
Patch notes for the subsequent main The Elder Scrolls IV: Oblivion Remastered replace have been revealed, they usually embrace a brand-new problem choice for gamers to experiment with in addition to enhancements to efficiency.
As acknowledged within the Steam patch notes for replace 1.2, a sixth problem choice, Journeyman, shall be added to Oblivion Remastered. The problem choice lands smack dab in the midst of Oblivion’s present ones, with the patch notes stating it’s meant to “act as a greater bridge between Adept and Skilled for gamers.”
That is not the one problem change coming within the replace. It is going to moreover introduce particular settings for participant fight harm and enemy fight harm, permitting gamers to additional high-quality tune their expertise.
Update 1.2 is at present solely out there by way of Steam Beta (which gamers can decide into), however shall be rolling out to all gamers at a later date. No particular launch date was given for when the replace will arrive for different platforms. To obtain the Steam Beta replace, comply with the steps under.
- Open your Steam Library and navigate to The Elder Scrolls IV: Oblivion Remastered
- Proper click on on “The Elder Scrolls IV: Oblivion Remastered” and choose “Properties”
- Within the new properties pop-up window, choose “Betas”
- Within the beta drop right down to decide into, choose “[beta]”
- Look forward to app to obtain new construct and launch
Oblivion Remastered’s level-scaling and problem have been a significant dialogue level following its launch. Early difficulties like Novice and Apprentice really feel too simple, as does the default problem of Adept in lots of instances. Nonetheless, making the bounce to Skilled could make it so fight shortly turns into a slog, with enemies able to withstanding dozens of hits and enemies dealing considerably extra harm to gamers. A center floor between the 2 difficulties is a welcome answer.
Some efficiency optimizations are additionally coming alongside the brand new problem choices. The patch notes state the replace will scale back the “frequency of hitches within the open world” and brings enhancements to character animation, climate, water rendering, lighting and shadows inside a number of lairs, and extra.
There are, in fact, a slew of bug fixes as effectively, with cures for points like lacking textures from Daedric statues and bugged vampire sleeping animations. You’ll be able to learn the total patch notes under.
Oblivion Remastered’s first main replace launched in June and largely centered on addressing bugs and numerous technical points. Regardless of some technical points and no official mod help (although that hasn’t stopped gamers from making Oblivion Remastered mods anyhow), Oblivion Remastered is among the many best-selling video games of 2025 within the US thus far.
Oblivion Remastered Update 1.2 Patch Notes
SETTINGS CHANGES
- We’ve added further problem settings to permit gamers to additional tune their “Participant Fight Harm” & “Enemy Fight Harm”. Gamers can now choose from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Skilled”, and “Grasp” choices within the Gameplay menu. We hope the “Journeyman” setting, particularly, will act as a greater bridge between “Adept” and “Skilled” for gamers.
