I discovered so many intriguing issues about Nightingale throughout my go to to Inflexion Video games that it’d be inconceivable to unpack every little thing in a single succinct article – so I gained’t, however I’ll hopefully shed some mild on its improvement course of, setting, and gameplay loop. Nightingale isn’t essentially the sport you’d count on from seasoned ex-Bioware devs, however the years of expertise behind its ideation is obvious in what I noticed in additional than six hours of gameplay: a classy tackle a shared-world survival crafting recreation.
The world of Nightingale is just like ours within the “better of Victorian occasions,” as Inflexion CEO Aaryn Flynn put it, within the late 1800s. Nevertheless, on this alternate actuality, the Fae appeared within the 1500s to share their data of magic with people, altering the trail of historical past and spurring the delivery of the house of magical research, town of Nightingale. Alongside magic, the Fae additionally introduce humanity to the existence of small Fae Realms and the portal system that connects them.
Nightingale options characters from historical past, literature, and folklore – from Puck, a Fae impressed by Shakespeare; to Ada Lovelace, an English lady thought of the primary laptop programmer – they’re enjoyable little easter eggs for historical past and literature buffs. This mixture of Fae, magic, and Victorian influences cements Nightingale’s style as a gaslamp fantasy – suppose the fantastical, magical aspect of the sci-fi-inclined steampunk style.
Why this setting? Just because Flynn and artwork director Neil Thompson have completed medieval fantasy (Dragon Age) and sci-fi (Mass Impact) already, so that they wished to create one thing distinctive. And Nightingale actually takes its model critically.
Nightingale begins with a brief prologue introducing the world and setting the stage for the opening moments. A mysterious phenomenon identified solely as “the Pale” has foggily swept over everything of Earth, placing every little thing it touches right into a state of suspended animation. The solely human metropolis left is Nightingale, however the magical portals to get there have malfunctioned, reducing off entry. Really, all the system of portals and Fae realms have been thrown into chaos, tossing the human Realm Walkers, together with you, round with it.

The story and setting loosely glue your overarching targets collectively, however as inconsequential because the story appears to be within the grand scheme of issues – Nightingale is a survival crafting recreation, not a narratively-pushed RPG ala Bioware, in any case – it nonetheless serves as a curious leaping-off level into the world and gameplay of Nightingale. It actually gives extra of an intriguing premise than washing up on a shore with nothing however your underwear, which by now could be a typical survival trope. And if story is what you’re after, Hope Echoes will be discovered scattered all through the realms that add narrative context for many who need much more world-constructing and story. These are, in fact, dropped by Realm Walkers who got here earlier than you.
Alongside you in your journey again to Nightingale is Puck, who explains a lot of the best way of the world to you as you progress, carrying out small quests he presents to you. It appears he’s serving to you, but when you recognize a lot about folklore, you recognize the Fae aren’t at all times to be trusted – offering a curious seed that piqued my suspicions. Maybe unwarrantedly.