a difficulty the place plank bridge resulting in Faust cell have been collapsed for Gamers first arriving at Noontide base throughout Scorching On The Path mission.
  • Mounted a difficulty the place Participant’s weapon was in a position to get pressure holstered at Mole Object throughout To The Final Drop Of Blood mission.
  • Mounted a difficulty the place feedback from Grey NPC have been looped after the Darkish Instances mission, if Participant did not kill Bayun after looting stash with Grey’s PDA.
  • Mounted a difficulty the place one Phantom NPC did not spawn at Mirror VPC throughout A Minor Incident mission.
  • Mounted a difficulty the place dialogue with prof. Ozersky was in a position to set off throughout battle with chimera at Mirror VPC throughout A Minor Incident mission.
  • Mounted a difficulty the place loot from the final stash in Budmo! aspect mission despawned after beginning dialogue or fight with Panas NPC.
  • Adjusted positions for wardens on the Korshunov’s outpost throughout Solutions Come At A Value mission.Improved audio surroundings for The Misplaced Boys aspect mission.
  • Added lacking electrical energy VFX for water physique on the MOLE object throughout Regulation And Order mission.
  • Mounted a difficulty with Strelok levitating on the The Palace of Tradition “Energetik” after cutscene in Down Beneath mission.
  • Mounted narrative inconsistencies in The Forge Of Progress mission.
  • Mounted journal targets’ inconsistencies if Participant killed chimera earlier than making an attempt to start out Mirror main set up in A Minor Incident mission.
  • Mounted a difficulty the place water within the Mole location was nonetheless conducting electrical energy after disabling lever throughout Regulation And Order mission.
  • Mounted a difficulty the place prof. Lodochka reacted on emission, regardless of being within the shelter of his Bunker throughout the Scorching On The Path mission.
  • Mounted a difficulty the place dialogue with Yokel NPC triggered on massive distance if Participant was hidden from emission throughout King Of The Hill mission.
  • Mounted a difficulty when Jumper and Bluish typically was useless throughout Scorching on the Path mission.
  • Mounted a difficulty when mission stage ‘Kill Sultan and Beard’ for the Three Captains mission turns into lively after the Emission when they’re already useless.
  • Mounted a difficulty when the door to forestry was locked throughout the Excessive Simplicity mission if Participant encountered the emission whereas leaving the swamps.
  • Mounted a difficulty when quest NPC was in a position to be distracted by A-life enemies throughout the Three Captains mission.
  • Mounted a difficulty when marker to the basement location was lacking after receiving coordinates from Pomor or selecting up his PDA throughout The Poppy Discipline mission.
  • Mounted a difficulty when Richter mentions communications with Scar when Gamers adopted Ward mainline throughout the A Minor Incident mission.
  • Mounted a difficulty when Speaking to Dew throughout the Emission was counted as accomplished stage in Journal for The Misplaced Boys mission.
  • Mounted the difficulty the place the improper reward was issued to the participant in The Misplaced Boys mission in case of killing Dew.
  • Mounted a difficulty when Richter phrases get interrupted after teleporting to the Purple Fortress throughout The Final Want Mission.
  • Polished and improved audio surroundings for Taking Again What’s Mine mission.
  • Polished and improved audio surroundings for encounter close to Mind Scorcher throughout Within the Title of Science mission.
  • Polished and improved audio surroundings for encounter close to Boathouse.
  • Polished and improved audio surroundings for Within the Title of Science mission.
  • Polished and improved audio surroundings for A Huge Rating mission.
  • Polished and improved audio surroundings for Budmo! mission.
  • Polished and improved audio surroundings for Three Captains mission.
  • Polished and improved audio surroundings for The Mysterious Case mission.
  • Polished and improved audio surroundings for Bullseye mission.
  • Polished and improved audio surroundings for A Signal of Hope mission.
  • Polished and improved audio surroundings for A Heavy Burden mission.
  • Polished and improved audio surroundings for The Poppy Discipline mission.
  • Polished and improved audio surroundings for Behind Seven Seals mission.
  • Mounted a difficulty when Senkevych`s “Wake Up” dialogue was performed too early throughout The Assault on the Duga mission.
  • Mounted a difficulty the place the bayun in collar was on the Detention Middle as a substitute of the Boathouse location throughout the A Minor Incident mission.
  • Mounted a difficulty the place the participant couldn’t progress by way of the mission if the Coronary heart of Chornobyl artifact was looted on to the artifact slot from the Strelok’s physique.
  • Mounted a difficulty the place Richter may very well be non-interactable on the Slag Heap location throughout the Again to the Slag Heap mission.
  • Mounted a difficulty the place Doctorant Shcherba may very well be useless for some gamers throughout the In Search of Previous Glory mission.
  • Mounted a difficulty the place drunkenness impact continued for some gamers after catching the artifact throughout the In Search of Previous Glory mission.
  • Mounted a difficulty the place the mission marker may very well be absent throughout the Deliver the Collar to Richter goal of the A Minor Incident mission.
  • Mounted a difficulty the place the participant might keep in a closed location after a cutscene within the Harmful Liaisons mission.
  • Mounted a difficulty the place the dialogue with prof. Ozersky was unavailable if the participant killed Spark NPCs throughout the A Minor Incident mission.
  • Mounted a difficulty the place the doorways to underground tunnel and Location D may very well be closed throughout the As soon as More unto the Breach mission.
  • Mounted a difficulty the place Dalin may very well be lacking on the infirmary on the Chemical Plant location throughout the Escape from the Cage mission.
  • Mounted a difficulty the place two Bought. Zagorski NPCs have been current on the Watchpost throughout the The Assault on the Duga mission.
  • Mounted a difficulty when Richter stops at first of the trail by way of the river throughout the Via the valley of the shadow of dying mission.
  • Mounted a difficulty the place the participant’s fame with Ward may very well be rebooted after the beginning of The Assault on the Duga mission.
  • Mounted a difficulty the place the Spark NPCs have been misaligned with the bottom floor on the Simply Just like the Good Previous Days mission location.
  • Improved high quality of sound results within the Within the Shadow of Icarus mission.
  • Improved high quality of sound results within the The Aspect Hustle mission.
  • Improved high quality of sound results within the Shock Remedy mission.
  • Improved high quality of sound results within the The Final Want mission.
  • Improved high quality of sound results within the Via the valley of the shadow of dying mission.
  • Improved high quality of sound results within the Eye of the Storm mission.
  • Mounted a difficulty the place the Strelok’s head may very well be floating above the bottom after the NPCs dying throughout the Let No One Depart Unhappy mission.
  • Mounted a difficulty the place the fuse from the A Minor Incident mission didn’t have a quest state if it was picked up whereas the fuse from the Simply Just like the Good Previous Days was within the stock.
  • Mounted a difficulty the place the Magwort NPC was caught within the wall on the Daybreak of a New Day mission location.
  • Mounted a difficulty with a number of NPCs colliding with objects on the An Invisible Menace mission location.
  • Mounted a difficulty with lacking sound of the disinfection course of in scientists bunkers.
  • Mounted a difficulty the place interplay immediate for dialogue with Richter may very well be lacking after defending Yaniv throughout the The Boundary mission.
  • Mounted a difficulty when the Snork collar was not counted as collected if snork was killed not by a participant character throughout the “Within the Title of Science” mission.
  • Rebalanced the Faust boss battle.
  • Mounted a difficulty the place the battle music would proceed taking part in after loading a save made proper after the Korshunov boss battle ended.
  • Mounted a difficulty the place Korshunov’s head would disappear throughout the cutscene within the Down Beneath mission.
  • Mounted a difficulty the place NPC Korshunov might disappear firstly of 2nd section of bossfight throughout the “Down Beneath” mission.
  • Mounted narrative inconsistencies throughout emission in A Huge Rating mission

