Ninja Gaiden: Ragebound Has Serious Potential for Old-School Fun
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Ninja Gaiden: Ragebound Has Serious Potential for Old-School Fun

After greater than a decade within the shadows, the Ninja Gaiden sequence returns with not one however three releases this yr: the shock remaster of Ninja Gaiden 2 Black that’s already out, this fall’s Ninja Gaiden 4, and in between, the 2D motion platformer that returns the sequence to its roots, Ninja Gaiden Ragebound. Whereas the mere existence of this trio is a pleasing shock, Ragebound is maybe the most important shock, because the sequence hasn’t been two-dimensional because the early ‘90s. It’s additionally being delivered by a developer (The Sport Kitchen) and writer (Dotemu) who’re new to Ninja Gaiden. They aren’t new to pixel artwork or retro throwbacks, although, and Ragebound seems to be in good palms which have actual love for the franchise.

If you understand The Sport Kitchen’s Blasphemous sequence, you’ll know they produce among the best-looking pixel artwork right now. Though the Ragebound reveal trailer featured plenty of hand-drawn animation, every little thing I noticed throughout my playtime was pixel artwork, from the title display to chop scenes. I really like the sense of depth they create in a forest space with layers of parallax scrolling, whereas fireflies drift about within the foreground, unconcerned with all of the bloodshed taking place proper in entrance of them.

Ninja Gaiden: Ragebound Has Serious Potential for Old-School Fun
An early boss combat.

Talking of bloodshed, defeated enemies present a satisfying splatter of pixelated purple spray. Some dangerous guys even have a number of loss of life animations. I additionally respect how, whereas some enemy corpses will fly offscreen or simply burst into goo, others stay littered in your wake. Your individual blood will sometimes spill on the background.

For its half, in the meantime, Dotemu revealed TMNT: Shredder’s Revenge, Streets of Rage 4, Metallic Slug Ways, and the upcoming Marvel Cosmic Invasion. It is a crew with a observe document of reviving dormant sport franchises and reinvigorating them with contemporary concepts and infrequently dazzling artwork. That appears to be the case once more with Ninja Gaiden Ragebound. It appears to be like like a supercharged 16-bit model of the NES trilogy and provides some gnarly new ninja tips.

One is the Guillotine Enhance, which helps you to bounce off enemies and projectiles with a spin assault. Not solely will it deal injury, it extends your time within the air and due to this fact will assist you to cross vast areas with no floor beneath your toes. Sport Kitchen has ready many platforming challenges for you round this method.

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Kumori, your demoness buddy.

You’ll discover sure enemies have a glowing aura round them. These you may slash to load your hypercharge assault, which decimates giant foes and obstacles with one hit. Hypercharges could be chained collectively if there are a number of glowing enemies close by. So in lots of situations there’s a preferable order by which dangerous guys ought to be defeated, including yet one more layer for you to consider.

Simply to be clear, Ragebound is a level-based motion sport, not a Metroidvania. You make your means by means of every space slashing enemies, platforming, and combating a boss on the finish — like the big demon bat factor I encountered in one of many first areas.

Mercifully, checkpoints will stop you from being despatched again to the start do you have to be overcome. On the finish of a stage you’re scored in your efficiency from D to S and can obtain a abstract of your completion time, variety of kills, max combo, collectibles you discovered, and any challenges you accomplished. Challenges could be issues like not taking injury or killing a specific amount of enemies with hypercharged assaults.

I wish to point out the prologue that units the scene for Ragebound as a result of it’s superior, however if you wish to keep away from any and all story spoilers you might wish to skip forward. *pauses* Okay, solid your thoughts again to that first cutscene that opened the unique Ninja Gaiden again in 1989. Two ninja face one another below a full moon. They sprint ahead, leap into the air, and conflict swords. Again on the bottom, after a second, the purple ninja falls, and we be taught this was Ryu Hayabusa’s father. Most of us had by no means seen something so cinematic in a online game earlier than. This occasion kicked off Ryu’s quest for revenge.

Within the prologue of Ragebound, we play as Ryu’s father within the moments main as much as his duel. It’s so cool! Proper from the bounce, followers will acknowledge up to date variations of basic tunes, like that which underscored the second Hayabusa San collapses to the bottom.

When phrase will get again to Ryu of what occurred to his father, he leaves for America and all of the occasions we witnessed in Ninja Gaiden I-III. Again in his village, some sort of portal is opened that sends demons spilling into our world. With Ryu preoccupied, it’s as much as considered one of his pupils, Kenji, to save lots of the village and dispatch this demonic menace. So it will appear the occasions of Ragebound play out alongside the unique sport. A literal gaiden, or facet story, then. Intelligent.

It’s cool to see Ryu’s 3D costume rendered in pixel artwork.

Ryu is in considered one of his 3D Ninja Gaiden outfits right here. He’ll clearly be becoming his authentic blue outfit for his journey to America, however it’s cool to see a 3D costume rendered in pixel artwork.

Many avid gamers who got here up within the ‘80s and early ‘90s nonetheless have PTSD from these rattling birds that first appeared in degree 3-1 of the unique Ninja Gaiden. They had been sort of an annoying mixture of the medusa heads and fleamen from Castlevania. My pals, I remorse to tell you: The buzzards are again. Fortunately, they nonetheless take only one hit and appear to be extra manageable right here, at the very least within the early phases.

One of the attention-grabbing new additions to the basic Ninja Gaiden system is Kumori, a demoness who will turn into your companion and has some helpful tips of her personal. If you happen to occur upon a Demon Altar, Kumori can commune with it and swap to the darkish world, the place hidden demonic entities are revealed and can be utilized to navigate environments and open no matter was blocking Kenji’s path. This isn’t a cooperative sport, although, so Kenji will stay trapped within the altar whereas Kumori is galavanting about demon city. She additionally has particular assaults that may assist Kenji in fight.

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Two heads will make you deader than one.

I already encountered some actually cool enemies in my quick playtime, like a cyclops that spits big eyeballs from its intestine. I like the way in which it dissolves right into a skeleton, too. In a pleasant contact, intelligent moments break up the motion, like when a demon leaps out at you however is eaten by a dragon snake factor that comes out of nowhere. These are eye sweet moments that would simply be amusing, or they could introduce a monster you’ll run into afterward.

I believe old fashioned Ninja Gaiden followers are sure to take pleasure in this return to type. Ragebound has nice pixel artwork, fast-paced platforming motion, and new concepts that elevate the supply materials. I’m trying ahead to studying extra about Kumori and seeing how her relationship with Kenji develops. From what I’ve performed to this point, this looks like one other profitable mixture of beloved however uncared for IP with passionate indie devs. Ninja Gaiden Ragebound is out this summer time.

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