Capcom and Tango Gameworks veteran Ikumi Nakamura hasn’t been shy about her love and nostalgia for the challenge that initiated her into AAA growth: Ōkami. And now in a brand new video dialog with Hideki Kamiya, the pair have opened up about Ōkami’s growth, together with Kamiya’s perception that its growth workforce as a complete…might have been higher.
This comes from a brand new entry in a video sequence introduced by Nakamura’s new studio, Unseen, known as Ask Ikumi. In it, she’s been sharing all kinds of behind the scenes recreation growth insights each on Unseen’s challenge, Kemuri, and her personal growth expertise. On this newest video, she sits down to speak with longtime colleague Hideki Kamiya, with whom she labored on Ōkami, Bayonetta, and briefly on Scalebound. Their dialog largely focuses on Ōkami’s growth, and the pair has rather a lot to say!
The video opens with Kamiya explaining his infamous philosophy of blocking anybody who annoys him on Twitter by asking questions he is answered earlier than, or not addressing him in Japanese. They then launch right into a dialogue of Ōkami’s growth. First, they talk about its unique conception in a photo-realistic model. Ōkami was apparently first conceived whereas Kamiya was engaged on Viewtiful Joe, and noticed work on the Resident Evil remake for GameCube being finished subsequent to him. He was impressed by the realism, and wished to make use of that model for one thing extra “light-hearted” than the horror style. So Ōkami was conceived as a recreation about “therapeutic.”
However, he says, the photorealistic model they had been aiming for was a battle to get engaged on PS2. With Ōkami in hassle, the workforce was searching for new concepts, when character designer Kenichiro Yoshimura drew important character Amaterasu with a brush. This design sparked a brand new visible model for all the recreation. Not lengthy after, the studio leads convened a three-day summit over a weekend to revamp the sport, throughout which period the Celestial Brush was pitched, and Ōkami modified instructions for the higher.
Besides, Kamiya is candid that Ōkami might have been even higher. For one, Ōkami was speculated to have a much bigger story, however the workforce ran out of time and ended halfway by way of what Kamiya wished to do. What’s extra, Kamiya has apparently been notoriously essential of the workforce that labored on Ōkami, as Nakamura brings up. She reminds him that at a celebration close to the top of growth, Kamiya apparently mentioned to the entire room, “This workforce was the worst!” Kamiya admits it, and whereas he backs off his feedback on the time a bit, he goes on to say he was “half proper.”
“Ōkami was speculated to be Clover Studio’s signature title,” he says. “That is why we wished to create a dream workforce. It was speculated to be a dream workforce with all the perfect workers in every part. That was the plan, however in the long run, not everybody, however as the entire workforce, I frankly assume it was weak.
“It wasn’t a dream workforce. There was a really drastic distinction inside. There have been definitely folks with out whom there could be no Ōkami. These members shone brightly. A few of them actually shone stronger much more than ones I had labored with beforehand. I am not saying this as flattery, however you [Nakamura] definitely did. Naoki Katakai and Keniichirou Yoshimura, Sawaki Takeyasu, Mari Shimazaki, Hiroshi Yamaguchi. I am actually grateful, however when considered as a complete, it wasn’t a dream workforce.”
Kamiya elaborates a bit additional in banter with Nakamura right here and later within the interview, suggesting that the problem was that the extent of ardour and enthusiasm for Ōkami wasn’t excessive all through all the workforce, however as an alternative was moderately uneven. Nakamura acknowledges she observed this, too.
“If I take into consideration the Viewtiful Joe and DMC groups, the eagerness was uniformly excessive,” Kamiya says. “However in Ōkami’s workforce there was an enormous distinction.”
“As a result of all of the customers who performed and loved Ōkami, I am certain all of them assume it was made by an incredible workforce, however really, that wasn’t the case,” Kamiya concludes. “That is my sincere opinion.”
The total dialog between Kamiya and Nakamura is fascinating and value watching in its entirety. In it, Kamiya refers to Ōkami as a “failure” (although he appears to be referring to business success) and notes that Clover Studio might have continued current if it had been profitable. Nakamura additionally states that Ōkami has had the best affect on the work she’s doing now at Unseen with Kemuri. You’ll be able to watch the entire video proper right here, and then atone for our personal interview with Nakamura from IGN FanFest earlier this 12 months.
Rebekah Valentine is a senior reporter for IGN. Obtained a narrative tip? Ship it to rvalentine@ign.com.