Aspect Missions and Encounters

  • Mounted a difficulty the place a basin was caught within the roof in Zalissya.
  • Mounted a difficulty the place encounters with Faust followers did not begin after looting all quest objects from Faust physique.
  • Mounted a difficulty the place Prof. Zaretskyi had two pistols throughout the encounter on the climate station.
  • Mounted a difficulty with lacking sound results of the visible anomalies on the Prypiat Cafe location.
  • Mounted a difficulty with lacking sound impact of the ferrofluid visible anomaly.
  • Mounted a difficulty the place Yukhym NPC might use a shotgun with none ammo throughout the encounter with fleshes on the fuel station.
  • Mounted a difficulty the place the participant might discover physique armor within the NPC stock.
  • Mounted a difficulty the place Zhenya Hulk’s squad didn’t assault a participant after the participant killed one in all his males throughout the The Key to Freedom mission.
  • Mounted a difficulty the place Stets Leech NPC might seem in Zalissya and speak about Gaffer as if he’s nonetheless alive after the autumn of Zalissya throughout the On the Edge mission.
  • Mounted a difficulty the place Bandits turned hostile in direction of Participant if every other NPC broken car-for-sale in an encounter mission at Buryakivka.
  • Mounted a difficulty the place guards on the entrance to Chemical Plant hub have been in a position to go away their publish.
  • Minor narrative enhancements for encounter missions with bandits promoting automobiles at Buryakivka.
  • Mounted narrative inconsistencies throughout dialogue with Bartender at Malachite hub.
  • Polished dialogue logic for generic NPCs at Malachite Hub.
  • Adjusted corpses dying poses for an encounter mission at Rostok area.
  • Mounted a difficulty the place Boo NPC remark about stealing his gun did not play totally throughout the encounter at Slag Heap location.
  • Adjusted animation poses for idle Warden NPCs at STC Malachite throughout Visions of Reality mission.
  • Mounted narrative inconsistencies throughout the encounter mission at Destroyed Bridge, Backwater area.
  • Mounted a difficulty the place Fantomas NPC did not assault Participant after looting Bubble’s corpse throughout an encounter mission at Lesser Zone.
  • Mounted a difficulty the place an encounter mission with Headlight NPC close to Bulba Arch anomaly was not beginning after completion of Nightingale’s Hunt mission.
  • Mounted narrative inconsistencies in automotive promoting encounter at Buryakivka.
  • Adjusted animation poses for Kostya Dry NPC throughout an encounter close to Duga.
  • Degree Design enhancements for Shelter Hub at Wild Island area.
  • Adjusted animation poses for generic NPCs at Chemical Plant Hub.
  • Adjusted animation poses for Stets Leech NPC throughout encounter mission at Cordon area.
  • Mounted a difficulty the place notes weren’t added to PDA after selecting it up from Kostya Dry NPC in an encounter close to Duga.
  • Mounted a difficulty the place captive NPCs from The Key To Freedom mission might die if Participant rescued them however did not discuss to Zhenya Hulk.
  • Mounted a difficulty with generic dialogues at Malachite Hub taking part in concurrently.
  • Mounted a difficulty the place Fr. Valerian’s corpse did not have PDA in stock after ignoring the encounter at Cooling Towers area.
  • Adjusted animation poses for generic NPCs at Rookie Village location.
  • Adjusted animation poses for generic NPCs at Rookie Village location.
  • Mounted narrative inconsistencies throughout the encounter mission with Faust followers on the Duga.Adjusted animation poses for generic NPCs at Chemical Plant Hub.
  • Mounted a difficulty the place Vova Panther NPC looting animation wasn’t aligned with corpses throughout encounters at Industrial Zone.
  • Mounted a difficulty with Vova Panther NPC reentering a mendacity animation if Participant has triggered an encounter with him throughout Emission.
  • Mounted a difficulty the place fuel station constructing doorways close to Rostok have been locked if Participant ignored encounters with flesh and Yukhym NPC.
  • Mounted typos in Ukrainian localization throughout the Unhealthy Competitors aspect mission.
  • Mounted narrative inconsistencies for Yukhym NPC after Participant ignored encounters with him on the fuel station.
  • Mounted a difficulty the place Yukhym NPC may very well be discovered useless at Rostok hub after Participant gave him the ammo throughout encounter.
  • Improved UI hints and Participant enter when navigating by way of stashes.
  • Mounted a difficulty with Borko Tyre and Dymon Tarragon NPCs not attacking Participant after selecting to assist Fly NPC throughout encounters at Rubbish area.
  • Mounted a difficulty with non-interactable Mytryk Genius NPC after finishing Uninvited Visitors mission.
  • Added a couple of generic NPCs to Rostok and Concrete Plant hubs.
  • Mounted subject the place stash on the roof at Pontoon Depot location was floating within the air.
  • Mounted blind canine behaviour after the encounter at Collapsed Bridge location.
  • Mounted Ukrainian localization for Stefko Tactician’s PDA.
  • Mounted rodent squad behaviour throughout the For Science! mission.
  • Mounted Ukrainian localization in dialog with Haryk Jacket.
  • Mounted Alex Frei standing place at Rostok hub.
  • Mounted Lyova Fan sitting place at Chemical Plant hub.
  • Mounted dialogue points that would happen below sure situations throughout the encounter in Rookie Village the place Skif helps Lenchyk Sprat give you a joke.
  • Mounted a difficulty the place Yaryk Mongoose was hostile to the participant throughout the For Science! mission.
  • Mounted that quest giver mark not disappearing from the NPC after the participant purchased the automotive from the bandits in Buryakivka.
  • Mounted Ukrainian localization for word “Freedom members’ chat”.
  • Mounted points with NPCs placement at Concrete Plant hub.
  • Mounted that Partridge, Cobbler and Rubeus NPCs have been floating above the bottom in Zalissya.
  • Mounted Kostya Dry being nonetheless alive after beginning the mission Simply Just like the Good Previous Days.
  • Mounted formatting within the “Chat with Zulu” word.
  • Mounted a difficulty the place an NPC was falling from the tower as a substitute of hanging on the rail within the useless pose throughout one of many jobs from Enterprise with Owl mission.
