
Overwatch 2’s newest replace brings essentially the most important adjustments to the sport’s new Stadium mode but, with tweaks to the mode’s mercy rule, main merchandise worth changes, the introduction of Freja, and hero steadiness adjustments. It is all detailed within the patch notes, which may be discovered under.
Stadium sports activities a “mercy rule,” the place if one workforce has a major money benefit and wins three rounds in a row, that workforce will instantly win. Nonetheless, Blizzard notes that the necessity for a 15,000 money disparity between groups to set off the rule was making it so video games weren’t being ended early after they most likely ought to have.
So as to make the mercy rule more practical, Blizzard has lowered the money disparity wanted to set off it all the way down to a ten,000 money distinction. Blizzard mentioned it’ll control the change and can think about making further mercy rule adjustments sooner or later.
Different Stadium mode adjustments embody a further money bonus when each groups have decrease than meant quantities of money, and a rise to the quantity of aggressive factors earned from matches.
Maybe essentially the most important adjustments to Stadium are updates to the price and energy of sure objects. Blizzard mentioned that stacking massive quantities of Weapon Energy or Capacity Energy is at the moment too prevalent and “crowding out” different merchandise selections. To make different objects a extra viable possibility, Blizzard has lowered the price effectivity of most of the offending objects by rising their price or barely decreasing their total stats, whereas additionally buffing some weaker objects.
On the hero balance-side of Stadium, Freja is now playable within the mode, whereas Reinhardt and Soldier: 76 have acquired some adjustments. Soldier: 76 will discover it more durable to 1 shot enemies with Helix Rocket after a nerf to the Cratered energy that sees the power’s explosion injury lowered to fifteen% from 25%. Reinhardt acquired essentially the most changes, with nerfs to the Rocket Strike merchandise as a way to compensate for buffs to Reinhardt’s Fireplace Strike means in core Overwatch, in addition to nerfs to the Smashing energy as a way to tune down the hero’s widespread Melee injury construct that Blizzard mentioned is “performing too persistently.”
Whereas a lot of the adjustments within the patch are for Stadium, there are just a few changes to hero steadiness in Overwatch 2’s customary modes as nicely. The aforementioned Reinhardt Fireplace Strike adjustments have made it so the power’s projectile pace is quicker and its restoration time lowered, whereas Freja, the sport’s latest hero, has acquired a slight nerf to her Fast Sprint means. Different adjustments embody nerfs to Sombra to make her invisibility simpler to take care of, buffs for Hanzo’s major hearth, nerfs to Pharah’s widespread Drift Thrusters and Concussive Implosion perks, and extra.
Take a look at the patch notes under for the complete checklist of adjustments. Overwatch 2’s newest Season 16 replace moreover added a brand new Road Fighter 6 crossover and a brand new Overwatch Basic playlist that returns the sport to the way it was in October 2020. Blizzard lately detailed its Overwatch 2 Stadium mode roadmap, outlining the heroes, maps, and extra that can come to the mode in future seasons.
Overwatch 20 Might 20 Patch Notes
Normal Updates
Participant Report Instrument
- Gamers can now obtain an immediate notification if a participant is already actioned.
- Previous to this function, reporting a participant that had already been banned or suspended wouldn’t lead to any further data. The Prompt Reporting Suggestions function will instantly inform the participant of the truth that banned or suspended gamers have been actioned when they’re reported.
Hero Updates
Tank
Hazard
Developer feedback: Hazard’s slower climbing matches his lumbering tank fantasy, however it was a degree of friction when making an attempt to chase down or escape from enemies, so we’re rushing up how rapidly he can vault over a ledge. Moreover, we’re boosting Anarchic Zeal’s lifesteal as the present worth wasn’t efficient sufficient.
Vault – Passive
- Ledge climb animation time lowered from 0.6 to 0.4 seconds.
Anarchic Zeal – Main Perk
- Spike Guard’s Lifesteal is elevated from 25% to 40%.
Reinhardt
Developer feedback: Reinhardt usually does nicely throughout the sport however falls off in effectiveness at excessive ranks. We’re rising the pace and responsiveness of Fireplace Strike to make it extra dependable from vary.
Fireplace Strike – Capacity 2
- Projectile pace elevated from 25 to 30 meters per second.
- Restoration time lowered from 0.63 to 0.45 seconds.
Injury
Freja
Developer feedback: Freja has continued to climb in win-rate now that gamers have grow to be accustomed to her package. We’re partially reverting the Fast Sprint cooldown to scale back her airtime and frequency of explosive bolts.
