At the PlayStation Associate Awards 2025 Japan Asia held in Tokyo on December 3, Monster Hunter Wilds gained the Grand Award and the Person’s Selection Award.
In an interview held earlier than the award ceremony, Ryozo Tsujimoto, the producer of this work, and Yuya Tokuda, the director, answered questions from native media. IGN Japan was in attendance.
When Monster Hunter Wilds was first launched on February 28, some gamers left harsh suggestions, however Tokuda stated the group labored to enhance the sport by taking benefit of that suggestions.
“Instantly after the launch, we apologized for the inconvenience brought on by the quantity of content material and the issue stage. Regardless of this, we had been delighted to obtain varied awards, together with Customers’ Selection awards. We want to thank all the gamers who’ve given their opinions and spoken heat phrases even on this state of affairs. The event group was in a position to flip everybody’s suggestions into an asset and work on the replace with all our power, and I believe the outcome was additionally the motive why gamers voted for us,” stated Tokuda.
“Monster Hunter has the traits of a title that will get common updates, however participant opinions had been very useful throughout the replace course of, and so as to make Monster Hunter Wilds higher, the followers’ voices gave us energy. There are nonetheless updates left to come, so we are going to proceed to do our greatest,” added Tsujimoto.
The Monster Hunter collection celebrated its twentieth anniversary final 12 months. The franchise was successful in Japan, and after the launch of Monster Hunter: World in 2018, it grew right into a literal monster title abroad. In accordance to Tokuda, the Monster Hunter Wilds group had been extra conscious than ever of being accepted by newcomers or those that had hassle beating the video games.
“We analyzed what form of locations freshmen had been caught in, together with Monster Hunter: World. Now we have labored on these factors in flip to make it simpler for brand new customers to clear hurdles reminiscent of having the ability to attain sure monsters or to craft sure sorts of armor. As well as, we’ve got tried to undertake as many new parts as attainable which are useful for each freshmen and present customers, reminiscent of Focus Mode. This time, consequently of making the sport simple to beat even for brand new gamers and gamers who couldn’t clear it earlier than, I believe the issue curve was just a little missing for present customers,” stated Tokuda.
Tokuda stated the group has centered on creating harder content material with every replace.
“In case you beat the sport instantly after its launch and stopped enjoying, I’d recognize it when you might decide it up once more,” stated Tokuda.
Monster Hunter Wilds nonetheless has updates to come, however Tsujimoto additionally talked just a little about the future of the collection.
“After all, we don’t intend to cease the collection right here. We plan to proceed, and we wish to let extra individuals play. As well as, I would really like to take into consideration issues past the video games in order that we are able to additional broaden the potential of the Monster Hunter IP,” stated Tsujimoto.
From Tsujimoto’s remarks, it appears we are able to proceed to look ahead to new video games and extra in the Monster Hunter collection.
Tsujimoto was additionally requested the place Monster Hunter stands inside the general catalog of Capcom IP, which he answered diplomatically.
“Capcom is an organization with varied IPs, and each IP is essential. I am in cost of Monster Hunter now, that’s all I can touch upon, however as Capcom, we wish to broaden all our IPs,” he stated.
Capcom is scheduled to launch Resident Evil Requiem, Onimusha Means of the Sword, and Pragmata in 2026.
Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.