  • Mounted a difficulty the place essential NPCs (dealer, technician, information) may very well be absent at STC Malachite after beginning of Legends of the Zone mission on the Ward department.
  • Mounted that squad of rodents not spawning within the Maze location after Doctorant Zhytnychenko was discovered useless.
  • Mounted that NPC Kyro Zlich skips his line in dialog after the participant killed Bloodsucker within the Dire Thicket.
  • Mounted that the participant with the ability to see Warlock, Hamster, Linza and Mykolayich spawning at their previous places after which teleporting to the Clubhouse after saving Zalissya within the On the Edge mission.
  • Mounted subject the place bandit Syava Bardiche assaults participant with a delay, throughout the battle with Lex the Legend on Zaton.
  • Mounted a difficulty the place Father Valerian would take a look at the participant when talking a phrase addressed to a zombie throughout the battle with zombies at Sunken Prepare location.
  • Mounted Yukhym’s place when he was sitting on the barrel after the participant helped him and killed the flesh.
  • The difficulty was mounted the place, after the participant helped Bought. Kostas defeat the zombies, Kostas might die from the emission earlier than the emission even began inflicting injury.
  • Mounted a difficulty the place matters about closing and opening of Yaniv station have been performed repeatedly.
  • Mounted NPC Sgt. Pickman placement in Icarus hub.
  • Added a bandits camp to the Swamp Tram location.
  • Moved some NPCs within the Shevchenko hub so they would not die if the emission began.
  • Barely moved bread on the bottom close to Collapsed Bridge.
  • Repair a difficulty when Fedko Maul NPC turned hostile too quick throughout encounters within the Yantar area.
  • Added lacking narrative logic for ambush encounter mission close to Varan’s camp, if Participant triggers it with Veteran rank.
  • Mounted typo in NPC identify Yura Cat in Ukrainian localization.
  • Mounted inconsistency between voiceover and subtitles and errors in dialogue with Cpt. Hromovyi in Ukrainian localization.
  • Improved Sidorovich’s dialogue animations.
  • Mounted subject the place bandits don’t react when participant jumps on the automotive throughout encounter in Buryakivka.
  • Mounted Sgt. Yeremeyev sitting place at Icarus hub.
  • Mounted a difficulty the place NPC Kostya Dry can be unfriendly to the participant throughout the encounter on the home close to Duga if the participant had beforehand chosen the Spark’s department path.
  • Mounted rodents squad spawn throughout For Science! mission.
  • Mounted a difficulty the place quest giver marker wouldn’t disappear from Zhenya Hulk if the participant unlocked the door with out talking to the NPC in The Key to Freedom mission.
  • Mounted a difficulty the place the NPC was misplaced, inflicting them to not lean towards the wall correctly within the Malachite hub.
  • Mounted a difficulty the place Doctorant Zhytnychenko would begin a battle with the Poltergeist after taking injury from him, as a substitute of sitting in concern as supposed.
  • Mounted a difficulty the place the NPC was misplaced throughout the Emission, inflicting them to clip by way of the bench in Yaniv Hub.
  • Mounted a difficulty the place the search from the Barkeep would stay marked as uncompleted within the journal if the participant waited 72+ hours earlier than returning to the Barkeep.
  • Mounted a difficulty the place the corpse of Pvt. Pavlyuk was floating within the air.
  • Mounted a difficulty the place the message about closing the hub because of a risk wouldn’t play if the participant attacked the Icarus hub guard.
  • Mounted a difficulty the place the NPC was clipping by way of a chair whereas sporting their backpack in Zalissya shelter.
  • Mounted a difficulty the place the Warden NPC in Zalissya was floating in mid-air whereas leaning on the wall in Zalissya.
  • Mounted a difficulty the place the NPC in Zalissya was floating in mid-air whereas leaning on the pole in Zalissya bear Gaffer’s Home.
  • Mounted a difficulty the place the secure zone was partially positioned exterior the technic constructing in Rookie Village.
  • Mounted a difficulty the place NPC Kostya Dry’s useless physique was not current when the participant returned to the encounter location in the home within the Duga area.
  • Mounted a difficulty the place three items of Recent Bread have been current within the cafeteria at Malachite Hub.
  • Mounted a difficulty the place loudspeaker messages from Gaffer, Warlock, and Mykolayich have been nonetheless taking part in after shedding the Zalissya.
  • Added lacking generic dialogues for NPCs at Chemical Plant if Icarus hub was saved.
  • Mounted inconsistencies for Icarus camp loudspeaker when visiting hub for the primary time.
  • Mounted dialogue inconsistencies when interacting with Eugene service provider NPC at Rostok.
  • Adjusted animation pose for JRF Kuprienko NPC at Malachite Hub.
  • Mounted a difficulty with “Correspondence between Kuprienko and Bodya Carp” audiolog not taking part in again in Participant’s PDA.
  • Mounted a difficulty the place Sgt. Bykivnya NPC might discuss to different NPC on the different a part of Concrete Plant hub, as in the event that they have been in entrance of one another.
  • Mounted a difficulty the place Participant’s weapon was getting holstered inconsistently when navigating by way of constructing roofs at Concrete Plant hub.
  • Mounted a difficulty the place An Errand for Hera repeatable mission was caught within the journal after finishing it.
  • Mounted a difficulty the place Participant might get immediately one-shotted in Zalissya after failing On the Edge aspect mission.Degree design enhancements at Rostok Hub.
  • Mounted loudspeaker inconsistencies for Zalissya hub after saving it in On the Edge aspect mission.
  • Mounted dialogue inconsistencies for Mykolayich medic NPC after saving Zalissya in On the Edge mission.
  • Mounted PDA animation for Barkeep NPC at 100 Rads Bar when getting reward for repeatable mission.
  • Mounted a difficulty with A Job for the Barkeep repeatable mission being caught in PDA journal after finishing it.
  • Mounted inconsistencies for Icarus camp loudspeaker.
  • Degree design enhancements at Chemical plant area.
  • Mounted animation pose for Gaffer in Zalissya Bar.
  • Elevated quantity of loot in stash at Pontoon Depot encounter location.
