No Rest for the Wicked Early Access Hotfix 3 Improves Efficiency, Steadiness, Loot and More
Windows

No Rest for the Wicked Early Access Hotfix 3 Improves Efficiency, Steadiness, Loot and More

No Rest for the Wicked developer Moon Studios has launched the largest replace but for its motion role-playing recreation because it battles to enhance its ‘blended’ consumer evaluate score on Steam.

No Rest for the Wicked launched on Steam in Early Access kind on April 18 to spectacular concurrent participant numbers, however gamers complained about a lot of points, together with efficiency issues, localisation points, and absent high quality of life options. Take a look at IGN’s No Rest for the Wicked Early Access evaluate for extra.

Moon Studios, well-known for the Ori franchise, mentioned Hotfix 3 improves efficiency, steadiness, loot, harvesting, and graphics, and fixes development blockers whereas including new choices in the Settings display screen. A great few dozen different bugs throughout the remainder of the recreation have additionally been squashed, Moon Studios added. It’s price highlighting the following change: “Automated Digicam Zoom adjustment for handheld gadgets and Efficiency Mode.” That ought to go down effectively with gamers on Steam deck, for instance.

In a (*3*), Thomas Mahler, Moon Studios CEO and artistic director, referred to as on Early Access gamers to “dangle tight” as the developer works in the direction of the 1.0 launch. “We perceive that individuals paid good cash to play Wicked, so that they anticipate an excellent expertise on their machines from the get-go,” Mahler mentioned.

“We already launched a couple of optimization fixes with extra dramatic adjustments on the means! Becoming a member of us on our Early Access journey implies that you may get all the enhancements, content material updates and fixes till we launch 1.0, so simply dangle tight, we’ll just remember to’ll get a superb product (whereas having the ability to give us direct suggestions, we’re listening!).”

No Rest for the Wicked Early Access Hotfix 3 patch notes:

Efficiency Enhancements:

  • Improved space streaming, making the recreation really feel smoother whereas traversing throughout completely different areas
  • Dynamic Decision Scaling is now much less aggressive, sustaining increased picture high quality
  • Improved culling for off-screen physics objects and characters
  • Fastened culling for hen animations, bettering their efficiency in ranges (there’s lots of them!)
  • Extra Shader Optimizations for efficiency mode
  • Fastened a leak which elevated reminiscence and CPU utilization the longer the recreation was performed
  • Optimized rain and different GPU particles
  • Opening Cinematics and Ship Prologue Optimizations
  • Reminiscence optimizations for character customization textures
  • Extra normal CPU efficiency enhancements

Graphics Additions and Fixes:

  • Adjusting Brightness / Distinction / Saturation now not breaks HDR rendering
  • Fade to Black now really absolutely fades to black in HDR mode

Settings Additions and Fixes:

  • Added Digicam Zoom Adjustment Possibility
  • Automated Digicam Zoom adjustment for handheld gadgets and Efficiency Mode

Menu Modifications:

  • Added a brand new menu for exiting the recreation which incorporates each Exit To Major Menu and Exit To Desktop (localized textual content for this menu is coming quickly!)
  • Adjusted Restore menu measurement to accommodate for textual content in different languages

Steadiness Modifications:

  • Weapons parrying now consumes Stamina (Shields parrying stays unchanged)
  • Nerfed Achieve Focus On Focus Use enchantment
  • Unarmed can now land hits whereas enemies are on the floor after performing a Backstab

Loot Modifications:

  • Adjusted Dig Spot charges such that Clay drops extra usually
  • Decreased the variety of hits wanted for Dig Spots, Ore Veins, and Bushes

Enemy Modifications:

  • Improved conduct for Nith Screamer and Shackled Brute

Bug Fixes:

  • Fastened the crane not turning accurately in Anonymous Move and blocking gamers from progressing
  • Fastened a chest at Mariner’s Maintain elevator locking you in when making an attempt to loot it
  • Fastened dig spots typically not giving any loot
  • Fastened remaining enemies and bosses changing into kaijus
  • Fastened Falstead Darak dealing harm throughout his transition whereas he’s nonetheless human
  • Fastened sure doorways in Sacrament not having interplay hints
  • Fastened lacking VFX for assaults by the Twin Bruisers, False Ones and Boarskin Axe
  • Fastened situation the place enemies assault when they need to not
  • Fastened vendor purchase/promote costs on Uncooked and Refined supplies being solely ¼ of what they need to be
  • Fastened lacking furnishings objects at Workbench
  • Fastened Mira and Meri’s Spinning Wheel not permitting gamers to refine wool threads into clothes
  • Fastened keyboard and mouse buttons not engaged on Bounties contribute panel
  • Fastened a problem the place aspect notifications would often spam gamers
  • Fastened parry tutorial set off situations
  • Fastened wording of enchanting tutorial to extra precisely describe frequent rarity
  • Fastened spot in the Prologue the place you’ll be able to soar off the ship
  • Fastened sizing of a railing on the ship in the Prologue
  • Fastened spots the place you may get caught in a climbing loop in Orban Glades and Anonymous Move
  • Fastened spot in the Black Trench the place you’ll be able to see out of world
  • Fastened Angler’s Delight Chowder’s recipe title
  • Modified Danos’ affirm button shade so it doesn’t look grayed out
  • Fastened NPCs not figuring out tips on how to maintain fishing rods in Anonymous Move
  • Fastened lacking shadows and incorrect volumetric fog after altering decision
  • Fastened reflection popping in sewers dungeon
  • Fastened torches and hearth popping in cinematics
  • Fastened rain showing in caves in Anonymous Move
  • Fastened lacking audio for waterfall in Potion Vendor Cave
  • Fastened lacking audio for Anonymous Move Prisoner chopping and mining
  • Fastened a problem the place there was an excellent vivid mist in the Twins Boss area after respawning
  • Fastened pink results showing in faders at instances
  • Improved collision in some locations at Orban Glades
  • Improved faders in Anonymous Move
  • Fastened Photosensitivity display screen having overlapping textual content in sure languages

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Related posts

Leave a Comment