UI
- Mounted map markers disappearing
- Mounted lacking punctuation in Simplified Chinese language textual content
- Mounted “Toggle All” button on Map display screen to work as a ‘Maintain’
- Numerous fixes to localized textual content
- Mounted controller points in Spell making menu
- Mounted menus being cropped incorrectly in 1280×1024
- Mounted the wrong participant stance within the stock menu after quick journey
- Mounted rebinding keys for Lock Choosing
- Mounted keybinds not updating in AZERTY
- Mounted tender lock with controller in Enchanting menu
- Mounted stats not updating when equipping enchanted objects
- Mounted a personality pores and skin glitch when closing the stock menu
CRASHES
- Mounted crashes that would happen whereas preventing Jyggalag
- Mounted crashing when killing a paralyzed NPC with an arrow
- Mounted crashing when paralyzing an already-paralyzed NPC
- Mounted crashing in Spellmaking menu when quickly eradicating & implementing results
- Mounted numerous GPU crashes
- Mounted crashes that would happen throughout auto saves
AUDIO
- Mounted underwater SFX persisting after leaving exiting water
- Mounted lacking ambient SFX in Shivering Isles
QUESTS
- Mounted NPCs floating after being knocked down throughout Priory of the 9 quest
- Mounted crashing when getting into Flooded Mine throughout Remaining Justice quest
- Mounted pathing for Shaleez in Flooded Mine throughout Remaining Justice quest
- Mounted crashing when opening Gate to The Fringe throughout Retaking the Fringe quest
- Mounted mages loading with out garments in Fort Ontus throughout The Necromancer’s Amulet quest
- Mounted NPC pathing points in Gardens of Flesh and Bone throughout ‘By the Fringe of Insanity’ quest
- Mounted lacking VFX in the course of the closing of the Nice Gate
- Mounted Ilav Dralgoner’s lacking facial animation throughout ‘Saving Time Itself’ quest
- Mounted Sir Thredet’s speech throughout ‘Umaril the Unfeathered’ quest
- Mounted NPC pathing points throughout ‘Baiting the Entice’ quest
- Mounted Obelisk Crystals spawning disconnected throughout ‘Baiting the Entice’ quest
- Mounted crash at finish of ‘By a Nightmare, Darkly’ quest
- Mounted wall crumbling in Malada throughout ‘Nothing You Can Possess’ quest
- Mounted misaligned meals on the Fortress Leyawiin County Corridor feast throughout ‘Sanguine’ quest
- Mounted a problem with visibility of ghosts throughout ‘Ghosts of Vitharn’
- Mounted cutscene not enjoying throughout ‘Mild the Dragonfires’
- Mounted lacking textures in Cropsford Campsite after ending ‘Goblin Hassle’
PERFORMANCE
- Mounted body fee drop in Deepscorn Hole
- Mounted body fee drops in Black Rock Caverns
- Mounted body fee drop between Skingrad and Skingrad Fortress
- Mounted body fee drop south of Bravil Fortress courtyard
- Diminished the frequency of hitches within the open world.
- Common enhancements to border time in lots of areas.
- Optimize updating of character attachments.
- Optimize rendering of water volumes within the open world.
- Optimize mild/shadow updates in a number of lairs.
- Optimize waterfall particle FX and rendering.
- Optimize the climate system.
- Optimize character animation system.
GAMEPLAY
- Mounted participant character top scaling
- Mounted armor objects hiding Argonian and Khajiit tails
- Mounted sluggish digicam motion when initiating NPC dialogue
- Mounted tender lock when a participant with a excessive bounty goes to jail
- Mounted Orrery animations
- Mounted physics bug with floating necklaces
- Mounted vampire sleeping animations
- Mounted NPC beards not following facial animation.
- Mounted ghost NPCs being utterly invisible
- Mounted lacking animation when speaking to Shamada in Leyawiin
- Mounted occasional very lengthy load occasions when quick touring
- Mounted lacking facial animation for Snak gra-Bura
- Mounted falling unconscious in water stopping participant from getting up
- Mounted NPCs shedding collision when swimming
- Mounted NPCs stopping fight when participant is obstructing
- Mounted feminine Dremora enamel clipping
- Mounted tender lock after selecting participant class
- Mounted Amber weapons clipping in first particular person view
- Mounted vines clipping into columns
- Mounted helmets clipping into participant character’s head
- Mounted lacking textures on Daedric statues
- Mounted duplicated pages between Oghma Infinium and Mysterium Xarxes
SYSTEM
- Mounted flickering shadows when utilizing XeSS Upscaling
- Mounted title correctly restarting after buying the Deluxe Improve on PC
- Mounted settings correctly migrating between PC and XBOX
- Mounted water disappearing after quick journey
- Mounted cursor slowdown when enabling excessive body fee V-Sync
- Mounted shaders not preloading on account of cloud save replication
- Mounted lengthy blackout throughout loading screens
- Mounted climate VFX flashing whereas outdoors
- Mounted movement blur artifacts whereas within the Oblivion Airplane
- Mounted NPCs not obeying the Wait motion from the participant