  • Adjusted animation poses for generic NPCs at Rookie Village throughout emission.
  • Mounted a difficulty the place excessive ranked NPCs have been in a position to spawn at Rookie Village location.
  • Mounted narrative inconsistencies for encounter with Lex the Legend NPC.
  • Mounted a difficulty the place wounded Stets Leech NPC was caught in floorboards throughout encounter at Cordon.
  • Mounted a difficulty with Kostya Dry NPC starting to levitate on getting into binoculars animation throughout encounter on the Duga area.
  • Mounted a difficulty with encounter boars mutants twitching when approaching Mill location at Cordon.
  • Adjusted animation pose for Bonkers NPC at Slag Heap hub location.
  • Minor stage artwork enhancements at Manufacturing facility Constructing Website location, Rostok area.
  • Mounted a difficulty the place fame with Garry, Information NPC at Yaniv did not change.
  • Mounted a difficulty the place Participant was in a position to open stock or PDA menu throughout weapon inspection animations at Enviornment.
  • Mounted a difficulty the place Participant was unable to promote or throw away ‘Drowned’ distinctive weapon from encounter close to Slag Heap.
  • Added lacking PDA to Zhenya Hulk’s stock throughout The Key To Freedom mission.
  • Mounted a difficulty with a niche in Yaniv’s basement safezone, which allowed Participant to attract weapons inside hub.
  • Mounted typos in fame restoration dialogue with Prof. Ozersky.
  • Mounted a difficulty the place Lyonchyk Sprat did not play his remark after failing his encounter mission at Rookie Village.
  • Mounted a difficulty the place Gena Hackman NPC was caught in fight state after attending to shelter throughout emission in encounter at Burnt Forest.
  • Mounted a difficulty the place the dialogue subject for repeatable missions with Owl was disappearing proper when Participant was speaking with Owl.
  • Mounted a difficulty the place after the defeat of Zalissya defence radio announcement to defend Zalissya was nonetheless reproducing.
  • Added the doorways closing on the Chemical Plant location throughout the fight round.
  • Mounted a difficulty when the Stash marker was showing on the map earlier than the Stets Leach gave its coordinates.
  • Mounted a difficulty when Zombie NPCs weren’t attacking the participant at Icarus camp location.
  • Mounted a difficulty when the looted stash was showing on the map as unlooted after receiving its coordinates from Fr. Valerian.
  • Mounted a difficulty when NPC Yukhym was calling the participant to speak after dialog throughout the Emission.
  • Adjusted the location of some NPCs across the Icarus camp location.
  • Mounted a difficulty when NPC Sashko Partridge might run out of clubhouse throughout the emission within the “On the Edge” mission.
  • Mounted a difficulty when Sashko Partridge might keep in a single place if the participant character interrupted dialogue of Sashko Partridge and Warlock round Zalissya location.
  • Mounted a difficulty when NPC might keep in shelter with none emission going on the Icarus camp location.
  • Mounted placement of NPC Bolero across the Enerhetyk Palace of Tradition location.
  • Mounted an encounter with Sol. Sukhovy & Sgt. Batalov on the Icarus camp to start out mechanically.
  • Adjusted stock objects of NPC Leshy.
  • Added Meet dialog with Strider after the “Scorching on the Path” mission is accomplished.
  • Mounted a difficulty the place a generic NPC from an encounter mission at Rookie Village was clipping with a wall.Adjusted Quick Journey level for Chemical Plant location.
  • Mounted a difficulty the place Vadyk Firecracker continued taking part in the guitar as a substitute of serving to Participant when a pseudogiant appeared in an encounter mission at Bloodsuckers Village.
  • Added new logic for Chemical Plant hub after finishing As soon as More Unto The Breach mission, Spark department.
  • Mounted a difficulty the place Zombies close to a college constructing have been despawned proper in entrance of Participant throughout The Sound Of Music mission.
  • Mounted a difficulty the place Chemical Plant encounter mission with wardens capturing fleshes was caught after luring mutants out.
  • Adjusted animation poses for NPCs at Rostok Bar.
  • Mounted a difficulty the place Participant was in a position to work together with Hamster NPC whereas being exterior the store constructing in Zalissya.
  • Mounted a difficulty the place the door to Sidorovich’s Bunker was clipping with Skif mannequin when opening.
  • Mounted a difficulty the place Stets Leach NPC wanted to be healed twice throughout encounters on the Mill location, Rubbish area.
  • Mounted a difficulty the place scientists with masks at Chemical Plant have been ready to make use of smoking animation.
  • Mounted a difficulty the place marker on Stets Leach stash did not seem after finishing the encounter mission on the Mill location, Cordon area.
  • Mounted a difficulty the place incorrect reward was displayed for some repeatable missions for Barkeep NPC at 100 Rad Bar.
  • Mounted a difficulty the place generic dialogues between NPCs at Chemical Plant did not proceed if Participant interrupted them.
  • Mounted a difficulty the place a gaggle of Rodent mutants did not spawn throughout one in all An Errand For Warlock repeatable missions.
  • Mounted a difficulty the place a pack of blind canine was spawning midair throughout one in all An Errand For Warlock repeatable missions.
  • Mounted a difficulty the place incorrect reward was displayed for some repeatable missions for Warlock NPC in Zalissya.
  • Mounted a difficulty the place Doctorant Zhytnychenko NPC did not play particular emission animation throughout encounters on the Maze, Rubbish area.
  • Mounted dialogue inconsistencies for encounter mission with Kyro Zlich NPC at Lesser Zone.
  • Mounted a difficulty the place a information NPC was lacking at Yaniv hub after unlocking the Prypiat area.
  • Mounted a difficulty the place Lex the Legend NPC was unable to develop into hostile after idling in an encounter at Rubbish.
  • Mounted a difficulty with inaccurate “Mission Failed” pop-up for the “Activate the machine” goal after Mongoose is killed throughout the “For Science!” mission.
  • Lighting enhancements for encounter missions places in Lesser Zone area
  • Modified look of Zombie NPCs in encounter at STC Malachite area.
  • Reworked stealth strategy in one of many encounter missions round Lesser Zone.