Fast Sprint
- Cooldown elevated from 3.5 to 4 seconds.
Genji
Shuriken – Main and Secondary Fireplace
- Ammo lowered from 30 to 24.
- Projectile pace elevated from 60 to 75.
Hanzo
Developer feedback: Hanzo’s been underperforming lately so we’re reverting his bow draw pace again to its unique, quicker worth. The Sonic Disruption perk is not picked fairly often however rising its length will make it extra helpful and require much less maintenance to manage a well being pack.
Storm Bow – Main Fireplace
- Draw time lowered from 0.8 to 0.72 seconds.
Sonic Disruption – Minor Perk
- Well being pack hack time elevated from 12 to 30 seconds.
Pharah
Developer feedback: Drift Thrusters and Concussive Implosion have been too constant at securing kills. These changes will give higher alternatives for counterplay when combating in opposition to these perks.
Drift Thrusters – Minor Perk
- Motion pace whereas utilizing Barrage lowered by 20%.
Concussive Implosion – Main Perk
- Distance pulled lowered by 50%.
Reaper
Developer feedback: We’re aligning the restoration of Dire Triggers with Reaper’s major hearth to enhance the stream when alternating between the 2.
Dire Triggers – Main Perk
- Restoration lowered from 0.7 to 0.5 seconds.
Soldier: 76
Developer feedback: Stim Pack’s button mapping made it troublesome to activate, particularly in fight. Binding it to Weapon Swap improves the management scheme and eradicating the anti-heal makes it much less punishing to make use of.
Stim Pack – Main Perk
- Anti-heal eliminated. Now offers 75 self-damage on use.
- Is now activated by utilizing Weapon Swap.
Sombra
Developer feedback: Invisibility is a irritating mechanic to play in opposition to for a lot of, so we’re rising the home windows for counterplay. Sombra will now take longer to exit stealth and to vanish after taking injury.
Translocator – Capacity 2
- Fade in time elevated from 0.15 to 0.3 seconds.
- Stealth reveal length on taking injury elevated from 1 to 1.3 seconds.
Widowmaker
Developer feedback: Widowmaker is a extra map-dependent hero than most and now with hero bans proscribing her usefulness we’re trying to make her viable in additional conditions.
Widow’s Kiss – Main Fireplace
- Most unfold lowered from 3 to 2 levels.
- Injury elevated from 13 to 14.
Lethal Deux
- Venom Mine’s bonus injury elevated from 50% to 100%.
Assist
Illari
Developer feedback: Illari typically has to maneuver into high-risk positions to heal successfully. Extending the vary on her therapeutic beam will give her extra flexibility in how she positions and helps her workforce.
Photo voltaic Rifle – Secondary Fireplace
- Vary elevated from 15 to twenty meters.
Lifeweaver
Developer feedback: The alternative price to make use of Thorn Volley remains to be too excessive in comparison with always charging Therapeutic Blossom. We’re enhancing the auto-charge to make weaving injury between therapeutic much less punishing.
Therapeutic Blossom – Main Fireplace
- Auto-Cost fee elevated by 25%.
Superbloom – Main Perk
- The variety of hits to set off lowered from 20 to 16.
Stadium Updates
Mercy Rule
- Now triggers when the money disparity between the groups is at 10,000 or extra (down from 15,000).
Developer feedback: We really feel that not sufficient video games that attain 3-0 are triggering the Mercy Rule after they most likely ought to. We’ll be protecting an in depth eye on this and shall be contemplating different adjustments to the Mercy Rule system sooner or later.
Spherical Completion Money
We have added a system the place gamers are granted a further enhance to their Spherical Completion Money in rounds that finish with gamers on each groups having decrease than meant quantities of money. This extra money shall be equal for each participant.
Aggressive Rewards
- Aggressive factors for profitable a match has been elevated to twenty per match.
Tank
Reinhardt
Developer feedback: To compensate for the buff to Reinhardt’s Fireplace Strike in Core Overwatch, we’re reducing the burst potential of Reinhardt’s Fireplace Strike construct and normalizing the max projectile pace Fireplace Strike can attain. We’re additionally tuning down Reinhardt’s Melee construct to be a bit extra counterable, which is performing too persistently given the excessive payoff of the construct.
Smashing – Energy
- Diminished Transfer Velocity per stack to 1% (down from 2%).
- Diminished Life Steal per stack to three% (down from 5%).
- Elevated most stacks to 10 (up from 5).
- Diminished length to 2s (down from 3s).
