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Nioh 3: Will You Play as a Samurai, a Ninja, or Each? Exclusive Team Ninja Interview – IGN First

by 18 September 2025022
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Nioh 3, the Warring States Interval Soulslike, permits gamers to modify immediately between two completely different battle kinds with the press of a button. Use Samurai Model if you wish to combat with a stable, grounded strategy; or use Ninja Model for swift and classy fight.

Whereas the usual strategy will seemingly be to pick the type that finest matches the enemy you are going through, the builders say which you can nonetheless beat your complete sport whereas sticking to only one. In response to them, their philosophy whereas creating the sport was to not pressure a sure playstyle onto gamers.

In our earlier article, the builders defined that Ninja Model was added as “A brand new type of motion that might act as a main centerpiece, making gamers really feel that the sport has taken a step ahead.” On this article, Basic Producer Fumihiko Yasuda and Producer Kohei Shibata clarify in even additional element concerning the variations between Samurai Model and Ninja Model.

No enemies require a particular type

Please clarify the 2 kinds to gamers who can be experiencing Nioh 3 for the primary time. When is it finest to modify between them?

Fumihiko Yasuda: We have been creating samurai motion all through our time with the Nioh sequence, and what we have valued probably the most in that motion is creating a sense of distinction between stillness and movement. Nioh was the primary Team Ninja title with a stamina (Ki) system, and thru Samurai Model we’re cautious to create a sense of switching between stillness and movement, or protection and offense. In Ninja Model, we had a picture of ninja in movement. They combat whereas always attacking and transferring, and we hope that gamers will contemplate that as they determine when to make use of which type.

Kohei Shibata: As far as when to modify between them, Samurai Model has highly effective guards and assaults, so it ought to be used when going at an opponent head-on. Ninja Model could be very cell, so it ought to be used when shortly avoiding assaults or circling behind an enemy.

“We by no means arbitrarily pressure the participant to make use of a particular type so as to progress.”

What’s attention-grabbing is that even when we as builders really feel that there is a sure second when it would be higher to combat utilizing Samurai Model, for instance, gamers truly testing the sport out would possibly do the other. And there are occasions when you possibly can combat completely properly by doing that, so I believe it finally comes down to non-public choice. That is why I would say to modify between them everytime you need to make use of a given type’s traits since you assume it’d finest swimsuit you at that second in battle. In case you take a robust liking to a particular type, you possibly can even go all-in on it. There’s a excessive diploma of freedom there, so I believe it would be finest to select for your self as you play.

Yasuda: We by no means arbitrarily pressure the participant to make use of a particular type so as to progress. Within the Nioh sequence up to now, you’ve got been ready to make use of ninja or onmyo strategies though you are a samurai, giving gamers a huge number of instruments as they progress by the sport. They’re very robust video games, and we needed gamers to have the ability to overcome their problem in no matter means they needed. That applies to this sport as properly, so we have executed away with any enemies that require a particular type to beat.

That stated, there are occasions when your ninja gauges can be constructing as you combat as a samurai, permitting you to make use of a ninja approach by switching on the proper second. You can then change again to Samurai Model if you’d like, however there are these kinds of methods that promote switching kinds. After all, the sport is beatable utilizing Samurai or Ninja Model alone, so that you’re free to play by it nonetheless you need.

There are even instances when devoting your expertise or assets to only one type will make it much more highly effective. As the sport’s builders, we in fact need gamers to make use of each kinds, however we aren’t stopping gamers from utilizing just one.

So you do not intend for the sport to pressure sure playstyles onto gamers?

Yasuda: Ninja Model is in fact extra nimble when leaping and such, so I do assume it would be higher to run round as a ninja when exploring the map. However gamers are nonetheless free to run round as a samurai if they need. The 2 kinds even have utterly completely different tools, so you possibly can specialize inside every one. For instance, you possibly can expertise extra cell motion even as a samurai through the use of the low stance, or you should use heavy weapons in Ninja Model for extra samurai-like motion. We noticed gamers creating plenty of completely different builds through the alpha demo. We expect that having these two kinds resulted on this larger range, highlighting the number of obtainable builds.

Whenever you seemed on the outcomes of the alpha demo, did you are feeling such as you’d succeeded at permitting gamers to progress utilizing no matter technique they need?

Yasuda: The gamers have been much more expert than we imagined, so we have been shocked at how properly they may use Ninja Model. Watching folks play made me really feel like issues have been going as we hoped.

There have been each samurai and ninja expertise in earlier video games as properly. Why did you determine to completely cut up the ability tree into two completely different kinds?