The Zone

Interactable Objects and Zone Expertise

  • Polished sound results for interplay with movable objects.
  • Mounted a difficulty with inconsistent quantity of music from barge radio throughout There And Again Once more mission prologue mission.
  • Mounted a difficulty the place a lure grenade was exploding even when Participant picked it up earlier than triggering wire.Polished ladder climbing animation.
  • Mounted a difficulty the place Vortex arch-anomaly sound impact was not obstructed in underground tunnels close by.
  • Mounted a difficulty the place the compass, when disabled within the sport settings, would develop into seen after leaving the Wandering Lights anomaly zone.
  • Mounted a difficulty the place the Bizarre Flower artifact was initially in a dried state as a substitute of an lively one after being picked up.
  • Mounted a difficulty the place the artifact close to the Scientist Helicopter at Rostok Depot might spawn inside a closed container.
  • Improved the logic to forestall the intersection of any spawned artifacts inside anomalies.
  • Mounted a difficulty the place the participant would teleport contained in the Poppy Discipline anomaly instantly after loading a save made after dying on this space.
  • Mounted a difficulty the place the participant might escape the Carousel anomaly by opening the Merchandise Selector whereas within the lively anomaly.
  • Mounted Cleaning soap Bubble collision with objects.
  • Improved the VFX of the Expulsion anomaly on Xbox Collection X.
  • Improved the particle results of the Cleaning soap Bubble anomaly after it’s damaged.
  • Adjusted the anomaly sound fading when putting in the scanner.
  • Mounted a difficulty the place artifacts might spawn below the bottom on the Circus location within the Backwater area.
  • Added music inside SIRCAA elevator throughout A Lengthy Overdue Go to mission.
  • Decreased quantity of weapon obtained on unloading lure shotgun.
  • Degree design enhancements in Zalissya’s clubhouse, Lesser Zone.
  • Mounted a difficulty the place ladder climbing sound results might get looped after getting off the ladder.
  • Mounted a difficulty the place altering worth for Object Highlighting setting did not have a right away impact on objects already rendered.
  • Mounted a difficulty the place Pillow anomaly pushed Participant too excessive up whereas the merchandise selector wheel was open.
  • Mounted a difficulty the place Pillow anomaly did not work with low framerate (e.g. 30 FPS).
  • Elevated injury from destructible explosive props.
  • Mounted a generic subject the place an interactable corpse’s mannequin was clipping with terrain or shifting its place on being rendered.
  • Mounted a difficulty the place artifacts at Duga Cooling Towers have been spawning below the terrain.
  • Mounted a difficulty the place interplay dots and hints have been misplaced when the sport was operating in 21:9 side ratio in Full HD or 2k decision.
  • Mounted a difficulty the place buttons contained in the elevator might transfer slower than the elevator itself within the Via the valley of the shadow of dying mission.
  • Mounted a difficulty when the objects on the planet may very well be in an inappropriate state throughout the second walkthrough.
  • Mounted a difficulty when the cardlock turned interactive sooner than it was meant to be after loading a save in Legends of the Zone mission.

Participant Gear and Participant State

  • Mounted a difficulty the place elements of exosuit shadow have been indifferent from Participant shadow.
  • Improved sound results for ammo magazines dropped whereas reloading.
  • NPCs with turned on flashlights at the moment are simpler to identify at night time because of elevated depth of sunshine and vary of lit space.
  • Modified description for armor-piercing and expansive ammo.
  • Mounted a difficulty the place Dvupalov’s magic vodka had the identical mannequin as Cossacks Vodka throughout first particular person ingesting animation.
  • Mounted a difficulty the place glass on some weapon scopes was glowing with mild inexperienced colour.
  • Mounted a difficulty the place the cartridge was clipping by way of the inventory of M701 Tremendous rifle after making an attempt to make use of an underbarrel shotgun with out ammo.
  • Added a brand new postprocess impact for Participant’s flashlight.
  • Mounted a difficulty the place placeholder textual content was displayed for Dnipro improve fleshdrive.
  • Mounted a difficulty the place a jammed shell disappeared from the M860 shotgun when holstering it.
  • Mounted a difficulty the place the Participant mannequin’s shoulder appeared in body when drawing RPM-74 weapon.
  • Polished projectile decals spawn logic.
  • Mounted a difficulty the place a weapon might fireplace within the improper route when capturing from it whereas sprinting.
  • Made attachment putting in animation play for final attachment put in by way of stock menu.
  • Polished idle animation for knife weapon.
  • Mounted a difficulty the place radiation now not affected the participant in sure instances.
  • Optimized reminiscence utilization on the Loss of life display screen.
  • Mounted a difficulty the place the participant was unable to dash after chaotic use of knife, flashlight, and motion enter.
  • Mounted a difficulty the place the sound of footsteps was lacking on the ceramic floor materials.
  • Mounted a difficulty with the inaccurate finger pose for C-minor chord whereas taking part in the guitar.
  • Mounted a difficulty the place psi-NPCs have been in a position to kill different generic NPCs through grenade.
  • Added new deathscreen footage.
  • Adjusted corpse place whereas carrying it.
  • Mounted look of the low-res mannequin of the knife when utilizing Milk consumable on Xbox Collection S.
  • Added data to description of armor-piercing and expansive ammo, what targets this ammo is more practical towards.
  • Mounted a difficulty when bullet holes have been showing from reverse sides of the objects.
  • Adjusted shadows on the dying display screen brought on by capturing.
  • Mounted a difficulty in “Refined Matter” mission when gamers could not carry out a stealth kill with a knife.
  • Polished aiming animation for Zubr-19 weapon.
  • Mounted a difficulty the place M701 Tremendous weapon scope had placeholder materials when geared up by NPC.
  • Improved bullet trajectory of Merc weapon.
  • Mounted the difficulty the place Assault GP37 gained an extra 500 grams in weight after putting in the scope mount improve.
  • Added audio results whereas inspecting artifacts.
  • Mounted the difficulty the place the picture on the dying display screen didn’t match the mutant that killed the participant, relying on the scale of the mutant.
  • Mounted a difficulty when the breath-hold tooltip didn’t change after key rebinding.
  • Mounted a difficulty when stock weight might change after altering the geared up gear.
  • Modified the form of decals left by bullets on upgraded Rhino pistols.
  • Mounted absence of some sound results throughout the motion of NPCs.