To Me, My Pals! – Energy
- Elevated therapeutic based mostly on Max Life to 4% (up from 3%).
Wilhelmwagen – Energy
- Decreased therapeutic from injury mitigated to five% (down from 15%).
Rocket Strike – Epic Hero Capacity Merchandise
- Decreased Fireplace Strike Projectile Velocity to 25% (down from 50%).
- Decreased Capacity Energy to 10% (down from 20%).
Chimera’s Maw – Uncommon Hero Capacity Merchandise
- Decreased Capacity Energy to five% (down from 10%).
Injury
Freja
- Added to the Stadium Hero Roster
Cyclone – Energy
- New Stadium Energy.
- If you use Updraft, hearth a Take Goal bolt at your crosshair.
Seekerpoint – Energy
- New Stadium Energy.
- When Take Goal bolt sticks an enemy, robotically hearth 3 further crossbow photographs at them that deal 66% lowered injury.
Seismic Shot – Energy
- New Stadium Energy.
- Take Goal explosion radius is elevated by 33%. Double this if the bolt is caught to a goal.
Thread the Needle – Energy
- New Stadium Energy.
- Take Goal bolts pierce enemies. Extra explosions deal 66% lowered injury.
Deep Pockets – Energy
- New Stadium Energy.
- If you use a capability, restore 50% of your Max Ammo.
Forager – Energy
- New Stadium Energy.
- For 2 seconds after utilizing Fast Sprint. Revdraw Crossbow hits heal you for 3% of your Max Life.
Peak Efficiency – Energy
- New Stadium Energy.
- Whereas firing Revdraw Crossbow your fall pace is decreased by 80%.
Redux – Energy
- New Stadium Energy.
- Revdraw Crossbow hits in opposition to targets caught by a Take Goal bolt or Bola Shot scale back the cooldown of your skills by 5% and refunds 1 ammo.
Volley à Deux – Energy
- New Stadium Energy.
- Each fifth Revdraw Crossbow shot fires a further 2 bolts in a ramification that deal 50% lowered injury.
Lille Fælde – Energy
- New Stadium Energy.
- After utilizing Updraft, your subsequent Take Goal whereas airborne fires a Bola Shot that offers 60% lowered injury as an alternative of an explosive bolt.
So Cooked – Energy
- New Stadium Energy.
- Bola Shot’s damaging zone offers 50% extra injury and lingers for 3 seconds. Bola shot eliminations depend towards Bounty Looking.
Mighty Gust – Energy
- New Stadium Energy.
- Updraft launches a wind blast towards your crosshair, knocking again enemies and dealing 40 means injury.
Tracker Tag – Uncommon Hero Weapon Merchandise
- New Uncommon Hero Weapon Merchandise.
- 30% Max Ammo.
- When Take Goal bolt sticks to an enemy, improve your Assault Velocity by 20% for 3 seconds.
Slipstream Scarf – Uncommon Hero Weapon Merchandise
- New Uncommon Hero Weapon Merchandise.
- 25 Well being.
- 5% Weapon Energy.
- 25% Fast Sprint Distance.
Transportable Zipline – Epic Hero Weapon Merchandise
- New Epic Hero Weapon Merchandise.
- 15% Weapon Energy.
- Eliminations reset each prices of Fast Sprint cooldown.
Windwalker Boots – Uncommon Hero Capacity Merchandise
- New Uncommon Hero Capacity Merchandise.
- 25 Well being.
- 5% Cooldown Discount.
- 20% Updraft Peak.
Magnetic Maelstrom – Epic Hero Capacity Merchandise
- New Epic Hero Capacity Merchandise.
- 15% Capacity Energy.
- Bola Shot pulls in close by enemies even when it misses.
Hunter’s Mark – Uncommon Hero Survival Merchandise
- New Uncommon Hero Survival Merchandise.
- 25 Well being.
- Enemies with a Bounty of 75- or extra are revealed to you inside 40 meters. Eliminating them grants 250 further Stadium Money.
Aeroweave Cloak – Uncommon Hero Survival Merchandise
- New Uncommon Hero Survival Merchandise.
- 25 Well being.
- 100% Take Goal Slowed Momentum Length.
Tourniquet – Uncommon Hero Survival Merchandise
- New Uncommon Hero Survival Merchandise.
- 25 Well being.
- After utilizing Updraft, reset Fast Sprint and acquire 50 Overhealth for five seconds.
Toxin Ideas – Epic Hero Survival Merchandise
- New Epic Hero Survival Merchandise.
- 50 Well being.