Shibata: Whereas there are variations in skills and efficiency between Samurai and Ninja Model, we needed to make it clear that you simply’re capable of construct two sorts of characters. When you develop accustomed to every, you may begin to perceive what makes them distinctive, and we expect that gamers will start to see the types of samurai and ninja builds they need. We cut up the ability tree in two to create a clear distinction between builds for every type.

Did you are feeling like including the power to modify between kinds mid-battle opened up new prospects in gameplay?

Shibata: We first added the Model system out of a want to create a new feeling of gameplay and fight. Once we watched gamers within the alpha demo, we noticed some who regularly switched between the 2 as they fought. Seeing that made me really feel like we’d made one thing that appears and feels completely different from fight within the earlier video games. For instance, you possibly can transfer in and strike as a samurai earlier than turning into a ninja and pulling again, or assault from afar as a ninja earlier than ending off an opponent as a samurai. There are many completely different patterns. We felt that we would created fight that basically lets you roleplay, actually turning into a samurai or a ninja. We made it in order that gamers can change between kinds with the press of a button, and it appears that evidently it actually does really feel good to take action. Permitting for this on the spot switching seems to have opened up so many prospects on this regard.

Yasuda: There was truly a cooldown after we first applied switching between kinds, so that you could not simply do it everytime you needed. However we made it so to do it at any time as the event staff seemed into the sport’s motion.

Did you are feeling any want to vary the style-switching system from the way it was within the alpha demo?

Shibata: We had customers give us their opinions on the demo, and whereas we do assume small tweaks and system enhancements are needed, we consider that our big-picture strategy is ok as it’s. I discovered it attention-grabbing that within the alpha demo survey, the 2 questions “Did you take pleasure in Samurai/Ninja Model?” obtained about the identical share of constructive responses. That was our purpose, and it looks like we have been capable of hit it. We’ll proceed to make enhancements primarily based on the suggestions we obtained from the alpha demo up till launch.

What did you discover troublesome when balancing the 2 kinds? Did you ever fear that one type was stronger than the opposite?

Shibata: To be trustworthy, balancing them was troublesome. It was like taking part in whack-a-mole firstly of growth. We added Ninja Model, and other people stated that it was too robust. Then after we tried to vary Samurai Model, they’d say that was too robust. In case you go too overboard with these changes, the sport will find yourself seeming prefer it’s suggesting that you simply play simply one of many kinds.

“Our choice in the long run was to ensure that every type had its personal clear id.”

Our choice in the long run was to ensure that every type had its personal clear id. Samurai Model has highly effective, samurai-like assaults and protection, whereas Ninja Model makes use of its mobility to dodge and use Mist [a system where you press a button after attacking to create a clone of yourself while you move] to maneuver behind an enemy. By specializing in making these traits of every correctly highly effective, we ended up with a stable stability in the long run. Tweaking the stability wasn’t simple, however I believe we’re getting near how we finally need it to look.

Nioh 3

As far as my expertise with the sport, I by no means felt like there was a single strategy that was the one factor I wanted. I would say you succeeded.

Shibata: As you play the sport, you would possibly begin to really feel your ideas altering. For instance, you might assume Samurai Model is powerful as you are beginning, however then Ninja might sound robust should you have been capable of study a particular approach. We expect gamers will take pleasure in it in the event that they discover their very own methods to construct and play their characters.

Completely different weapons are usable between the 2 kinds. How did you determine what samurai might use versus what ninja might use?

Yasuda: Whereas the Nioh sequence has been about samurai, you might have had uncommon weapons like tonfa at your disposal. Now that we have now the ninja idea on this sport, we have cut up these weapons into Samurai Model and Ninja Model. It is simpler to think about how the motion will go when you might have weapons that match a type’s traits, and it is allowed us to design them in a means that is sensible to gamers.

Twin-wield weapons can be found for each the Samurai and Ninja Model, however the motion could be very completely different between the 2. How did you go about distinguishing these dual-wielding fight kinds?

Shibata: For these weapons, we made them in order that it might make sense for both type to make use of them. The sport is designed in order that Samurai Model fights head-on, so we centered on samurai-like motion that is weighty and grounded. Ninja Model makes use of a reverse grip for its weapons, and so you progress round in the way in which you’d count on a ninja to when dual-wielding.

Additionally, Ninja Model seems clearly completely different from Samurai Model at first look, even right down to its impartial animation. The sport could be troublesome to play should you did not know which type you’ve got switched to, so we have been wanting into methods to depict ninja-like swiftness in fight motion.

Look out for extra unique Nioh 3 protection throughout this month’s IGN First, together with our unique boss battle video and much more particulars about Ninja Model.

Yuichi Shigeta is a freelance author for IGN Japan. This text was translated by Ko Ransom.

ExclusiveIGNInterviewNinjaNiohPlaySamuraiTeam
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