Participant Steering and Recreation Settings

  • Mounted a difficulty with cash abuse throughout buying and selling.
  • Up to date the RPG crosshair on the HUD.
  • Mounted a difficulty the place the underbarrel fireplace mode remained displayed on the HUD after eradicating the underbarrel grenade launcher through the context menu within the stock.
  • Mounted a difficulty the place keyboard navigation did not work within the Upgrades tab in PDA when switching from one other tab.
  • Mounted a difficulty the place placeholders have been displayed as a substitute of improve icons within the Upgrades tab in PDA.
  • Mounted a difficulty the place the ammo counter widget would refresh completely when a grenade was thrown.
  • Mounted the identify of the caliber conversion 7.62 blueprint in all languages.
  • Mounted a difficulty the place the participant’s land marker could not be set if 10 customized markers have been already positioned.Up to date tutorials about coupons and participant’s stash.
  • Mounted a difficulty the place useless icons weren’t displayed on the compass.
  • Mounted a difficulty the place the short slots and vitals panel have been below a blur impact within the stock.
  • Mounted a difficulty the place the crosshair was displayed incorrectly when switching to the grenade launcher.
  • Mounted a difficulty the place the inaccurate audio file timeline lengths have been proven within the Notes tab of PDA.
  • Resolved the difficulty the place the textual content for burst fireplace mode was lacking within the Merchandise selector widget.
  • Added lacking brief names for sure ammo varieties within the Ammo Counter on the HUD.
  • Mounted the difficulty the place the examine tooltip was displayed for artifacts in Stock.
  • Resolved a difficulty the place the contextual menu would prolong past the bounds within the stock, looting, and buying and selling screens.
  • Mounted points with tooltip positioning and overlap on the map PDA.
  • The difficulty the place the load bar did not replace instantly when equipping an merchandise by way of the contextual menu in Stock has been mounted.
  • The difficulty the place mouse drag would disable if the cursor went out of the map has been mounted.
  • The enter trace has been made semi-transparent if the system notification just isn’t first within the queue.
  • The artifact slot quantity within the tooltip in Gear now updates accurately after upgrading the armor.
  • Mounted the difficulty the place the caliber within the Stock weapon description stayed the identical after altering it with the technician.
  • Mounted a difficulty the place the HUD would typically seem clear after closing the stock or ending a cutscene.
  • Mounted a difficulty the place some attachments would detach from the weapon after being positioned into the participant’s barter zone throughout buying and selling.
  • Mounted a difficulty the place closing the pause menu did not set off the search notification.
  • Mounted a difficulty the place the audio file timeline would briefly seem unfilled whereas listening to the file.
  • Mounted a difficulty the place the crosshair was displayed throughout dialog.
  • Mounted a difficulty the place the pause button for the audiolog did not pause the taking part in.
  • Mounted a difficulty the place the search notifications widget displayed levels from one other mission.
  • Mounted a difficulty the place the improve standing would change after switching to a different weapon within the Upgrades tab.
  • Mounted a difficulty the place choosing an merchandise with a gamepad would reset the choice to the primary merchandise within the Loot window.
  • Added controller suggestions on enabling rumble possibility in controls settings.
  • Adjusted the looks of highlighted traces in keyboard settings menu.
  • Mounted a difficulty with the sound interruption in Major Menu after tweaking the sound settings.
  • Mounted a difficulty when the Well being warning display screen wasn’t adapting to modifications of decision.
  • Localization fixes on Portugal language.
  • Localization fixes on German language.
  • Mounted the difficulty when the output machine was resetted after restart of the title.
  • Mounted a difficulty the place improper hints have been displayed on opening key remapping within the Management Settings menu.
  • Mounted inconsistent keyboard navigation in settings menus.
  • Moved Chge ammo/grenade sort setting from stock class.
  • Mounted a difficulty with incorrect textual content displaying for Trace when Participant tries to save lots of a sport when there are not any empty slots.
  • Mounted a difficulty with incapacity to make some barrel upgrades with a gamepad on the Spsa-14 and Sledgehamer weapons.
  • Mounted a difficulty when solely 3 objects have been displayed in every group of weapon attachments even when there have been greater than 3 attachments in stock.
  • Eliminated means to commerce with some NPCs contained in the Wild Island location.
  • Added means to vary chosen weapon with a weapon selector wheel in secure zones.
  • Mounted a difficulty It was inconceivable to work together with useless our bodies after loading save, made whereas one other NPC was looting the physique.
  • Mounted a difficulty with monster’s pores and skin might glow whereas being lit up by the participant’s flashlight.
  • Added possibility to vary Melee weapon assault button in management settings.
  • Mounted a difficulty the place consumables faraway from fast slots have been mechanically re-added after opening and shutting Pause Menu.
  • Mounted a difficulty the place stock hints have been displayed as inactive after switching enter from KBM to Gamepad.
  • Mounted a difficulty the place armor with artifacts saved disappeared after transferring it into the primary stock slot.
  • Mounted a difficulty the place HUD components might disappear after opening and shutting Pause Menu.
  • Mounted a difficulty the place management hints for the stock menu didn’t match on the display screen in a number of localizations.
  • Mounted a difficulty with hints for contextual menu motion showing when hovering cursor over an empty stock slot.
  • Mounted a difficulty the place subsequent obtainable consumable was positioned in a fast slot after the earlier consumable was totally expended.
  • Mounted a difficulty the place LMB double click on enter motion stopped working in stock after receiving injury whereas within the loot menu.
  • Mounted a difficulty the place radiocall might shut PDA, Merchandise selector or Stock UI.
  • Mounted the difficulty the place the looting sound was taking part in every time you pressed R to take all.
  • Mounted the difficulty the place the grenade counter modified location when the Merchandise selector was opened.
  • Mounted the difficulty the place the marker may very well be set below the PDA frames.
  • Mounted the difficulty the place an incorrect trace for opening the PDA was displayed within the Controls settings.
  • Mounted the difficulty the place the participant would lose digital camera enter if interrupted whereas looting.
  • Mounted the difficulty the place the stash with the improve blueprint was lacking from the Malachite Restore Facility location.
  • Mounted the difficulty the place the ammo counter continued to be displayed after turning it off within the settings.
  • Added the accomplice brand for Audiokinetic Wwise to the credit.
  • Mounted a difficulty the place merchandise tooltips might randomly seem within the stock with out choosing an merchandise.
  • Mounted a difficulty when it was inconceivable to position participant markers on the map through gamepad.
  • Mounted a difficulty with pink textual content on the Maintain Breath button.
  • Added details about vary and radius of defeat in grenades tooltips.

