Nobody Wants to Die Uses Art Direction to Offer a New Vision of a Dark Future
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Nobody Wants to Die Uses Art Direction to Offer a New Vision of a Dark Future

Abstract

  • Nobody Wants to Die is out now for Xbox Sequence X|S.
  • The sport is an progressive expertise going down in futuristic New York Metropolis, impressed by neo-noir movies.
  • Polish studio Important Hit Video games have pushed the boundaries of storytelling, combining photorealistic graphics and a distinctive narrative expertise to ship a wealthy, immersive story.

An image tells a thousand phrases and, in our interactive noir story, Nobody Wants to Die, the stylized imaginative and prescient of the long run is the lead character of our dystopian expertise.

Nobody Wants to Die is a narrative journey that sees you controlling two investigators as they unravel the thriller of a serial killer in a cyberpunk New York – uncovering the darkness surrounding the town’s elite within the course of.

To totally submerge gamers on this planet of New York 2329, our group at Important Hit Video games have imagined a neo-noir cyberpunk atmosphere stuffed with thought-provoking touchpoints. This hyper-realized atmosphere totally transports gamers into the lives of our protagonists, James and Sara, giving gamers a wealthy and fascinating expertise as they pursue a serial killer concentrating on the town’s elite.

Nobody Wants to Die Uses Art Direction to Offer a New Vision of a Dark Future

In-built Unreal Engine 5 and optimized for Xbox Sequence X|S, we’ve pushed the boundaries of storytelling for gamers, combining photorealistic graphics and a distinctive narrative to create a one-of-a-kind story-focused gameplay expertise.

We needed Nobody Wants to Die to straddle the worlds of movie and gaming and create an interesting spectacle for our gamers. We leaned closely into the noir landscapes of iconic movies, novels, and comics, combining the Thirties stylings with futuristic visions of New York to create Nobody Wants to Die’sworld and convey the thriller and intrigue on the coronary heart of our recreation. Listed here are a couple of examples of the thought we put into our areas:

Inexperienced Tower

As gamers enter the primary crime scene, they’ll be overwhelmed by the opulence of the house’s artwork deco structure. The house is ornately embellished with stylized patterns, arduous edges and low-relief designs – all in stark distinction to the distinctive investigation instruments at James’ disposal.

Nobody Wants to Die Screenshot

James’ House

James’ House brings the dystopian narrative on the coronary heart of Nobody Wants to Die to the middle, with a darkish and gritty environment. His house constructing is in disrepair and raveled, very like his life firstly of the sport. His house is a mix of superior expertise that meets Thirties type, with the in-built automated decontamination bathe performed down by the Streamline Moderne artwork deco aesthetic of the lavatory. His high-tech investigation board contrasts with the house’s uncovered bricks and smoky haze.

Nobody Wants to Die Screenshot

As a small group, we’re so excited for gamers to dive into this world we’ve poured our hearts and souls into for the final 4 years, which you’re going to get to do very quickly. Nobody Wants to Die is now obtainable on Xbox Sequence X|S.

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