- Take Goal bolts sticks and explosions gradual enemies by 30% however takes 1 second longer to blow up.
Soldier: 76
Developer feedback: Soldier 76’s Helix Rocket construct is one-shotting slightly too persistently. We’re reducing the injury right here a bit to scale back the burst potential.
Cratered – Energy
- Diminished elevated Explosion Injury to fifteen% (down from 25%)
Normal Objects
Objects
Developer feedback: Stacking massive quantities of Weapon Energy or Capacity Energy have grow to be too prevalent, crowding out different itemization choices. We’re decreasing the price effectivity of this stuff to advertise higher merchandise range and weaken builds that depend on excessive quantities of burst by means of stacking Weapon or Capacity Energy. We’re additionally strengthening some weaker merchandise choices.
Champion’s Equipment – Epic Capacity Merchandise
- Elevated price to 14000 (up from 13500).
- Decreased Capacity Energy to 35% (down from 40%).
The Nearer – Epic Weapon Merchandise
- Elevated price to 14500 (up from 13000).
Eye of the Spider – Epic Weapon Merchandise
- Elevated price to 14000 (up from 13500).
Nano Cola – Uncommon Capacity Merchandise
- Elevated price to 6000 (up from 5500).
Talon Modification Module – Uncommon Normal Weapon Merchandise
- Elevated price to 6000 (up from 5500).
Gloomgauntlet – Epic Survival Merchandise
- Elevated price to 10000 (up from 9500).
Icy Coolant – Uncommon Weapon Merchandise
- Elevated price to 5500 (up from 5000).
Multi-Instrument – Uncommon Capacity Merchandise
- Decreased price to 4500 (down from 5000).
- Decreased Cooldown Discount to five% (down from 10%).
- Elevated Capacity Energy to 10% (up from 5%).
Bloodbound – Epic Survival Merchandise
- Decreased price to 9000 (down from 9500).
Geneticist’s Vial – Epic Survival Merchandise
- Elevated Life after reviving to 250 (up from 200).
Electrolytes – Widespread Survival Merchandise
- Now offers 100 Overhealth each time you respawn (as an alternative of simply firstly of the spherical).
- Elevated price to 1500 (up from 1000).
Adrenaline Shot – Widespread Survival Merchandise
- Elevated Well being to 25 (up from 10).
- Elevated price to 1500 (up from 1000).
Bug Fixes
Normal
- Fastened a difficulty the place challenges weren’t progressing when queued as a particular function.
- Fastened a graphical error that brought on flashing for sure heroes on consoles.
Heroes
Doomfist
- Fastened a difficulty the place Doomfist was capable of proceed charging his punch by means of Sigma’s Accretion stun.
Illari
- Fastened a difficulty the place Illari’s Captive Solar Final wouldn’t explode after a deflect.
Mercy
- Fastened a difficulty the place Mercy’s resurrect might full in spawn if spawn timer was reached.
Stadium
- Fastened a visible problem inflicting the Rank Progress bar to indicate incorrect Stadium Factors after a match.
- Fastened a difficulty with Aggressive title rewards displaying the improper function in stadium.
- Fastened a difficulty with Zarya not working with Codebreaker merchandise.
- Fastened and problem the place the mercy rule would activate inconsistently.
- Fastened a difficulty with Mercy’s First Responder energy.
- Fastened a difficulty the place the armory might load in an incomplete state.
- Fastened a difficulty the place the Higher Collectively problem was not monitoring for D.VA gamers below sure circumstances.
- Fastened a difficulty the place the Higher Collectively problem was not counting in direction of MVP or Star of the Present challenges.
- Fastened a difficulty that happens when Soldier makes use of the On Me energy with each Vishkar Condenser and Very important-E-Tee mods collectively.
- Fastened a difficulty that happens when Junker Queen makes use of each the Reckoner’s Roar energy and Cybervenom mod.
- Fastened a difficulty that happens when Ana makes use of each Cozy Cloud and Dreamy powers.
- Fastened a difficulty that happens when Mei makes use of each the Coulder energy and Cybervenom mod.
- Fastened a difficulty with Freja’s animation whereas holding down her secondary hearth.
- Fastened a difficulty with Mercy’s Equal Trade mod and this has now been re-enabled.
- Fastened a difficulty with Genji’s Deflect-O-Bot energy and this has now been re-enabled.
- Fastened a difficulty the place Moira’s Empowering You energy wouldn’t play hit markers when the buffed ally dealt injury.
- Fastened a difficulty the place Zarya’s Hybrid Battery merchandise would not reset power to 0 when bought.