Areas and Places

Backwater Area

  • Minor stage artwork enhancements at Shevchenko location
  • Mounted a difficulty with disappearing porch partitions of the constructing at Opachichyi location
  • Mounted a difficulty when NPCs have been unable to go away the cargo container at Shevchenko location
  • Degree artwork enhancements in Lviv location
  • Degree artwork enhancements in Skadovsk location
  • Degree artwork enhancements in Icarus location
  • Adjusted bloodsuckers’ place at Vent location
  • Degree artwork enhancements at Icarus Camp
  • Polished mission movement for encounter with mercenaries and sniper at Plato location
  • Degree artwork enhancements at Kupovate Collective Farm
  • Mounted a difficulty with the field clipping with the locker on the Restore Quay location
  • Degree artwork enhancements at Commissary Retailer location
  • Mounted a difficulty when the poltergeist might observe the participant throughout the map in one of many encounters
  • Made Port Crane shelter close to Sultansk obtainable earlier than the Three Captains missionLevel design enhancements in Backwater area
  • Eliminated risk to get to the Clear Sky base earlier than the mainline mission permits it
  • Adjusted the Icarus camp look after the Sign

Cordon Area

  • Polished stage artwork on the Forester’s Shack
  • Polished stage artwork on the Mindscrew location
  • Polished terrain LODs close to Tunnel Camp location
  • Polished terrain LODs close to Mindscrew location
  • Degree artwork enhancements at Loss of life Cave
  • Degree design enhancements in Rookie Village

Rubbish Area

  • Degree artwork enhancements at Slag Heap location
  • Degree artwork enhancements at Transformer Field At The Previous Wall location
  • Minor stage artwork enhancements on the Plant location
  • Mounted a number of minor points with levitating and clipping objects on the Plant location
  • Mounted a difficulty with the stash clipping by way of the ceiling at Central Elevator location
  • Mounted a difficulty with not working radio on the Depot location
  • Mounted a difficulty when Participant was unable to loot consumables from the oven at Hlynka location
  • Degree design enhancements in Lab X18 location
  • Degree artwork enhancements at Mazr location
  • Mounted a difficulty with the tree rising by way of the field on the Cement Manufacturing facility location
  • Mounted a difficulty with inexperienced highlighted zones over the Poisonous Cloud anomalies at night time
  • Degree artwork enhancements in Automobile Park location
  • Mounted a difficulty with wind and emission particles seen at The Brood location shelter
  • Mounted a difficulty when barbed wire was not making use of a bleeding impact to the Participant at Skadovsk location
  • Mounted a difficulty when bullets decals weren’t proven on sure concrete partitions
  • Degree artwork enhancements at Flea Market location

Malachite Area

  • Degree artwork enhancements at Mind Scorcher technical tunnel
  • Degree design enhancements at Yaniv hub location
  • Degree design enhancements at Malachite hub location
  • Degree artwork enhancements close to X17 Lab location
  • Degree artwork enhancements close to Scorcher Checkpoint
  • Degree artwork enhancements close to Scorcher Technical Tunnel
  • Improved conduct of Chimera on the VPC Mirror location
  • Polished NPC conduct on the VPC Mirror location

Lesser Zone Area

  • Degree artwork enhancements at Sphere location
  • Degree artwork enhancements at Ribs location
  • Degree artwork enhancements at Zalissya location
  • Degree artwork enhancements at Clubhouse in Zalissya location
  • Mounted a difficulty when badges have been clipping with the wall on the Japanese Checkpoint location
  • Mounted a difficulty with empty PDA on the POL Depot location
  • Degree artwork enhancements at Barge location
  • Degree artwork enhancements at Pol Depot

Purple Forest Area

  • Polished stage artwork at Previous Mine location
  • Degree artwork enhancements at Mirage location
  • Degree artwork enhancements at Quarry location
  • Degree design enhancements round Purple Forest area

Yantar Area

  • Mounted a difficulty the place frogs might spawn within the air
  • Degree design enhancements at Brilliant Cable Tunnel location
  • Degree artwork enhancements at Choppers Discipline location
  • Degree design enhancements round Yantar area
  • Mounted a difficulty the place Zombie NPCs might spawn contained in the partitions in Scientists Bunker

Rostok Area

  • Minor stage artwork enhancements within the open world
  • Degree artwork enhancements in Rostok Manufacturing facility location
  • Degree design enhancements for Rostok’s Enviornment constructing
  • Degree artwork enhancements at Enviornment location
  • Mounted a difficulty the place the important thing to unlock Rostok Wild Checkpoint did not spawn
  • Degree design enhancements round Rostok area

Prypiat Area

  • Degree artwork enhancements at White Home location
  • Mounted a difficulty with a floating chair in Polissya Resort location
  • Polished LODs for crane close to Prypiat
  • Degree artwork enhancements at Enerhetyk Palace of Tradition location

Cooling Towers Area

  • Degree artwork enhancements at Purple Fortress location
  • Mounted mild points on the South Cooling Tower location
  • Degree artwork enhancements in Hearth Whirl anomaly location
  • Mounted a difficulty the place the participant might fall below the Purple Fortress location

Wild Island Area

  • Degree design enhancements at Quiet’s Camp
  • Degree artwork enhancements at Shelter location
  • Degree artwork enhancements at Sawmill location
  • Mounted place of a number of picket cabinets at Wild Island so the Participant doesn’t get caught

SIRCAA Area

  • Made climate transition to clear climate quicker throughout A Lengthy Overdue Go to mission
  • Improved foliage streaming distance when noticed from SIRCAA’s higher flooring
  • Polished stage artwork at The Mole location
  • Degree artwork enhancements at ARL Dungeons location
  • Mounted a difficulty with bullet decals not displayed after capturing below an electrical field cowl on the Provide Depot location
  • Degree design enhancements round SIRCAA area

Chemical Plant Area

  • Degree design enhancements at Railway Junction location
  • Decreased the variety of rats spawned throughout an encounter at Railway Junction location
  • Degree design enhancements in Chemical Plant area
  • Degree artwork enhancements at Agroprom Manufacturing facility location

Different Fixes and Enhancements

  • Mounted a difficulty with absent weapons in Mills armory
  • Polished mission movement for encounters at Burnt Forest area
  • Mounted a difficulty with lighting in a number of darkened places within the Industrial Zone area
  • Mounted a difficulty with low-quality textures at Deserted Farmstead location
  • Polished VFX in Monolith hospital throughout An Act of Mercy mission
  • Improved look of electrical dashboards
  • Tech artwork enhancements for metallic platforms with rails
  • Reworked design of some indicators with letters.
  • Mounted a difficulty the place an artifact might leap to an unreachable space on the POL Depot location
  • Mounted a difficulty the place Participant was in a position to get caught behind furnaces in Metropolis Boiler Home location close to Duga.

