
The Onimusha franchise was created in a really completely different period for gaming, many years earlier than open-world titles and souls-like video games have been all the rage. Subsequent yr, Capcom will revisit the franchise with Onimusha: Way of the Sword, and the recreation’s director, Satoru Nihei, desires followers to know that he and his group will not be embracing these fashionable traits in the new title.
“Onimusha: Way of The Sword is not an open-world recreation, and it definitely is not a punishing die-and-retry (souls-like) recreation both,” Nihei instructed Automaton. “Whereas there is not any doubt seasoned action-game gamers will have the ability to take pleasure in it, our aim was to make a recreation which players who do not think about motion video games their forte may even have enjoyable taking part in. In Way of The Sword, our important focus was to specific the clashing of blades by the motion.”
Nihel went on to clarify that Way of the Sword is incorporating new mechanics to make the sword fights really feel extra lifelike. Deflecting permits gamers to deplete the stamina of bosses, which is able to ultimately permit characters to set off a Break Issen assault and destroy half of the boss. Nihel additionally confirmed that the soul-absorption skill will probably be retained in the new recreation.
Producer Akihito Kadowaki not too long ago instructed GameSpot that Way of the Sword is totally unconnected to any of the earlier Onimusha video games. As an alternative, gamers will assume management of Miyamoto Mushashi, a samurai warrior whose likeness relies on the late actor Toshiro Mifune.
Onimusha: Way of the Sword will hit PS5, Xbox Collection X❘S, and PC in 2026.
