
A brand new Onimusha sport took so lengthy to launch as a result of Capcom was busy with different initiatives, Way of the Sword’s producer defined.
Onimusha: Way of the Sword is about to come back out in 2026, inserting its launch 20 years after the final brand-new console sport within the sequence, Onimusha: Daybreak of Goals. Whereas the sequence’ revival is thrilling, we needed to ask Capcom why it took so lengthy to make a brand new Onimusha whereas the corporate extra actively supported different marquee franchises like Resident Evil. Throughout an interview with GameSpot at Summer season Recreation Fest Play Days, producer Akihito Kadowaki cites how busy Capcom has been with why there was such a giant hole between the discharge of latest Onimusha titles.
“There [were] really lots of people inside Capcom who wished to make a brand new Onimusha title. Nevertheless, as you in all probability know, Capcom makes quite a lot of titles yearly and it requires quite a lot of manpower to do this. So, sadly, the timing did not work out as a result of getting the appropriate folks and likewise the correct amount of individuals to create the sport simply by no means labored out as a result of we had different titles we would have liked to work on as properly.”
Onimusha: Way of the Sword – 2nd Trailer: Formidable Foes Emerge
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information on web sites like MobyGames, you’ll be able to see that Capcom has revealed tons of of titles between Daybreak of Goals and Way of the Sword, making Kadowaki’s reasoning fully comprehensible. So, what modified? Kadowaki finally says the appropriate group of builders was capable of come collectively round 5 years in the past. RE Engine, Capcom’s proprietary in-house sport engine that powers the most recent Resident Evil, Monster Hunter, and Dragon’s Dogma titles, additionally reached a spot the place Capcom may use it to create a brand new Onimusha title with out working into main points.
“All of it got here collectively originally of 2020. We have been capable of get the appropriate staff collectively to create Way of the Sword,” Kadowaki defined. “Round that point we completed improvement on the RE Engine, so it was in a spot the place we may use it most successfully for the brand new title.”
He went on to clarify that the staff didn’t encounter any vital points whereas utilizing RE Engine for Onimusha: Way of the Sword’s improvement. Typically, even when fan demand is there, a franchise continuation does not occur as a result of the event sources and instruments to make it a actuality simply aren’t there. An ideal storm of the appropriate issues appear to have come collectively to make this new Onimusha sport, which you needn’t have performed earlier sport to take pleasure in, come about.
Onimusha: Way of the Sword can be launched for PC, PS5, and Xbox Collection X|S in 2026.