Audio, cutscenes, and VO

Cutscenes and Characters

  • Modified Dr. Kaymanov’s mannequin in cutscene throughout Darkish Instances mission.
  • Improved visible high quality for remaining cutscenes after Let No One Depart Unhappy mission.
  • Minor visible enhancements for cutscene with Richter on the prime of Slag Heap throughout The Value Goes Up mission.
  • Mounted a difficulty with seen transition from cutscene with Richter to gameplay after finishing To The Final Drop Of Blood mission.
  • Mounted a difficulty the place Participant flashlight was flickering throughout cutscene with Strelok in Legends Of The Zone mission.
  • Mounted a difficulty with Polish subtitles being not synchronized throughout Intro cutscene.
  • Applied smoother transition out of cutscene with Korshunov on the finish of Harmful Liaisons mission.
  • Added haptic suggestions for cutscene with Nimble throughout In Search Of A Information mission.
  • Mounted a number of visible points within the cutscene throughout “Solutions Come at a Value” mission.
  • Improved lighting on Richter’s mannequin in cutscenes.
  • Polished Agatha character mannequin.
  • Mounted a difficulty the place NPCs in cutscenes couldn’t blink.
  • Mounted a difficulty the place col. Korshunov was misaligned with Kaymanov’s pod throughout a cutscene within the The Final Step mission.
  • Polished face masks fashions for human characters.
  • Polished headgear fashions for human characters.
  • Polished eyelids textures for blinking characters.
  • Mounted a difficulty the place default strolling sound was taking part in when transferring after loading save made with exoskeletal armor go well with geared up.
  • Polished character fashions of NPCs in Seva fits.

Voiceover and Localization

  • Added lacking vodka and antirad tutorial to French localization.
  • Mounted minor narrative inconsistencies for encounter missions in Rubbish area.
  • Mounted typo in dialogue with Docent throughout No Honor Amongst Thieves mission.
  • Mounted typos in subtitles concerning LIA at SIRCAA for ukrainian localization.
  • Mounted grammar typo in Stash by the Cafe marker description.
  • Mounted localization of context menu button in Stock for equipping artifact.
  • Mounted lacking localization for a number of tutorial notes.
  • Mounted the difficulty the place the NPC dialogue sound was taking part in by way of all channels on 3D Audio Methods (5.1, 7.1).
  • Reworked facial animations for NPC Multitool.
  • Reworked facial animations for NPC Scar.
  • Reworked facial animations for NPC on Rostok – Eugene.
  • Reworked facial animations for Icar camp medic.
  • Reworked and polished facial animations for a number of NPCs.
  • Reworked and polished facial animations for a number of NPCs.
  • Rework of Diode NPC facial animations in Ukrainian localisation.
  • Rework of Scar NPC facial animations in Ukrainian localisation.
  • Rework of Dr. Kaymanov NPC facial animations in Ukrainian localisation.
  • Rework of Dr. Dalin NPC facial animations in Ukrainian localisation.

Sound and Music

  • Mounted the indoor sound distortion across the SIRCAA.
  • Added indoor sound distortion to one of many farm buildings round Zalissya village.
  • Adjusted sound reverberation loudness of anomaly detector.
  • Mounted a difficulty when the sounds from out of doors was noticeable at Transport Tunnel, Cordon area.
  • Added location Music round SIRCAA location.
  • Added nigh time music theme for Slag Heap hub.
  • Improved audio surroundings at Mindscrew location, Cordon area.
  • Improved audio surroundings close to Slag Heap hub entrance.
  • Mounted a difficulty the place rat swarm sound impact was not obstructed when Participant moved behind any impediment.Improved audio obstruction for mutants’ sounds.
  • Mounted a difficulty the place mutants’ sound results weren’t obstructed when Participant hided behind any impediment.
  • Mounted the conduct of footsteps sound on the Agroprom dungeon location.Adjusted sound obstruction in a number of locations round Wild Island.
  • Polished and improved audio surroundings for The Assault on the Duga mission.
  • Polished and improved audio surroundings for Grey’s Final Hunt mission.
  • Polished and improved audio surroundings for On the Edge mission.
  • Polished and improved audio surroundings for Shift Change mission.
  • Polished and improved audio surroundings for Let No One Depart Unhappy mission.
  • Polished and improved audio surroundings for The Everlasting Shining mission.
  • Polished and improved audio surroundings for The Final Step mission.
  • Polished and improved audio surroundings for Escape from the Cage mission.
  • Polished and improved audio surroundings for Refined Matter mission.
  • Polished and improved audio surroundings for An Act of Mercy mission.
  • Polished and improved audio surroundings for Darkish Instances mission.
  • Polished and improved audio surroundings for Happiness for Everybody mission.
  • Polished and improved audio surroundings for As soon as More unto the Breach mission.
  • Polished and improved audio surroundings for In Search of Previous Glory mission.
  • Polished and improved audio surroundings for A Minor Incident mission.
  • Polished and improved audio surroundings for The Assault on the Duga mission.
  • Polished and improved audio surroundings for Daybreak of a New Day mission.
  • Polished and improved audio surroundings for An Invisible Menace mission.
  • Polished and improved audio surroundings for Simply Just like the Good Previous Days mission.
  • Polished and improved audio surroundings for A Lengthy Overdue Go to mission.
  • Polished and improved audio surroundings for Harmful Guests mission.
  • Polished and improved audio surroundings for A Powerful Awakening mission.
  • Polished and improved audio surroundings for There and Again Once more mission.

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